updates
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7aae55195f
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5 changed files with 89 additions and 28 deletions
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.19
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Date: 2025-01-25
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Fixes:
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- Improve compatiblity with mods that change armor recipes in certain ways
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---------------------------------------------------------------------------------------------------
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Version: 2.0.18
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Date: 2025-01-19
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Changes:
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@ -58,8 +58,17 @@ function list(event)
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end
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end
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function util.add_command_handler()
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script.on_event(defines.events.on_console_command, route)
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end
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function route(event)
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if event.command == regenerate_command then regenerate_ore(event) end
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if event.command == list_command then list(event) end
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end
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function util.add_list_command_handler()
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script.on_event(defines.events.on_console_command, list)
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util.add_command_handler()
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if not commands.commands[list_command] then
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commands.add_command(list_command, "", function() end)
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@ -134,7 +143,7 @@ Regenerates ore patches. If frequency/size/richness are provided, the planet wil
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- Ores can sometimes overlap on regeneration. This can sometimes hide ore patches. If none seem to be made for a resource, regenerate just that resource and tweak frequency/size.
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]]
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function util.add_regenerate_command_handler()
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script.on_event(defines.events.on_console_command, regenerate_ore)
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util.add_command_handler()
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if not commands.commands[regenerate_command] then
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commands.add_command( regenerate_command, usage_regenerate, function() end)
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@ -147,9 +156,9 @@ function regenerate_ore(event)
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for w in event.parameters:gmatch("%S+") do table.insert(params, w) end
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if #params == 1 and params[1] == "all" then
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for _, resource in pairs(me.resources) do
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if prototypes.entity[resource] then
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game.print("Regenerating "..resource)
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game.regenerate_entity(resource)
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if prototypes.entity[resource[1]] then
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game.print("Regenerating "..resource[1])
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game.regenerate_entity(resource[1])
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end
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end
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return
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@ -164,17 +173,17 @@ function regenerate_ore(event)
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game.print("Could not find surface for "..planet..". May not exist, or may not yet be explored.")
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return
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end
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if resource == params[2] then
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if resource[1] == params[2] and (resource[2] == planet or "tenebris" == planet) then
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if #params == 5 then
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local settings = {frequency=params[3], size=params[4], richness=params[5]}
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local map_gen_settings = game.surfaces[planet].map_gen_settings
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map_gen_settings.autoplace_controls[resource] = settings
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map_gen_settings.autoplace_settings.entity.settings[resource] = settings
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map_gen_settings.autoplace_controls[resource[1]] = settings
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map_gen_settings.autoplace_settings.entity.settings[resource[1]] = settings
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game.surfaces[planet].map_gen_settings = map_gen_settings
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game.print("Set "..resource.." on "..planet.." to "..serpent.line(settings))
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game.print("Set "..resource[1].." on "..planet.." to "..serpent.line(settings))
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end
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game.print("Regenerating "..resource)
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game.surfaces[planet].regenerate_entity(resource)
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game.print("Regenerating "..resource[1])
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game.surfaces[planet].regenerate_entity(resource[1])
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end
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end
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end
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@ -182,6 +191,7 @@ end
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function util.ore_fix()
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ore_fix("nauvis")
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ore_fix("vulcanus")
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if game.surfaces.tenebris then
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ore_fix("tenebris")
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end
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@ -189,16 +199,20 @@ end
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function ore_fix(surface_name)
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for _, resource in pairs(me.resources) do
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if resource[2] == surface_name then
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if game.surfaces[resource[2]] then
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local map_gen_settings = game.surfaces[surface_name].map_gen_settings
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if map_gen_settings.autoplace_controls[resource] == nil then
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map_gen_settings.autoplace_controls[resource] = {}
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if map_gen_settings.autoplace_controls[resource[1]] == nil then
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map_gen_settings.autoplace_controls[resource[1]] = {}
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end
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if map_gen_settings.autoplace_settings.entity.settings[resource] == nil then
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map_gen_settings.autoplace_settings.entity.settings[resource] = {}
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if map_gen_settings.autoplace_settings.entity.settings[resource[1]] == nil then
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map_gen_settings.autoplace_settings.entity.settings[resource[1]] = {}
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end
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game.surfaces[surface_name].map_gen_settings = map_gen_settings
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end
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end
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end
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end
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-- A workaround for generating ores until this bug is fixed:
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@ -785,7 +785,7 @@ end
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-- Add a given quantity of ingredient to a given recipe
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function util.add_or_add_to_ingredient(recipe_name, ingredient, quantity, options)
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if not should_force(options) and bypass(recipe_name) then return end
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if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then
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if data.raw.recipe[recipe_name] and util.get_item(ingredient) then
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me.add_modified(recipe_name)
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prepare_redo_recycling(recipe_name)
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add_or_add_to_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
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@ -800,15 +800,25 @@ function add_or_add_to_ingredient(recipe, ingredient, quantity)
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return
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end
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end
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table.insert(recipe.ingredients, {ingredient, quantity})
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table.insert(recipe.ingredients, util.item(ingredient, quantity))
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end
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end
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function util.get_item(name)
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if data.raw.item[name] then return data.raw.item[name] end
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if data.raw.armor[name] then return data.raw.armor[name] end
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if data.raw.fluid[name] then return data.raw.fluid[name] end
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if data.raw.capsule[name] then return data.raw.capsule[name] end
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if data.raw["space-platform-starter-pack"] and data.raw["space-platform-starter-pack"][name] then return data.raw["space-platform-starter-pack"][name] end
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-- TODO add more subtypes of item here
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return nil
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end
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-- Add a given quantity of ingredient to a given recipe
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function util.add_ingredient(recipe_name, ingredient, quantity, options)
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if not should_force(options) and bypass(recipe_name) then return end
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local is_fluid = not not data.raw.fluid[ingredient]
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if data.raw.recipe[recipe_name] and (data.raw.item[ingredient] or is_fluid) then
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if data.raw.recipe[recipe_name] and (util.get_item(ingredient) or is_fluid) then
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me.add_modified(recipe_name)
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prepare_redo_recycling(recipe_name)
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add_ingredient(data.raw.recipe[recipe_name], ingredient, quantity, is_fluid)
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@ -1481,15 +1491,11 @@ function util.add_to_ingredient(recipe, ingredient, amount, options)
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end
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function add_to_ingredient(recipe, it, amount)
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if recipe ~= nil and recipe.ingredients ~= nil then
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if recipe and recipe.ingredients then
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for i, ingredient in pairs(recipe.ingredients) do
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if ingredient.name == it then
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ingredient.amount = ingredient.amount + amount
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return
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end
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if ingredient[1] == it then
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ingredient[2] = ingredient[2] + amount
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return
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end
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end
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end
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@ -1537,6 +1543,16 @@ function util.add_minable_result(t, name, result)
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end
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end
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function util.set_surface_property(surface, condition, value)
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if not data.raw["surface-property"][condition] then return end
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if data.raw.surface[surface] then
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data.raw.surface[surface].surface_properties[condition] = value
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end
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if data.raw.planet[surface] then
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data.raw.planet[surface].surface_properties[condition] = value
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end
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end
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local function insert(nodes, node, value)
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table.insert(node, value) -- store as parameter
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@ -1621,6 +1637,7 @@ end
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function remove_prior_unlocks(tech, recipe)
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local technology = data.raw.technology[tech]
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if technology then
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log("Removing prior unlocks for ".. tech)
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util.remove_recipe_effect(tech, recipe)
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if technology.prerequisites then
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for i, prerequisite in pairs(technology.prerequisites) do
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@ -1656,6 +1673,7 @@ function util.replace_ingredients_prior_to(tech, old, new, multiplier)
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end
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function replace_ingredients_prior_to(tech, old, new, multiplier)
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log("Replacing for tech "..tech)
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local technology = data.raw.technology[tech]
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if technology then
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if technology.effects then
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@ -1769,6 +1787,21 @@ function util.redo_recycling()
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recycling.generate_recycling_recipe(recipe)
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end
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end
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-- Find all recycling recipes that result in armor and make sure not to output more than 1
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for _, recipe in pairs(data.raw.recipe) do
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if recipe.name:find("recycling") then
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for _, product in pairs(recipe.results) do
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if data.raw.armor[product.name] then
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if product.amount then
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if product.amount > .99 then
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product.amount = 1
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product.extra_count_fraction = nil
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end
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end
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end
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end
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end
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end
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end
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end
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@ -1777,6 +1810,15 @@ function prepare_redo_recycling(recipe_name)
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data.raw.recipe[recipe_name].redo_recycling = true
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end
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-- Change furnace output count
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function util.set_minimum_furnace_outputs(category, count)
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for i, entity in pairs(data.raw.furnace) do
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if entity.result_inventory_size ~= nil and entity.result_inventory_size < count and util.contains(entity.crafting_categories, category) then
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entity.result_inventory_size = count
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end
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end
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end
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-- According to https://mods.factorio.com/mod/Asteroid_Mining, the
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-- following function is under this MIT license (similar license, different author):
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@ -1,6 +1,6 @@
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{
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"name": "bztitanium",
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"version": "2.0.18",
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"version": "2.0.19",
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"factorio_version": "2.0",
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"title": "Titanium",
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"author": "Brevven",
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2
me.lua
2
me.lua
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@ -1,7 +1,7 @@
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local me = {}
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me.name = "bztitanium"
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me.resources = {"titanium-ore"}
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me.resources = {{"titanium-ore", "nauvis"}}
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me.fluid_mining = true
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me.titanium_plate = ""
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me.titanium_processing = ""
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