Update bz mods to version 2
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05b698f24b
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5 changed files with 17 additions and 17 deletions
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@ -65,7 +65,7 @@ data:extend({
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local solder_ingredients = {util.item("tin-plate", 4), util.item("copper-plate", 1)}
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local solder_casting = {util.fluid("molten-tin", 40), util.fluid("molten-copper", 10)}
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if mods.bzlead then
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if mods["bzlead2"] then
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solder_ingredients = {util.item("tin-plate", 3), util.item("lead-plate", 2)}
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solder_casting = {util.fluid("molten-tin", 30), util.fluid("molten-lead", 20)}
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end
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@ -126,7 +126,7 @@ data:extend({
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icons = {
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{icon = "__bztin__/graphics/icons/solder.png", icon_size = 128, scale = 0.33, shift = {0,-6}},
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{icon = "__bztin__/graphics/icons/tin-plate.png", icon_size = 128, scale = 0.25, shift = {-6,4}},
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mods.bzlead and {icon = "__bzlead__/graphics/icons/lead-plate.png", icon_size = 64, scale = 0.5, shift = {6,4}} or
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mods["bzlead2"] and {icon = "__bzlead2__/graphics/icons/lead-plate.png", icon_size = 64, scale = 0.5, shift = {6,4}} or
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{icon = "__base__/graphics/icons/copper-plate.png", icon_size = 64, scale = 0.5, shift = {6,4}},
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},
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effects = {},
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@ -143,7 +143,7 @@ data:extend({
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})
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util.add_effect("foundry", { type = "unlock-recipe", recipe = "casting-solder" })
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end
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if mods.bzaluminum and not mods.bzlead then
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if mods.bzaluminum2 and not mods["bzlead2"] then
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data:extend({
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{
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type = "technology",
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@ -306,7 +306,7 @@ data:extend({
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for item, count in pairs(bronze_i) do
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util.add_ingredient("bronze-plate", item, count, {force=true})
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end
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if mods.bzfoundry and data.raw.item["foundry"] then
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if mods.bzfoundry2 and data.raw.item["foundry"] then
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util.add_effect("foundry", { type = "unlock-recipe", recipe = "bronze-plate" })
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util.add_prerequisite("fast-inserter", "foundry")
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util.set_to_founding("bronze-plate", {force=true})
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