recipe updates, modded

This commit is contained in:
Brevven 2022-08-19 09:11:19 -07:00
parent 25ecceef57
commit 42626eb07a
5 changed files with 31 additions and 8 deletions

View file

@ -1,4 +1,12 @@
---------------------------------------------------------------------------------------------------
Version: 0.1.5
Date: 2022-08-17
Fixes:
- SE: Disable matter recipes at start
Changes:
- Compatibility with bob's assembling machines
- Compatibility with Renai Transportation inserters
---------------------------------------------------------------------------------------------------
Version: 0.1.4
Date: 2022-08-16
Changes:

View file

@ -19,5 +19,16 @@ util.replace_some_ingredient("electronic-circuit-stone", "copper-cable", 1, "sol
util.multiply_recipe("electronic-circuit", 2)
util.replace_some_ingredient("electronic-circuit", "copper-cable", 1, "solder", 1)
if mods.RenaiTransportation then
for i, recipe in pairs(data.raw.recipe) do
if recipe.result and data.raw.item[recipe.result] and
data.raw.item[recipe.result].subgroup == "throwers" and
recipe.result ~= "RTThrower-burner-inserter"
then
util.add_ingredient(recipe.name, "bronze-plate", 1)
end
end
end
-- Must be last
util.create_list()

View file

@ -1,6 +1,6 @@
{
"name": "bztin",
"version": "0.1.4",
"version": "0.1.5",
"factorio_version": "1.1",
"title": "Tin",
"author": "Brevven",
@ -14,12 +14,14 @@
"? bzzirconium >= 0.6.0",
"? bztungsten >= 0.6.0",
"? bzcarbon >= 0.3.0",
"? bzaluminum >= 0.4.9",
"? space-exploration >= 0.5.100",
"? aai-industry",
"? Krastorio2",
"? sand-and-glass",
"? deadlock-beltboxes-loaders",
"? DeadlockCrating"
"? DeadlockCrating",
"(?) RenaiTransportation"
],
"description": "Adds tin, solder and more to the base game.\n\nCompatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods."
}

View file

@ -165,3 +165,9 @@ if mods.bztungsten and not mods.bzaluminum then
util.replace_ingredient("small-lamp", "copper-cable", "tinned-cable")
util.add_prerequisite("optics", "tinned-cable")
end
if mods.bobassembly then
util.add_ingredient("steam-assembling-machine", "solder", 1)
util.add_ingredient("fluid-furnace", "solder", 1)
util.add_ingredient("chemical-plant-2", "solder", 1)
end

View file

@ -177,10 +177,6 @@ if util.me.use_bronze() then
local bronze_i = {}
bronze_i["copper-plate"] = 17
bronze_i["tin-plate"] = 3
if mods.bzaluminum then
bronze_i["copper-plate"] = bronze_i["copper-plate"] - 1
bronze_i["aluminum-plate"] = 1
end
data:extend({
{
@ -204,12 +200,12 @@ data:extend({
},
})
for item, count in pairs(bronze_i) do
util.add_ingredient("bronze-plate", item, count)
util.add_ingredient("bronze-plate", item, count, {force=true})
end
if mods.bzfoundry and data.raw.item["foundry"] then
util.add_effect("foundry", { type = "unlock-recipe", recipe = "bronze-plate" })
util.add_prerequisite("fast-inserter", "foundry")
util.set_to_founding("bronze-plate")
util.set_to_founding("bronze-plate", {force=true})
else
util.add_effect("automation", { type = "unlock-recipe", recipe = "bronze-plate" })
end