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with K2 - removes silicone from engine-unit and adds it to electric enginge unit - moves filtration plant unlock to silica-processing tech Work with ATOM and without K2 Co-authored-by: pla Reviewed-on: #1 Co-authored-by: pla Co-committed-by: pla |
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| README.md | ||
This is an unofficial forked version and it stays until Brevven takes over again.
Compatibility with Space Age is explicitly excluded. Stick to the original mod for Space Age.
Silica & Silicon
Adds Silica, Silicon, and some basic Fiber Optics to the game, with an option for more intermediates including silicon wafers, silicone and more. On Nauvis, this all derives from stone, and the amount of stone is increased by default. In Space Age, stone can be crushed to silica, and a new plant called Razorgrass is added along with a new silica production chain for Gleba.
This mod is more complex than Titanium, Lead or Tin, and should play well with any or all of them.
Credits
- Brevven (Original mod)
- cackling fiend (mod integrations and maintenance)
- snouz (graphics)
- GeneralTank (compatibility for stacking and crating, design contributions)
- ZombieMooose (design contributions)
- nihilistzsche (compatibility)
Localization
Thanks to
- yokmp (de)
- Spectrus1702 (ru)
- TheoMarque (pl)
- Sakuro (ja)
- PlexPt (zh_CN)
- S3BA (pl)
- x2605 (ko)
- Pergamum663 (ru)
- NathanU (de)
- sunnytan53 (zh_CN)