bypass setting
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5 changed files with 137 additions and 50 deletions
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.7.0
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Date: 2021-06-16
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Features:
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- Recipe bypass setting
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---------------------------------------------------------------------------------------------------
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Version: 0.6.14
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Date: 2021-06-02
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Features:
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@ -1,6 +1,6 @@
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{
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"name": "bzsilicon",
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"version": "0.6.14",
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"version": "0.7.0",
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"factorio_version": "1.1",
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"title": "Silica & Silicon",
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"author": "Brevven",
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@ -38,9 +38,11 @@ optical-fiber=__ITEM__optical-fiber__
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# Settings
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[mod-setting-name]
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bzsilicon-recipe-bypass=Bypass recipes
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bzsilicon-more-intermediates=Enable more intermediate recipes such as silicon wafers.
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bzsilicon-bio-crushed-stone=When using Bio Industries, use crushed stone to make silica.
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[mod-setting-description]
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bzsilicon-recipe-bypass=Skip modifying these recipes (comma-separated list).
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bzsilicon-more-intermediates=More complex production chains. Optional in vanilla, Krastorio 2, etc. [color=red]Required for Bio Industries.[/color]
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bzsilicon-bio-crushed-stone=This setting is experimental, and may be removed in a future update. It's strongly recommended to keep it enabled. Only disable if your UPS is dropping due to inserter count. Added per user request.
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10
settings.lua
10
settings.lua
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@ -1,5 +1,11 @@
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data:extend(
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{
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data:extend( {
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{
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type = "string-setting",
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name = "bzsilicon-recipe-bypass",
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setting_type = "startup",
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default_value = "",
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allow_blank = true,
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},
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{
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type = "string-setting",
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name = "bzsilicon-more-intermediates",
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168
util.lua
168
util.lua
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@ -1,7 +1,16 @@
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local util = {}
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util.name = "bzsilicon"
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util.silicon_processing = mods["Krastorio2"] and "kr-silicon-processing" or "silicon-processing"
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function util.more_intermediates()
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return mods["Bio_Industries"] or util.get_setting("bzsilicon-more-intermediates") == "yes"
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end
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function util.use_bio_crushed_stone()
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return mods["Bio_Industries"] and util.get_setting("bzsilicon-bio-crushed-stone") == true
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end
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function util.get_setting(name)
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if settings.startup[name] == nil then
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return nil
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@ -9,12 +18,11 @@ function util.get_setting(name)
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return settings.startup[name].value
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end
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function util.more_intermediates()
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return mods["Bio_Industries"] or util.get_setting("bzsilicon-more-intermediates") == "yes"
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end
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function util.use_bio_crushed_stone()
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return mods["Bio_Industries"] and util.get_setting("bzsilicon-bio-crushed-stone") == true
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local bypass = {}
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if util.get_setting(util.name.."-recipe-bypass") then
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for recipe in string.gmatch(util.get_setting(util.name.."-recipe-bypass"), '[^",%s]+') do
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bypass[recipe] = true
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end
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end
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function util.get_stack_size(default)
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@ -25,26 +33,64 @@ function util.get_stack_size(default)
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return default
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end
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-- Remove an element of type t and name from data.raw
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function util.remove_raw(t, name)
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for i, elem in pairs(data.raw[t]) do
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if elem.name == name then
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data.raw[t][i] = nil
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break
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-- check if a table contains a sought value
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function util.contains(table, sought)
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for i, value in pairs(table) do
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if value == sought then
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return true
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end
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end
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return false
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end
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-- Add a prerequisite to a given technology
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function util.add_prerequisite(technology_name, prerequisite)
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technology = data.raw.technology[technology_name]
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if technology and data.raw.technology[prerequisite] then
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if technology.prerequisites then
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table.insert(technology.prerequisites, prerequisite)
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else
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technology.prerequisites = {prerequisite}
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end
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end
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end
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-- Remove a prerequisite from a given technology
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function util.remove_prerequisite(technology_name, prerequisite)
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technology = data.raw.technology[technology_name]
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local index = -1
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if technology and data.raw.technology[prerequisite] then
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for i, prereq in pairs(technology.prerequisites) do
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if prereq == prerequisite then
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index = i
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break
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end
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end
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if index > -1 then
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table.remove(technology.prerequisites, index)
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end
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end
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end
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-- Add an effect to a given technology
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function util.add_effect(technology_name, effect)
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technology = data.raw.technology[technology_name]
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if technology then
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table.insert(technology.prerequisites, prerequisite)
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table.insert(technology.effects, effect)
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end
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end
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-- Set technology ingredients
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function util.set_tech_recipe(technology_name, ingredients)
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technology = data.raw.technology[technology_name]
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if technology then
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technology.unit.ingredients = ingredients
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end
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end
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-- Add a given quantity of ingredient to a given recipe
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function util.add_ingredient(recipe_name, ingredient, quantity)
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if bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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add_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
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add_ingredient(data.raw.recipe[recipe_name].normal, ingredient, quantity)
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@ -54,8 +100,9 @@ end
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function add_ingredient(recipe, ingredient, quantity)
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if recipe ~= nil and recipe.ingredients ~= nil then
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for _, existing in ipairs(recipe.ingredients) do
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if ingredient == existing.name or ingredient == existing[1] then
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for i, existing in pairs(recipe.ingredients) do
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if existing[1] == ingredient or existing.name == ingredient then
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log("Not adding "..ingredient.." -- duplicate")
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return
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end
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end
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@ -63,21 +110,42 @@ function add_ingredient(recipe, ingredient, quantity)
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end
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end
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-- Replace one ingredien with another in a recipe
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function util.replace_ingredient(recipe_name, old, new)
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-- Add a given quantity of product to a given recipe.
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-- Only works for recipes with multiple products
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function util.add_product(recipe_name, product)
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if data.raw.recipe[recipe_name] then
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replace_ingredient(data.raw.recipe[recipe_name], old, new)
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replace_ingredient(data.raw.recipe[recipe_name].normal, old, new)
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replace_ingredient(data.raw.recipe[recipe_name].expensive, old, new)
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add_product(data.raw.recipe[recipe_name], product)
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add_product(data.raw.recipe[recipe_name].normal, product)
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add_product(data.raw.recipe[recipe_name].expensive, product)
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end
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end
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function add_product(recipe, product)
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if recipe ~= nil and recipe.results ~= nil then
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table.insert(recipe.results, product)
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end
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end
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-- Replace one ingredient with another in a recipe
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function util.replace_ingredient(recipe_name, old, new)
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if bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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replace_ingredient(data.raw.recipe[recipe_name], old, new)
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replace_ingredient(data.raw.recipe[recipe_name].normal, old, new)
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replace_ingredient(data.raw.recipe[recipe_name].expensive, old, new)
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end
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end
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function replace_ingredient(recipe, old, new)
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if recipe ~= nil and recipe.ingredients ~= nil then
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for i, existing in pairs(recipe.ingredients) do
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if existing[1] == new or existing.name == new then
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log("Not adding "..new.." -- duplicate")
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return
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end
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end
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for i, ingredient in pairs(recipe.ingredients) do
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-- For final fixes
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if ingredient.name == old then ingredient.name = new end
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-- For updates
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if ingredient[1] == old then ingredient[1] = new end
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end
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end
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@ -85,6 +153,7 @@ end
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-- Remove an ingredient from a recipe
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function util.remove_ingredient(recipe_name, old)
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if bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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remove_ingredient(data.raw.recipe[recipe_name], old)
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remove_ingredient(data.raw.recipe[recipe_name].normal, old)
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@ -110,17 +179,28 @@ end
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-- Replace an amount of an ingredient in a recipe. Keep at least 1 of old.
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function util.replace_some_ingredient(recipe_name, old, old_amount, new, new_amount)
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replace_some_ingredient(data.raw.recipe[recipe_name], old, old_amount, new, new_amount)
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replace_some_ingredient(data.raw.recipe[recipe_name].normal, old, old_amount, new, new_amount)
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replace_some_ingredient(data.raw.recipe[recipe_name].expensive, old, old_amount, new, new_amount)
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if bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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replace_some_ingredient(data.raw.recipe[recipe_name], old, old_amount, new, new_amount)
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replace_some_ingredient(data.raw.recipe[recipe_name].normal, old, old_amount, new, new_amount)
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replace_some_ingredient(data.raw.recipe[recipe_name].expensive, old, old_amount, new, new_amount)
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end
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end
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function replace_some_ingredient(recipe, old, old_amount, new, new_amount)
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if recipe ~= nil and recipe.ingredients ~= nil then
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for i, existing in pairs(recipe.ingredients) do
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if existing[1] == new or existing.name == new then
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log("Not adding "..new.." -- duplicate")
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return
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end
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end
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for i, ingredient in pairs(recipe.ingredients) do
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-- For final fixes
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if ingredient.name == old then
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ingredient.amount = math.max(1, ingredient.amount - old_amount)
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end
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-- For updates
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if ingredient[1] == old then
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ingredient[2] = math.max(1, ingredient[2] - old_amount)
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end
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@ -129,30 +209,14 @@ function replace_some_ingredient(recipe, old, old_amount, new, new_amount)
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end
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end
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-- Add an effect to a given technology
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function util.add_effect(technology_name, effect)
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technology = data.raw.technology[technology_name]
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if technology then
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table.insert(technology.effects, effect)
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end
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end
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-- check if a table contains a sought value
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function util.contains(table, sought)
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for i, value in pairs(table) do
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if value == sought then
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return true
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end
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end
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return false
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end
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-- multiply the cost, energy, and results of a recipe by a multiple
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function util.multiply_recipe(recipe_name, multiple)
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multiply_recipe(data.raw.recipe[recipe_name], multiple)
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multiply_recipe(data.raw.recipe[recipe_name].normal, multiple)
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multiply_recipe(data.raw.recipe[recipe_name].expensive, multiple)
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if bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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multiply_recipe(data.raw.recipe[recipe_name], multiple)
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multiply_recipe(data.raw.recipe[recipe_name].normal, multiple)
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multiply_recipe(data.raw.recipe[recipe_name].expensive, multiple)
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end
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end
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function multiply_recipe(recipe, multiple)
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@ -199,4 +263,14 @@ function multiply_recipe(recipe, multiple)
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end
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end
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-- Remove an element of type t and name from data.raw
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function util.remove_raw(t, name)
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for i, elem in pairs(data.raw[t]) do
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if elem.name == name then
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data.raw[t][i] = nil
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break
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end
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end
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end
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return util
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