crusher tweaks
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8aa71f536f
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2 changed files with 6 additions and 8 deletions
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@ -5,6 +5,7 @@ silicon-wafer=Silicon wafer
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solar-cell=Solar cell
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solar-cell=Solar cell
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optical-fiber=Optical Fiber
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optical-fiber=Optical Fiber
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razorgrass=Razorgrass
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razorgrass=Razorgrass
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basic-crusher=Basic crusher
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[entity-description]
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[entity-description]
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razorgrass=A tall, sharp grass that only grows on the rare dry parts of Gleba. High in silica.
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razorgrass=A tall, sharp grass that only grows on the rare dry parts of Gleba. High in silica.
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@ -21,6 +22,7 @@ razorgrass=Razorgrass
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razorgrass-dried=Dried razorgrass
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razorgrass-dried=Dried razorgrass
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razorgrass-seed=Razorgrass seed
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razorgrass-seed=Razorgrass seed
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razorgrass-ash=Razorgrass ash
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razorgrass-ash=Razorgrass ash
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basic-crusher=Basic crusher
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[item-description]
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[item-description]
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silica=Can be used directly or processed further.
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silica=Can be used directly or processed further.
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@ -58,20 +58,16 @@ graphics.working_visualisations.layers.east_animation.shift[2] = graphics.workin
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graphics.working_visualisations.layers.west_animation.shift[1] = graphics.working_visualisations.layers.west_animation.shift[1] * 0.5
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graphics.working_visualisations.layers.west_animation.shift[1] = graphics.working_visualisations.layers.west_animation.shift[1] * 0.5
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graphics.working_visualisations.layers.west_animation.shift[2] = graphics.working_visualisations.layers.west_animation.shift[2] * 0.5
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graphics.working_visualisations.layers.west_animation.shift[2] = graphics.working_visualisations.layers.west_animation.shift[2] * 0.5
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if not data.raw["recipe-category"]["basic-crushing"] then
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data:extend({{
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util.add_new_crafting_category("basic-crushing", true)
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type="recipe-category",
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name="basic-crushing",
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}})
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end
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data:extend({
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data:extend({
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{
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{
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type = "item",
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type = "item",
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name = "basic-crusher",
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name = "basic-crusher",
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icon = "__space-age__/graphics/icons/crusher.png",
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icon = "__space-age__/graphics/icons/crusher.png",
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subgroup = "space-platform",
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subgroup = "production-machine",
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order = "e[crusher]",
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order = "s[crusher]",
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inventory_move_sound = item_sounds.drill_inventory_move,
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inventory_move_sound = item_sounds.drill_inventory_move,
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pick_sound = item_sounds.drill_inventory_pickup,
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pick_sound = item_sounds.drill_inventory_pickup,
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drop_sound = item_sounds.drill_inventory_move,
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drop_sound = item_sounds.drill_inventory_move,
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