lib updates
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parent
fc3db6df54
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2 changed files with 65 additions and 6 deletions
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@ -1,4 +1,6 @@
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-- WARNING - this file will be overwritten, edit bzlib/data-util.lua
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-- WARNING WARNING WARNING
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-- This file will be overwritten in mod zipfiles, edit bzlib/data-util.lua
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-- WARNING WARNING WARNING
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local me = require("me")
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local util = {}
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@ -20,6 +22,13 @@ function util.get_stack_size(default)
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return default
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end
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function util.k2assets()
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if mods["Krastorio2Assets"] then
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return "__Krastorio2Assets__"
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end
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return "__Krastorio2__/graphics"
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end
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-- check if a table contains a sought value
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function util.contains(table, sought)
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for i, value in pairs(table) do
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@ -32,7 +41,7 @@ end
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-- Add a prerequisite to a given technology
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function util.add_prerequisite(technology_name, prerequisite)
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technology = data.raw.technology[technology_name]
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local technology = data.raw.technology[technology_name]
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if technology and data.raw.technology[prerequisite] then
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if technology.prerequisites then
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table.insert(technology.prerequisites, prerequisite)
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@ -44,7 +53,7 @@ end
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-- Remove a prerequisite from a given technology
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function util.remove_prerequisite(technology_name, prerequisite)
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technology = data.raw.technology[technology_name]
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local technology = data.raw.technology[technology_name]
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local index = -1
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if technology and data.raw.technology[prerequisite] then
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for i, prereq in pairs(technology.prerequisites) do
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@ -61,7 +70,7 @@ end
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-- Add an effect to a given technology
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function util.add_effect(technology_name, effect)
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technology = data.raw.technology[technology_name]
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local technology = data.raw.technology[technology_name]
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if technology then
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table.insert(technology.effects, effect)
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end
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@ -69,7 +78,7 @@ end
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-- Set technology ingredients
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function util.set_tech_recipe(technology_name, ingredients)
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technology = data.raw.technology[technology_name]
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local technology = data.raw.technology[technology_name]
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if technology then
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technology.unit.ingredients = ingredients
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end
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@ -351,4 +360,54 @@ function util.add_crafting_category(entity_type, entity, category)
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end
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end
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function util.add_to_ingredient(recipe, ingredient, amount)
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if data.raw.recipe[recipe] then
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add_to_ingredient(data.raw.recipe[recipe], ingredient, amount)
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add_to_ingredient(data.raw.recipe[recipe].normal, ingredient, amount)
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add_to_ingredient(data.raw.recipe[recipe].expensive, ingredient, amount)
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end
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end
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function add_to_ingredient(recipe, it, amount)
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if recipe ~= nil and recipe.ingredients ~= nil then
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for i, ingredient in pairs(recipe.ingredients) do
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if ingredient.name == it then
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ingredient.amount = ingredient.amount + amount
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return
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end
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if ingredient[1] == it then
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ingredient[2] = ingredients[2] + amount
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return
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end
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end
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end
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end
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function util.add_to_product(recipe, product, amount)
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if data.raw.recipe[recipe] then
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add_to_product(data.raw.recipe[recipe], product, amount)
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add_to_product(data.raw.recipe[recipe].normal, product, amount)
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add_to_product(data.raw.recipe[recipe].expensive, product, amount)
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end
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end
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function add_to_product(recipe, product, amount)
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if recipe ~= nil and recipe.results ~= nil then
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if recipe.result == product then
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recipe.result_count = recipe.result_count + amount
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return
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end
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for i, result in pairs(recipe.results) do
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if result.name == product then
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result.amount = result.amount + amount
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return
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end
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if result[1] == product then
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result[2] = result[2] + amount
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return
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end
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end
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end
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end
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return util
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