add razorgrass shadow (for real)
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4 changed files with 8 additions and 5 deletions
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 1.1 MiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 1.1 MiB |
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@ -13,9 +13,12 @@ local function razorgrass_variations()
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local height = 800
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local variations = {}
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local shift = futil.by_pixel(0,-60) -- shift or futil.by_pixel(52, -40)
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local sshift = futil.by_pixel(60, -4)
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for i = 1, variation_count do
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local x = ((i - 1) % per_row) * width
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local y = math.floor((i-1)/per_row) * height
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local sx = ((i - 1) % per_row) * height -- Shadow images are rotated
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local sy = math.floor((i-1)/per_row) * width -- Shadow images are rotated
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local variation = {
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trunk = {
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filename = "__bzsilicon__/graphics/entity/razorgrass.png",
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@ -63,11 +66,11 @@ local function razorgrass_variations()
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"__bzsilicon__/graphics/entity/razorgrass-shadow.png",
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"__bzsilicon__/graphics/entity/razorgrass-shadow2.png",
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},
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width = width,
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height = height,
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x = x,
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y = y,
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shift = shift,
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width = height, --shadows are rotated
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height = width, --shadows are rotated
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x = sx,
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y = sy,
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shift = sshift,
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scale = 0.33 * scale_multiplier
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},
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