razorgrass hand planting fix

This commit is contained in:
Brevven 2025-01-15 15:32:40 -08:00
parent 4e4a1ccfb9
commit 350c6854d1
5 changed files with 252 additions and 19 deletions

View file

@ -1,4 +1,10 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.4
Date: 2025-01-16
Changes:
- Player can plant razorgrass by hand on appropriate tiles.
- Stop adding extra decoratives.
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Date: 2025-01-14
Changes:

View file

@ -1769,4 +1769,245 @@ function prepare_redo_recycling(recipe_name)
end
-- According to https://mods.factorio.com/mod/Asteroid_Mining, the
-- following function is under this MIT license (similar license, different author):
--
-- Copyright (c) 2021 Silari
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
-- the Software, and to permit persons to whom the Software is furnished to do so,
-- subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
-- FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
-- COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
-- IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
function util.addtype(name,atint,desc) --,pictures)
require("__Asteroid_Mining__/scripts/icons.lua") -- Has generateicons function
local allowprod = settings.startup["astmine-allowprod"].value
local useminer = settings.startup["astmine-enableminer"].value
local hiderec = not settings.startup["astmine-hiderecipes"].value
local recenabled = false
local chunkstacksize = 1000
if mods["space-exploration"] then
chunkstacksize = 200
end
--Adds given recipe to prod modules allowed list
function addmodules(name)
if useminer then -- Only add these if we're actually enabled.
table.insert(data.raw.module["productivity-module"].limitation, name)
table.insert(data.raw.module["productivity-module-2"].limitation, name)
table.insert(data.raw.module["productivity-module-3"].limitation, name)
end
end
--Result for processing resource specific chunks
local normal = { -- Gives 4000 chunks on average
{
amount_min = 3,
amount_max = 5,
probability = 1
}
}
local chunkamount = 1000
-- Space age makes rockets cost 1/20th as much. Give less materials, same ratio.
if mods["space-age"] then
chunkamount = 50
end
--ITEM: Miner-module, which is what we send into space to get the asteroid-mixed item
local minermodule = {
icon = "__Asteroid_Mining__/graphics/mining-sat.png",
icon_mipmaps = 4,
icon_size = 64,
name = "miner-module",
localised_name = {"item-name.miner-module", "Mixed"},
localised_description = {"item-description.miner-module", "mixed"},
order = "n[miner-module]",
rocket_launch_products = {{
name="asteroid-mixed",
amount=chunkamount,
type="item"
}},
send_to_orbit_mode = "automated",
stack_size = 1,
subgroup = subminer,
type = "item"
}
--Make a new item with the given name+"-chunk" and recipe to turn into name
--eg addtype('iron-ore') makes iron-ore-chunk and recipe for iron-ore-chunk->100 iron-ore
--log("Making new items for " .. name)
--ITEM Resource chunk for this item
local suffix = "-chunk"
-- Sometimes we need to override the default suffix because the item name already exists.
-- TODO - change this so it automatically detects name-chunk item exists and change suffix - BUT
-- that would cause issues if 'name' is in more than one module - eg angels/bobs overlap, bob+bzlead, etc.
-- Maybe add in something that tracks what 'name's have been added and skip it if it has.
if string.find(name,"angels-ore",1,true) then
suffix = "-chunk-am"
end
--log(name .. " name:suffix " .. suffix)
local reschunk = {
icons = {
{
icon = "__Asteroid_Mining__/graphics/resource-chunk.png",
icon_mipmaps = 4,
icon_size = 64
},
{
icon = "__Asteroid_Mining__/graphics/resource-chunk-mask.png",
icon_mipmaps = 4,
icon_size = 64,
tint = atint
}
},
name = name .. suffix,
localised_name = {"item-name.resource-chunk", {"item-name." .. name}},
localised_description = {"item-description.resource-chunk", {"item-name." .. name}},
order = "d[asteroidchunk-" .. name .. "]",
stack_size = 25,
subgroup = subchunk,
type = "item"
}
--RECIPE Turn resource chunk into 24 of item
local procreschunk = {
allow_decomposition = false,
always_show_products = true,
category = reccategory,
enabled = hiderec,
energy_required = 5,
ingredients = {
{
name=name .. suffix,
amount=1,
type="item"
}
},
name = name .. suffix,
order = "d[asteroidchunk-" .. name .. "]",
localised_name = {"recipe-name.resource-chunk", {"item-name." .. name}},
localised_description = {"recipe-description.resource-chunk", {"item-name." .. name}},
results = {{name=name,amount=24,type="item"}},
type = "recipe"
}
if desc == nil then
desc = ""
end
--ITEM Resource specific asteroid chunk.
local newasteroid = {
icons = {
{
icon = "__Asteroid_Mining__/graphics/asteroid-chunk.png",
icon_mipmaps = 4,
icon_size = 64
},
{
icon = "__Asteroid_Mining__/graphics/asteroid-chunk-mask.png",
icon_mipmaps = 4,
icon_size = 64,
tint = atint
}
},
name = "asteroid-" .. name,
localised_name = {"item-name.asteroid-chunk", {"item-name." .. name}},
localised_description = {"item-description.asteroid-chunk", {"item-name." .. name}, desc},
order = "k[zasteroid-" .. name .. "]",
stack_size = chunkstacksize,
subgroup = subchunk,
type = "item"
}
--log(serpent.block(newasteroid))
--We need to set the result name to the name of our resource chunk
mynormal = table.deepcopy(normal)
mynormal[1].name = name .. suffix
mynormal[1].type = "item"
--Expensive mode is gone.
--myexpensive = table.deepcopy(expensive)
--myexpensive[1].name = name .. suffix
--RECIPE: Processing the asteroid chunks into resource chunks
local processasteroid = {
allow_decomposition = false,
category = reccategory,
name = "asteroid-" .. name,
localised_name = {"recipe-name.asteroid-chunk", {"item-name." .. name}},
localised_description = {"recipe-description.asteroid-chunk", {"item-name." .. name}},
order = "k[zasteroid-" .. name .. "]",
ingredients = {{name="asteroid-" .. name,amount=1,type="item"}},
results = mynormal,
always_show_products = true,
enabled = hiderec,
energy_required = 10,
--subgroup = subchunk,
type = "recipe"
}
--ITEM Miner module to get resource specific asteroids.
local minerres = table.deepcopy(minermodule)
minerres.name = "miner-module-" .. name
minerres.rocket_launch_products = {{
name="asteroid-" .. name,
amount=chunkamount,
type="item"
}}
minerres.order = "n[miner-module" .. name .. "]"
minerres.icons = generateicons(name,atint) --Generate icon layers using given item
minerres.localised_name = {"item-name.miner-module", {"item-name." .. name}}
minerres.localised_description = {"item-description.miner-module", {"item-name." .. name}}
--RECIPE: Recipe to make miner module to get resource specific asteroids. Always the default category
local newminer = {
enabled = recenabled,
ingredients = {
{
name="electric-mining-drill",
amount=5,
type="item"
},
{
name="radar",
amount=5,
type="item"
},
{
name=name,
amount=5,
type="item"
}
},
name = "miner-module-" .. name,
results = {{name="miner-module-" .. name,amount=1,type="item"}},
type = "recipe"
}
data:extend{reschunk,procreschunk,newasteroid,processasteroid}
if useminer then -- Disabled in 1.0 for the new generation system, once in place.
data:extend{minerres,newminer}
--This makes the miner module available when rocket silo is researched
table.insert(data.raw.technology["rocket-silo"].effects, {type = "unlock-recipe", recipe = "miner-module-" .. name})
if not hiderec then
table.insert(data.raw.technology["rocket-silo"].effects, {type = "unlock-recipe", recipe = "asteroid-" .. name})
table.insert(data.raw.technology["rocket-silo"].effects, {type = "unlock-recipe", recipe = name .. suffix})
end
end
if allowprod then -- Setting to enable prod module usage in asteroid processing
addmodules(processasteroid.name)
end
end
-- END of alternate licenscing
return util

View file

@ -1,6 +1,6 @@
{
"name": "bzsilicon",
"version": "2.0.3",
"version": "2.0.4",
"factorio_version": "2.0",
"title": "Silica & Silicon",
"author": "Brevven",

View file

@ -30,6 +30,7 @@ silicon=Needed for various electrical and electronic applications.
silicon-wafer=Use silicon in circuits.
solar-cell=Use the photovoltaic effect to harness solar energy.
optical-fiber=Cable used for fiber optics, including circuit network.
razorgrass-seed=Can be planted in Gleba highlands.
[technology-name]
silica-processing=Silica processing

View file

@ -207,24 +207,6 @@ data:extend({
entity_to_sound_ratio = 0.3,
average_pause_seconds = 10
},
created_effect = {
type = "direct",
action_delivery =
{
type = "instant",
source_effects =
{
{
type = "create-decorative",
decorative = "curly-roots-grey",
spawn_min = 1,
spawn_max = 5,
spawn_min_radius = 0,
spawn_max_radius = 3
},
}
}
}
},
})
@ -344,6 +326,8 @@ data:extend({
name = "razorgrass-seed",
icon = "__bzsilicon__/graphics/icons/razorgrass-seed.png",
icon_size = 128,
localised_name = {"item-name.razorgrass-seed"},
localised_description = {"item-description.razorgrass-seed"},
pictures = {
{filename="__bzsilicon__/graphics/icons/razorgrass-seed.png", size=128, scale=.25},
{filename="__bzsilicon__/graphics/icons/razorgrass-seed-1.png", size=128, scale=.25},
@ -353,6 +337,7 @@ data:extend({
subgroup = "agriculture-processes",
order = "a[seeds]-r[razorgrass-seed]",
plant_result = "razorgrass-plant",
place_result = "razorgrass-plant",
inventory_move_sound = space_age_item_sounds.agriculture_inventory_move,
pick_sound = space_age_item_sounds.agriculture_inventory_pickup,
drop_sound = space_age_item_sounds.agriculture_inventory_move,