-revamped lead graphics -added remnant lead chest graphics -moved old files to a folder -moved stacked icons to different folder -changed mod icon -added mipmaps to all icons -optimized size with pnggauntlet (lossless) -changed mod version to 0.3 -Updated changelog
61 lines
1.3 KiB
Lua
61 lines
1.3 KiB
Lua
-- Matter recipes for Krastorio2
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if mods["Krastorio2"] then
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local matter = require("__Krastorio2__/lib/public/data-stages/matter-util")
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data:extend(
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{
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{
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type = "technology",
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name = "lead-matter-processing",
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icons =
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{
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{
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icon = "__Krastorio2__/graphics/technologies/matter-stone.png",
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icon_size = 256,
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},
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{
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icon = "__bzlead__/graphics/icons/lead-ore.png",
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icon_size = 64, icon_mipmaps = 3,
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scale = 1.25,
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}
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},
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prerequisites = {"kr-matter-processing"},
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unit =
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{
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count = 350,
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ingredients =
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{
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{"production-science-pack", 1},
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{"utility-science-pack", 1},
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{"matter-tech-card", 1}
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},
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time = 45
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}
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},
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})
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local lead_ore_matter =
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{
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item_name = "lead-ore",
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minimum_conversion_quantity = 10,
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matter_value = 5,
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energy_required = 1,
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need_stabilizer = false,
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unlocked_by_technology = "lead-matter-processing"
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}
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matter.createMatterRecipe(lead_ore_matter)
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local lead_plate_matter =
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{
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item_name = "lead-plate",
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minimum_conversion_quantity = 10,
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matter_value = 7.5,
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energy_required = 2,
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only_deconversion = true,
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need_stabilizer = true,
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unlocked_by_technology = "lead-matter-processing"
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}
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matter.createMatterRecipe(lead_plate_matter)
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end
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