diff --git a/README.md b/README.md index 6bba287..3519ba2 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,6 @@ **Compatibility with Space Age is explicitly excluded. Stick to the original mod for Space Age.** # Lead - This mod adds lead ore and lead plates to the base game, and optionally lead expansion bolts. Lead is an early game resource. It's meant to make the early game a little more challenging without fundamentally changing it. It also adds small amounts of complexity later in the game. Lead can be mined without fluid and by hand. Smelting lead ore will yield lead plates, with (optionally) copper ore as a byproduct. Lead is common near the starting area, but does not scale as much with distance as other resources. diff --git a/bzlead2/info.json b/bzlead2/info.json index 748c635..7379079 100644 --- a/bzlead2/info.json +++ b/bzlead2/info.json @@ -8,7 +8,7 @@ "homepage": "https://discord.gg/ufvFUJtVwk", "dependencies": [ "base >= 2.0.0", - "? bzsilicon", + "? bzsilicon2", "? hot-metals", "? space-exploration", "? Krastorio2", diff --git a/bzlead2/lead-recipe-updates.lua b/bzlead2/lead-recipe-updates.lua index 1ea9603..ce6526b 100644 --- a/bzlead2/lead-recipe-updates.lua +++ b/bzlead2/lead-recipe-updates.lua @@ -32,7 +32,7 @@ if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting util.add_ingredient("large-electric-pole", leb, 2) --modded util.add_ingredient("substation", leb, 4) util.replace_some_ingredient("electric-furnace", "steel-plate", 2, leb, 4) - if not (mods.bzsilicon and util.has_ingredient("solar-panel", "solar-cell")) then + if not (mods["bzsilicon2"] and util.has_ingredient("solar-panel", "solar-cell")) then util.add_ingredient("solar-panel", "lead-plate", 5) end