diff --git a/README.md b/README.md index 6bba287..3519ba2 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,6 @@ **Compatibility with Space Age is explicitly excluded. Stick to the original mod for Space Age.** # Lead - This mod adds lead ore and lead plates to the base game, and optionally lead expansion bolts. Lead is an early game resource. It's meant to make the early game a little more challenging without fundamentally changing it. It also adds small amounts of complexity later in the game. Lead can be mined without fluid and by hand. Smelting lead ore will yield lead plates, with (optionally) copper ore as a byproduct. Lead is common near the starting area, but does not scale as much with distance as other resources. diff --git a/bzlead2/changelog.txt b/bzlead2/changelog.txt index 3ca53b5..512b134 100644 --- a/bzlead2/changelog.txt +++ b/bzlead2/changelog.txt @@ -1,4 +1,9 @@ --------------------------------------------------------------------------------------------------- +Version: 2.0.30 +Date: 21.10.2025 + Changes: + - Switch to bz mods forks +--------------------------------------------------------------------------------------------------- Version: 2.0.29 Date: 20.10.2025 Legacy version meant to be played with my other forks and ATOM. diff --git a/bzlead2/info.json b/bzlead2/info.json index 748c635..8a26eb3 100644 --- a/bzlead2/info.json +++ b/bzlead2/info.json @@ -1,6 +1,6 @@ { "name": "bzlead2", - "version": "2.0.29", + "version": "2.0.30", "factorio_version": "2.0", "title": "Lead - Legacy", "description": "Adds lead ore to the base game as an early game resource.\n\nLead is used in ammunition, pipes, batteries and more.", @@ -8,7 +8,7 @@ "homepage": "https://discord.gg/ufvFUJtVwk", "dependencies": [ "base >= 2.0.0", - "? bzsilicon", + "? bzsilicon2", "? hot-metals", "? space-exploration", "? Krastorio2", diff --git a/bzlead2/lead-recipe-final.lua b/bzlead2/lead-recipe-final.lua index d03c6f5..d9dca5c 100644 --- a/bzlead2/lead-recipe-final.lua +++ b/bzlead2/lead-recipe-final.lua @@ -1,7 +1,7 @@ -- Titanium recipe & tech changes -- These are in "final" for compatibility with other mods such as Space Exploration, AAI and Krastorio 2 -local util = require("__bztitanium__.data-util"); +local util = require("data-util"); if (mods["bobrevamp"] and not mods["bobplates"] and not mods["angelssmelting"]) then -- TODO diff --git a/bzlead2/lead-recipe-updates.lua b/bzlead2/lead-recipe-updates.lua index 1ea9603..ce6526b 100644 --- a/bzlead2/lead-recipe-updates.lua +++ b/bzlead2/lead-recipe-updates.lua @@ -32,7 +32,7 @@ if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting util.add_ingredient("large-electric-pole", leb, 2) --modded util.add_ingredient("substation", leb, 4) util.replace_some_ingredient("electric-furnace", "steel-plate", 2, leb, 4) - if not (mods.bzsilicon and util.has_ingredient("solar-panel", "solar-cell")) then + if not (mods["bzsilicon2"] and util.has_ingredient("solar-panel", "solar-cell")) then util.add_ingredient("solar-panel", "lead-plate", 5) end