From 443adc282dad920315a79248a4408be667fa06d4 Mon Sep 17 00:00:00 2001 From: Simon Brodtmann Date: Mon, 20 Oct 2025 11:22:18 +0200 Subject: [PATCH 1/2] readme --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index 6bba287..3519ba2 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,6 @@ **Compatibility with Space Age is explicitly excluded. Stick to the original mod for Space Age.** # Lead - This mod adds lead ore and lead plates to the base game, and optionally lead expansion bolts. Lead is an early game resource. It's meant to make the early game a little more challenging without fundamentally changing it. It also adds small amounts of complexity later in the game. Lead can be mined without fluid and by hand. Smelting lead ore will yield lead plates, with (optionally) copper ore as a byproduct. Lead is common near the starting area, but does not scale as much with distance as other resources. From 8c02077b0d5ab1318eee64a5c0ea824acd3029ef Mon Sep 17 00:00:00 2001 From: Simon Brodtmann Date: Mon, 20 Oct 2025 11:22:30 +0200 Subject: [PATCH 2/2] Update to bzsilicon2 --- bzlead2/info.json | 2 +- bzlead2/lead-recipe-updates.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/bzlead2/info.json b/bzlead2/info.json index 748c635..7379079 100644 --- a/bzlead2/info.json +++ b/bzlead2/info.json @@ -8,7 +8,7 @@ "homepage": "https://discord.gg/ufvFUJtVwk", "dependencies": [ "base >= 2.0.0", - "? bzsilicon", + "? bzsilicon2", "? hot-metals", "? space-exploration", "? Krastorio2", diff --git a/bzlead2/lead-recipe-updates.lua b/bzlead2/lead-recipe-updates.lua index 1ea9603..ce6526b 100644 --- a/bzlead2/lead-recipe-updates.lua +++ b/bzlead2/lead-recipe-updates.lua @@ -32,7 +32,7 @@ if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting util.add_ingredient("large-electric-pole", leb, 2) --modded util.add_ingredient("substation", leb, 4) util.replace_some_ingredient("electric-furnace", "steel-plate", 2, leb, 4) - if not (mods.bzsilicon and util.has_ingredient("solar-panel", "solar-cell")) then + if not (mods["bzsilicon2"] and util.has_ingredient("solar-panel", "solar-cell")) then util.add_ingredient("solar-panel", "lead-plate", 5) end