diff --git a/README.md b/README.md index 3519ba2..6bba287 100644 --- a/README.md +++ b/README.md @@ -3,6 +3,7 @@ **Compatibility with Space Age is explicitly excluded. Stick to the original mod for Space Age.** # Lead + This mod adds lead ore and lead plates to the base game, and optionally lead expansion bolts. Lead is an early game resource. It's meant to make the early game a little more challenging without fundamentally changing it. It also adds small amounts of complexity later in the game. Lead can be mined without fluid and by hand. Smelting lead ore will yield lead plates, with (optionally) copper ore as a byproduct. Lead is common near the starting area, but does not scale as much with distance as other resources. diff --git a/bzlead2/info.json b/bzlead2/info.json index 7379079..748c635 100644 --- a/bzlead2/info.json +++ b/bzlead2/info.json @@ -8,7 +8,7 @@ "homepage": "https://discord.gg/ufvFUJtVwk", "dependencies": [ "base >= 2.0.0", - "? bzsilicon2", + "? bzsilicon", "? hot-metals", "? space-exploration", "? Krastorio2", diff --git a/bzlead2/lead-recipe-updates.lua b/bzlead2/lead-recipe-updates.lua index ce6526b..1ea9603 100644 --- a/bzlead2/lead-recipe-updates.lua +++ b/bzlead2/lead-recipe-updates.lua @@ -32,7 +32,7 @@ if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting util.add_ingredient("large-electric-pole", leb, 2) --modded util.add_ingredient("substation", leb, 4) util.replace_some_ingredient("electric-furnace", "steel-plate", 2, leb, 4) - if not (mods["bzsilicon2"] and util.has_ingredient("solar-panel", "solar-cell")) then + if not (mods.bzsilicon and util.has_ingredient("solar-panel", "solar-cell")) then util.add_ingredient("solar-panel", "lead-plate", 5) end