optional ammo recipes

This commit is contained in:
Brevven 2022-01-05 00:18:11 -08:00
parent c105870781
commit fcfc3e7b15
7 changed files with 79 additions and 1 deletions

View file

@ -1,4 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 0.6.2
Date: 2022-01-03
Changes:
- Add an option for more ammunition recipes.
---------------------------------------------------------------------------------------------------
Version: 0.6.1
Date: 2022-01-01
Changes:

View file

@ -1,6 +1,6 @@
{
"name": "bzlead",
"version": "0.6.1",
"version": "0.6.2",
"factorio_version": "1.1",
"title": "Lead",
"author": "Brevven",

View file

@ -28,6 +28,12 @@ if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting
util.replace_ingredient("shotgun-shell", "iron-plate", "lead-plate")
end
if util.me.more_ammo() then
util.add_effect("military", {type = "unlock-recipe", recipe = "firearm-magazine-iron-lead"})
util.add_effect("military", {type = "unlock-recipe", recipe = "firearm-magazine-iron-only"})
util.add_effect("military", {type = "unlock-recipe", recipe = "firearm-magazine-copper-lead"})
end
-- Krastorio 2 changes
util.add_ingredient("kr-laser-artillery-turret", "lead-plate", 10)
util.add_ingredient("kr-railgun-turret", "lead-plate", 10)

View file

@ -135,3 +135,58 @@ data:extend({
},
})
end
if util.me.more_ammo() then
data:extend({
{
type = "recipe",
name = "firearm-magazine-iron-lead",
category = "crafting",
order = "a[basic-clips]-a[firearm-magazine]-i",
energy_required = data.raw.recipe["firearm-magazine"].energy_required * 2,
ingredients = {{"lead-plate", 4}, {"iron-plate", 5}},
result = "firearm-magazine",
result_count = 2,
enabled = false,
icons = {
{ icon = "__base__/graphics/icons/firearm-magazine.png", icon_size = 64},
{ icon = "__base__/graphics/icons/iron-plate.png", icon_size = 64,
scale=0.25, shift= {8, -8}},
{ icon = "__bzlead__/graphics/icons/lead-plate.png",
icon_size = 64, icon_mipmaps = 3, scale=0.25, shift= {-8, -8}},
},
},
{
type = "recipe",
name = "firearm-magazine-iron-only",
category = "crafting",
order = "a[basic-clips]-a[firearm-magazine]-io",
energy_required = data.raw.recipe["firearm-magazine"].energy_required,
ingredients = {{"iron-plate", 5}},
result = "firearm-magazine",
enabled = false,
icons = {
{ icon = "__base__/graphics/icons/firearm-magazine.png", icon_size = 64},
{ icon = "__base__/graphics/icons/iron-plate.png", icon_size = 64,
scale=0.25, shift= {8, -8}},
},
},
{
type = "recipe",
name = "firearm-magazine-copper-lead",
category = "crafting",
order = "a[basic-clips]-a[firearm-magazine]-c",
energy_required = data.raw.recipe["firearm-magazine"].energy_required,
ingredients = {{"lead-plate", 3}, {"copper-plate", 1}},
result = "firearm-magazine",
enabled = false,
icons = {
{ icon = "__base__/graphics/icons/firearm-magazine.png", icon_size = 64},
{ icon = "__base__/graphics/icons/copper-plate.png", icon_size = 64,
scale=0.25, shift= {8, -8}},
{ icon = "__bzlead__/graphics/icons/lead-plate.png",
icon_size = 64, icon_mipmaps = 3, scale=0.25, shift= {-8, -8}},
},
},
})
end

View file

@ -43,7 +43,9 @@ dirty-water-filtration-lead=Filter dirty water, giving lead ore [item=lead-ore],
[mod-setting-name]
bzlead-recipe-bypass=Bypass recipes
bzlead-more-entities=Lead entities
bzlead-more-ammo=More recipes for ammunition.
[mod-setting-description]
bzlead-recipe-bypass=Skip modifying these recipes (comma-separated list).
bzlead-more-entities=Adds lead entities (currently just a lead chest).
bzlead-more-ammo=Default is lead-only. This adds other options.

3
me.lua
View file

@ -9,6 +9,9 @@ function me.more_entities()
return me.get_setting("bzlead-more-entities") == "yes"
end
function me.more_ammo()
return me.get_setting("bzlead-more-ammo") == "yes"
end
function me.get_setting(name)
if settings.startup[name] == nil then

View file

@ -13,4 +13,11 @@ data:extend({
default_value = "no",
allowed_values = {"yes", "no"},
},
{
type = "string-setting",
name = "bzlead-more-ammo",
setting_type = "startup",
default_value = "no",
allowed_values = {"yes", "no"},
},
})