sound and CE2
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7 changed files with 37 additions and 45 deletions
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@ -1,4 +1,11 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.22
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Date: 2025-03-22
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Changes:
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- Set custom inventory sounds for some items
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Fixes:
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- Loads with Crafting Efficiency
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---------------------------------------------------------------------------------------------------
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Version: 2.0.21
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Date: 2025-03-10
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Fixes:
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@ -1,35 +0,0 @@
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local util = require("data-util");
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if mods["crafting-efficiency-2"] then
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local eff_data = {
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}
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for i, recipe in pairs(util.me.recipes) do
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-- add remaining recipes with direct items to find the icons
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if data.raw.recipe[recipe] and (data.raw.item[recipe] or data.raw.fluid[recipe])
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and not eff_data[recipe] then
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local research_level = 1
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if not data.raw.recipe[recipe].enabled then
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for tech, tbl in pairs(data.raw.technology) do
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for _, effect in pairs(tbl.effects or {}) do
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if effect.type == "unlock-recipe" and effect.recipe == recipe then
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research_level = math.min(#tbl.unit.ingredients, 6)
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end
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end
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end
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end
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eff_data[recipe] = {
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max = 15,
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icon = util.get_item_or_fluid_icon(recipe),
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crafting = { efficiency = 10 },
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research = { level = research_level },
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}
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end
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end
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for recipe, d in pairs(eff_data) do
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log("Adding "..recipe.." crafting efficiency")
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d.name = recipe:gsub("^%l", string.upper).." efficiency"
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CE_Add_Recipe(d, recipe)
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end
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end
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@ -6,7 +6,6 @@ require("map-gen-preset-updates")
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require("strange-matter")
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require("compatibility/248k")
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require("compatibility/sciencecosttweakerm")
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require("compatibility/crafting-efficiency")
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local util = require("data-util")
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util.redo_recycling()
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@ -12,6 +12,22 @@ util.get_setting = util.me.get_setting
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util.titanium_plate = ""
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util.titanium_processing = ""
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local foo = [[
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local item_sounds = require('__base__.prototypes.item_sounds')
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inventory_move_sound = item_sounds.wire_inventory_move,
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pick_sound = item_sounds.wire_inventory_pickup,
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drop_sound = item_sounds.wire_inventory_move,
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inventory_move_sound = item_sounds.metal_small_inventory_move,
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pick_sound = item_sounds.metal_small_inventory_pickup,
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drop_sound = item_sounds.metal_small_inventory_move,
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inventory_move_sound = item_sounds.resource_inventory_move,
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pick_sound = item_sounds.resource_inventory_pickup,
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drop_sound = item_sounds.resource_inventory_move,
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]]
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util.A = {{"automation-science-pack", 1}}
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util.AL = {{"automation-science-pack", 1}, {"logistic-science-pack", 1}}
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util.ALC = {{"automation-science-pack", 1}, {"logistic-science-pack", 1}, {"chemical-science-pack", 1}}
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@ -1695,11 +1711,6 @@ function util.remove_prior_unlocks(tech, recipe)
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end
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function remove_prior_unlocks(tech, recipe, processed)
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-- log("depth "..depth)
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-- if depth > 10000 then
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-- log("Infinite recursion detected, backing out.")
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-- return
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-- end
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if processed[tech] then
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print("Already processed ".. tech .. " returning")
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return
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@ -1712,7 +1723,7 @@ function remove_prior_unlocks(tech, recipe, processed)
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if technology.prerequisites then
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for i, prerequisite in pairs(technology.prerequisites) do
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if string.sub(prerequisite, 1, 3) ~= 'ei_' then
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log("BZZZ removing prior unlocks for " .. recipe .. " from " .. tech ..", checking " .. prerequisite) -- Handy Debug :|
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-- log("BZZZ removing prior unlocks for " .. recipe .. " from " .. tech ..", checking " .. prerequisite) -- Handy Debug :|
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remove_prior_unlocks(prerequisite, recipe, processed)
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end
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end
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@ -1,6 +1,6 @@
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{
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"name": "bzlead",
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"version": "2.0.21",
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"version": "2.0.22",
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"factorio_version": "2.0",
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"title": "Lead",
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"author": "Brevven",
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@ -1,6 +1,6 @@
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local resource_autoplace = require('resource-autoplace');
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local resource_autoplace = require('resource-autoplace')
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local util = require("__bzlead__.data-util");
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local item_sounds = require('__base__.prototypes.item_sounds')
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data.raw.planet.nauvis.map_gen_settings.autoplace_controls["lead-ore"] = {}
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data.raw.planet.nauvis.map_gen_settings.autoplace_settings.entity.settings["lead-ore"] = {}
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@ -81,6 +81,9 @@ data:extend({
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order = "t-c-a",
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stack_size = util.get_stack_size(50),
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weight = 4.5*kg,
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inventory_move_sound = item_sounds.wire_inventory_move,
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pick_sound = item_sounds.wire_inventory_pickup,
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drop_sound = item_sounds.wire_inventory_move,
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},
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})
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@ -1,6 +1,7 @@
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-- Lead smelting
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local util = require("__bzlead__.data-util");
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local item_sounds = require('__base__.prototypes.item_sounds')
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if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting"] and not mods["IndustrialRevolution"]) then
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data:extend({
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@ -64,6 +65,9 @@ data:extend({
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order = "b[lead-plate]",
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stack_size = util.get_stack_size(100),
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weight = 2*kg,
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inventory_move_sound = item_sounds.metal_small_inventory_move,
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pick_sound = item_sounds.metal_small_inventory_pickup,
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drop_sound = item_sounds.metal_small_inventory_move,
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},
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-- mods["TheBigFurnace"] and {
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-- type = "recipe",
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@ -108,6 +112,9 @@ data:extend({
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icon_size = 128,
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order = "a[basic-intermediates]-e[expansion-bolt]",
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weight = 2*kg,
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inventory_move_sound = item_sounds.metal_small_inventory_move,
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pick_sound = item_sounds.metal_small_inventory_pickup,
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drop_sound = item_sounds.metal_small_inventory_move,
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},
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{
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type = "recipe",
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