sound and CE2

This commit is contained in:
Brevven 2025-03-21 22:28:40 -07:00
parent e927602dad
commit f4cd610162
7 changed files with 37 additions and 45 deletions

View file

@ -1,6 +1,7 @@
-- Lead smelting
local util = require("__bzlead__.data-util");
local item_sounds = require('__base__.prototypes.item_sounds')
if (not mods["pyrawores"] and not mods["bobplates"] and not mods["angelssmelting"] and not mods["IndustrialRevolution"]) then
data:extend({
@ -64,6 +65,9 @@ data:extend({
order = "b[lead-plate]",
stack_size = util.get_stack_size(100),
weight = 2*kg,
inventory_move_sound = item_sounds.metal_small_inventory_move,
pick_sound = item_sounds.metal_small_inventory_pickup,
drop_sound = item_sounds.metal_small_inventory_move,
},
-- mods["TheBigFurnace"] and {
-- type = "recipe",
@ -108,6 +112,9 @@ data:extend({
icon_size = 128,
order = "a[basic-intermediates]-e[expansion-bolt]",
weight = 2*kg,
inventory_move_sound = item_sounds.metal_small_inventory_move,
pick_sound = item_sounds.metal_small_inventory_pickup,
drop_sound = item_sounds.metal_small_inventory_move,
},
{
type = "recipe",