more artillery, etc
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4 changed files with 81 additions and 12 deletions
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@ -1,8 +1,8 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.6.1
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Date: 2021-12-30
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Date: 2022-01-01
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Changes:
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- Artillery compatibility
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- More turret & artillery compatibility
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---------------------------------------------------------------------------------------------------
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Version: 0.6.0
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Date: 2021-11-06
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@ -8,6 +8,15 @@ local util = {}
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util.me = me
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util.get_setting = util.me.get_setting
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util.titanium_plate = ""
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util.titanium_processing = ""
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if mods["FactorioExtended-Plus-Core"] then
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util.titanium_plate = "titanium-alloy"
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else
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util.titanium_plate = "titanium-plate"
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end
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function util.fe_plus(sub)
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if mods["FactorioExtended-Plus-"..sub] then
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return true
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@ -109,7 +118,7 @@ end
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-- Add a given quantity of product to a given recipe.
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-- Only works for recipes with multiple products
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function util.add_product(recipe_name, product)
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if data.raw.recipe[recipe_name] and data.raw.item[product] then
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if data.raw.recipe[recipe_name] and (data.raw.item[product[1]] or data.raw.item[product.name]) then
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add_product(data.raw.recipe[recipe_name], product)
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add_product(data.raw.recipe[recipe_name].normal, product)
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add_product(data.raw.recipe[recipe_name].expensive, product)
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@ -274,6 +283,31 @@ function has_ingredient(recipe, ingredient)
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return false
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end
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-- Remove a product from a recipe, WILL NOT remove the only product
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function util.remove_product(recipe_name, old)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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remove_product(data.raw.recipe[recipe_name], old)
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remove_product(data.raw.recipe[recipe_name].normal, old)
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remove_product(data.raw.recipe[recipe_name].expensive, old)
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end
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end
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function remove_product(recipe, old)
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index = -1
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if recipe ~= nil and recipe.results ~= nil then
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for i, result in pairs(recipe.results) do
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if result.name == old or result[1] == old then
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index = i
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break
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end
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end
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if index > -1 then
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table.remove(recipe.results, index)
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end
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end
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end
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-- Replace one product with another in a recipe
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function util.replace_product(recipe_name, old, new)
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if data.raw.recipe[recipe_name] then
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@ -309,7 +343,7 @@ function util.remove_raw(t, name)
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end
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-- Multiply energy required
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function util.multiply_time(recipe, factor)
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function util.multiply_time(recipe_name, factor)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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multiply_time(data.raw.recipe[recipe_name], factor)
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@ -326,19 +360,40 @@ function multiply_time(recipe, factor)
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end
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end
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-- Set recipe category
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function util.set_category(recipe, category)
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-- Add to energy required
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function util.add_time(recipe_name, amount)
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log("Doing ".. recipe_name)
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log(amount)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe] then
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data.raw.recipe[recipe].category = category
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log(1)
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if data.raw.recipe[recipe_name] then
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add_time(data.raw.recipe[recipe_name], amount)
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add_time(data.raw.recipe[recipe_name].normal, amount)
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add_time(data.raw.recipe[recipe_name].expensive, amount)
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end
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end
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function add_time(recipe, amount)
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if recipe then
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if recipe.energy_required then
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recipe.energy_required = recipe.energy_required + amount
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end
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end
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end
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-- Set recipe category
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function util.set_category(recipe_name, category)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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data.raw.recipe[recipe_name].category = category
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end
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end
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-- Set recipe subgroup
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function util.set_subgroup(recipe, subgroup)
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function util.set_subgroup(recipe_name, subgroup)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe] then
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data.raw.recipe[recipe].subgroup = subgroup
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if data.raw.recipe[recipe_name] then
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data.raw.recipe[recipe_name].subgroup = subgroup
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end
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end
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@ -410,4 +465,10 @@ function add_to_product(recipe, product, amount)
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end
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end
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function util.add_minable_result(t, name, result)
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if data.raw[t] and data.raw[t][name] and data.raw[t][name].minable and data.raw[t][name].minable.results then
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table.insert(data.raw[t][name].minable.results, result)
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end
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end
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return util
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@ -15,6 +15,6 @@
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"? deadlock-beltboxes-loaders",
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"? DeadlockCrating"
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],
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"description": "Adds lead ore and plates to the base game as an early game resource.\n\nLead is used in ammunition, pipes, batteries and a few other places.\nCompatible with RSO, Krastorio 2, Space Exploration and other mods. Part of BZ Mods.\n\nWith graphics by snouz.",
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"description": "Adds lead ore and plates to the base game as an early game resource.\n\nLead is used in ammunition, pipes, batteries and a few other places.\nCompatible with RSO, Krastorio 2, Space Exploration and other mods. Part of BZ Mods.\n\nWith graphics by snouz."
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}
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@ -113,7 +113,8 @@ util.add_ingredient("capsule-item-rampant-arsenal", "lead-plate", 10)
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util.add_ingredient("lite-artillery-turret-rampant-arsenal", "lead-plate", 20)
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-- Scraver's Atomic Artillery
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util.add_ingredient("sc-artillery-turret", "lead-plate", 40)
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util.add_ingredient("sc-atomic-artillery-turret", "lead-plate", 40)
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-- Light artillery
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util.add_ingredient("derpy-artillery", "lead-plate", 20)
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-- Bigger artillery
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@ -197,3 +198,10 @@ util.add_ingredient("Schall-cannon-H2-turret", "lead-plate", 64)
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-- Nuclear Reprocessing Rebalance
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util.replace_product("nuclear-fuel-reprocessing", "iron-plate", "lead-plate")
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-- Water turret
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util.add_ingredient("WT-water-turret", "lead-plate", 4)
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