shiftite, updates

This commit is contained in:
Brevven 2025-02-11 01:17:43 -08:00
parent 06c422dc49
commit 46d4d922de
6 changed files with 93 additions and 28 deletions

View file

@ -1,4 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.17
Date: 2025-02-01
Changes:
- Add shiftite recipe for Janus mod
---------------------------------------------------------------------------------------------------
Version: 2.0.16
Date: 2025-01-25
Fixes:

View file

@ -58,8 +58,17 @@ function list(event)
end
end
function util.add_command_handler()
script.on_event(defines.events.on_console_command, route)
end
function route(event)
if event.command == regenerate_command then regenerate_ore(event) end
if event.command == list_command then list(event) end
end
function util.add_list_command_handler()
script.on_event(defines.events.on_console_command, list)
util.add_command_handler()
if not commands.commands[list_command] then
commands.add_command(list_command, "", function() end)
@ -134,7 +143,7 @@ Regenerates ore patches. If frequency/size/richness are provided, the planet wil
- Ores can sometimes overlap on regeneration. This can sometimes hide ore patches. If none seem to be made for a resource, regenerate just that resource and tweak frequency/size.
]]
function util.add_regenerate_command_handler()
script.on_event(defines.events.on_console_command, regenerate_ore)
util.add_command_handler()
if not commands.commands[regenerate_command] then
commands.add_command( regenerate_command, usage_regenerate, function() end)
@ -147,9 +156,9 @@ function regenerate_ore(event)
for w in event.parameters:gmatch("%S+") do table.insert(params, w) end
if #params == 1 and params[1] == "all" then
for _, resource in pairs(me.resources) do
if prototypes.entity[resource] then
game.print("Regenerating "..resource)
game.regenerate_entity(resource)
if prototypes.entity[resource[1]] then
game.print("Regenerating "..resource[1])
game.regenerate_entity(resource[1])
end
end
return
@ -164,17 +173,17 @@ function regenerate_ore(event)
game.print("Could not find surface for "..planet..". May not exist, or may not yet be explored.")
return
end
if resource == params[2] then
if resource[1] == params[2] and (resource[2] == planet or "tenebris" == planet) then
if #params == 5 then
local settings = {frequency=params[3], size=params[4], richness=params[5]}
local map_gen_settings = game.surfaces[planet].map_gen_settings
map_gen_settings.autoplace_controls[resource] = settings
map_gen_settings.autoplace_settings.entity.settings[resource] = settings
map_gen_settings.autoplace_controls[resource[1]] = settings
map_gen_settings.autoplace_settings.entity.settings[resource[1]] = settings
game.surfaces[planet].map_gen_settings = map_gen_settings
game.print("Set "..resource.." on "..planet.." to "..serpent.line(settings))
game.print("Set "..resource[1].." on "..planet.." to "..serpent.line(settings))
end
game.print("Regenerating "..resource)
game.surfaces[planet].regenerate_entity(resource)
game.print("Regenerating "..resource[1])
game.surfaces[planet].regenerate_entity(resource[1])
end
end
end
@ -182,6 +191,7 @@ end
function util.ore_fix()
ore_fix("nauvis")
ore_fix("vulcanus")
if game.surfaces.tenebris then
ore_fix("tenebris")
end
@ -189,14 +199,18 @@ end
function ore_fix(surface_name)
for _, resource in pairs(me.resources) do
local map_gen_settings = game.surfaces[surface_name].map_gen_settings
if map_gen_settings.autoplace_controls[resource] == nil then
map_gen_settings.autoplace_controls[resource] = {}
if resource[2] == surface_name then
if game.surfaces[resource[2]] then
local map_gen_settings = game.surfaces[surface_name].map_gen_settings
if map_gen_settings.autoplace_controls[resource[1]] == nil then
map_gen_settings.autoplace_controls[resource[1]] = {}
end
if map_gen_settings.autoplace_settings.entity.settings[resource[1]] == nil then
map_gen_settings.autoplace_settings.entity.settings[resource[1]] = {}
end
game.surfaces[surface_name].map_gen_settings = map_gen_settings
end
end
if map_gen_settings.autoplace_settings.entity.settings[resource] == nil then
map_gen_settings.autoplace_settings.entity.settings[resource] = {}
end
game.surfaces[surface_name].map_gen_settings = map_gen_settings
end
end

View file

@ -14,3 +14,5 @@ util.redo_recycling()
if mods.Asteroid_Mining and not data.raw.item["asteroid-lead-ore"] then
util.addtype("lead-ore", {a = 0,r = 0.35,g = 0.10,b = 0.10})
end
util.add_shiftite_recipe("lead-plate", {"alpha"}, 1)

View file

@ -127,6 +127,35 @@ function util.copy_recipe(recipe_name, new_recipe_name)
end
end
function util.add_shiftite_recipe(item, shiftites, quantity)
if not mods["janus"] then return end
if not data.raw.item[item] then return end
local its = {}
for _, shiftite in pairs(shiftites) do
local it = "janus-shiftite-"..shiftite
if data.raw.item[it] then
table.insert(its, util.item(it, quantity))
end
end
if its then
local name = "shiftite-to-"..item
data:extend({{
type = "recipe",
name = name,
localised_name = {"", {"item-name."..item}, " ← Shiftite"},
category = "janus-shiftite",
subgroup = "janus-basic-from-shiftite",
ingredients = its,
results = {util.item(item, 5)},
energy_required = 2.5,
order = "zzz",
enabled = false,
auto_recycle = false,
}})
util.add_unlock("janus-time-distorter", name)
end
end
-- Add the gleba rock. If it exists, still add resource to mine from it
function util.add_gleba_rock(resource, amount_min, amount_max)
if (not data.raw.planet.gleba or
@ -785,7 +814,7 @@ end
-- Add a given quantity of ingredient to a given recipe
function util.add_or_add_to_ingredient(recipe_name, ingredient, quantity, options)
if not should_force(options) and bypass(recipe_name) then return end
if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then
if data.raw.recipe[recipe_name] and util.get_item(ingredient) then
me.add_modified(recipe_name)
prepare_redo_recycling(recipe_name)
add_or_add_to_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
@ -800,13 +829,15 @@ function add_or_add_to_ingredient(recipe, ingredient, quantity)
return
end
end
table.insert(recipe.ingredients, {ingredient, quantity})
table.insert(recipe.ingredients, util.item(ingredient, quantity))
end
end
function util.get_item(name)
if data.raw.item[name] then return data.raw.item[name] end
if data.raw.armor[name] then return data.raw.armor[name] end
if data.raw.fluid[name] then return data.raw.fluid[name] end
if data.raw.capsule[name] then return data.raw.capsule[name] end
if data.raw["space-platform-starter-pack"] and data.raw["space-platform-starter-pack"][name] then return data.raw["space-platform-starter-pack"][name] end
-- TODO add more subtypes of item here
return nil
@ -897,7 +928,12 @@ function add_product(recipe, product)
if recipe ~= nil then
if product.name and data.raw[product.type][product.name] then
if recipe.results == nil then
recipe.results = {{recipe.result, recipe.result_count and recipe.result_count or 1}}
recipe.results = {}
end
for _, old in pairs(recipe.results) do
if old.name == product.name then
return
end
end
recipe.result = nil
recipe.result_count = nil
@ -1489,15 +1525,11 @@ function util.add_to_ingredient(recipe, ingredient, amount, options)
end
function add_to_ingredient(recipe, it, amount)
if recipe ~= nil and recipe.ingredients ~= nil then
if recipe and recipe.ingredients then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == it then
ingredient.amount = ingredient.amount + amount
return
end
if ingredient[1] == it then
ingredient[2] = ingredient[2] + amount
return
end
end
end
@ -1545,6 +1577,16 @@ function util.add_minable_result(t, name, result)
end
end
function util.set_surface_property(surface, condition, value)
if not data.raw["surface-property"][condition] then return end
if data.raw.surface[surface] then
data.raw.surface[surface].surface_properties[condition] = value
end
if data.raw.planet[surface] then
data.raw.planet[surface].surface_properties[condition] = value
end
end
local function insert(nodes, node, value)
table.insert(node, value) -- store as parameter
@ -1629,6 +1671,7 @@ end
function remove_prior_unlocks(tech, recipe)
local technology = data.raw.technology[tech]
if technology then
log("Removing prior unlocks for ".. tech)
util.remove_recipe_effect(tech, recipe)
if technology.prerequisites then
for i, prerequisite in pairs(technology.prerequisites) do
@ -1664,6 +1707,7 @@ function util.replace_ingredients_prior_to(tech, old, new, multiplier)
end
function replace_ingredients_prior_to(tech, old, new, multiplier)
log("Replacing for tech "..tech)
local technology = data.raw.technology[tech]
if technology then
if technology.effects then

View file

@ -1,6 +1,6 @@
{
"name": "bzlead",
"version": "2.0.16",
"version": "2.0.17",
"factorio_version": "2.0",
"title": "Lead",
"author": "Brevven",

2
me.lua
View file

@ -1,7 +1,7 @@
local me = {}
me.name = "bzlead"
me.resources = {"lead-ore"}
me.resources = {{"lead-ore", "nauvis"}}
me.fluid_mining = false
me.lead_ore = "lead-ore"
me.lead_plate = "lead-plate"