add optional lead chest
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69e6fc798e
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13 changed files with 168 additions and 1 deletions
130
other-entities.lua
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130
other-entities.lua
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local leadutil = require("__bzlead__.util");
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require("util")
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if leadutil.more_entities() then
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data:extend({
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{
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type = "item",
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name = "lead-chest",
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icon = "__bzlead__/graphics/icons/lead-chest.png",
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icon_size = 64, icon_mipmaps = 4,
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subgroup = "storage",
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order = "a[items]-az[lead-chest]",
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place_result = "lead-chest",
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stack_size = 50
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},
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{
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type = "recipe",
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name = "lead-chest",
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enabled = true,
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ingredients = {{"lead-plate", 8}},
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result = "lead-chest"
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},
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{
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type = "container",
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name = "lead-chest",
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icon = "__bzlead__/graphics/icons/lead-chest.png",
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icon_size = 64, icon_mipmaps = 4,
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flags = {"placeable-neutral", "player-creation"},
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minable = {mining_time = 0.2, result = "lead-chest"},
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max_health = 150,
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corpse = "small-remnants",
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open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume=0.65 },
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close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.7 },
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resistances =
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{
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{
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type = "fire",
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percent = 80
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},
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},
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collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
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selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
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fast_replaceable_group = "container",
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inventory_size = 24,
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vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
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picture =
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{
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layers =
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{
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{
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filename = "__bzlead__/graphics/entity/lead-chest.png",
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priority = "extra-high",
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width = 33,
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height = 38,
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shift = util.by_pixel(0, -0.5),
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hr_version =
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{
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filename = "__bzlead__/graphics/entity/hr-lead-chest.png",
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priority = "extra-high",
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width = 66,
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height = 76,
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shift = util.by_pixel(-0.5, -0.5),
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scale = 0.5
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}
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},
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{
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filename = "__base__/graphics/entity/iron-chest/iron-chest-shadow.png",
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priority = "extra-high",
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width = 56,
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height = 26,
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shift = util.by_pixel(10, 6.5),
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draw_as_shadow = true,
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hr_version =
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{
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filename = "__base__/graphics/entity/iron-chest/hr-iron-chest-shadow.png",
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priority = "extra-high",
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width = 110,
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height = 50,
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shift = util.by_pixel(10.5, 6),
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draw_as_shadow = true,
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scale = 0.5
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}
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}
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}
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},
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circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
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circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
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circuit_wire_max_distance = default_circuit_wire_max_distance
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},
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{
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type = "corpse",
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name = "lead-chest-remnants",
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icon = "__base__/graphics/icons/iron-chest.png",
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icon_size = 64, icon_mipmaps = 4,
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flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
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subgroup = "storage-remnants",
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order = "a-b-a",
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selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
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tile_width = 1,
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tile_height = 1,
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selectable_in_game = false,
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time_before_removed = 60 * 60 * 15, -- 15 minutes
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final_render_layer = "remnants",
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remove_on_tile_placement = false,
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animation =
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{
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filename = "__base__/graphics/entity/iron-chest/remnants/iron-chest-remnants.png",
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line_length = 1,
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width = 64,
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height = 40,
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frame_count = 1,
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direction_count = 1,
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shift = util.by_pixel(12, 0),
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hr_version =
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{
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filename = "__base__/graphics/entity/iron-chest/remnants/hr-iron-chest-remnants.png",
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line_length = 1,
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width = 126,
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height = 78,
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frame_count = 1,
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direction_count = 1,
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shift = util.by_pixel(12, 0),
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scale = 0.5
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}
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}
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},
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})
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end
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