add optional lead chest
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parent
69e6fc798e
commit
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13 changed files with 168 additions and 1 deletions
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.2.3
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Date: 2021-02-28
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Features:
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- Optional entity: lead chest. Default off
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---------------------------------------------------------------------------------------------------
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Version: 0.2.2
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Date: 2021-01-29
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Fixes:
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1
data.lua
1
data.lua
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@ -1,6 +1,7 @@
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require("lead-ore")
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require("lead-ore-particle")
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require("lead-recipe")
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require("other-entities")
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require("lead-enriched") -- Enriched Ti for Krastorio 2
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require("lead-recipe-se") -- Space Exploration special recipes (depends on K2 if present)
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BIN
graphics/entity/hr-lead-chest.png
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BIN
graphics/entity/hr-lead-chest.png
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graphics/entity/hr-lead-chest.xcf
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graphics/entity/hr-lead-chest.xcf
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BIN
graphics/entity/lead-chest.png
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graphics/entity/lead-chest.png
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graphics/icons/iron-chest.png
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graphics/icons/iron-chest.png
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graphics/icons/lead-chest.png
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graphics/icons/lead-chest.png
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graphics/icons/lead-chest.xcf
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graphics/icons/lead-chest.xcf
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@ -1,6 +1,6 @@
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{
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"name": "bzlead",
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"version": "0.2.2",
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"version": "0.2.3",
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"factorio_version": "1.1",
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"title": "Lead",
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"author": "Brevven",
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@ -1,5 +1,6 @@
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[entity-name]
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lead-ore=Lead
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lead-chest=Lead chest
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[autoplace-control-names]
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lead-ore=Lead ore
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@ -10,6 +11,7 @@ lead-dust=Lead dust
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lead-plate=Lead plate
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lead-alloy=__ITEM__lead-plate__
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enriched-lead=Enriched lead
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lead-chest=Lead chest
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[item-description]
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lead-ore=Can be smelted into lead plates
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@ -32,3 +34,11 @@ dirty-water-filtration-lead=Filter dirty water [item=lead-ore]
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enriched-lead=Enrich lead ore, purifying with sulfuric acid [fluid=sulfuric-acid] and water [fluid=water], improving the final yield. Produce dirty water [fluid=dirty-water] as a byproduct.
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dirty-water-filtration-lead=Filter dirty water, giving lead ore [item=lead-ore], copper ore [item=coppper-ore] and stone [item=stone] (probabilistically).
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# Settings
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[mod-setting-name]
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bzlead-more-entities=Experimental: Lead entities
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[mod-setting-description]
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bzlead-more-entities=Adds lead entities (currently just a lead chest). Currently "experimental", long-term support not guaranteed.
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130
other-entities.lua
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130
other-entities.lua
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@ -0,0 +1,130 @@
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local leadutil = require("__bzlead__.util");
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require("util")
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if leadutil.more_entities() then
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data:extend({
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{
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type = "item",
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name = "lead-chest",
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icon = "__bzlead__/graphics/icons/lead-chest.png",
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icon_size = 64, icon_mipmaps = 4,
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subgroup = "storage",
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order = "a[items]-az[lead-chest]",
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place_result = "lead-chest",
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stack_size = 50
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},
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{
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type = "recipe",
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name = "lead-chest",
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enabled = true,
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ingredients = {{"lead-plate", 8}},
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result = "lead-chest"
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},
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{
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type = "container",
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name = "lead-chest",
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icon = "__bzlead__/graphics/icons/lead-chest.png",
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icon_size = 64, icon_mipmaps = 4,
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flags = {"placeable-neutral", "player-creation"},
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minable = {mining_time = 0.2, result = "lead-chest"},
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max_health = 150,
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corpse = "small-remnants",
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open_sound = { filename = "__base__/sound/metallic-chest-open.ogg", volume=0.65 },
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close_sound = { filename = "__base__/sound/metallic-chest-close.ogg", volume = 0.7 },
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resistances =
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{
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{
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type = "fire",
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percent = 80
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},
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},
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collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
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selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
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fast_replaceable_group = "container",
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inventory_size = 24,
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vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
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picture =
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{
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layers =
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{
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{
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filename = "__bzlead__/graphics/entity/lead-chest.png",
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priority = "extra-high",
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width = 33,
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height = 38,
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shift = util.by_pixel(0, -0.5),
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hr_version =
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{
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filename = "__bzlead__/graphics/entity/hr-lead-chest.png",
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priority = "extra-high",
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width = 66,
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height = 76,
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shift = util.by_pixel(-0.5, -0.5),
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scale = 0.5
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}
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},
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{
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filename = "__base__/graphics/entity/iron-chest/iron-chest-shadow.png",
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priority = "extra-high",
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width = 56,
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height = 26,
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shift = util.by_pixel(10, 6.5),
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draw_as_shadow = true,
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hr_version =
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{
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filename = "__base__/graphics/entity/iron-chest/hr-iron-chest-shadow.png",
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priority = "extra-high",
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width = 110,
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height = 50,
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shift = util.by_pixel(10.5, 6),
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draw_as_shadow = true,
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scale = 0.5
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}
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}
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}
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},
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circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
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circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
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circuit_wire_max_distance = default_circuit_wire_max_distance
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},
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{
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type = "corpse",
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name = "lead-chest-remnants",
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icon = "__base__/graphics/icons/iron-chest.png",
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icon_size = 64, icon_mipmaps = 4,
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flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
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subgroup = "storage-remnants",
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order = "a-b-a",
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selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
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tile_width = 1,
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tile_height = 1,
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selectable_in_game = false,
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time_before_removed = 60 * 60 * 15, -- 15 minutes
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final_render_layer = "remnants",
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remove_on_tile_placement = false,
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animation =
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{
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filename = "__base__/graphics/entity/iron-chest/remnants/iron-chest-remnants.png",
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line_length = 1,
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width = 64,
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height = 40,
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frame_count = 1,
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direction_count = 1,
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shift = util.by_pixel(12, 0),
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hr_version =
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{
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filename = "__base__/graphics/entity/iron-chest/remnants/hr-iron-chest-remnants.png",
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line_length = 1,
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width = 126,
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height = 78,
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frame_count = 1,
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direction_count = 1,
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shift = util.by_pixel(12, 0),
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scale = 0.5
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}
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}
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},
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})
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end
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10
settings.lua
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10
settings.lua
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@ -0,0 +1,10 @@
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data:extend(
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{
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{
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type = "string-setting",
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name = "bzlead-more-entities",
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setting_type = "startup",
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default_value = "no",
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allowed_values = {"yes", "no"},
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},
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})
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11
util.lua
11
util.lua
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@ -3,6 +3,17 @@ local util = {}
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util.lead_ore = "lead-ore"
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util.lead_plate = "lead-plate"
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function util.get_setting(name)
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if settings.startup[name] == nil then
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return nil
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end
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return settings.startup[name].value
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end
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function util.more_entities()
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return util.get_setting("bzlead-more-entities") == "yes"
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end
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function util.get_stack_size(default)
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if mods["Krastorio2"] then
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size = tonumber(krastorio.general.getSafeSettingValue("kr-stack-size"))
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