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14 changed files with 30 additions and 34 deletions
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@ -1,3 +1,7 @@
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**This is an unofficial update to Factorio 2.0 and it stays until Brevven takes over again.**
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**Compatibility with Space Age is explicitly excluded until someone integrates it nicely.**
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# Noble Metals
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Adds gold, silver, platinum and palladium to the game. Reworks processing units and much more.
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@ -26,4 +30,4 @@ Note, when silver from this mod is used with [Lead](https://mods.factorio.com/mo
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- [JonathanF](https://mods.factorio.com/user/JonathanF)
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- [Berkelear](https://mods.factorio.com/user/Berkelear)
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- [Elanu](https://mods.factorio.com/user/elanu)
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- [aeosynth](https://github.com/aeosynth/factorio-mods)
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- [aeosynth](https://github.com/aeosynth/factorio-mods)
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.1
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Date: 21.10.2025
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Changes:
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- Switch to bz mods forks
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---------------------------------------------------------------------------------------------------
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Version: 2.0.0
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Date: 19.10.2025
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Changes:
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@ -1,6 +1,6 @@
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{
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"name": "bzgold2",
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"version": "2.0.0",
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"version": "2.0.1",
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"factorio_version": "2.0",
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"title": "Noble Metals",
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"description": "Adds silver, gold, platinum, palladium and more to the base game. Reworks processing units.",
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@ -9,12 +9,12 @@
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"dependencies": [
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"base >= 2.0.0",
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"? bzfoundry2 >= 2.0.0",
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"? bztitanium >= 2.0.26",
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"? bzlead >= 2.0.28",
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"? bzzirconium >= 2.1.13",
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"? bztungsten >= 0.6.0",
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"? bzcarbon >= 2.0.21",
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"? bztin >= 2.1.15",
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"? bztitanium2 >= 2.0.27",
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"? bzlead2 >= 2.0.29",
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"? bzzirconium2 >= 2.1.14",
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"? bztungsten2 >= 2.0.0",
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"? bzcarbon2 >= 2.0.22",
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"? bztin2 >= 2.1.16",
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"? bzgas2",
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"? bzchlorine2",
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"? 248k-Redux >= 0.1.22",
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@ -1,6 +0,0 @@
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{
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"item":
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[
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["processing-electronics", "cpu"]
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]
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}
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@ -1,7 +0,0 @@
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{
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"item":
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[
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["fu_materials_gold_ingot", "gold-ingot"]
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]
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}
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@ -19,7 +19,7 @@ if util.me.alchemy() then
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icon_size = 128,
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},
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{
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icon = "__bzlead__/graphics/icons/lead-plate.png",
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icon = "__bzlead2__/graphics/icons/lead-plate.png",
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icon_size = 64, icon_mipmaps = 4, shift = {-8,-8}, scale=0.25,
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},
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},
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@ -33,7 +33,7 @@ if util.me.alchemy() then
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icon_size = 256,
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},
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{
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icon = "__bzlead__/graphics/icons/lead-plate.png",
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icon = "__bzlead2__/graphics/icons/lead-plate.png",
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icon_size = 64, icon_mipmaps = 4, shift = {-48,-48}, scale=2,
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},
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},
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@ -50,7 +50,7 @@ if util.me.catalysis() then
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local base = "stone"
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if mods.bzaluminum2 then base = "alumina"
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elseif mods.bzsilicon then base = "silica"
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elseif mods["bzsilicon2"] then base = "silica"
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end
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local fluid = "sulfuric-acid"
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@ -1,7 +1,7 @@
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local util = require("data-util");
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local silicon = {type="item", name="stone", amount=30}
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if mods.bzsilicon then
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if mods["bzsilicon2"] then
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silicon = data.raw.item["silicon-wafer"] and {type="item", name="silicon-wafer", amount=30} or {type="item", name=mods.Krastorio2 and "kr-silicon" or "silicon", amount=15}
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elseif mods.Krastorio2 then
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silicon = data.raw.item["silicon-wafer"] and {type="item", name="silicon-wafer", amount=30} or {type="item", name="kr-silicon", amount=15}
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@ -3,13 +3,13 @@ local util = require("data-util");
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if util.me.palladium() then
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local ingredients = {{type="item", name="palladium-ingot", amount=1}, {type="item", name="stone", amount=2}}
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if mods.bzzirconium and mods.bzaluminum2 then
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if mods["bzzirconium2"] and mods.bzaluminum2 then
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ingredients = {{type="item", name="palladium-ingot", amount=1}, {type="item", name="zirconia", amount=1}, {type="item", name="alumina", amount=1}}
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elseif mods.bzzirconium then
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elseif mods["bzzirconium2"] then
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ingredients = {{type="item", name="palladium-ingot", amount=1}, {type="item", name="zirconia", amount=2}}
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elseif mods.bzaluminum2 then
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ingredients = {{type="item", name="palladium-ingot", amount=1}, {type="item", name="alumina", amount=2}}
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elseif mods.bzsilicon then
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elseif mods["bzsilicon2"] then
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ingredients = {{type="item", name="palladium-ingot", amount=1}, {type="item", name="silica", amount=3}}
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elseif mods.Krastorio2 then
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ingredients = {{type="item", name="palladium-ingot", amount=1}, {type="item", name="kr-sand", amount=2}}
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@ -67,7 +67,7 @@ data:extend({
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order = "b-b",
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},
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})
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if mods.bztitanium then
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if mods["bztitanium2"] then
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data:extend({
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{
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type = "item",
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@ -7,7 +7,7 @@ if mods.Krastorio2 then
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util.add_product("enriched-copper", {type="item", name="silver-ore", amount=1})
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end
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if mods.bztitanium then
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if mods["bztitanium2"] then
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util.replace_ingredient("heat-exchanger", util.titanium_plate, "titanium-palladium-flange")
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util.replace_some_ingredient("steam-turbine", util.titanium_plate, 10, "titanium-palladium-flange", 10)
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util.replace_some_ingredient("kr-advanced-steam-turbine", util.titanium_plate, 10, "titanium-palladium-flange", 10)
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@ -136,7 +136,7 @@ if util.me.silver() then
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-- replace lead byproducts, set copper byproducts
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util.set_main_product("copper-plate", "copper-plate")
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if mods.bzlead and util.me.lead_byproduct() then
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if mods["bzlead2"] and util.me.lead_byproduct() then
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util.replace_product("lead-plate", "copper-ore", "silver-ore")
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util.replace_product("enriched-lead", "copper-ore", "silver-ore")
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@ -3,11 +3,11 @@ local util = require("data-util");
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if util.me.platinum() then
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local base = "stone"
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if mods.bzzirconium then
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if mods["bzzirconium2"] then
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base = "zirconia"
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elseif mods.bzaluminum2 then
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base = "alumina"
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elseif mods.bzsilicon then
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elseif mods["bzsilicon2"] then
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base = "silica"
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elseif mods.Krastorio2 then
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base = "kr-glass"
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@ -50,7 +50,7 @@ data:extend({
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order = "d",
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},
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})
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if mods.bzlead then
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if mods["bzlead2"] then
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data:extend({
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{
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type = "bool-setting",
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