[entity-name] gas=Natural gas basic-chemical-plant=Basic chemical plant gas-extractor=Drilling rig [autoplace-control-names] gas=[fluid=gas] Natural gas [item-name] gas-extractor=__ENTITY__gas-extractor__ bakelite=Bakelite phenol=Phenol basic-chemical-plant=__ENTITY__basic-chemical-plant__ [item-description] gas-extractor=For extracting natural gas [fluid-name] gas=Natural gas formaldehyde=Formaldehyde [technology-name] gas-extraction=Natural gas extraction basic-chemistry=Basic chemistry bakelite=Basic plastics gas-matter-processing=Natural gas conversion [technology-description] gas-extraction=Learn to extract and process natural gas bakelite=Simple, but useful materials [recipe-name] gas-reforming=Natural gas reforming [recipe-description] gas-reforming=Steam-methane reforming & water-gas shift # Settings [mod-setting-name] bzgas-recipe-bypass=Bypass recipes bzgas-list=Make a list of modified recipes bzgas-more-intermediates=Enable more intermediates bzgas-handcraft=Add hand-craft circuit recipe bzgas-boiler=Enable ElAdamo's fluid boiler bzgas-force-spawn=Force starting spawn [mod-setting-description] bzgas-recipe-bypass=Skip modifying these recipes (comma-separated list). bzgas-list=If enabled, the text command [color=orange]BZList[/color] will dump a file to the script-output directory with a full list of recipes modified.\nRecommended to turn this off after you are done configuring your other settings. bzgas-boiler=Natural gas mod currnelty can incorporate ElAdamo's public domain fluid boiler. If that mod is updated to 1.1, this may be removed. bzgas-handcraft=This enables an alternative wood-based handcrafting-only recipe for electronic circuits. Defaults to off, as bakelite only takes a few steps to make, but provided to enable varying playstyles. bzgas-force-spawn=Force a spawn of natural gas in the starting area, if the game does not spawn one. [string-mod-setting] bzgas-more-intermediates-no=No bzgas-more-intermediates-phenol=Yes: Phenol from coal or oil