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main ... 2.0.1

4 changed files with 9 additions and 9 deletions

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@ -1,9 +1,4 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 22.10.2025
Bug Fixes:
- Fix bakelite prerequisite if foundry is present
---------------------------------------------------------------------------------------------------
Version: 2.0.1
Date: 21.10.2025
Changes:

View file

@ -1188,8 +1188,8 @@ function util.replace_ingredients_prior_to(tech, old, new, multiplier)
end
util.remove_prior_unlocks(tech, old)
for i, recipe in pairs(data.raw.recipe) do
if (recipe.enabled and recipe.enabled ~= false)
and (not recipe.hidden or recipe.hidden == true) -- probably don't want to change hidden recipes
if (recipe.enabled and recipe.enabled ~= 'false')
and (not recipe.hidden or recipe.hidden == 'true') -- probably don't want to change hidden recipes
and string.sub(recipe.name, 1, 3) ~= 'se-' -- have to exlude SE in general :(
then
-- log("BZZZ due to 'enabled' replacing " .. old .. " with " .. new .." in " .. recipe.name) -- Handy Debug :|

View file

@ -1,6 +1,6 @@
{
"name": "bzgas2",
"version": "2.0.2",
"version": "2.0.1",
"factorio_version": "2.0",
"title": "Natural Gas",
"description": "Adds a natural gas resource, along with early game plastic.",

View file

@ -1,5 +1,10 @@
local util = require("data-util");
b_prereq = {"basic-chemistry"}
if data.raw.technology["foundry"] then
table.insert(b_prereq, "foundry")
end
data:extend({
{
type = "item",
@ -30,7 +35,7 @@ data:extend({
name = "bakelite",
icon = "__bzgas2__/graphics/technology/bakelite.png",
icon_size = 256,
prerequisites = {"basic-chemistry"},
prerequisites = b_prereq,
effects = {
{type = "unlock-recipe", recipe = "bakelite"},
},