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11 commits
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7 changed files with 24 additions and 20 deletions
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@ -12,8 +12,7 @@ This mod mostly impacts the early game including electronic circuit creation. Wi
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- [cackling fiend](https://mods.factorio.com/user/cackling.fiend) (Update to 2.0)
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- [ElAdamo](https://mods.factorio.com/user/ElAdamo) (Gas-fired boiler: code, design, graphics) (code is public domain)
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- [Sakuro](https://github.com/sakuro) (expand options, icon tweaks)
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- [Benjah-bmm27](https://commons.wikimedia.org/wiki/User:Benjah-bmm27) ([Formaldehyde icon](https://commons.wikimedia.org/wiki/File:Formaldehyde-3D-vdW.png),
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public domain)
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- [Benjah-bmm27](https://commons.wikimedia.org/wiki/User:Benjah-bmm27) ([Formaldehyde icon](https://commons.wikimedia.org/wiki/File:Formaldehyde-3D-vdW.png), public domain)
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### Compatibility
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- [nihilistzsche](https://github.com/nihilistzsche)
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@ -1,4 +1,14 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.2
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Date: 22.10.2025
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Bug Fixes:
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- Fix bakelite prerequisite if foundry is present
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---------------------------------------------------------------------------------------------------
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Version: 2.0.1
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Date: 21.10.2025
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Changes:
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- Switch to bz mods forks
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---------------------------------------------------------------------------------------------------
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Version: 2.0.0
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Date: 19.10.2025
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Changes:
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@ -17,7 +17,7 @@ end
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-- Vanilla burner phase tweaks -- green circuits after electronics
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-- Electronic circuit recipe set below in compatibility script
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if not mods.Krastorio2 and not mods["aai-industry"] and not mods.bzaluminum2 and not mods.bzcarbon then
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if not mods.Krastorio2 and not mods["aai-industry"] and not mods.bzaluminum2 and not mods["bzcarbon2"] then
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util.replace_ingredient("offshore-pump", "electronic-circuit", "copper-cable")
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util.replace_ingredient("lab", "electronic-circuit", "copper-cable")
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util.replace_ingredient("electric-mining-drill", "electronic-circuit", "copper-cable", 2, true)
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@ -38,7 +38,7 @@ if not mods.Krastorio2 and not mods["aai-industry"] and not mods.bzaluminum2 and
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util.set_enabled("inserter", false)
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util.add_prerequisite("logistic-science-pack", "electronics")
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end
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if not mods.bzaluminum2 and not mods.bzcarbon then
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if not mods.bzaluminum2 and not mods["bzcarbon2"] then
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util.replace_ingredients_prior_to("electronics", "electronic-circuit", "copper-cable", 2)
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end
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@ -1188,8 +1188,8 @@ function util.replace_ingredients_prior_to(tech, old, new, multiplier)
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end
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util.remove_prior_unlocks(tech, old)
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for i, recipe in pairs(data.raw.recipe) do
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if (recipe.enabled and recipe.enabled ~= 'false')
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and (not recipe.hidden or recipe.hidden == 'true') -- probably don't want to change hidden recipes
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if (recipe.enabled and recipe.enabled ~= false)
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and (not recipe.hidden or recipe.hidden == true) -- probably don't want to change hidden recipes
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and string.sub(recipe.name, 1, 3) ~= 'se-' -- have to exlude SE in general :(
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then
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-- log("BZZZ due to 'enabled' replacing " .. old .. " with " .. new .." in " .. recipe.name) -- Handy Debug :|
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@ -1,6 +1,6 @@
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{
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"name": "bzgas2",
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"version": "2.0.0",
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"version": "2.0.2",
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"factorio_version": "2.0",
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"title": "Natural Gas",
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"description": "Adds a natural gas resource, along with early game plastic.",
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@ -9,12 +9,12 @@
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"dependencies": [
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"base >= 2.0.0",
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"? bzfoundry2 >= 2.0.0",
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"? bztitanium >= 2.0.26",
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"? bzlead >= 2.0.28",
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"? bzzirconium >= 2.1.13",
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"? bztungsten >= 0.6.0",
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"? bzcarbon >= 2.0.21",
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"? bztin >= 2.1.15",
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"? bztitanium2 >= 2.0.26",
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"? bzlead2 >= 2.0.29",
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"? bzzirconium2 >= 2.1.14",
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"? bztungsten2 >= 2.0.0",
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"? bzcarbon2 >= 2.0.22",
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"? bztin2 >= 2.1.16",
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"? warptorio2_expansion",
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"? space-exploration >= 0.7.34",
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"? aai-industry >= 0.6.13",
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@ -1,10 +1,5 @@
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local util = require("data-util");
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b_prereq = {"basic-chemistry"}
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if data.raw.technology["foundry"] then
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table.insert(b_prereq, "foundry")
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end
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data:extend({
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{
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type = "item",
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@ -35,7 +30,7 @@ data:extend({
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name = "bakelite",
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icon = "__bzgas2__/graphics/technology/bakelite.png",
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icon_size = 256,
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prerequisites = b_prereq,
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prerequisites = {"basic-chemistry"},
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effects = {
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{type = "unlock-recipe", recipe = "bakelite"},
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},
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@ -7,7 +7,7 @@ local ge_ingredients = {
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{type="item", name="stone-brick", amount=4},
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}
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local ge_prereq = {"automation"}
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if mods.bzlead then table.insert(ge_ingredients, {type="item", name="lead-plate", amount=4}) end
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if mods["bzlead2"] then table.insert(ge_ingredients, {type="item", name="lead-plate", amount=4}) end
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if mods.Krastorio2 then
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table.insert(ge_ingredients, {type="item", name="kr-sand", amount=10})
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ge_prereq = {"kr-stone-processing"}
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