updates, thumbnail, fixes
This commit is contained in:
parent
e07cf3dbe2
commit
ffd4340b0c
8 changed files with 187 additions and 32 deletions
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@ -1,4 +1,16 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.0.8
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Date: 2022-01-08
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Changes:
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- New icon
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Fixes:
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- K2 issue with nil ingredients
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---------------------------------------------------------------------------------------------------
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Version: 0.0.7
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Date: 2022-01-02
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Fixes:
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- Fix issue with more efficient founding recipes
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---------------------------------------------------------------------------------------------------
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Version: 0.0.6
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Date: 2022-01-01
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Features:
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167
data-util.lua
167
data-util.lua
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@ -77,14 +77,33 @@ function util.remove_prerequisite(technology_name, prerequisite)
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end
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end
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-- Add an effect to a given technology
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function util.add_effect(technology_name, effect)
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local technology = data.raw.technology[technology_name]
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if technology then
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if not technology.effects then technology.effects = {} end
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table.insert(technology.effects, effect)
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end
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end
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-- remove recipe unlock effect from a given technology
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function util.remove_recipe_effect(technology_name, recipe_name)
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local technology = data.raw.technology[technology_name]
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local index = -1
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if technology then
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for i, effect in pairs(technology.effects) do
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if effect.type == "unlock-recipe" and effect.recipe == recipe_name then
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index = i
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break
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end
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end
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if index > -1 then
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table.remove(technology.effects, index)
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end
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end
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end
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-- Set technology ingredients
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function util.set_tech_recipe(technology_name, ingredients)
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local technology = data.raw.technology[technology_name]
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@ -93,10 +112,19 @@ function util.set_tech_recipe(technology_name, ingredients)
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end
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end
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function util.set_enabled(recipe_name, enabled)
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if data.raw.recipe[recipe_name] then
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if data.raw.recipe[recipe_name].normal then data.raw.recipe[recipe_name].normal.enabled = enabled end
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if data.raw.recipe[recipe_name].expensive then data.raw.recipe[recipe_name].expensive.enabled = enabled end
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if not data.raw.recipe[recipe_name].normal then data.raw.recipe[recipe_name].enabled = enabled end
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end
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end
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-- Add a given quantity of ingredient to a given recipe
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function util.add_ingredient(recipe_name, ingredient, quantity)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then
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me.add_modified(recipe_name)
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add_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
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add_ingredient(data.raw.recipe[recipe_name].normal, ingredient, quantity)
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add_ingredient(data.raw.recipe[recipe_name].expensive, ingredient, quantity)
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@ -135,6 +163,7 @@ end
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function util.replace_ingredient(recipe_name, old, new)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] and data.raw.item[new] then
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me.add_modified(recipe_name)
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replace_ingredient(data.raw.recipe[recipe_name], old, new)
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replace_ingredient(data.raw.recipe[recipe_name].normal, old, new)
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replace_ingredient(data.raw.recipe[recipe_name].expensive, old, new)
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@ -160,6 +189,7 @@ end
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function util.remove_ingredient(recipe_name, old)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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me.add_modified(recipe_name)
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remove_ingredient(data.raw.recipe[recipe_name], old)
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remove_ingredient(data.raw.recipe[recipe_name].normal, old)
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remove_ingredient(data.raw.recipe[recipe_name].expensive, old)
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@ -185,6 +215,7 @@ end
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function util.replace_some_ingredient(recipe_name, old, old_amount, new, new_amount)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] and data.raw.item[new] then
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me.add_modified(recipe_name)
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replace_some_ingredient(data.raw.recipe[recipe_name], old, old_amount, new, new_amount)
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replace_some_ingredient(data.raw.recipe[recipe_name].normal, old, old_amount, new, new_amount)
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replace_some_ingredient(data.raw.recipe[recipe_name].expensive, old, old_amount, new, new_amount)
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@ -213,8 +244,9 @@ end
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-- multiply the cost, energy, and results of a recipe by a multiple
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function util.multiply_recipe(recipe_name, multiple)
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if me.bypass[recipe_name] then return end
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me.add_modified(recipe_name)
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if data.raw.recipe[recipe_name] then
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if me.bypass[recipe_name] then return end
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multiply_recipe(data.raw.recipe[recipe_name], multiple)
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multiply_recipe(data.raw.recipe[recipe_name].normal, multiple)
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multiply_recipe(data.raw.recipe[recipe_name].expensive, multiple)
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@ -285,8 +317,9 @@ end
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-- Remove a product from a recipe, WILL NOT remove the only product
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function util.remove_product(recipe_name, old)
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if me.bypass[recipe_name] then return end
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me.add_modified(recipe_name)
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if data.raw.recipe[recipe_name] then
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if me.bypass[recipe_name] then return end
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remove_product(data.raw.recipe[recipe_name], old)
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remove_product(data.raw.recipe[recipe_name].normal, old)
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remove_product(data.raw.recipe[recipe_name].expensive, old)
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@ -343,9 +376,10 @@ function util.remove_raw(t, name)
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end
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-- Multiply energy required
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function util.multiply_time(recipe, factor)
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if me.bypass[recipe_name] then return end
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function util.multiply_time(recipe_name, factor)
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me.add_modified(recipe_name)
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if data.raw.recipe[recipe_name] then
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if me.bypass[recipe_name] then return end
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multiply_time(data.raw.recipe[recipe_name], factor)
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multiply_time(data.raw.recipe[recipe_name].normal, factor)
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multiply_time(data.raw.recipe[recipe_name].expensive, factor)
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@ -360,20 +394,41 @@ function multiply_time(recipe, factor)
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end
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end
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-- Add to energy required
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function util.add_time(recipe_name, amount)
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me.add_modified(recipe_name)
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if data.raw.recipe[recipe_name] then
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if me.bypass[recipe_name] then return end
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add_time(data.raw.recipe[recipe_name], amount)
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add_time(data.raw.recipe[recipe_name].normal, amount)
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add_time(data.raw.recipe[recipe_name].expensive, amount)
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end
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end
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function add_time(recipe, amount)
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if recipe then
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if recipe.energy_required then
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recipe.energy_required = recipe.energy_required + amount
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end
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end
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end
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-- Set recipe category
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function util.set_category(recipe, category)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe] then
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data.raw.recipe[recipe].category = category
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end
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function util.set_category(recipe_name, category)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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me.add_modified(recipe_name)
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data.raw.recipe[recipe_name].category = category
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end
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end
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-- Set recipe subgroup
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function util.set_subgroup(recipe, subgroup)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe] then
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data.raw.recipe[recipe].subgroup = subgroup
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end
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function util.set_subgroup(recipe_name, subgroup)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] then
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me.add_modified(recipe_name)
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data.raw.recipe[recipe_name].subgroup = subgroup
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end
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end
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function util.set_to_founding(recipe)
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@ -444,9 +499,89 @@ function add_to_product(recipe, product, amount)
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end
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end
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-- Adds a result to a mineable type
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function util.add_minable_result(t, name, result)
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if data.raw[t] and data.raw[t][name] and data.raw[t][name].minable and data.raw[t][name].minable.results then
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table.insert(data.raw[t][name].minable.results, result)
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if data.raw[t] and data.raw[t][name] and data.raw[t][name].minable then
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if data.raw[t][name].minable.result and not data.raw[t][name].minable.results then
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data.raw[t][name].minable.results = {
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{data.raw[t][name].minable.result ,data.raw[t][name].minable.count}}
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data.raw[t][name].minable.result = nil
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data.raw[t][name].minable.result_count = nil
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end
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if data.raw[t][name].minable.results then
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table.insert(data.raw[t][name].minable.results, result)
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end
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end
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end
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local function insert(nodes, node, value)
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table.insert(node, value) -- store as parameter
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if 21 == #node then
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node = {""}
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table.insert(nodes, node)
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end
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return node
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end
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local function encode(data)
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local node = {""}
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local root = {node}
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local n = string.len(data)
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for i = 1,n,200 do
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local value = string.sub(data, i, i+199)
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node = insert(root, node, value)
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end
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while #root > 20 do
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local nodes,node = {},{""}
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for _, value in ipairs(root) do
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node = insert(nodes, node, value)
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end
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root = nodes
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end
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if #root == 1 then root = root[1] else
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table.insert(root, 1, "") -- no locale template
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end
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return #root < 3 and (root[2] or "") or root
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end
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function decode(data)
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if type(data) == "string" then return data end
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local str = {}
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for i = 2, #data do
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str[i-1] = decode(data[i])
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end
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return table.concat(str, "")
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end
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function util.create_list()
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if #me.list>0 then
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if not data.raw.item[me.name.."-list"] then
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data:extend({{
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type="item",
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name=me.name.."-list",
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localised_description = "",
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enabled=false,
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icon = "__core__/graphics/empty.png",
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icon_size = 1,
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stack_size = 1,
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flags = {"hidden", "hide-from-bonus-gui"}
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}})
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end
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local have = {}
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local list = {}
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for i, recipe in pairs(me.list) do
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if not have[recipe] then
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have[recipe] = true
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table.insert(list, recipe)
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end
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end
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if #list>0 then
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data.raw.item[me.name.."-list"].localised_description =
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encode(decode(data.raw.item[me.name.."-list"].localised_description).."\n"..table.concat(list, "\n"))
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end
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end
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end
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@ -1,6 +1,6 @@
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{
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"name": "bzfoundry",
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"version": "0.0.6",
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"version": "0.0.9",
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"factorio_version": "1.1",
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"title": "Foundry",
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"author": "Brevven",
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6
me.lua
6
me.lua
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@ -48,4 +48,10 @@ if me.get_setting(me.name.."-recipe-bypass") then
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end
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end
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function me.add_modified(name)
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if me.get_setting(me.name.."-list") then
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table.insert(me.list, name)
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end
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end
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return me
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@ -6,6 +6,14 @@ data:extend({
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{ type = "item-subgroup", name = "foundry-intermediate", group = "intermediate-products"},
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})
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local foundry_ingredients = {{"stone-brick", 20}, {"iron-plate", 10}, {"copper-plate", 5}}
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if mods.bzlead then table.insert(foundry_ingredients, {"lead-plate", 8}) end
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if mods.Krastorio2 or mods["aai-industry"] then
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table.insert(foundry_ingredients, {"sand", 10})
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elseif data.raw.item["silica"] and data.raw.technology["silica-processing"] then
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table.insert(foundry_ingredients, {"silica", 20})
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end
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data:extend({
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{
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type = "item",
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@ -22,14 +30,7 @@ data:extend({
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name = "foundry",
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result = "foundry",
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enabled = false,
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ingredients = {
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{"stone-brick", 20},
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{"iron-plate", 10},
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{"copper-plate", 5},
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(mods.bzlead and {"lead-plate", 10} or nil),
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((mods.Krastorio2 or mods["aai-industry"]) and {"sand", 10}) or
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(data.raw.item["silica"] and data.raw.technology["silica-processing"] and {"silica", 20}) or nil,
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},
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ingredients = foundry_ingredients,
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},
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{
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type = "technology",
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@ -106,21 +106,21 @@ function make_recipe(recipe)
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if not has_normal and not has_exp then
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r.results = new_results
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make_ingredients_and_products(r)
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make_ingredients_and_products(r, r.name)
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end
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if has_normal then
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r.normal.results = new_normal_results
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r.normal.result = nil
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r.normal.result_count = nil
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r.normal.enabled = false
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make_ingredients_and_products(r.normal)
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make_ingredients_and_products(r.normal, r.name)
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end
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if has_exp then
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r.expensive.results = new_exp_results
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r.expensive.result = nil
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r.expensive.result_count = nil
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r.expensive.enabled = false
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make_ingredients_and_products(r.expensive)
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make_ingredients_and_products(r.expensive, r.name)
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end
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return r
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end
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@ -129,16 +129,17 @@ end
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-- Gets refractories for a recipe (currently all recipes use same refractories)
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function get_refractories(recipe)
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-- TODO make this more varied and interesting based on reality
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function get_refractories(recipe, name)
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local refractories = {}
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if mods.bzcarbon then table.insert(refractories, "graphite") end
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if mods.bzsilicon then table.insert(refractories, "silica") end
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if #refractories < 2 and mods.bzzirconium then table.insert("zirconia") end
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if #refractories < 2 and mods.bzzirconium and name ~= "zirconium-plate-refractory" then table.insert(refractories, "zirconia") end
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return refractories
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end
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function make_ingredients_and_products(r)
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local refractories = get_refractories(r)
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function make_ingredients_and_products(r, name)
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local refractories = get_refractories(r, name)
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local max_count = 1
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for i, ingredient in pairs(r.ingredients) do
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if ingredient[2] and ingredient[2] > max_count then
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