refractory prod fix
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4 changed files with 9 additions and 4 deletions
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.0.12
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Date: 2022-02-12
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Fixes:
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- Refractory recipes: Productivity no longer applies to refractories
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---------------------------------------------------------------------------------------------------
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Version: 0.0.11
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Date: 2022-02-02
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Changes:
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@ -70,7 +70,7 @@ end
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function util.remove_prerequisite(technology_name, prerequisite)
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local technology = data.raw.technology[technology_name]
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local index = -1
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if technology and data.raw.technology[prerequisite] then
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if technology then
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for i, prereq in pairs(technology.prerequisites) do
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if prereq == prerequisite then
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index = i
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@ -558,7 +558,7 @@ function util.add_crafting_category(entity_type, entity, category)
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if data.raw[entity_type][entity] then
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for i, existing in pairs(data.raw[entity_type][entity].crafting_categories) do
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if existing == category then
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log(entity.." not adding "..new.." -- duplicate")
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log(entity.." not adding "..category.." -- duplicate")
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return
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end
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end
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@ -1,6 +1,6 @@
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{
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"name": "bzfoundry",
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"version": "0.0.11",
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"version": "0.0.12",
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"factorio_version": "1.1",
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"title": "Foundry",
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"author": "Brevven",
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@ -192,7 +192,7 @@ function make_ingredients_and_products(r, name)
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end
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end
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for i, refractory in pairs(refractories) do
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table.insert(r.results, {type="item", name=refractory, amount=max_count,
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table.insert(r.results, {type="item", name=refractory, amount=max_count, catalyst_amount=max_count,
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probability=get_probability(#refractories)})
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end
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end
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