From 17cd626cd80b02ef04f414eabd8150480799e990 Mon Sep 17 00:00:00 2001 From: Simon Brodtmann Date: Sun, 19 Oct 2025 00:11:44 +0200 Subject: [PATCH] info/readme/changelog --- README.md | 21 ++--- bzfoundry2/changelog.txt | 195 +-------------------------------------- bzfoundry2/info.json | 35 ++++--- 3 files changed, 29 insertions(+), 222 deletions(-) diff --git a/README.md b/README.md index fce99fe..d9ed0b1 100644 --- a/README.md +++ b/README.md @@ -1,25 +1,22 @@ +**This is an unofficial update to Factorio 2.0 and it stays until Brevven takes over again.** + +**Compatibility with Space Age is explicitly excluded until someone integrates it nicely.** + # Foundry +Provides a foundry building, as well as an electric version. The building is used for founding (e.g. casting metal), as well as other "hot" things like coking coke/solid fuel (optional). Can (optionally, default off) perform vanilla smelting tasks as well. -[factorio mod page](https://mods.factorio.com/mod/bzfoundry) +By default, the foundry building is used to smelt steel and to make coke (used in steel and as fuel). If you have the relevant BZ mods enabled, silicon, tungsten carbide, aluminum alloys, crucibles, cermet, and other recipes use the foundry. Most of this is fully configurable. -## Version History -See changelog.txt +Other vanilla smelting recipes are, by default, not done in foundries, but that can be configured as well. -## License - -This work is released under a CC license instead of MIT. Contact me on github if you have questions. - -Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) -See LICENSE +There are also optional recipes (default off) that enable advantageous smelting ratios when using a supplemental refractory. ## Credits - -- [brevven](https://mods.factorio.com/user/brevven) (code, design) +- Brevven ([Original mod](https://mods.factorio.com/mod/bzchlorine)) - [cackling fiend](https://mods.factorio.com/user/cackling.fiend) (Update to 2.0) - Wube (Graphics) ### Localization - - [x2605](https://github.com/x2605) (ko) - [Sakuro](https://github.com/sakuro) (ja) - [Pergamum663](https://github.com/Pergamum663) (ru) diff --git a/bzfoundry2/changelog.txt b/bzfoundry2/changelog.txt index 1b1200e..db6a1b0 100644 --- a/bzfoundry2/changelog.txt +++ b/bzfoundry2/changelog.txt @@ -1,194 +1,5 @@ --------------------------------------------------------------------------------------------------- -Version: 0.2.14 -Date: 2024-02-07 - Fixes: - - Attempt to fix a rare compatibility issue related to indexing nil value ---------------------------------------------------------------------------------------------------- -Version: 0.2.13 -Date: 2023-12-28 +Version: 2.0.0 +Date: 19.10.2025 Changes: - - Some recipes moved in crafting menus, they were defaulting to appearing at the top: - - In vanilla: recipes for certain intermediates created in foundries moved after - "raw-material" recipes (such as most plates, etc), and before "intermediate-product" - recipes (eg circuits). There's not a perfect place for this right now, but this seems to be - thematically a decent place to put it. - - In Space Exploration (SE): Similar to above, but after gears, sticks, etc - - In vanilla and SE: recipes for foundry entities moved after furnace entities but before - assemblers. This seems to be the right location, thematically. - Localization: - - ja locale updates thanks to Sakuro ---------------------------------------------------------------------------------------------------- -Version: 0.2.12 -Date: 2023-04-18 - Features: - - Default upgrade planner now upgrades foundry to electric foundry. ---------------------------------------------------------------------------------------------------- -Version: 0.2.11 - Fixes: - - Fix some minor recipe ordering issues ---------------------------------------------------------------------------------------------------- -Version: 0.2.10 -Date: 2023-03-06 - Features: - - For some mod loadouts, optional coke recipe to use up wood, default off. ---------------------------------------------------------------------------------------------------- -Version: 0.2.9 -Date: 2022-12-27 - Fixes: - - Attempt to fix issue with character crafting categories ---------------------------------------------------------------------------------------------------- -Version: 0.2.8 -Date: 2022-12-24 - Localization: - - zh-CN by sunnytan53 ---------------------------------------------------------------------------------------------------- -Version: 0.2.7 -Date: 2022-08-23 - Changes: - - deepcore mining outputs balance for greater coal need ---------------------------------------------------------------------------------------------------- -Version: 0.2.6 -Date: 2022-08-09 - Changes: - - Stacked coke icon - - Support for Tungsten mod update ---------------------------------------------------------------------------------------------------- -Version: 0.2.5 -Date: 2022-07-30 - Localization: - - cs locale thanks to RiCZrd ---------------------------------------------------------------------------------------------------- -Version: 0.2.4 -Date: 2022-07-25 - Localization: - - ru locale thanks to Pergamum663 - Fixes: - - With tin enabled, other machines set to do founding can now do solder or aai glass. - - Clean up some logging ---------------------------------------------------------------------------------------------------- -Version: 0.2.3 -Date: 2022-07-16 - Changes: - - Refractory: When Tin mod is used, glass should not have a refractory recipe at all. ---------------------------------------------------------------------------------------------------- -Version: 0.2.2 -Date: 2022-07-06 - Fixes: - - Attempt to fix an issue with duplicate ingredients in refractory recipes ---------------------------------------------------------------------------------------------------- -Version: 0.2.1 -Date: 2022-07-05 - Changes: - - Support for Tin - - Add basic founding recipe category. Pre-founding-tech recipes in this category can be crafted - by hand. In some mod loadouts there will indeed be recipes that can only be crafted by hand - until founding is researched. - - Minor restructure of refractory recipes (should have no effect) ---------------------------------------------------------------------------------------------------- -Version: 0.2.0 -Date: 2022-07-01 - Changes: - - Support for Space Exploration 0.6 - Localization: - - Japanese (ja) locale thanks to sakuro ---------------------------------------------------------------------------------------------------- -Version: 0.1.2 -Date: 2022-06-23 - Fixes: - - In minimal mode, use industrial furnace if available ---------------------------------------------------------------------------------------------------- -Version: 0.1.1 -Date: 2022-02-22 - Localization: - - Korean (ko) l10n thanks to x2605 ---------------------------------------------------------------------------------------------------- -Version: 0.1.0 -Date: 2022-02-17 - Fixes: - - K2+SE rare metal + vulcanite + refractory now works ---------------------------------------------------------------------------------------------------- -Version: 0.0.12 -Date: 2022-02-12 - Features: - - Minimal mode setting. Only visible and used for certain mods (like Aluminum). - Intended as a workaround due to the way required dependencies work in Factorio. - Disables foundry buildings and many recipe changes. Intended to allow people to opt out of - using Foundry buildings while still letting Foundry be a required dependency for certain - other mods (like Aluminum). Founding will happen in assemblers. - Fixes: - - Processed fuel works in foundries with K2 + AAI Industry both enabled, once again. - - Refractory recipes: Productivity no longer applies to refractories ---------------------------------------------------------------------------------------------------- -Version: 0.0.11 -Date: 2022-02-02 - Changes: - - Refractory recipes: Remove "Imersium Plate" recipe - was not meant for endgame materials. - - Refractory recipes: Add "rare-metals" recipes. - - Refractory recipes: Change Space Exploration ore refractory recipes to new tech. ---------------------------------------------------------------------------------------------------- -Version: 0.0.10 -Date: 2022-01-31 - Fixes: - - Fix default setting for refractory recipes. - WARNING: If you use these recipes, update your refractory recipes setting before - saving your game. - - Fix some refractory recipes when used without certain mods - - Fix some refractory recipe product amounts - Changes: - - Minor compatibility updates ---------------------------------------------------------------------------------------------------- -Version: 0.0.9 -Date: 2022-01-25 - Changes: - - Add deadlock stacking recipe for coke - - Add entity-description strings (due to minor issue with SE) ---------------------------------------------------------------------------------------------------- -Version: 0.0.8 -Date: 2022-01-08 - Changes: - - New icon - Fixes: - - K2 issue with nil ingredients ---------------------------------------------------------------------------------------------------- -Version: 0.0.7 -Date: 2022-01-02 - Fixes: - - Fix issue with more efficient founding recipes ---------------------------------------------------------------------------------------------------- -Version: 0.0.6 -Date: 2022-01-01 - Features: - - Graphite compatibility - crucible - - New option to enable more efficient founding of plates using refractory materials - Fixes: - - Steel time adjustment fix ---------------------------------------------------------------------------------------------------- -Version: 0.0.5 -Date: 2021-08-20 - Changes: - - Minor refactor - - Fix production deadlock with bio industries + silicon ---------------------------------------------------------------------------------------------------- -Version: 0.0.4 -Date: 2021-07-21 - Changes: - - Both foundry items are more expensive - - Both foundry entities use more energy: burner doubled, electric quadrupled - Features: - - Setting to enable other "assembling machine" entities to do foundry tasks. ---------------------------------------------------------------------------------------------------- -Version: 0.0.3 -Date: 2021-07-19 - Features: - - Krastorio2 compatibility - - Space Exploration/AAI compatibility ---------------------------------------------------------------------------------------------------- -Version: 0.0.2 -Date: 2021-07-18 - Features: - - Thumbnail ---------------------------------------------------------------------------------------------------- -Version: 0.0.1 -Date: 2021-07-17 - Features: - - New foundry building, coke (optional), updated recipes + - Update to Factorio 2.0 \ No newline at end of file diff --git a/bzfoundry2/info.json b/bzfoundry2/info.json index 7877a0f..a908b86 100644 --- a/bzfoundry2/info.json +++ b/bzfoundry2/info.json @@ -1,21 +1,20 @@ { - "name": "bzfoundry2", - "version": "2.0.0", - "factorio_version": "2.0", - "title": "Foundry", - "author": "Brevven", - "contact": "", - "homepage": "", - "dependencies": [ - "base >= 2.0.0", - "rusty-locale >= 1.0.17", - "? space-exploration >= 0.7.34", - "(?) Krastorio2 >= 2.0.8", - "? bzsilicon >= 2.0.18", - "? bztungsten", - "? bzzirconium >= 2.1.13", - "! space-age" - ], - "description": "Adds a foundry building for making alloys, etc.\n\nA standalone accessory from BZ Mods." + "name": "bzfoundry2", + "version": "2.0.0", + "factorio_version": "2.0", + "title": "Foundry", + "description": "Adds a foundry building for making alloys, etc.", + "author": "Brevven, cackling fiend", + "homepage": "https://discord.gg/ufvFUJtVwk", + "dependencies": [ + "base >= 2.0.0", + "rusty-locale >= 1.0.17", + "? space-exploration >= 0.7.34", + "(?) Krastorio2 >= 2.0.8", + "? bzsilicon >= 2.0.18", + "? bztungsten", + "? bzzirconium >= 2.1.13", + "! space-age" + ] }