bzchlorine2/changelog.txt

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Version: 0.1.5
Date: 2024-03-24
Changes:
- K2 + SE: Cut the time for salt water electrolysis to balance energy requirements to be close
to what they were prior to SE changes. As of now the time is 1.25s, down from 3.5s; both at
5.17MW. Before the SE changes, it was 2.5s at 2.58MW.
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Version: 0.1.4
Date: 2023-04-23
Fixes:
- K2: When used with Natural Gas mod, unlock alternate bakelite recipe
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Version: 0.1.3
Date: 2023-04-16
Localization:
- zh-CN thanks to Klarkxy
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Version: 0.1.2
Date: 2023-04-16
Features:
- K2 matter
Changes:
- K2 salt water electrolysis time cut in half (due to higher chlorine demands)
Fixes:
- Mining particle graphics update
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Version: 0.1.1
Date: 2023-03-28
Fixes:
- VortiK Deep Core Mining compatibility: en locale strings
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Version: 0.1.0
Date: 2023-03-28
Fixes:
- Fix startup issue when used with Natural Gas, without phenol.
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Version: 0.0.13
Date: 2023-02-12
Fixes:
- Startup fix for Bob's Assembling Machines. Warning, no recipe/tech changes.
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Version: 0.0.12
Date: 2023-02-12
Changes:
- Crafting efficiency improvements, thanks to nihilistzsche
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Version: 0.0.11
Date: 2023-01-17
Features:
- (Beta) Crafting efficiency compatibility
Localization:
- ru by CV514
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Version: 0.0.10
Date: 2022-01-06
Fixes:
- GDIW, etc: With vinyl chloride, flipped plastic recipe should now be the updated recipe.
Changes:
- PCBs can benefit from productivity modules by default now.
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Version: 0.0.9
Date: 2022-12-30
Changes:
- K2: Final advanced circuit recipe is faster now
Fixes:
- ModMash Splinter Subspace Logistics compatibility fix
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Version: 0.0.8
Date: 2022-12-29
Changes:
- Move several recipes into "fluid-recipes" subgroup, so they show up in standard place in GUI.
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Version: 0.0.7
Date: 2022-12-28
Changes:
- K2: PCBs used for advanced circuits instead of electronic components
- Less copper required for PCBs
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Version: 0.0.6
Date: 2022-12-28
Fixes:
- Fix load error with AAI Loaders
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Version: 0.0.5
Date: 2022-12-27
Localization:
- ja by Sakuro
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Version: 0.0.4
Date: 2022-12-24
Fixes:
- SE/K2: Iridium powder can be made in normal chem plant
- Without "more intermediates", PCB can be made in normal chem plant
Changes:
- Thumbnail tweak
- Early game salt: New setting to choose one or both of
From water in fluid-enabled tier 1 assemblers (or tier 0 with AAI Industry) (default)
A starting area salt patch, and more salt near starting area
- Rebalance advanced circuits, they require much lower quantities of raw materials.
There still may be future balance tweaks.
- SE: Less salt in core mining
- SE: thermofluid basic recipe requires salt
Features:
- SE: delivery cannon for salt
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Version: 0.0.3
Date: 2022-12-05
Changes:
- K2: Smelting-crafting electronic component recipe uses PCB now. Note that the SE+K2 lithium
recipe cannot currently be modified in a reasonable fasion, so that one is still unchanged.
Will be updated as soon as able.
Fixes:
- Low res added for salt patches
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Version: 0.0.2
Date: 2022-12-04
Features:
- When used with Graphite & Diamonds, carbon fiber is enabled
Changes:
- Some recipe tweaks and changes, including an alternate ferric chloride recipe.
Fixes:
- Fix load issue when salt patches are turned off.
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Version: 0.0.1
Date: 2022-08-05
Features:
- Alpha release.
- Adds salt, chlorine, hydrogen chloride, epoxy, printed circuit boards and more.
- Optionally adds ferric chloride and vinyl chloride
- Compatible with Krastorio 2
- Compatible with Space Exploration
- Compatible with Bob's Electronics
- Compatible with deadlock stacking/crating
- Compatible with many other mods