128 lines
5.2 KiB
Text
128 lines
5.2 KiB
Text
---------------------------------------------------------------------------------------------------
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Version: 0.1.4
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Date: 2023-04-23
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Fixes:
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- K2: When used with Natural Gas mod, unlock alternate bakelite recipe
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Version: 0.1.3
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Date: 2023-04-16
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Localization:
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- zh-CN thanks to Klarkxy
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Version: 0.1.2
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Date: 2023-04-16
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Features:
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- K2 matter
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Changes:
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- K2 salt water electrolysis time cut in half (due to higher chlorine demands)
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Fixes:
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- Mining particle graphics update
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Version: 0.1.1
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Date: 2023-03-28
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Fixes:
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- VortiK Deep Core Mining compatibility: en locale strings
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Version: 0.1.0
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Date: 2023-03-28
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Fixes:
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- Fix startup issue when used with Natural Gas, without phenol.
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Version: 0.0.13
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Date: 2023-02-12
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Fixes:
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- Startup fix for Bob's Assembling Machines. Warning, no recipe/tech changes.
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---------------------------------------------------------------------------------------------------
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Version: 0.0.12
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Date: 2023-02-12
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Changes:
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- Crafting efficiency improvements, thanks to nihilistzsche
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Version: 0.0.11
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Date: 2023-01-17
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Features:
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- (Beta) Crafting efficiency compatibility
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Localization:
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- ru by CV514
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Version: 0.0.10
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Date: 2022-01-06
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Fixes:
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- GDIW, etc: With vinyl chloride, flipped plastic recipe should now be the updated recipe.
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Changes:
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- PCBs can benefit from productivity modules by default now.
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Version: 0.0.9
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Date: 2022-12-30
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Changes:
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- K2: Final advanced circuit recipe is faster now
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Fixes:
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- ModMash Splinter Subspace Logistics compatibility fix
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---------------------------------------------------------------------------------------------------
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Version: 0.0.8
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Date: 2022-12-29
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Changes:
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- Move several recipes into "fluid-recipes" subgroup, so they show up in standard place in GUI.
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Version: 0.0.7
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Date: 2022-12-28
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Changes:
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- K2: PCBs used for advanced circuits instead of electronic components
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- Less copper required for PCBs
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Version: 0.0.6
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Date: 2022-12-28
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Fixes:
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- Fix load error with AAI Loaders
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Version: 0.0.5
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Date: 2022-12-27
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Localization:
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- ja by Sakuro
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Version: 0.0.4
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Date: 2022-12-24
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Fixes:
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- SE/K2: Iridium powder can be made in normal chem plant
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- Without "more intermediates", PCB can be made in normal chem plant
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Changes:
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- Thumbnail tweak
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- Early game salt: New setting to choose one or both of
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From water in fluid-enabled tier 1 assemblers (or tier 0 with AAI Industry) (default)
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A starting area salt patch, and more salt near starting area
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- Rebalance advanced circuits, they require much lower quantities of raw materials.
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There still may be future balance tweaks.
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- SE: Less salt in core mining
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- SE: thermofluid basic recipe requires salt
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Features:
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- SE: delivery cannon for salt
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---------------------------------------------------------------------------------------------------
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Version: 0.0.3
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Date: 2022-12-05
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Changes:
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- K2: Smelting-crafting electronic component recipe uses PCB now. Note that the SE+K2 lithium
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recipe cannot currently be modified in a reasonable fasion, so that one is still unchanged.
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Will be updated as soon as able.
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Fixes:
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- Low res added for salt patches
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---------------------------------------------------------------------------------------------------
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Version: 0.0.2
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Date: 2022-12-04
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Features:
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- When used with Graphite & Diamonds, carbon fiber is enabled
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Changes:
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- Some recipe tweaks and changes, including an alternate ferric chloride recipe.
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Fixes:
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- Fix load issue when salt patches are turned off.
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---------------------------------------------------------------------------------------------------
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Version: 0.0.1
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Date: 2022-08-05
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Features:
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- Alpha release.
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- Adds salt, chlorine, hydrogen chloride, epoxy, printed circuit boards and more.
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- Optionally adds ferric chloride and vinyl chloride
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- Compatible with Krastorio 2
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- Compatible with Space Exploration
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- Compatible with Bob's Electronics
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- Compatible with deadlock stacking/crating
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- Compatible with many other mods
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