local resource_autoplace = require('resource-autoplace'); local noise = require('noise'); local util = require("data-util"); if util.me.salt() then data:extend({ { type = "autoplace-control", category = "resource", name = "salt", richness = true, order = "b-e" }, { type = "noise-layer", name = "salt" }, { type = "resource", icon_size = 128, name = "salt", icon = "__bzchlorine__/graphics/icons/salt.png", flags = {"placeable-neutral"}, order="a-b-a", map_color = {r=0.92, g=1.00, b=0.93}, tree_removal_probability=1, tree_removal_max_distance=32*32, minable = { hardness = 1, mining_particle = "copper-ore-particle", mining_time = 0.5, result = "salt" }, collision_box = {{ -0.1, -0.1}, {0.1, 0.1}}, selection_box = {{ -0.5, -0.5}, {0.5, 0.5}}, autoplace = resource_autoplace.resource_autoplace_settings{ name = "salt", order = "b-z", base_density = 3, base_spots_per_km2 = 2, regular_rq_factor_multiplier = 2.0, }, stage_counts = {15000, 9500, 5500, 2900, 1300, 400, 150, 80}, stages = { sheet = { filename = "__bzchlorine__/graphics/entity/ores/salt.png", priority = "extra-high", size = 64, frame_count = 8, variation_count = 8, hr_version = { filename = "__bzchlorine__/graphics/entity/ores/hr-salt.png", priority = "extra-high", size = 128, frame_count = 8, variation_count = 8, scale = 0.5 } } }, }, }) local richness = data.raw.resource["salt"].autoplace.richness_expression local probability = data.raw.resource["salt"].autoplace.probability_expression -- Modify salt autoplace richness: -- After 500 tiles it's standard -- After 300 tiles it scales up data.raw.resource["salt"].autoplace.richness_expression = richness * noise.if_else_chain( noise.less_than(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")), noise.to_noise_expression(500)), (noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")) - 275)/475, 1) data.raw.resource["salt"].autoplace.probability_expression = probability * noise.if_else_chain( noise.less_than(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")), noise.to_noise_expression(299)), 0, noise.less_than(noise.distance_from(noise.var("x"), noise.var("y"), noise.var("starting_positions")), noise.to_noise_expression(300)), 0.3, 1) end data:extend({ { type = "item", name = "salt", icon_size = 128, icon = "__bzchlorine__/graphics/icons/salt.png", pictures = { {filename="__bzchlorine__/graphics/icons/salt.png", size=128, scale=0.125}, {filename="__bzchlorine__/graphics/icons/salt-1.png", size=128, scale=0.125}, {filename="__bzchlorine__/graphics/icons/salt-2.png", size=128, scale=0.125}, {filename="__bzchlorine__/graphics/icons/salt-3.png", size=128, scale=0.125}, {filename="__bzchlorine__/graphics/icons/salt-4.png", size=128, scale=0.125}, }, subgroup = "raw-resource", order = "t-c-a", stack_size = util.get_stack_size(50) }, { type = "recipe", name = "salt", result = "salt", ingredients = {{type="fluid", name="water", amount=100}}, enabled = false, category = mods.Krastorio2 and "fluid-filtration" or "crafting-with-fluid", energy_required = mods.Krastorio2 and 1 or 2, }, }) if mods.Krastorio2 then util.add_unlock("kr-fluids-chemistry", "salt") else util.add_unlock("fluid-handling", "salt") end