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2 commits
2.0.2 ... main

Author SHA1 Message Date
Simon Brodtmann
27f3ef00ab 2.0.3 2025-11-01 22:50:16 +01:00
Simon Brodtmann
5610ae8ef5 Fix salt resource not being placed 2025-11-01 14:07:36 +01:00
3 changed files with 15 additions and 2 deletions

View file

@ -1,4 +1,9 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Date: 01.11.2025
Bug Fixes:
- Fix salt resource not being placed
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 22.10.2025
Bug Fixes:

View file

@ -1,6 +1,6 @@
{
"name": "bzchlorine2",
"version": "2.0.2",
"version": "2.0.3",
"factorio_version": "2.0",
"title": "Salt & Chlorine",
"description": "Adds salt, chlorine and more to the base game. Reworks advanced circuit production.",

View file

@ -1,10 +1,14 @@
local resource_autoplace = require('resource-autoplace');
local item_sounds = require('__base__.prototypes.item_sounds')
local futil = require("util");
local util = require("data-util");
if util.me.salt() then
data.raw.planet.nauvis.map_gen_settings.autoplace_controls["salt"] = {}
data.raw.planet.nauvis.map_gen_settings.autoplace_settings.entity.settings["salt"] = {}
resource_autoplace.initialize_patch_set("salt", true)
local particle = futil.table.deepcopy(data.raw["optimized-particle"]["stone-particle"])
particle.name = "salt-particle"
@ -107,7 +111,11 @@ data:extend({
},
subgroup = "raw-resource",
order = "t-c-a",
stack_size = 50
stack_size = 50,
weight = 20*kg,
inventory_move_sound = item_sounds.resource_inventory_move,
pick_sound = item_sounds.resource_inventory_pickup,
drop_sound = item_sounds.resource_inventory_move
},
{
type = "recipe",