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2 commits
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27f3ef00ab | ||
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5610ae8ef5 |
3 changed files with 15 additions and 2 deletions
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@ -1,4 +1,9 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.3
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Date: 01.11.2025
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Bug Fixes:
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- Fix salt resource not being placed
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---------------------------------------------------------------------------------------------------
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Version: 2.0.2
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Date: 22.10.2025
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Bug Fixes:
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@ -1,6 +1,6 @@
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{
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"name": "bzchlorine2",
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"version": "2.0.2",
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"version": "2.0.3",
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"factorio_version": "2.0",
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"title": "Salt & Chlorine",
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"description": "Adds salt, chlorine and more to the base game. Reworks advanced circuit production.",
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@ -1,10 +1,14 @@
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local resource_autoplace = require('resource-autoplace');
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local item_sounds = require('__base__.prototypes.item_sounds')
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local futil = require("util");
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local util = require("data-util");
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if util.me.salt() then
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data.raw.planet.nauvis.map_gen_settings.autoplace_controls["salt"] = {}
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data.raw.planet.nauvis.map_gen_settings.autoplace_settings.entity.settings["salt"] = {}
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resource_autoplace.initialize_patch_set("salt", true)
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local particle = futil.table.deepcopy(data.raw["optimized-particle"]["stone-particle"])
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particle.name = "salt-particle"
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@ -107,7 +111,11 @@ data:extend({
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},
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subgroup = "raw-resource",
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order = "t-c-a",
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stack_size = 50
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stack_size = 50,
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weight = 20*kg,
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inventory_move_sound = item_sounds.resource_inventory_move,
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pick_sound = item_sounds.resource_inventory_pickup,
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drop_sound = item_sounds.resource_inventory_move
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},
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{
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type = "recipe",
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