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6 changed files with 26 additions and 19 deletions
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@ -3,12 +3,9 @@
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**Compatibility with Space Age is explicitly excluded until someone integrates it nicely.**
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**Compatibility with Space Age is explicitly excluded until someone integrates it nicely.**
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# Salt & Chlorine
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# Salt & Chlorine
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Adds salt, chlorine, and a variety of intermediates to the base game. Changes advanced circuit production.
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Adds salt, chlorine, and a variety of intermediates to the base game. Changes advanced circuit production.
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Compatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods.
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## Credits
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## Thanks to
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- Brevven ([Original mod](https://mods.factorio.com/mod/bzchlorine))
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- Brevven ([Original mod](https://mods.factorio.com/mod/bzchlorine))
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- [Benjah-bmm27](https://commons.wikimedia.org/wiki/File:Vinyl-chloride-3D-vdW.png) (vinyl chloride icon)
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- [Benjah-bmm27](https://commons.wikimedia.org/wiki/File:Vinyl-chloride-3D-vdW.png) (vinyl chloride icon)
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- [snouz](https://github.com/snouz) (logo inspiration)
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- [snouz](https://github.com/snouz) (logo inspiration)
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@ -1,4 +1,14 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 2.0.2
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Date: 22.10.2025
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Bug Fixes:
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- Fix epoxy recipe
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---------------------------------------------------------------------------------------------------
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Version: 2.0.1
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Date: 21.10.2025
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Changes:
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- Switch to bz mods forks
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---------------------------------------------------------------------------------------------------
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Version: 2.0.0
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Version: 2.0.0
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Date: 18.10.2025
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Date: 18.10.2025
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Changes:
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Changes:
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@ -44,7 +44,7 @@ if get_setting("bz-recipe-bypass") then
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end
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end
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function util.is_foundry()
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function util.is_foundry()
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return mods.bzfoundry and not me.get_setting("bzfoundry-minimal")
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return mods.bzfoundry2 and not me.get_setting("bzfoundry-minimal")
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end
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end
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function should_force(options)
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function should_force(options)
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@ -1191,8 +1191,8 @@ function util.replace_ingredients_prior_to(tech, old, new, multiplier)
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end
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end
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util.remove_prior_unlocks(tech, old)
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util.remove_prior_unlocks(tech, old)
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for i, recipe in pairs(data.raw.recipe) do
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for i, recipe in pairs(data.raw.recipe) do
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if (recipe.enabled and recipe.enabled ~= 'false')
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if (recipe.enabled and recipe.enabled ~= false)
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and (not recipe.hidden or recipe.hidden == 'true') -- probably don't want to change hidden recipes
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and (not recipe.hidden or recipe.hidden == true) -- probably don't want to change hidden recipes
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and string.sub(recipe.name, 1, 3) ~= 'se-' -- have to exlude SE in general :(
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and string.sub(recipe.name, 1, 3) ~= 'se-' -- have to exlude SE in general :(
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then
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then
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-- log("BZZZ due to 'enabled' replacing " .. old .. " with " .. new .." in " .. recipe.name) -- Handy Debug :|
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-- log("BZZZ due to 'enabled' replacing " .. old .. " with " .. new .." in " .. recipe.name) -- Handy Debug :|
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@ -1,6 +1,6 @@
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{
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{
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"name": "bzchlorine2",
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"name": "bzchlorine2",
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"version": "2.0.0",
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"version": "2.0.2",
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"factorio_version": "2.0",
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"factorio_version": "2.0",
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"title": "Salt & Chlorine",
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"title": "Salt & Chlorine",
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"description": "Adds salt, chlorine and more to the base game. Reworks advanced circuit production.",
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"description": "Adds salt, chlorine and more to the base game. Reworks advanced circuit production.",
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@ -8,14 +8,14 @@
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"homepage": "https://discord.gg/ufvFUJtVwk",
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"homepage": "https://discord.gg/ufvFUJtVwk",
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"dependencies": [
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"dependencies": [
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"base >= 2.0.0",
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"base >= 2.0.0",
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"? bzfoundry >= 2.0.0",
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"? bzfoundry2 >= 2.0.0",
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"? bztitanium >= 2.0.26",
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"? bztitanium2 >= 2.0.27",
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"? bzlead >= 2.0.28",
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"? bzlead2 >= 2.0.29",
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"? bzzirconium >= 2.1.13",
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"? bzzirconium2 >= 2.1.14",
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"? bztungsten >= 0.6.0",
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"? bztungsten2 >= 2.0.0",
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"? bzcarbon >= 2.0.21",
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"? bzcarbon2 >= 2.0.22",
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"? bztin >= 2.1.15",
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"? bztin2 >= 2.1.16",
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"? bzgas >= 2.0.0",
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"? bzgas2 >= 2.0.0",
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"? space-exploration >= 0.7.34",
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"? space-exploration >= 0.7.34",
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"? aai-industry >= 0.6.13",
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"? aai-industry >= 0.6.13",
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"(?) aai-loaders >= 0.2.7",
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"(?) aai-loaders >= 0.2.7",
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@ -185,7 +185,7 @@ else
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util.add_unlock("kr-fluids-chemistry", "hydrogen-chloride-salt")
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util.add_unlock("kr-fluids-chemistry", "hydrogen-chloride-salt")
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end
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end
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if mods.bzgas then
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if mods.bzgas2 then
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data:extend({
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data:extend({
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{
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{
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type="recipe",
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type="recipe",
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@ -198,7 +198,7 @@ if mods.bzgas then
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{type="fluid", name=hcl_name, amount=5},
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{type="fluid", name=hcl_name, amount=5},
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},
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},
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icons = {
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icons = {
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{icon = "__bzgas__/graphics/icons/bakelite.png", icon_size=128},
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{icon = "__bzgas2__/graphics/icons/bakelite.png", icon_size=128},
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{icon = "__bzchlorine2__/graphics/icons/hcl.png", icon_size=128, scale=0.125, shift={-8,-8}},
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{icon = "__bzchlorine2__/graphics/icons/hcl.png", icon_size=128, scale=0.125, shift={-8,-8}},
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},
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},
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enabled = false,
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enabled = false,
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@ -1,6 +1,6 @@
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local util = require("data-util");
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local util = require("data-util");
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local cl_name = mods.Krastorio2 and "kr-chlorine" or cl_name
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local cl_name = mods.Krastorio2 and "kr-chlorine" or "chlorine"
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data:extend({
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data:extend({
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{
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{
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