From 6b0c3e6f0575223b3c8dc7b3737956b2e594278f Mon Sep 17 00:00:00 2001 From: Brevven Date: Tue, 26 Jul 2022 17:55:02 -0700 Subject: [PATCH] init --- LICENSE.md | 20 ++ Makefile | 37 +++ README.md | 19 ++ changelog.txt | 9 + control-util.lua | 23 ++ data-util.lua | 789 +++++++++++++++++++++++++++++++++++++++++++++++ info.json | 25 ++ 7 files changed, 922 insertions(+) create mode 100644 LICENSE.md create mode 100644 Makefile create mode 100644 README.md create mode 100644 changelog.txt create mode 100644 control-util.lua create mode 100644 data-util.lua create mode 100644 info.json diff --git a/LICENSE.md b/LICENSE.md new file mode 100644 index 0000000..bc41943 --- /dev/null +++ b/LICENSE.md @@ -0,0 +1,20 @@ +The MIT License (MIT) + +Copyright (c) 2022 Brevven + +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of +the Software, and to permit persons to whom the Software is furnished to do so, +subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS +FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR +COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER +IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..11be59f --- /dev/null +++ b/Makefile @@ -0,0 +1,37 @@ +# General makefile for factorio mods. +# +# Presumes the development work is done in a /dev// +# directory where this makefile resides. This directory must be parallel to +# the /mods/ directory where mods are installed. Run `make +# install` from dev/ to install the mod as a zip file. That zip file +# should also be ready to upload to the mod portal + +.PHONY: copy lint-changelog install + +libdir = "../bzlib" +libfiles = $(shell ls $(libdir)/*.lua | grep -o '[^/]*.lua') +pwd = $(shell pwd) +v = $(shell basename "$(pwd)")_$(shell jq -r .version info.json) + +link: + for f in $(libfiles) ; do \ + echo "using $(libdir)/$$f" ;\ + cp $(libdir)/$$f .; \ + done; + +copy: link + rm -rf ../$(v) + mkdir -p ../$(v) + cp -rf * ../$(v) + rm -f ../$(v).zip + cd ..; zip -9 -r -y $(v).zip $(v) -x "*.xcf" -x "*.git*" -x "*.bak" -x "*.blend*" + +install: lint-changelog copy + cp -f ../$(v).zip ../../mods/ + +lint-changelog: copy + python3 ../da-changelog-tools_0.0.14/changelog-checker.py --changelog ../$(v).zip + +zorro: + python3 ../da-changelog-tools_0.0.14/changelog-checker.py --zorro --changelog ../$(v).zip + diff --git a/README.md b/README.md new file mode 100644 index 0000000..d9c3fe5 --- /dev/null +++ b/README.md @@ -0,0 +1,19 @@ +# Chlorine + +[factorio mod page](https://mods.factorio.com/mod/bzchlorine) + +Adds salt, chlorine, and a variety of intermediates to the base game. Changes advanced circuit production. + +## Version History +See changelog.txt + +## Created by + +- [brevven](https://mods.factorio.com/user/brevven) (code, design, graphics) + +## Thanks to +- [snouz](https://github.com/snouz) (logo inspiration, ore graphics templates) + +### Localization + + diff --git a/changelog.txt b/changelog.txt new file mode 100644 index 0000000..9b59108 --- /dev/null +++ b/changelog.txt @@ -0,0 +1,9 @@ +--------------------------------------------------------------------------------------------------- +Version: 0.0.1 +Date: 2022-08-05 + Features: + - Alpha release. Adds salt, chlorine, and more. + - Compatible with Krastorio 2 + - Compatible with Space Exploration + - Compatible with deadlock stacking/crating + - Compatible with many other mods diff --git a/control-util.lua b/control-util.lua new file mode 100644 index 0000000..968b924 --- /dev/null +++ b/control-util.lua @@ -0,0 +1,23 @@ +local me = require("me") + +local util = {} +util.me = me + +function decode(data) + if type(data) == "string" then return data end + local str = {} + for i = 2, #data do + str[i-1] = decode(data[i]) + end + return table.concat(str, "") +end + +function util.get_list() + local p = game.item_prototypes[me.name.."-list"] + if p then + data = p.localised_description + return decode(data) + end +end + +return util diff --git a/data-util.lua b/data-util.lua new file mode 100644 index 0000000..630f4ee --- /dev/null +++ b/data-util.lua @@ -0,0 +1,789 @@ +-- WARNING WARNING WARNING +-- This file will be overwritten in mod zipfiles, edit bzlib/data-util.lua +-- WARNING WARNING WARNING + +local me = require("me") +local util = {} + +util.me = me +util.get_setting = util.me.get_setting + +util.titanium_plate = "" +util.titanium_processing = "" + +if mods["FactorioExtended-Plus-Core"] then + util.titanium_plate = "titanium-alloy" +else + util.titanium_plate = "titanium-plate" +end + +if mods["pyrawores"] then + util.titanium_processing = "titanium-mk01" +else + util.titanium_processing = "titanium-processing" +end + +function util.fe_plus(sub) + if mods["FactorioExtended-Plus-"..sub] then + return true + end +end + +function util.get_stack_size(default) + if mods["Krastorio2"] then + size = tonumber(krastorio.general.getSafeSettingValue("kr-stack-size")) + return size or default + end + return default +end + +function util.k2assets() + if mods["Krastorio2Assets"] then + return "__Krastorio2Assets__" + end + return "__Krastorio2__/graphics" +end + +-- check if a table contains a sought value +function util.contains(table, sought) + for i, value in pairs(table) do + if value == sought then + return true + end + end + return false +end + +-- Set/override a technology's prerequisites +function util.set_prerequisite(technology_name, prerequisites) + local technology = data.raw.technology[technology_name] + if technology then + technology.prerequisites = {} + for i, prerequisite in pairs(prerequisites) do + if data.raw.technology[prerequisite] then + table.insert(technology.prerequisites, prerequisite) + end + end + end +end + +-- Add a prerequisite to a given technology +function util.add_prerequisite(technology_name, prerequisite) + local technology = data.raw.technology[technology_name] + if technology and data.raw.technology[prerequisite] then + if technology.prerequisites then + table.insert(technology.prerequisites, prerequisite) + else + technology.prerequisites = {prerequisite} + end + end +end + +-- Remove a prerequisite from a given technology +function util.remove_prerequisite(technology_name, prerequisite) + local technology = data.raw.technology[technology_name] + local index = -1 + if technology then + for i, prereq in pairs(technology.prerequisites) do + if prereq == prerequisite then + index = i + break + end + end + if index > -1 then + table.remove(technology.prerequisites, index) + end + end +end + + +-- Add an effect to a given technology +function util.add_effect(technology_name, effect) + local technology = data.raw.technology[technology_name] + if technology then + if not technology.effects then technology.effects = {} end + if effect and effect.type == "unlock-recipe" then + if not data.raw.recipe[effect.recipe] then + return + end + table.insert(technology.effects, effect) + end + end +end + +-- Add an effect to a given technology to unlock recipe +function util.add_unlock(technology_name, recipe) + util.add_effect(technology_name, {type="unlock-recipe", recipe=recipe}) +end + +-- remove recipe unlock effect from a given technology +function util.remove_recipe_effect(technology_name, recipe_name) + local technology = data.raw.technology[technology_name] + local index = -1 + if technology and technology.effects then + for i, effect in pairs(technology.effects) do + if effect.type == "unlock-recipe" and effect.recipe == recipe_name then + index = i + break + end + end + if index > -1 then + table.remove(technology.effects, index) + end + end +end + +-- Set technology ingredients +function util.set_tech_recipe(technology_name, ingredients) + local technology = data.raw.technology[technology_name] + if technology then + technology.unit.ingredients = ingredients + end +end + +function util.set_enabled(recipe_name, enabled) + if data.raw.recipe[recipe_name] then + if data.raw.recipe[recipe_name].normal then data.raw.recipe[recipe_name].normal.enabled = enabled end + if data.raw.recipe[recipe_name].expensive then data.raw.recipe[recipe_name].expensive.enabled = enabled end + if not data.raw.recipe[recipe_name].normal then data.raw.recipe[recipe_name].enabled = enabled end + end +end + +function util.set_hidden(recipe_name) + if data.raw.recipe[recipe_name] then + if data.raw.recipe[recipe_name].normal then data.raw.recipe[recipe_name].normal.hidden = true end + if data.raw.recipe[recipe_name].expensive then data.raw.recipe[recipe_name].expensive.hidden = true end + if not data.raw.recipe[recipe_name].normal then data.raw.recipe[recipe_name].hidden = true end + end +end + +-- Add a given quantity of ingredient to a given recipe +function util.add_or_add_to_ingredient(recipe_name, ingredient, quantity) + if me.bypass[recipe_name] then return end + if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then + me.add_modified(recipe_name) + add_or_add_to_ingredient(data.raw.recipe[recipe_name], ingredient, quantity) + add_or_add_to_ingredient(data.raw.recipe[recipe_name].normal, ingredient, quantity) + add_or_add_to_ingredient(data.raw.recipe[recipe_name].expensive, ingredient, quantity) + end +end + +function add_or_add_to_ingredient(recipe, ingredient, quantity) + if recipe ~= nil and recipe.ingredients ~= nil then + for i, existing in pairs(recipe.ingredients) do + if existing[1] == ingredient or existing.name == ingredient then + add_to_ingredient(recipe, ingredient, quantity) + return + end + end + table.insert(recipe.ingredients, {ingredient, quantity}) + end +end + +-- Add a given quantity of ingredient to a given recipe +function util.add_ingredient(recipe_name, ingredient, quantity) + if me.bypass[recipe_name] then return end + local is_fluid = not not data.raw.fluid[ingredient] + if data.raw.recipe[recipe_name] and (data.raw.item[ingredient] or is_fluid) then + me.add_modified(recipe_name) + add_ingredient(data.raw.recipe[recipe_name], ingredient, quantity, is_fluid) + add_ingredient(data.raw.recipe[recipe_name].normal, ingredient, quantity, is_fluid) + add_ingredient(data.raw.recipe[recipe_name].expensive, ingredient, quantity, is_fluid) + end +end + +function add_ingredient(recipe, ingredient, quantity, is_fluid) + if recipe ~= nil and recipe.ingredients ~= nil then + for i, existing in pairs(recipe.ingredients) do + if existing[1] == ingredient or existing.name == ingredient then + return + end + end + if is_fluid then + table.insert(recipe.ingredients, {type="fluid", name=ingredient, amount=quantity}) + else + table.insert(recipe.ingredients, {ingredient, quantity}) + end + end +end + +-- Add a given ingredient prototype to a given recipe +function util.add_ingredient_raw(recipe_name, ingredient) + if me.bypass[recipe_name] then return end + if data.raw.recipe[recipe_name] and (data.raw.item[ingredient.name] or data.raw.item[ingredient[1]]) then + me.add_modified(recipe_name) + add_ingredient_raw(data.raw.recipe[recipe_name], ingredient) + add_ingredient_raw(data.raw.recipe[recipe_name].normal, ingredient) + add_ingredient_raw(data.raw.recipe[recipe_name].expensive, ingredient) + end +end + +function add_ingredient_raw(recipe, ingredient) + if recipe ~= nil and recipe.ingredients ~= nil then + for i, existing in pairs(recipe.ingredients) do + if ( + (existing[1] and (existing[1] == ingredient[1] or existing[1] == ingredient.name)) or + (existing.name and (existing.name == ingredient[1] or existing.name == ingredient.name)) + ) then + return + end + end + table.insert(recipe.ingredients, ingredient) + end +end + +-- Set an ingredient to a given quantity +function util.set_ingredient(recipe_name, ingredient, quantity) + if me.bypass[recipe_name] then return end + if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then + me.add_modified(recipe_name) + set_ingredient(data.raw.recipe[recipe_name], ingredient, quantity) + set_ingredient(data.raw.recipe[recipe_name].normal, ingredient, quantity) + set_ingredient(data.raw.recipe[recipe_name].expensive, ingredient, quantity) + end +end + +function set_ingredient(recipe, ingredient, quantity) + if recipe ~= nil and recipe.ingredients ~= nil then + for i, existing in pairs(recipe.ingredients) do + if existing[1] == ingredient then + existing[2] = quantity + return + elseif existing.name == ingredient then + existing.amount = quantity + existing.amount_min = nil + existing.amount_max = nil + return + end + end + table.insert(recipe.ingredients, {ingredient, quantity}) + end +end +-- Add a given quantity of product to a given recipe. +-- Only works for recipes with multiple products +function util.add_product(recipe_name, product) + if data.raw.recipe[recipe_name] and (data.raw.item[product[1]] or data.raw.item[product.name]) then + add_product(data.raw.recipe[recipe_name], product) + add_product(data.raw.recipe[recipe_name].normal, product) + add_product(data.raw.recipe[recipe_name].expensive, product) + end +end + +function add_product(recipe, product) + if recipe ~= nil then + if not recipe.normal then + if recipe.results == nil then + recipe.results = {{recipe.result, recipe.result_count and recipe.result_count or 1}} + end + recipe.result = nil + recipe.result_count = nil + table.insert(recipe.results, product) + end + end +end + +function util.replace_ingredient_add_to(recipe_name, old, new) + if me.bypass[recipe_name] then return end + if data.raw.recipe[recipe_name] and (data.raw.item[new] or data.raw.fluid[new]) then + me.add_modified(recipe_name) + replace_ingredient_add_to(data.raw.recipe[recipe_name], old, new) + replace_ingredient_add_to(data.raw.recipe[recipe_name].normal, old, new) + replace_ingredient_add_to(data.raw.recipe[recipe_name].expensive, old, new) + end +end + +function replace_ingredient_add_to(recipe, old, new) + if recipe ~= nil and recipe.ingredients ~= nil then + for i, existing in pairs(recipe.ingredients) do + if existing[1] == new or existing.name == new then + add_to_ingredient(recipe, new, existing[2] and existing[2] or existing.amount) + remove_ingredient(recipe, old) + return + end + end + replace_ingredient(recipe, old, new) + end +end + +-- Replace one ingredient with another in a recipe +function util.replace_ingredient(recipe_name, old, new, amount) + if me.bypass[recipe_name] then return end + if data.raw.recipe[recipe_name] and (data.raw.item[new] or data.raw.fluid[new]) then + me.add_modified(recipe_name) + replace_ingredient(data.raw.recipe[recipe_name], old, new, amount) + replace_ingredient(data.raw.recipe[recipe_name].normal, old, new, amount) + replace_ingredient(data.raw.recipe[recipe_name].expensive, old, new, amount) + end +end + +function replace_ingredient(recipe, old, new, amount) + if recipe ~= nil and recipe.ingredients ~= nil then + for i, existing in pairs(recipe.ingredients) do + if existing[1] == new or existing.name == new then + return + end + end + for i, ingredient in pairs(recipe.ingredients) do + if ingredient.name == old then + ingredient.name = new + if amount then ingredient.amount = amount end + end + if ingredient[1] == old then + ingredient[1] = new + if amount then ingredient[2] = amount end + end + end + end +end + +-- Remove an ingredient from a recipe +function util.remove_ingredient(recipe_name, old) + if me.bypass[recipe_name] then return end + if data.raw.recipe[recipe_name] then + me.add_modified(recipe_name) + remove_ingredient(data.raw.recipe[recipe_name], old) + remove_ingredient(data.raw.recipe[recipe_name].normal, old) + remove_ingredient(data.raw.recipe[recipe_name].expensive, old) + end +end + +function remove_ingredient(recipe, old) + index = -1 + if recipe ~= nil and recipe.ingredients ~= nil then + for i, ingredient in pairs(recipe.ingredients) do + if ingredient.name == old or ingredient[1] == old then + index = i + break + end + end + if index > -1 then + table.remove(recipe.ingredients, index) + end + end +end + +-- Replace an amount of an ingredient in a recipe. Keep at least 1 of old. +function util.replace_some_ingredient(recipe_name, old, old_amount, new, new_amount) + if me.bypass[recipe_name] then return end + local is_fluid = not not data.raw.fluid[new] + if data.raw.recipe[recipe_name] and (data.raw.item[new] or is_fluid) then + me.add_modified(recipe_name) + replace_some_ingredient(data.raw.recipe[recipe_name], old, old_amount, new, new_amount, is_fluid) + replace_some_ingredient(data.raw.recipe[recipe_name].normal, old, old_amount, new, new_amount, is_fluid) + replace_some_ingredient(data.raw.recipe[recipe_name].expensive, old, old_amount, new, new_amount, is_fluid) + end +end + +function replace_some_ingredient(recipe, old, old_amount, new, new_amount, is_fluid) + if recipe ~= nil and recipe.ingredients ~= nil then + for i, existing in pairs(recipe.ingredients) do + if existing[1] == new or existing.name == new then + return + end + end + for i, ingredient in pairs(recipe.ingredients) do + if ingredient.name == old then + ingredient.amount = math.max(1, ingredient.amount - old_amount) + end + if ingredient[1] == old then + ingredient[2] = math.max(1, ingredient[2] - old_amount) + end + end + add_ingredient(recipe, new, new_amount, is_fluid) + end +end + +-- multiply the cost, energy, and results of a recipe by a multiple +function util.multiply_recipe(recipe_name, multiple) + me.add_modified(recipe_name) + if data.raw.recipe[recipe_name] then + if me.bypass[recipe_name] then return end + multiply_recipe(data.raw.recipe[recipe_name], multiple) + multiply_recipe(data.raw.recipe[recipe_name].normal, multiple) + multiply_recipe(data.raw.recipe[recipe_name].expensive, multiple) + end +end + +function multiply_recipe(recipe, multiple) + if recipe then + if recipe.energy_required then + recipe.energy_required = recipe.energy_required * multiple + end + if recipe.result_count then + recipe.result_count = recipe.result_count * multiple + end + if recipe.results then + for i, result in pairs(recipe.results) do + if result.name then + if result.amount then + result.amount = result.amount * multiple + end + if result.amount_min ~= nil then + result.amount_min = result.amount_min * multiple + result.amount_max = result.amount_max * multiple + end + if result.catalyst_amount then + result.catalyst_amount = result.catalyst_amount * multiple + end + end + if result[1] then + result[2] = result[2] * multiple + end + end + end + if not recipe.results and not recipe.result_count then + -- implicit one item result + recipe.result_count = multiple + end + if recipe.ingredients then + for i, ingredient in pairs(recipe.ingredients) do + if ingredient.name then + ingredient.amount = ingredient.amount * multiple + end + if ingredient[1] then + ingredient[2] = ingredient[2] * multiple + end + end + end + end +end + +-- Returns true if a recipe has an ingredient +function util.has_ingredient(recipe_name, ingredient) + return data.raw.recipe[recipe_name] and ( + has_ingredient(data.raw.recipe[recipe_name], ingredient) or + has_ingredient(data.raw.recipe[recipe_name].normal, ingredient)) +end + +function has_ingredient(recipe, ingredient) + if recipe ~= nil and recipe.ingredients ~= nil then + for i, existing in pairs(recipe.ingredients) do + if existing[1] == ingredient or existing.name == ingredient then + return true + end + end + end + return false +end + +-- Remove a product from a recipe, WILL NOT remove the only product +function util.remove_product(recipe_name, old) + me.add_modified(recipe_name) + if data.raw.recipe[recipe_name] then + if me.bypass[recipe_name] then return end + remove_product(data.raw.recipe[recipe_name], old) + remove_product(data.raw.recipe[recipe_name].normal, old) + remove_product(data.raw.recipe[recipe_name].expensive, old) + end +end + +function remove_product(recipe, old) + index = -1 + if recipe ~= nil and recipe.results ~= nil then + for i, result in pairs(recipe.results) do + if result.name == old or result[1] == old then + index = i + break + end + end + if index > -1 then + table.remove(recipe.results, index) + end + end +end + +function util.set_main_product(recipe_name, product) + if data.raw.recipe[recipe_name] then + set_main_product(data.raw.recipe[recipe_name], product) + set_main_product(data.raw.recipe[recipe_name].normal, product) + set_main_product(data.raw.recipe[recipe_name].expensive, product) + end +end + +function set_main_product(recipe, product) + if recipe then + recipe.main_product = product + end +end + +-- Replace one product with another in a recipe +function util.replace_product(recipe_name, old, new) + if data.raw.recipe[recipe_name] then + replace_product(data.raw.recipe[recipe_name], old, new) + replace_product(data.raw.recipe[recipe_name].normal, old, new) + replace_product(data.raw.recipe[recipe_name].expensive, old, new) + end +end + +function replace_product(recipe, old, new) + if recipe then + if recipe.main_product == old then + recipe.main_product = new + end + if recipe.result == old then + recipe.result = new + return + end + if recipe.results then + for i, result in pairs(recipe.results) do + if result.name == old then result.name = new end + if result[1] == old then result[1] = new end + end + end + end +end + +-- Remove an element of type t and name from data.raw +function util.remove_raw(t, name) + if not data.raw[t] then + log(t.." not found in data.raw") + return + end + if data.raw[t][name] then + for i, elem in pairs(data.raw[t]) do + if elem.name == name then + data.raw[t][i] = nil + break + end + end + end +end + +-- Multiply energy required +function util.multiply_time(recipe_name, factor) + me.add_modified(recipe_name) + if data.raw.recipe[recipe_name] then + if me.bypass[recipe_name] then return end + multiply_time(data.raw.recipe[recipe_name], factor) + multiply_time(data.raw.recipe[recipe_name].normal, factor) + multiply_time(data.raw.recipe[recipe_name].expensive, factor) + end +end + +function multiply_time(recipe, factor) + if recipe then + if recipe.energy_required then + recipe.energy_required = recipe.energy_required * factor + end + end +end + +-- Add to energy required +function util.add_time(recipe_name, amount) + me.add_modified(recipe_name) + if data.raw.recipe[recipe_name] then + if me.bypass[recipe_name] then return end + add_time(data.raw.recipe[recipe_name], amount) + add_time(data.raw.recipe[recipe_name].normal, amount) + add_time(data.raw.recipe[recipe_name].expensive, amount) + end +end + +function add_time(recipe, amount) + if recipe then + if recipe.energy_required then + recipe.energy_required = recipe.energy_required + amount + end + end +end + +-- Set recipe category +function util.set_category(recipe_name, category) + if me.bypass[recipe_name] then return end + if data.raw.recipe[recipe_name] and data.raw["recipe-category"][category] then + me.add_modified(recipe_name) + data.raw.recipe[recipe_name].category = category + end +end + +-- Set recipe subgroup +function util.set_subgroup(recipe_name, subgroup) + if me.bypass[recipe_name] then return end + if data.raw.recipe[recipe_name] then + me.add_modified(recipe_name) + data.raw.recipe[recipe_name].subgroup = subgroup + end +end + +-- Set item subgroup +function util.set_item_subgroup(item, subgroup) + if me.bypass[item] then return end + if data.raw.item[item] and data.raw["item-subgroup"][subgroup] then + data.raw.item[item].subgroup = subgroup + end +end + +-- Set recipe icons +function util.set_icons(recipe_name, icons) + if me.bypass[recipe_name] then return end + if data.raw.recipe[recipe_name] then + me.add_modified(recipe_name) + data.raw.recipe[recipe_name].icons = icons + data.raw.recipe[recipe_name].icon = nil + data.raw.recipe[recipe_name].icon_size = nil + end +end + +-- Set recipe icons +function util.set_item_icons(item_name, icons) + if data.raw.item[item_name] then + data.raw.item[item_name].icons = icons + data.raw.item[item_name].icon = nil + data.raw.item[item_name].icon_size = nil + end +end + +function util.set_to_founding(recipe) + util.set_category(recipe, "founding") + util.set_subgroup(recipe, "foundry-intermediate") +end + +-- Add crafting category to an entity +function util.add_crafting_category(entity_type, entity, category) + if data.raw[entity_type][entity] and data.raw["recipe-category"][category] then + for i, existing in pairs(data.raw[entity_type][entity].crafting_categories) do + if existing == category then + return + end + end + table.insert(data.raw[entity_type][entity].crafting_categories, category) + end +end + +function util.add_to_ingredient(recipe, ingredient, amount) + if data.raw.recipe[recipe] then + add_to_ingredient(data.raw.recipe[recipe], ingredient, amount) + add_to_ingredient(data.raw.recipe[recipe].normal, ingredient, amount) + add_to_ingredient(data.raw.recipe[recipe].expensive, ingredient, amount) + end +end + +function add_to_ingredient(recipe, it, amount) + if recipe ~= nil and recipe.ingredients ~= nil then + for i, ingredient in pairs(recipe.ingredients) do + if ingredient.name == it then + ingredient.amount = ingredient.amount + amount + return + end + if ingredient[1] == it then + ingredient[2] = ingredient[2] + amount + return + end + end + end +end + +function util.add_to_product(recipe, product, amount) + if data.raw.recipe[recipe] then + add_to_product(data.raw.recipe[recipe], product, amount) + add_to_product(data.raw.recipe[recipe].normal, product, amount) + add_to_product(data.raw.recipe[recipe].expensive, product, amount) + end +end + +function add_to_product(recipe, product, amount) + if recipe ~= nil and recipe.results ~= nil then + if recipe.result == product then + recipe.result_count = recipe.result_count + amount + return + end + for i, result in pairs(recipe.results) do + if result.name == product then + result.amount = result.amount + amount + return + end + if result[1] == product then + result[2] = result[2] + amount + return + end + end + end +end + +-- Adds a result to a mineable type +function util.add_minable_result(t, name, result) + if data.raw[t] and data.raw[t][name] and data.raw[t][name].minable then + if data.raw[t][name].minable.result and not data.raw[t][name].minable.results then + data.raw[t][name].minable.results = { + {data.raw[t][name].minable.result ,data.raw[t][name].minable.count}} + data.raw[t][name].minable.result = nil + data.raw[t][name].minable.result_count = nil + end + if data.raw[t][name].minable.results then + table.insert(data.raw[t][name].minable.results, result) + end + end +end + + +local function insert(nodes, node, value) + table.insert(node, value) -- store as parameter + if 21 == #node then + node = {""} + table.insert(nodes, node) + end + return node +end + +local function encode(data) + local node = {""} + local root = {node} + local n = string.len(data) + for i = 1,n,200 do + local value = string.sub(data, i, i+199) + node = insert(root, node, value) + end + while #root > 20 do + local nodes,node = {},{""} + for _, value in ipairs(root) do + node = insert(nodes, node, value) + end + root = nodes + end + if #root == 1 then root = root[1] else + table.insert(root, 1, "") -- no locale template + end + return #root < 3 and (root[2] or "") or root +end + +function decode(data) + if type(data) == "string" then return data end + local str = {} + for i = 2, #data do + str[i-1] = decode(data[i]) + end + return table.concat(str, "") +end + +function util.create_list() + if #me.list>0 then + if not data.raw.item[me.name.."-list"] then + data:extend({{ + type="item", + name=me.name.."-list", + localised_description = "", + enabled=false, + icon = "__core__/graphics/empty.png", + icon_size = 1, + stack_size = 1, + flags = {"hidden", "hide-from-bonus-gui"} + }}) + end + + local have = {} + local list = {} + for i, recipe in pairs(me.list) do + if not have[recipe] then + have[recipe] = true + table.insert(list, recipe) + end + end + + if #list>0 then + data.raw.item[me.name.."-list"].localised_description = + encode(decode(data.raw.item[me.name.."-list"].localised_description).."\n"..table.concat(list, "\n")) + end + end +end + +return util diff --git a/info.json b/info.json new file mode 100644 index 0000000..c84019b --- /dev/null +++ b/info.json @@ -0,0 +1,25 @@ +{ + "name": "bzchlorine", + "version": "0.1.0", + "factorio_version": "1.1", + "title": "Salt & Chlorine", + "author": "Brevven", + "contact": "", + "homepage": "", + "dependencies": [ + "base >= 1.1.0", + "? bzfoundry >= 0.2.1", + "? bztitanium >= 1.2.0", + "? bzlead >= 1.2.0", + "? bzzirconium >= 0.6.0", + "? bztungsten >= 0.6.0", + "? bzcarbon >= 0.3.0", + "? space-exploration >= 0.5.100", + "? aai-industry", + "? Krastorio2", + "? sand-and-glass", + "? deadlock-beltboxes-loaders", + "? DeadlockCrating" + ], + "description": "Adds salt, chlorine and more to the base game. Reworks advanced circuit production.\n\nCompatible with Krastorio 2 and Space Exploration. A standalone piece of BZ Mods." +}