diff --git a/bzchlorine2/changelog.txt b/bzchlorine2/changelog.txt index 23d238a..39b5261 100644 --- a/bzchlorine2/changelog.txt +++ b/bzchlorine2/changelog.txt @@ -1,135 +1,5 @@ --------------------------------------------------------------------------------------------------- -Version: 0.1.5 -Date: 2024-03-24 +Version: 2.0.0 +Date: 18.10.2025 Changes: - - K2 + SE: Cut the time for salt water electrolysis to balance energy requirements to be close - to what they were prior to SE changes. As of now the time is 1.25s, down from 3.5s; both at - 5.17MW. Before the SE changes, it was 2.5s at 2.58MW. ---------------------------------------------------------------------------------------------------- -Version: 0.1.4 -Date: 2023-04-23 - Fixes: - - K2: When used with Natural Gas mod, unlock alternate bakelite recipe ---------------------------------------------------------------------------------------------------- -Version: 0.1.3 -Date: 2023-04-16 - Localization: - - zh-CN thanks to Klarkxy ---------------------------------------------------------------------------------------------------- -Version: 0.1.2 -Date: 2023-04-16 - Features: - - K2 matter - Changes: - - K2 salt water electrolysis time cut in half (due to higher chlorine demands) - Fixes: - - Mining particle graphics update ---------------------------------------------------------------------------------------------------- -Version: 0.1.1 -Date: 2023-03-28 - Fixes: - - VortiK Deep Core Mining compatibility: en locale strings ---------------------------------------------------------------------------------------------------- -Version: 0.1.0 -Date: 2023-03-28 - Fixes: - - Fix startup issue when used with Natural Gas, without phenol. ---------------------------------------------------------------------------------------------------- -Version: 0.0.13 -Date: 2023-02-12 - Fixes: - - Startup fix for Bob's Assembling Machines. Warning, no recipe/tech changes. ---------------------------------------------------------------------------------------------------- -Version: 0.0.12 -Date: 2023-02-12 - Changes: - - Crafting efficiency improvements, thanks to nihilistzsche ---------------------------------------------------------------------------------------------------- -Version: 0.0.11 -Date: 2023-01-17 - Features: - - (Beta) Crafting efficiency compatibility - Localization: - - ru by CV514 ---------------------------------------------------------------------------------------------------- -Version: 0.0.10 -Date: 2022-01-06 - Fixes: - - GDIW, etc: With vinyl chloride, flipped plastic recipe should now be the updated recipe. - Changes: - - PCBs can benefit from productivity modules by default now. ---------------------------------------------------------------------------------------------------- -Version: 0.0.9 -Date: 2022-12-30 - Changes: - - K2: Final advanced circuit recipe is faster now - Fixes: - - ModMash Splinter Subspace Logistics compatibility fix ---------------------------------------------------------------------------------------------------- -Version: 0.0.8 -Date: 2022-12-29 - Changes: - - Move several recipes into "fluid-recipes" subgroup, so they show up in standard place in GUI. ---------------------------------------------------------------------------------------------------- -Version: 0.0.7 -Date: 2022-12-28 - Changes: - - K2: PCBs used for advanced circuits instead of electronic components - - Less copper required for PCBs ---------------------------------------------------------------------------------------------------- -Version: 0.0.6 -Date: 2022-12-28 - Fixes: - - Fix load error with AAI Loaders ---------------------------------------------------------------------------------------------------- -Version: 0.0.5 -Date: 2022-12-27 - Localization: - - ja by Sakuro ---------------------------------------------------------------------------------------------------- -Version: 0.0.4 -Date: 2022-12-24 - Fixes: - - SE/K2: Iridium powder can be made in normal chem plant - - Without "more intermediates", PCB can be made in normal chem plant - Changes: - - Thumbnail tweak - - Early game salt: New setting to choose one or both of - From water in fluid-enabled tier 1 assemblers (or tier 0 with AAI Industry) (default) - A starting area salt patch, and more salt near starting area - - Rebalance advanced circuits, they require much lower quantities of raw materials. - There still may be future balance tweaks. - - SE: Less salt in core mining - - SE: thermofluid basic recipe requires salt - Features: - - SE: delivery cannon for salt ---------------------------------------------------------------------------------------------------- -Version: 0.0.3 -Date: 2022-12-05 - Changes: - - K2: Smelting-crafting electronic component recipe uses PCB now. Note that the SE+K2 lithium - recipe cannot currently be modified in a reasonable fasion, so that one is still unchanged. - Will be updated as soon as able. - Fixes: - - Low res added for salt patches ---------------------------------------------------------------------------------------------------- -Version: 0.0.2 -Date: 2022-12-04 - Features: - - When used with Graphite & Diamonds, carbon fiber is enabled - Changes: - - Some recipe tweaks and changes, including an alternate ferric chloride recipe. - Fixes: - - Fix load issue when salt patches are turned off. ---------------------------------------------------------------------------------------------------- -Version: 0.0.1 -Date: 2022-08-05 - Features: - - Alpha release. - - Adds salt, chlorine, hydrogen chloride, epoxy, printed circuit boards and more. - - Optionally adds ferric chloride and vinyl chloride - - Compatible with Krastorio 2 - - Compatible with Space Exploration - - Compatible with Bob's Electronics - - Compatible with deadlock stacking/crating - - Compatible with many other mods + - Update to Factorio 2.0 \ No newline at end of file