require("carbon-recipe-final-stacking") require("carbon-recipe-final-k2") require("carbon-recipe-final-se") require("carbon-recipe-final-rrr") require("low-density-structure-nanotubes") require("carbon-recipe-modules") -- Should be last import, need in both updates and final-fixes local util = require("data-util"); if util.me.use_rough_diamond() then local amt = 0 if data.raw.recipe["vtk-deepcore-mining-ore-chunk-refining"] then for i, product in pairs(data.raw.recipe["vtk-deepcore-mining-ore-chunk-refining"].results) do if product.name == "vtk-deepcore-mining-rough-diamond-chunk" then amt = product.amount - 1 end if product[1] == "vtk-deepcore-mining-rough-diamond-chunk" then amt = product[2] end end util.add_to_product("vtk-deepcore-mining-ore-chunk-refining", "vtk-deepcore-mining-rough-diamond-chunk", 0-amt) util.add_to_product("vtk-deepcore-mining-ore-chunk-refining", "vtk-deepcore-mining-flake-graphite-chunk", amt) end end -- Green circuits in final fixes due to K2 shenanigans if mods.MDbobelectronics or mods.bobelectronics then util.replace_ingredient("basic-electronic-components", "coal", "graphite") util.replace_ingredient("basic-electronic-components", "coke", "graphite") else util.replace_some_ingredient("electronic-circuit", "copper-cable", 1, "graphite", 1) -- AAI alternate green circuit util.replace_some_ingredient("electronic-circuit-stone", "copper-cable", 1, "graphite", 1) end if data.raw.recipe["low-density-structure"] and not data.raw.recipe["low-density-structure"].icon and not data.raw.recipe["low-density-structure"].icons then util.set_subgroup("low-density-structure", data.raw.item["low-density-structure"].subgroup) util.set_icons("low-density-structure", { { icon = "__base__/graphics/icons/low-density-structure.png", icon_size = 64, icon_mipmaps = 4}, }) util.set_subgroup("se-low-density-structure-beryllium", data.raw.item["low-density-structure"].subgroup) util.set_icons("se-low-density-structure-beryllium", { { icon = "__base__/graphics/icons/low-density-structure.png", icon_size = 64, icon_mipmaps = 4}, }) util.set_subgroup("low-density-structure-RS", data.raw.item["low-density-structure"].subgroup) util.set_icons("low-density-structure-RS", { { icon = "__base__/graphics/icons/low-density-structure.png", icon_size = 64, icon_mipmaps = 4}, }) end -- Only electric smelters can make Diamonds function diamondsInElectricSmelter(entity) if entity.energy_source.type == "electric" then local isSmelter = false local isSmelterRS = false for j, category in pairs(entity.crafting_categories) do if category == "smelting" then isSmelter = true end if category == "smelting-RS" then isSmelterRS = true end end if isSmelter then table.insert(entity.crafting_categories,"diamond-synthesis") end if isSmelterRS then table.insert(entity.crafting_categories,"diamond-synthesis-RS") end end end for i, entity in pairs(data.raw.furnace) do diamondsInElectricSmelter(entity) end for i, entity in pairs(data.raw["assembling-machine"]) do diamondsInElectricSmelter(entity) end -- furnace recipe rework, remove crucible ingredients one more time for i, furnace in pairs(util.me.furnaces) do for j, ingredient in pairs(util.me.crucible_ingredients) do util.remove_ingredient(furnace, ingredient) end end -- Vanilla burner phase tweaks -- green circuits after electronics if not mods.Krastorio2 and not mods["aai-industry"] and not mods.bzaluminum then util.replace_ingredient("offshore-pump", "electronic-circuit", "copper-cable") util.replace_ingredient("lab", "electronic-circuit", "copper-cable") util.replace_ingredient("electric-mining-drill", "electronic-circuit", "copper-cable") util.replace_ingredient("assembling-machine-1", "electronic-circuit", "copper-plate") util.replace_ingredient("radar", "electronic-circuit", "copper-plate") util.replace_ingredient("splitter", "electronic-circuit", "copper-cable", 20) -- Keep repair pack raw ingredients the same: util.remove_ingredient("repair-pack", "electronic-circuit") util.add_ingredient("repair-pack", "copper-cable", 6) util.set_ingredient("repair-pack", "iron-gear-wheel", 3) util.add_effect("electronics", { type = "unlock-recipe", recipe = "electronic-circuit" }) util.add_effect("electronics", { type = "unlock-recipe", recipe = "inserter" }) util.add_effect("electronics", { type = "unlock-recipe", recipe = "long-handed-inserter" }) util.remove_recipe_effect("automation", "long-handed-inserter") util.set_enabled("electronic-circuit", false) util.set_enabled("inserter", false) util.add_prerequisite("logistic-science-pack", "electronics") end if not mods["aai-industry"] then if not mods.Krastorio2 then util.set_enabled("electric-mining-drill", true) end end if mods["aai-industry"] then -- AAI Industry now unlocks steam much later. Move it to an earlier sensible location in the tech tree. util.set_prerequisite("steam-power", {"basic-fluid-handling"}) util.set_tech_recipe("steam-power", {{"automation-science-pack", 1}}) end if mods["vtk-deepcore-mining"] then end -- Must be last util.create_list()