new burner phase
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6 changed files with 83 additions and 5 deletions
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@ -11,8 +11,8 @@ util.add_prerequisite("laser-turret", "diamond-processing")
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util.add_prerequisite("power-armor-mk2", "graphene")
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util.add_prerequisite("rocket-control-unit", "graphene")
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if mods.Krastorio2 then
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util.add_prerequisite("electronics", "graphite-processing")
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if mods.Krastorio2 then
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util.add_prerequisite("graphite-processing", "kr-crusher")
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end
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@ -76,7 +76,6 @@ data:extend({
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prerequisites = {"automation"},
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order = "b-b"
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},
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})
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if mods["space-exploration"] and not mods.Krastorio2 then
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@ -1,4 +1,14 @@
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---------------------------------------------------------------------------------------------------
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Version: 0.0.13
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Date: 2022-01-12
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Changes:
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- Move electric drill back before electronics to avoid deadlock.
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---------------------------------------------------------------------------------------------------
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Version: 0.0.12
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Date: 2022-01-08
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Changes:
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- Change burner phase vanilla recipes a bit to avoid possible deadlocks
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---------------------------------------------------------------------------------------------------
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Version: 0.0.11
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Date: 2022-01-06
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Changes:
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@ -41,6 +41,22 @@ for i, furnace in pairs(util.me.furnaces) do
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end
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end
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if not mods.Krastorio2 and not mods["aai-industry"] then
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util.replace_ingredient("offshore-pump", "electronic-circuit", "copper-cable")
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util.replace_ingredient("lab", "electronic-circuit", "copper-cable")
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util.replace_ingredient("electric-mining-drill", "electronic-circuit", "copper-cable")
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util.replace_ingredient("assembling-machine-1", "electronic-circuit", "copper-plate")
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util.replace_ingredient("radar", "electronic-circuit", "copper-plate")
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util.add_effect("electronics", { type = "unlock-recipe", recipe = "electronic-circuit" })
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util.add_effect("electronics", { type = "unlock-recipe", recipe = "inserter" })
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util.add_effect("electronics", { type = "unlock-recipe", recipe = "long-handed-inserter" })
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util.remove_recipe_effect("automation", "long-handed-inserter")
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util.set_enabled("electronic-circuit", false)
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util.set_enabled("inserter", false)
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end
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util.set_enabled("electric-mining-drill", true)
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-- Must be last
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util.create_list()
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@ -77,14 +77,33 @@ function util.remove_prerequisite(technology_name, prerequisite)
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end
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end
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-- Add an effect to a given technology
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function util.add_effect(technology_name, effect)
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local technology = data.raw.technology[technology_name]
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if technology then
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if not technology.effects then technology.effects = {} end
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table.insert(technology.effects, effect)
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end
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end
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-- remove recipe unlock effect from a given technology
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function util.remove_recipe_effect(technology_name, recipe_name)
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local technology = data.raw.technology[technology_name]
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local index = -1
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if technology then
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for i, effect in pairs(technology.effects) do
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if effect.type == "unlock-recipe" and effect.recipe == recipe_name then
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index = i
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break
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end
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end
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if index > -1 then
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table.remove(technology.effects, index)
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end
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end
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end
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-- Set technology ingredients
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function util.set_tech_recipe(technology_name, ingredients)
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local technology = data.raw.technology[technology_name]
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@ -93,6 +112,37 @@ function util.set_tech_recipe(technology_name, ingredients)
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end
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end
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function util.set_enabled(recipe_name, enabled)
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if data.raw.recipe[recipe_name] then
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if data.raw.recipe[recipe_name].normal then data.raw.recipe[recipe_name].normal.enabled = enabled end
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if data.raw.recipe[recipe_name].expensive then data.raw.recipe[recipe_name].expensive.enabled = enabled end
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if not data.raw.recipe[recipe_name].normal then data.raw.recipe[recipe_name].enabled = enabled end
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end
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end
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-- Add a given quantity of ingredient to a given recipe
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function util.add_or_add_to_ingredient(recipe_name, ingredient, quantity)
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if me.bypass[recipe_name] then return end
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if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then
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me.add_modified(recipe_name)
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add_or_add_to_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
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add_or_add_to_ingredient(data.raw.recipe[recipe_name].normal, ingredient, quantity)
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add_or_add_to_ingredient(data.raw.recipe[recipe_name].expensive, ingredient, quantity)
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end
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end
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function add_or_add_to_ingredient(recipe, ingredient, quantity)
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if recipe ~= nil and recipe.ingredients ~= nil then
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for i, existing in pairs(recipe.ingredients) do
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if existing[1] == ingredient or existing.name == ingredient then
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add_to_ingredient(recipe, ingredient, quantity)
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return
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end
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end
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table.insert(recipe.ingredients, {ingredient, quantity})
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end
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end
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-- Add a given quantity of ingredient to a given recipe
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function util.add_ingredient(recipe_name, ingredient, quantity)
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if me.bypass[recipe_name] then return end
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@ -115,7 +165,6 @@ function add_ingredient(recipe, ingredient, quantity)
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table.insert(recipe.ingredients, {ingredient, quantity})
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end
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end
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-- Add a given quantity of product to a given recipe.
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-- Only works for recipes with multiple products
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function util.add_product(recipe_name, product)
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@ -338,6 +387,10 @@ end
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-- Remove an element of type t and name from data.raw
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function util.remove_raw(t, name)
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if not data.raw[t] then
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log(t.." not found in data.raw")
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return
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end
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if data.raw[t][name] then
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for i, elem in pairs(data.raw[t]) do
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if elem.name == name then
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@ -438,7 +491,7 @@ function add_to_ingredient(recipe, it, amount)
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return
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end
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if ingredient[1] == it then
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ingredient[2] = ingredients[2] + amount
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ingredient[2] = ingredient[2] + amount
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return
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end
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end
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@ -1,6 +1,6 @@
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{
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"name": "bzcarbon",
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"version": "0.0.11",
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"version": "0.0.13",
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"factorio_version": "1.1",
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"title": "Graphite & Diamonds",
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"author": "Brevven",
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