From 67f6456cd32f47dcfff02d6a84f42d22cc592c3e Mon Sep 17 00:00:00 2001 From: Simon Brodtmann Date: Sat, 8 Nov 2025 21:19:18 +0100 Subject: [PATCH] 4.0.8 --- MDbobelectronics2/changelog.txt | 6 ++++++ MDbobelectronics2/info.json | 2 +- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/MDbobelectronics2/changelog.txt b/MDbobelectronics2/changelog.txt index 8b0d1ae..7d032d7 100644 --- a/MDbobelectronics2/changelog.txt +++ b/MDbobelectronics2/changelog.txt @@ -1,4 +1,10 @@ --------------------------------------------------------------------------------------------------- +Version: 4.0.8 +Date: 08.11.2025 + Bug Fixes: + - Fix recipe names + - Fix recipes for K2 and SE +--------------------------------------------------------------------------------------------------- Version: 4.0.7 Date: 21.10.2025 Bug Fixes: diff --git a/MDbobelectronics2/info.json b/MDbobelectronics2/info.json index 9f5c926..8376711 100644 --- a/MDbobelectronics2/info.json +++ b/MDbobelectronics2/info.json @@ -1,6 +1,6 @@ { "name": "MDbobelectronics2", - "version": "4.0.7", + "version": "4.0.8", "factorio_version": "2.0", "title": "Bob's Electronics SE KR for 2.0", "description": "(Space Exploration and Krastorio edition) Requires Bob's functions library mod.\n\nThis mod changes the way you build electronics, making the process more realistic.\nFirst you have to assemble electronic components, then combine them into circuit boards.\nOptional setting for the following: 'unlike in the base game, each tier of circuit board does NOT require the previous tier.'\nIt also adds a 4th tier of electronics used for high end machinery.\n\nAlthough it can work by itself, it is designed to function best with krastorio and space exploration.",