Fixed recipe names, enhanced a recipe icon, updated the readme #1

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Hraukr wants to merge 9 commits from Hraukr/IntermediatesForYou2:main into main
3 changed files with 104 additions and 58 deletions

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@ -1,16 +1,46 @@
# MetalsForYou
## IntermediatesForYou2
[IntermediatesForYou](https://mods.factorio.com/mod/IntermediatesForYou) by [Timeken](https://mods.factorio.com/user/Timeken) updated for Factorio 2.0
## Version History
See changelog.txt
Things in this mod may change.
## Created by
This mod is intended to be played with Timeken's other mods, BZ (and the BZ likes), K2, SE, 248k.
If you play with Brass Tacks and If I Had A Nickel it is recommended to enable their Hard mode settings as that is what this mod is balanced for right now.
#### New Intermediates
## Thanks to
- Turret base
- Large turret base
- Advanced electronic components
- Satellite body
- Spring
- Shock absorber
- Elementite [SE]
- Slag [K2/AAI]
- Imersite Powder [K2 & 248k]
### Compatibility
#### Changes & Compatibility (Likely an incomplete list)
- Added Inserter Parts to stack filter inserter
- [K2] Greenhouse upgrades into Bio Lab
- [SE] Recycling recipe for long handed inserter
- [SE & 248k] Changed SE canister to use 248k fiber glass instead of glass and plastic
- [BZ] BZ Burner Chemical Plant upgrades into Chemical Plant
- Low quality advanced circuit recipe (for when you are low on gold)
- Filter Inserter upgrades into Stack Filter Inserter
### Localization
#### Planned Features (Maybe?)
- More late game SE and K2 support
- Customization settings
- Custom textures
#### Created by:
Timeken (https://mods.factorio.com/user/Timeken)
Original Mod: https://mods.factorio.com/mod/IntermediatesForYou
#### Updated By
cackling.fiend (https://mods.factorio.com/user/cackling.fiend)
Hraukr (https://mods.factorio.com/user/Hraukr)
#### Based On
The BZ Mods series from brevven (https://mods.factorio.com/user/brevven)

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@ -54,6 +54,7 @@ aluminium-hydroxide-smelting=Aluminium hydroxide smelting
sodium-hydroxide-reaction=Sodium hydroxide reaction
silica-extraction=Silica extraction
sodium-aluminate=Sodium aluminate
bronze-spring=Spring (Bronze)
slag=slag
iron-extraction=Iron extraction
@ -61,6 +62,7 @@ trace-rare-ore-extraction=Trace rare ore extraction
elementite=Elementite
elementite-dust=Elementite dust
elementium-plate=Elementium plate
elementium-heat-shielding=Heat Shielding (Elementium)
[recipe-description]
low-quality-advanced-circuit=When resources are scarce you use what you got.

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@ -87,6 +87,9 @@ if data.raw.item["rubber"] then
table.insert(shock_absorber_ingredients, {type="item", name="rubber", amount=1})
end
local spring_icon = "__IntermediatesForYou2__/graphics/icons/spring.png"
local spring_icon_size = 64
data:extend({
{
type = "item",
@ -111,8 +114,8 @@ data:extend({
{
type = "item",
name = "spring",
icon = "__IntermediatesForYou2__/graphics/icons/spring.png",
icon_size = 64,
icon = spring_icon,
icon_size = spring_icon_size,
group = "intermediate-product",
subgroup = "intermediate-product",
order = "a[spring]",
@ -196,39 +199,50 @@ util.add_unlock("rocket-silo","satellite-body")
util.add_unlock("fast-inserter", "shock-absorber")
if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then
data:extend({
local bronze_plate_icon = data.raw.item["bronze-plate"].icon
or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon
local bronze_plate_icon_size = data.raw.item["bronze-plate"].icon_size
or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon_size

You could use data.raw.item["bronze-plate"].icon or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1] (maybe make the item a variable) to be a bit more generic.

You could use `data.raw.item["bronze-plate"].icon or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1]` (maybe make the item a variable) to be a bit more generic.

The bronze-spring recipe has been updated to use any existing bronze-spring item icon. Plus a few other changes.

The bronze-spring recipe has been updated to use any existing bronze-spring item icon. Plus a few other changes.
data:extend({
{
type = "recipe",
name = "bronze-spring",
localised_name = { "item-name.bronze-spring" },
category = "crafting",
order = "s2[spring]",
icons = (data.raw.item["bronze-plate"] and
{
{ icon = spring_icon, icon_size = spring_icon_size },
{ icon = bronze_plate_icon, icon_size = bronze_plate_icon_size, scale = 0.125, shift = { -8, -8 } }
} or {
{ icon = spring_icon, icon_size = spring_icon_size }
}
),
enabled = false,
energy_required = 2,
ingredients = {{type="item", name="bronze-plate", amount=1}},
results = {{type="item", name="spring", amount=2}},
}
})
})
util.add_unlock("foundry", "bronze-spring")
end
if mods["ThemTharHills-Updated"] then
local low_quality_advanced_circuit_ingredients = {{type="item", name="copper-cable", amount=3}, {type="item", name="electronic-circuit", amount=3}}
if data.raw.item["solder"] then
local low_quality_advanced_circuit_ingredients = {{type="item", name="copper-cable", amount=3}, {type="item", name="electronic-circuit", amount=3}}
if data.raw.item["solder"] then
table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="solder", amount=4})
end
if data.raw.item["kr-electronic-components"] then
end
if data.raw.item["kr-electronic-components"] then
table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="kr-electronic-components", amount=2})
end
if data.raw.item["circuit-board"] then
end
if data.raw.item["circuit-board"] then
table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="circuit-board", amount=1})
end
local low_quality_advanced_circuit_results = {{ type = "item", name = "advanced-circuit", amount=1, probability=0.75}}
if mods["space-exploration"] then
end
local low_quality_advanced_circuit_results = {{ type = "item", name = "advanced-circuit", amount=1, probability=0.75}}
if mods["space-exploration"] then
table.insert(low_quality_advanced_circuit_results, { type = "item", name = "se-scrap", amount=1, probability=0.25})
end
end
data:extend({
data:extend({
{
type = "recipe",
name = "low-quality-advanced-circuit",
@ -248,8 +262,8 @@ data:extend({
ingredients = low_quality_advanced_circuit_ingredients,
results = low_quality_advanced_circuit_results,
}
})
util.add_unlock("advanced-circuit", "low-quality-advanced-circuit")
})
util.add_unlock("advanced-circuit", "low-quality-advanced-circuit")
end
if mods["aai-industry"] or mods["Krastorio2"] then