Fixed recipe names, enhanced a recipe icon, updated the readme #1
3 changed files with 104 additions and 58 deletions
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@ -1,16 +1,46 @@
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# MetalsForYou
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## IntermediatesForYou2
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[IntermediatesForYou](https://mods.factorio.com/mod/IntermediatesForYou) by [Timeken](https://mods.factorio.com/user/Timeken) updated for Factorio 2.0
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## Version History
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Things in this mod may change.
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See changelog.txt
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## Created by
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This mod is intended to be played with Timeken's other mods, BZ (and the BZ likes), K2, SE, 248k.
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If you play with Brass Tacks and If I Had A Nickel it is recommended to enable their Hard mode settings as that is what this mod is balanced for right now.
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#### New Intermediates
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## Thanks to
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- Turret base
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- Large turret base
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- Advanced electronic components
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- Satellite body
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- Spring
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- Shock absorber
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- Elementite [SE]
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- Slag [K2/AAI]
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- Imersite Powder [K2 & 248k]
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### Compatibility
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#### Changes & Compatibility (Likely an incomplete list)
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- Added Inserter Parts to stack filter inserter
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- [K2] Greenhouse upgrades into Bio Lab
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- [SE] Recycling recipe for long handed inserter
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- [SE & 248k] Changed SE canister to use 248k fiber glass instead of glass and plastic
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- [BZ] BZ Burner Chemical Plant upgrades into Chemical Plant
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- Low quality advanced circuit recipe (for when you are low on gold)
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- Filter Inserter upgrades into Stack Filter Inserter
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### Localization
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#### Planned Features (Maybe?)
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- More late game SE and K2 support
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- Customization settings
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- Custom textures
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#### Created by:
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Timeken (https://mods.factorio.com/user/Timeken)
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Original Mod: https://mods.factorio.com/mod/IntermediatesForYou
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#### Updated By
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cackling.fiend (https://mods.factorio.com/user/cackling.fiend)
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Hraukr (https://mods.factorio.com/user/Hraukr)
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#### Based On
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The BZ Mods series from brevven (https://mods.factorio.com/user/brevven)
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@ -54,6 +54,7 @@ aluminium-hydroxide-smelting=Aluminium hydroxide smelting
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sodium-hydroxide-reaction=Sodium hydroxide reaction
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sodium-hydroxide-reaction=Sodium hydroxide reaction
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silica-extraction=Silica extraction
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silica-extraction=Silica extraction
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sodium-aluminate=Sodium aluminate
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sodium-aluminate=Sodium aluminate
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bronze-spring=Spring (Bronze)
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slag=slag
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slag=slag
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iron-extraction=Iron extraction
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iron-extraction=Iron extraction
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@ -61,6 +62,7 @@ trace-rare-ore-extraction=Trace rare ore extraction
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elementite=Elementite
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elementite=Elementite
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elementite-dust=Elementite dust
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elementite-dust=Elementite dust
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elementium-plate=Elementium plate
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elementium-plate=Elementium plate
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elementium-heat-shielding=Heat Shielding (Elementium)
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[recipe-description]
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[recipe-description]
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low-quality-advanced-circuit=When resources are scarce you use what you got.
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low-quality-advanced-circuit=When resources are scarce you use what you got.
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@ -87,6 +87,9 @@ if data.raw.item["rubber"] then
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table.insert(shock_absorber_ingredients, {type="item", name="rubber", amount=1})
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table.insert(shock_absorber_ingredients, {type="item", name="rubber", amount=1})
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end
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end
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local spring_icon = "__IntermediatesForYou2__/graphics/icons/spring.png"
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local spring_icon_size = 64
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data:extend({
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data:extend({
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{
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{
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type = "item",
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type = "item",
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@ -111,8 +114,8 @@ data:extend({
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{
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{
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type = "item",
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type = "item",
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name = "spring",
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name = "spring",
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icon = "__IntermediatesForYou2__/graphics/icons/spring.png",
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icon = spring_icon,
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icon_size = 64,
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icon_size = spring_icon_size,
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group = "intermediate-product",
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group = "intermediate-product",
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subgroup = "intermediate-product",
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subgroup = "intermediate-product",
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order = "a[spring]",
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order = "a[spring]",
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@ -196,39 +199,50 @@ util.add_unlock("rocket-silo","satellite-body")
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util.add_unlock("fast-inserter", "shock-absorber")
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util.add_unlock("fast-inserter", "shock-absorber")
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if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then
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if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then
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data:extend({
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local bronze_plate_icon = data.raw.item["bronze-plate"].icon
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or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon
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local bronze_plate_icon_size = data.raw.item["bronze-plate"].icon_size
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or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon_size
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data:extend({
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{
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{
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type = "recipe",
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type = "recipe",
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name = "bronze-spring",
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name = "bronze-spring",
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localised_name = { "item-name.bronze-spring" },
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category = "crafting",
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category = "crafting",
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order = "s2[spring]",
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order = "s2[spring]",
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icons = (data.raw.item["bronze-plate"] and
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{
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{ icon = spring_icon, icon_size = spring_icon_size },
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{ icon = bronze_plate_icon, icon_size = bronze_plate_icon_size, scale = 0.125, shift = { -8, -8 } }
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} or {
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{ icon = spring_icon, icon_size = spring_icon_size }
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}
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),
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enabled = false,
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enabled = false,
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energy_required = 2,
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energy_required = 2,
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ingredients = {{type="item", name="bronze-plate", amount=1}},
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ingredients = {{type="item", name="bronze-plate", amount=1}},
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results = {{type="item", name="spring", amount=2}},
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results = {{type="item", name="spring", amount=2}},
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}
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}
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})
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})
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util.add_unlock("foundry", "bronze-spring")
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util.add_unlock("foundry", "bronze-spring")
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end
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end
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if mods["ThemTharHills-Updated"] then
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if mods["ThemTharHills-Updated"] then
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local low_quality_advanced_circuit_ingredients = {{type="item", name="copper-cable", amount=3}, {type="item", name="electronic-circuit", amount=3}}
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local low_quality_advanced_circuit_ingredients = {{type="item", name="copper-cable", amount=3}, {type="item", name="electronic-circuit", amount=3}}
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if data.raw.item["solder"] then
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if data.raw.item["solder"] then
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table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="solder", amount=4})
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table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="solder", amount=4})
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end
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end
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if data.raw.item["kr-electronic-components"] then
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if data.raw.item["kr-electronic-components"] then
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table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="kr-electronic-components", amount=2})
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table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="kr-electronic-components", amount=2})
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end
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end
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if data.raw.item["circuit-board"] then
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if data.raw.item["circuit-board"] then
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table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="circuit-board", amount=1})
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table.insert(low_quality_advanced_circuit_ingredients, {type="item", name="circuit-board", amount=1})
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end
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end
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local low_quality_advanced_circuit_results = {{ type = "item", name = "advanced-circuit", amount=1, probability=0.75}}
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local low_quality_advanced_circuit_results = {{ type = "item", name = "advanced-circuit", amount=1, probability=0.75}}
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if mods["space-exploration"] then
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if mods["space-exploration"] then
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table.insert(low_quality_advanced_circuit_results, { type = "item", name = "se-scrap", amount=1, probability=0.25})
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table.insert(low_quality_advanced_circuit_results, { type = "item", name = "se-scrap", amount=1, probability=0.25})
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end
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end
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data:extend({
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data:extend({
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{
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{
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type = "recipe",
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type = "recipe",
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name = "low-quality-advanced-circuit",
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name = "low-quality-advanced-circuit",
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@ -248,8 +262,8 @@ data:extend({
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ingredients = low_quality_advanced_circuit_ingredients,
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ingredients = low_quality_advanced_circuit_ingredients,
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results = low_quality_advanced_circuit_results,
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results = low_quality_advanced_circuit_results,
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}
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}
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})
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})
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util.add_unlock("advanced-circuit", "low-quality-advanced-circuit")
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util.add_unlock("advanced-circuit", "low-quality-advanced-circuit")
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end
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end
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if mods["aai-industry"] or mods["Krastorio2"] then
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if mods["aai-industry"] or mods["Krastorio2"] then
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Loading…
Add table
Add a link
Reference in a new issue
You could use
data.raw.item["bronze-plate"].icon or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1](maybe make the item a variable) to be a bit more generic.The bronze-spring recipe has been updated to use any existing bronze-spring item icon. Plus a few other changes.