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main ... 2.0.2

6 changed files with 73 additions and 85 deletions

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@ -1,15 +1,4 @@
---------------------------------------------------------------------------------------------------
Version: 2.0.4
Date: 01.11.2025
Bug Fixes:
- Fix crash when K2 and bzgold are active
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Date: 21.10.2025
Changes:
- Switch to bz mods forks
- Add incompatibility with Space Age
---------------------------------------------------------------------------------------------------
Version: 2.0.2
Date: 13.10.2025
Bug Fixes:

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@ -855,8 +855,8 @@ function util.replace_ingredients_prior_to(tech, old, new, multiplier)
end
util.remove_prior_unlocks(tech, old)
for i, recipe in pairs(data.raw.recipe) do
if (recipe.enabled and recipe.enabled ~= false)
and (not recipe.hidden or recipe.hidden == true) -- probably don't want to change hidden recipes
if (recipe.enabled and recipe.enabled ~= 'false')
and (not recipe.hidden or recipe.hidden == 'true') -- probably don't want to change hidden recipes
and string.sub(recipe.name, 1, 3) ~= 'se-' -- have to exlude SE in general :(
then
-- log("BZZZ due to 'enabled' replacing " .. old .. " with " .. new .." in " .. recipe.name) -- Handy Debug :|

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@ -1,9 +1,8 @@
{
"name": "IntermediatesForYou2",
"version": "2.0.4",
"version": "2.0.2",
"factorio_version": "2.0",
"title": "IntermediatesForYou",
"description": "This mod adds some intermediates and is intented to be played with my other mods.\n\nThis mod is inspired by Brevven's BZ mods.",
"author": "Timeken, cackling fiend",
"homepage": "https://discord.gg/ufvFUJtVwk",
"dependencies": [
@ -15,15 +14,15 @@
"? BrassTacks-Updated",
"? bobassembly",
"? BrimStuff-Updated",
"? bzaluminum2",
"? bzcarbon2",
"? bzchlorine2",
"? bzfoundry2",
"? bzgas2",
"? bzgold2",
"? bzlead2",
"? bzsilicon2",
"? bztin2",
"? bzaluminum",
"? bzcarbon",
"? bzchlorine",
"? bzfoundry",
"? bzgas",
"? bzgold",
"? bzlead",
"? bzsilicon",
"? bztin",
"? EndgameCombat",
"? IfNickel-Updated",
"? Nylon2",
@ -34,7 +33,7 @@
"? Repair_Turret",
"? space-exploration",
"? ShockTurret",
"? ThemTharHills-Updated",
"! space-age"
]
"? ThemTharHills-Updated"
],
"description": "This mod adds some intermediates and is intented to be played with my other mods.\n\nThis mod is inspired by Brevven's BZ mods."
}

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@ -7,13 +7,8 @@ end
if mods["Krastorio2"] then
local electronic_ingredients = {{type="item", name="kr-electronic-components", amount=3}}
if mods["bzgold2"] then
electronic_ingredients = {{type="item", name="kr-electronic-components", amount=1}, {type="item", name="cpu", amount=1}}
if mods["ThemTharHills-Updated"] then
table.insert(electronic_ingredients, {type="item", name="integrated-circuit", amount=5})
elseif mods["MDbobelectronics2"] then
table.insert(electronic_ingredients, {type="item", name="intergrated-electronics", amount=2})
end
if mods["bzgold"] then
electronic_ingredients = {{type="item", name="kr-electronic-components", amount=1}, (mods["ThemTharHills-Updated"] and {type="item", name="integrated-circuit", amount=5}) or (mods["MDbobelectronics2"] and {type="item", name="intergrated-electronics", amount=2}), {type="item", name="cpu", amount=1}}
elseif mods["MDbobelectronics2"] then
electronic_ingredients = {{type="item", name="kr-electronic-components", amount=1}, {type="item", name="intergrated-electronics", amount=2}, {type="item", name="processing-electronics", amount=1}}
end
@ -72,7 +67,7 @@ local satellite_body_ingredients = {{type="item", name="low-density-structure",
if mods["bismuth"] then
table.insert(satellite_body_ingredients, {type="item", name="bismuth-glass", amount=100})
end
if mods["bzcarbon2"] then
if mods["bzcarbon"] then
table.insert(satellite_body_ingredients, {type="item", name="graphene", amount=100})
end
if data.raw.item["gimbaled-thruster"] then
@ -195,12 +190,11 @@ util.add_unlock("logistics", "spring")
util.add_unlock("rocket-silo","satellite-body")
util.add_unlock("fast-inserter", "shock-absorber")
if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then
if mods["bzfoundry"] and data.raw.item["bronze-plate"] then
data:extend({
{
type = "recipe",
name = "bronze-spring",
localised_name = { "item-name.bronze-spring" },
category = "crafting",
order = "s2[spring]",
enabled = false,

View file

@ -4,14 +4,14 @@ if mods["MDbobelectronics2"] then
util.remove_ingredient("advanced-processing-unit", "processing-electronics")
end
if (mods["Krastorio2"] and mods["bzgas2"]) or false then
if mods["bzgold2"] then
if (mods["Krastorio2"] and mods["bzgas"]) or false then
if mods["bzgold"] then
util.remove_ingredient("chemical-plant", "silver-plate")
end
if mods["bzaluminum2"] then
if mods["bzaluminum"] then
util.remove_ingredient("kr-filtration-plant", "aluminum-plate")
end
if mods["bztin2"] then
if mods["bztin"] then
util.remove_ingredient("kr-filtration-plant", "solder")
end
util.remove_ingredient("kr-filtration-plant", "pipe")

View file

@ -21,9 +21,13 @@ util.add_ingredient("fast-inserter", "shock-absorber", 1)
util.add_ingredient("car", "shock-absorber", 4)
util.add_ingredient("artillery-turret", "shock-absorber", 10)
util.add_ingredient("stack-filter-inserter", "filter-inserter", 1)
util.remove_ingredient("stack-filter-inserter", "stack-inserter")
-- Mod changes
if mods["bztin2"] then
if mods["bztin"] then
util.remove_ingredient("fast-inserter", "bronze-plate")
util.remove_ingredient("filter-inserter", "bronze-plate")
if data.raw.item["motorized-articulator"] then
util.remove_ingredient("motorized-articulator", "bronze-plate")
util.add_ingredient("motorized-articulator", "spring", 2)
@ -34,7 +38,7 @@ if mods["bismuth"] then
util.remove_ingredient("satellite", "bismuth-glass")
end
if mods["bzcarbon2"] then
if mods["bzcarbon"] then
util.remove_ingredient("satellite", "graphene")
end
@ -47,7 +51,7 @@ else
util.remove_ingredient("gun-turret", "iron-gear-wheel")
end
if mods["bzlead2"] then
if mods["bzlead"] then
util.remove_ingredient("flamethrower-turret", "lead-plate")
util.remove_ingredient("pipe-to-ground", "lead-plate")
@ -100,7 +104,7 @@ if mods["RampantArsenal"] then
util.remove_ingredient("suppression-cannon-item-rampant-arsenal", "steel-plate")
util.remove_ingredient("suppression-cannon-item-rampant-arsenal", "concrete")
util.add_ingredient("suppression-cannon-item-rampant-arsenal", "turret-large-base", 1)
if mods["bzlead2"] then
if mods["bzlead"] then
util.remove_ingredient("rapid-cannon-item-rampant-arsenal", "lead-plate")
util.remove_ingredient("suppression-cannon-item-rampant-arsenal", "lead-plate")
end
@ -115,12 +119,12 @@ if mods["EndgameCombat"] then
end
--chemical plant
if mods["bzgas2"] then
if mods["bzgas"] then
util.remove_ingredient("chemical-plant", "stone-brick")
util.remove_ingredient("chemical-plant", "pipe")
util.add_ingredient("chemical-plant", "basic-chemical-plant", 1)
if (mods["bzlead2"] and mods["bztin2"]) or false then
if (mods["bzlead"] and mods["bztin"]) or false then
util.remove_ingredient("basic-chemical-plant", "tin-plate")
util.remove_ingredient("basic-chemical-plant", "lead-plate")
util.add_ingredient("basic-chemical-plant", "solder", 8)
@ -167,6 +171,8 @@ if (mods["MDbobelectronics2"] and mods["Krastorio2"]) or false then
end
if mods["Krastorio2"] then
util.add_ingredient("stack-filter-inserter", "kr-inserter-parts", 4)
if mods["ThemTharHills-Updated"] then
util.remove_ingredient("processing-unit", "integrated-circuit")
util.remove_ingredient("processing-unit", "cpu")
@ -188,7 +194,7 @@ if mods["Krastorio2"] then
util.add_ingredient("kr-rocket-turret", "turret-large-base", 1)
util.add_ingredient("kr-railgun-turret", "turret-large-base", 1)
util.remove_ingredient("kr-railgun-turret", "steel-beam")
if mods["bzlead2"] then
if mods["bzlead"] then
util.remove_ingredient("kr-laser-artillery-turret", "lead-plate")
util.remove_ingredient("kr-rocket-turret", "lead-plate")
util.remove_ingredient("kr-railgun-turret", "lead-plate")
@ -212,7 +218,7 @@ if mods["space-exploration"] then
util.set_ingredient("speed-module-4", "se-iridium-plate", 90)
util.add_ingredient("speed-module-4", "elementium-plate", 30)
if mods["bztin2"] then
if mods["bztin"] then
util.remove_ingredient("se-space-biochemical-laboratory", "solder")
end