diff --git a/IntermediatesForYou2/README.md b/IntermediatesForYou2/README.md new file mode 100644 index 0000000..0d02b5d --- /dev/null +++ b/IntermediatesForYou2/README.md @@ -0,0 +1,46 @@ +## IntermediatesForYou2 +[IntermediatesForYou](https://mods.factorio.com/mod/IntermediatesForYou) by [Timeken](https://mods.factorio.com/user/Timeken) updated for Factorio 2.0 + +Things in this mod may change. + +This mod is intended to be played with Timeken's other mods, BZ (and the BZ likes), K2, SE, 248k. +If you play with Brass Tacks and If I Had A Nickel it is recommended to enable their Hard mode settings as that is what this mod is balanced for right now. + +#### New Intermediates + +- Turret base +- Large turret base +- Advanced electronic components +- Satellite body +- Spring +- Shock absorber +- Elementite [SE] +- Slag [K2/AAI] +- Imersite Powder [K2 & 248k] + +#### Changes & Compatibility (Likely an incomplete list) + +- Added Inserter Parts to stack filter inserter +- [K2] Greenhouse upgrades into Bio Lab +- [SE] Recycling recipe for long handed inserter +- [SE & 248k] Changed SE canister to use 248k fiber glass instead of glass and plastic +- [BZ] BZ Burner Chemical Plant upgrades into Chemical Plant +- Low quality advanced circuit recipe (for when you are low on gold) +- Filter Inserter upgrades into Stack Filter Inserter + +#### Planned Features (Maybe?) + +- More late game SE and K2 support +- Customization settings +- Custom textures + +#### Created by: +Timeken (https://mods.factorio.com/user/Timeken) +Original Mod: https://mods.factorio.com/mod/IntermediatesForYou + +#### Updated By +cackling.fiend (https://mods.factorio.com/user/cackling.fiend) +Hraukr (https://mods.factorio.com/user/Hraukr) + +#### Based On +The BZ Mods series from brevven (https://mods.factorio.com/user/brevven) \ No newline at end of file diff --git a/IntermediatesForYou2/changelog.txt b/IntermediatesForYou2/changelog.txt index b7f17de..0aaaef0 100644 --- a/IntermediatesForYou2/changelog.txt +++ b/IntermediatesForYou2/changelog.txt @@ -1,11 +1,4 @@ --------------------------------------------------------------------------------------------------- -Version: 2.0.6 -Date: 10.12.2025 - Bug Fixes: - - Fix recipe name for elementium-heat-shielding (thanks Hraukr) - - Fix recipe name and icon for bronze-spring (thanks Hraukr) - - Fix recipe unlock for bronze spring when foundry is disabled ---------------------------------------------------------------------------------------------------- Version: 2.0.5 Date: 10.12.2025 Bug Fixes: diff --git a/IntermediatesForYou2/info.json b/IntermediatesForYou2/info.json index cbe09e2..0106925 100644 --- a/IntermediatesForYou2/info.json +++ b/IntermediatesForYou2/info.json @@ -1,6 +1,6 @@ { "name": "IntermediatesForYou2", - "version": "2.0.6", + "version": "2.0.5", "factorio_version": "2.0", "title": "IntermediatesForYou", "description": "This mod adds some intermediates and is intented to be played with my other mods.\n\nThis mod is inspired by Brevven's BZ mods.", diff --git a/IntermediatesForYou2/prototypes/recipes.lua b/IntermediatesForYou2/prototypes/recipes.lua index 2b5176a..ae05024 100644 --- a/IntermediatesForYou2/prototypes/recipes.lua +++ b/IntermediatesForYou2/prototypes/recipes.lua @@ -17,30 +17,28 @@ if mods["Krastorio2"] then elseif mods["MDbobelectronics2"] then electronic_ingredients = {{type="item", name="kr-electronic-components", amount=1}, {type="item", name="intergrated-electronics", amount=2}, {type="item", name="processing-electronics", amount=1}} end - if mods["MDbobelectronics2"] or mods["ThemTharHills-Updated"] then - data:extend({ - { - type = "item", - name = "advanced-electronic-components", - icon = "__IntermediatesForYou2__/graphics/icons/advanced-electronic-components.png", - icon_size = 64, - group = "kr-electronic-components", - subgroup = "intermediate-product", - order = "e03", - stack_size = 100, - }, - { - type = "recipe", - name = "advanced-electronic-components", - category = "crafting", - order = "e03", - enabled = false, - energy_required = 4, - ingredients = electronic_ingredients, - results = {{type="item", name="advanced-electronic-components", amount=2}}, - } - }) - end + data:extend({ + { + type = "item", + name = "advanced-electronic-components", + icon = "__IntermediatesForYou2__/graphics/icons/advanced-electronic-components.png", + icon_size = 64, + group = "kr-electronic-components", + subgroup = "intermediate-product", + order = "e03", + stack_size = 100, + }, + { + type = "recipe", + name = "advanced-electronic-components", + category = "crafting", + order = "e03", + enabled = false, + energy_required = 4, + ingredients = electronic_ingredients, + results = {{type="item", name="advanced-electronic-components", amount=2}}, + } + }) if mods["248k-Redux"] then data:extend({ { @@ -200,7 +198,7 @@ util.add_unlock("logistics", "spring") util.add_unlock("rocket-silo","satellite-body") util.add_unlock("fast-inserter", "shock-absorber") -if data.raw.item["bronze-plate"] then +if mods["bzfoundry2"] and data.raw.item["bronze-plate"] then local bronze_plate_icon = data.raw.item["bronze-plate"].icon or data.raw.item["bronze-plate"].icons and data.raw.item["bronze-plate"].icons[1].icon local bronze_plate_icon_size = data.raw.item["bronze-plate"].icon_size @@ -225,11 +223,7 @@ if data.raw.item["bronze-plate"] then results = {{type="item", name="spring", amount=2}}, } }) - if mods["bzfoundry2"] and not settings.startup["bzfoundry-minimal"].value then - util.add_unlock("foundry", "bronze-spring") - else - util.add_unlock("automation", "bronze-spring") - end + util.add_unlock("foundry", "bronze-spring") end if mods["ThemTharHills-Updated"] then diff --git a/IntermediatesForYou2/recipe-modify.lua b/IntermediatesForYou2/recipe-modify.lua index e80b3c4..2d52475 100644 --- a/IntermediatesForYou2/recipe-modify.lua +++ b/IntermediatesForYou2/recipe-modify.lua @@ -143,7 +143,7 @@ if mods["bobassembly"] then end --electronics -if mods["MDbobelectronics2"] and mods["Krastorio2"] then +if (mods["MDbobelectronics2"] and mods["Krastorio2"]) or false then util.replace_ingredient("kr-electronic-components", "plastic-bar", "basic-electronic-components") util.replace_ingredient("kr-electronic-components", mods["Krastorio2"] and "kr-glass" or "glass", "BOBMD-electronic-components") util.remove_ingredient("kr-electronic-components", "silicon-wafer") diff --git a/README.md b/README.md index 0d02b5d..a4b1a3f 100644 --- a/README.md +++ b/README.md @@ -1,46 +1,5 @@ -## IntermediatesForYou2 -[IntermediatesForYou](https://mods.factorio.com/mod/IntermediatesForYou) by [Timeken](https://mods.factorio.com/user/Timeken) updated for Factorio 2.0 +# IntermediatesForYou -Things in this mod may change. +Updated for Factorio 2.0. -This mod is intended to be played with Timeken's other mods, BZ (and the BZ likes), K2, SE, 248k. -If you play with Brass Tacks and If I Had A Nickel it is recommended to enable their Hard mode settings as that is what this mod is balanced for right now. - -#### New Intermediates - -- Turret base -- Large turret base -- Advanced electronic components -- Satellite body -- Spring -- Shock absorber -- Elementite [SE] -- Slag [K2/AAI] -- Imersite Powder [K2 & 248k] - -#### Changes & Compatibility (Likely an incomplete list) - -- Added Inserter Parts to stack filter inserter -- [K2] Greenhouse upgrades into Bio Lab -- [SE] Recycling recipe for long handed inserter -- [SE & 248k] Changed SE canister to use 248k fiber glass instead of glass and plastic -- [BZ] BZ Burner Chemical Plant upgrades into Chemical Plant -- Low quality advanced circuit recipe (for when you are low on gold) -- Filter Inserter upgrades into Stack Filter Inserter - -#### Planned Features (Maybe?) - -- More late game SE and K2 support -- Customization settings -- Custom textures - -#### Created by: -Timeken (https://mods.factorio.com/user/Timeken) -Original Mod: https://mods.factorio.com/mod/IntermediatesForYou - -#### Updated By -cackling.fiend (https://mods.factorio.com/user/cackling.fiend) -Hraukr (https://mods.factorio.com/user/Hraukr) - -#### Based On -The BZ Mods series from brevven (https://mods.factorio.com/user/brevven) \ No newline at end of file +Original mod: https://mods.factorio.com/mod/IntermediatesForYou \ No newline at end of file