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@ -1,30 +1,4 @@
---------------------------------------------------------------------------------------------------
Version: 2.1.1
Date: 16.03.2026
Bug Fixes:
- bzlib fixes
- Fixed misspelled tungsten
- SE: Fix scrap recycling
---------------------------------------------------------------------------------------------------
Version: 2.1.0
Date: 11.03.2026
Changes:
- Switch to bzlib - Please install the new dependency
Bug Fixes:
- 248k: Fixes for 0.1.35 breaking changes (thanks Morganite)
---------------------------------------------------------------------------------------------------
Version: 2.0.5
Date: 27.01.2026
Changes:
- K2SE: Use advanced tech card in optimization tech card
---------------------------------------------------------------------------------------------------
Version: 2.0.4
Date: 01.11.2025
Changes:
- This mod can now be used with either original bz mods or the forks
Bug Fixes:
- Fix K2 matter integration (thanks pla)
---------------------------------------------------------------------------------------------------
Version: 2.0.3
Date: 21.10.2025
Changes:

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@ -1,4 +1,930 @@
local me = require("me")
local util = require("__bzlib__/data-util");
util.initialize(me)
local util = {}
-- se landfill
-- params: ore, icon_size
function util.se_landfill(params)
if mods["space-exploration"] then
if not params.icon_size then params.icon_size = 64 end
local lname="landfill-"..params.ore
data:extend({
{
type = "recipe",
icons = {
{ icon = "__base__/graphics/icons/landfill.png", icon_size = 64, icon_mipmaps = 3 },
{ icon = "__Indium2__/graphics/icons/"..params.ore..".png", icon_size = params.icon_size, scale = 0.33*64/params.icon_size},
},
energy_required = 1,
enabled=false,
name = lname,
category = "hard-recycling",
order = "z-b-"..params.ore,
subgroup = "terrain",
results = {{type="item", name="landfill", amount=1}},
ingredients = {{type="item", name=params.ore, amount=50}},
}
})
util.add_unlock("se-recycling-facility", lname)
end
end
-- se matter
-- params: ore, energy_required, quant_out, quant_in, icon_size, stream_out
function util.se_matter(params)
if not params.quant_in then params.quant_in = params.quant_out end
if not params.icon_size then params.icon_size = 64 end
local fname = "matter-fusion-"..params.ore
local sedata = mods["Krastorio2"] and "se-kr-matter-synthesis-data" or "se-fusion-test-data"
local sejunk = mods["Krastorio2"] and "se-broken-data" or "se-junk-data"
data:extend({
{
type = "recipe",
name = fname,
localised_name = {"recipe-name.se-matter-fusion-to", {"item-name."..params.ore}},
category = "space-materialisation",
subgroup = "materialisation",
order = "a-b-z",
icons = {
{icon = "__space-exploration-graphics__/graphics/blank.png",
icon_size = 64, scale = 0.5},
{icon = "__space-exploration-graphics__/graphics/icons/fluid/particle-stream.png",
icon_size = 64, scale = 0.33, shift = {8,-8}},
{icon = "__Indium2__/graphics/icons/"..params.ore..".png",
icon_size = params.icon_size, scale = 0.33 * 64/params.icon_size, shift={-8, 8}},
{icon = "__space-exploration-graphics__/graphics/icons/transition-arrow.png",
icon_size = 64, scale = 0.5},
},
energy_required = params.energy_required,
enabled = false,
ingredients = {
{type = "item", name = sedata, amount=1},
{type="fluid", name="se-particle-stream", amount=50},
{type="fluid", name="se-space-coolant-supercooled", amount=25},
},
results = {
{type = "item", name = params.ore, amount = params.quant_out},
{type="item", name="se-contaminated-scrap", amount=1},
{type="item", name=sedata, amount=1, probability=.99},
{type="item", name=sejunk, amount=1, probability=.01},
{type="fluid", name="se-space-coolant-hot", amount=25, ignored_by_productivity = 25, ignored_by_stats = 25},
}
}
})
util.add_unlock("se-space-matter-fusion", fname)
if mods["Krastorio2"] then
local lname = params.ore.."-to-particle-stream"
data:extend({
enabled = false,
{
type = "recipe",
name = lname,
localised_name = {"recipe-name.se-kr-matter-liberation", {"item-name."..params.ore}},
category = "space-materialisation",
subgroup = "advanced-particle-stream",
order = "a-b-z",
icons = {
{icon = "__space-exploration-graphics__/graphics/blank.png",
icon_size = 64, scale = 0.5},
{icon = "__space-exploration-graphics__/graphics/icons/fluid/particle-stream.png",
icon_size = 64, scale = 0.33, shift = {-8,8}},
{icon = "__Indium2__/graphics/icons/"..params.ore..".png",
icon_size = params.icon_size, scale = 0.33 * 64/params.icon_size, shift={8, -8}},
{icon = "__space-exploration-graphics__/graphics/icons/transition-arrow.png",
icon_size = 64, scale = 0.5},
},
energy_required = 30,
enabled = false,
ingredients = {
{type="item", name="se-kr-matter-liberation-data", amount=1},
{type="item", name=params.ore, amount=params.quant_in},
{type="fluid", name="se-particle-stream", amount=50},
},
results = {
{type="item", name="se-kr-matter-liberation-data", amount=1, probability=.99},
{type="item", name=sejunk, amount=1, probability=.01},
{type="fluid", name="se-particle-stream", amount=params.stream_out, ignored_by_productivity = 50, ignored_by_stats = 50},
}
}
})
if not data.raw.technology["bz-advanced-stream-production"] then
data:extend({
{
type = "technology",
name ="bz-advanced-stream-production",
localised_name = {"", {"technology-name.se-kr-advanced-stream-production"}, " 2"},
icon = "__space-exploration-graphics__/graphics/technology/material-fabricator.png",
icon_size = 128,
effects = {},
unit = {
count = 100,
time = 15,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"se-rocket-science-pack", 1},
{"space-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1},
{"se-astronomic-science-pack-4", 1},
{"se-energy-science-pack-4", 1},
{"se-material-science-pack-4", 1},
{"kr-matter-tech-card", 1},
{"se-deep-space-science-pack-1", 1},
}
},
prerequisites = {"se-kr-advanced-stream-production"},
},
})
end
util.add_unlock("bz-advanced-stream-production", lname)
end
end
-- Get the normal prototype for a recipe -- either .normal or the recipe itself
function util.get_normal(recipe_name)
if data.raw.recipe[recipe_name] then
recipe = data.raw.recipe[recipe_name]
if recipe.ingredients then
return recipe
end
end
end
-- Set/override a technology's prerequisites
function util.set_prerequisite(technology_name, prerequisites)
local technology = data.raw.technology[technology_name]
if technology then
technology.prerequisites = {}
for i, prerequisite in pairs(prerequisites) do
if data.raw.technology[prerequisite] then
table.insert(technology.prerequisites, prerequisite)
end
end
end
end
-- Add a prerequisite to a given technology
function util.add_prerequisite(technology_name, prerequisite)
local technology = data.raw.technology[technology_name]
if technology and data.raw.technology[prerequisite] then
if technology.prerequisites then
for i, pre in pairs(technology.prerequisites) do
if pre == prerequisite then return end
end
table.insert(technology.prerequisites, prerequisite)
else
technology.prerequisites = {prerequisite}
end
end
end
-- Remove a prerequisite from a given technology
function util.remove_prerequisite(technology_name, prerequisite)
local technology = data.raw.technology[technology_name]
local index = -1
if technology then
for i, prereq in pairs(technology.prerequisites) do
if prereq == prerequisite then
index = i
break
end
end
if index > -1 then
table.remove(technology.prerequisites, index)
end
end
end
-- Add an effect to a given technology
function util.add_effect(technology_name, effect)
local technology = data.raw.technology[technology_name]
if technology then
if not technology.effects then technology.effects = {} end
if effect and effect.type == "unlock-recipe" then
if not data.raw.recipe[effect.recipe] then
return
end
table.insert(technology.effects, effect)
end
end
end
-- Add an effect to a given technology to unlock recipe
function util.add_unlock(technology_name, recipe)
util.add_effect(technology_name, {type="unlock-recipe", recipe=recipe})
end
-- remove recipe unlock effect from a given technology, multiple times if necessary
function util.remove_recipe_effect(technology_name, recipe_name)
local technology = data.raw.technology[technology_name]
local index = -1
local cnt = 0
if technology and technology.effects then
for i, effect in pairs(technology.effects) do
if effect.type == "unlock-recipe" and effect.recipe == recipe_name then
index = i
cnt = cnt + 1
end
end
if index > -1 then
table.remove(technology.effects, index)
if cnt > 1 then -- not over yet, do it again
util.remove_recipe_effect(technology_name, recipe_name)
end
end
end
end
-- Set technology ingredients
function util.set_tech_recipe(technology_name, ingredients)
local technology = data.raw.technology[technology_name]
if technology then
technology.unit.ingredients = ingredients
end
end
function util.set_enabled(recipe_name, enabled)
if data.raw.recipe[recipe_name] then
data.raw.recipe[recipe_name].enabled = enabled
end
end
function util.set_hidden(recipe_name)
if data.raw.recipe[recipe_name] then
data.raw.recipe[recipe_name].hidden = true
end
end
-- Add a given quantity of ingredient to a given recipe
function util.add_or_add_to_ingredient(recipe_name, ingredient, quantity)
if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then
add_or_add_to_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
end
end
function add_or_add_to_ingredient(recipe, ingredient, quantity)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing[1] == ingredient or existing.name == ingredient then
add_to_ingredient(recipe, ingredient, quantity)
return
end
end
table.insert(recipe.ingredients, {ingredient, quantity})
end
end
-- Add a given quantity of ingredient to a given recipe
function util.add_ingredient(recipe_name, ingredient, quantity)
local is_fluid = not not data.raw.fluid[ingredient]
if data.raw.recipe[recipe_name] and (data.raw.item[ingredient] or is_fluid) then
add_ingredient(data.raw.recipe[recipe_name], ingredient, quantity, is_fluid)
end
end
function add_ingredient(recipe, ingredient, quantity, is_fluid)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing.name == ingredient then
return
end
end
if is_fluid then
table.insert(recipe.ingredients, {type="fluid", name=ingredient, amount=quantity})
else
table.insert(recipe.ingredients, {type = "item", name = ingredient, amount = quantity})
end
end
end
-- Add a given ingredient prototype to a given recipe
function util.add_ingredient_raw(recipe_name, ingredient)
if data.raw.recipe[recipe_name] and (data.raw.item[ingredient.name] or data.raw.item[ingredient[1]]) then
add_ingredient_raw(data.raw.recipe[recipe_name], ingredient)
end
end
function add_ingredient_raw(recipe, ingredient)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if (existing.name and existing.name == ingredient.name) then
return
end
end
table.insert(recipe.ingredients, ingredient)
end
end
-- Set an ingredient to a given quantity
function util.set_ingredient(recipe_name, ingredient, quantity)
if data.raw.recipe[recipe_name] and data.raw.item[ingredient] then
set_ingredient(data.raw.recipe[recipe_name], ingredient, quantity)
end
end
function set_ingredient(recipe, ingredient, quantity)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing.name == ingredient then
existing.amount = quantity
existing.amount_min = nil
existing.amount_max = nil
return
end
end
table.insert(recipe.ingredients, {ingredient, quantity})
end
end
-- Add a given quantity of product to a given recipe.
-- Only works for recipes with multiple products
function util.add_product(recipe_name, product)
if data.raw.recipe[recipe_name] and
(data.raw.item[product.name] or data.raw.fluid[product.name]) then
add_product(data.raw.recipe[recipe_name], product)
end
end
function add_product(recipe, product)
if recipe ~= nil then
if recipe.results == nil then
recipe.results = {}
end
table.insert(recipe.results, product)
end
end
-- Get the amount of the ingredient, will check base/normal not expensive
function util.get_ingredient_amount(recipe_name, ingredient_name)
local recipe = data.raw.recipe[recipe_name]
if recipe then
if recipe.ingredients then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == ingredient_name then return ingredient.amount end
end
end
return 1
end
return 0
end
-- Get the amount of the result, will check base/normal not expensive
function util.get_amount(recipe_name, product)
if not product then product = recipe_name end
local recipe = data.raw.recipe[recipe_name]
if recipe then
if recipe.results then
for i, result in pairs(recipe.results) do
if result.name == product then return result.amount end
end
end
return 1
end
return 0
end
-- Replace one ingredient with another in a recipe
-- Use amount to set an amount. If that amount is a multiplier instead of an exact amount, set multiply true.
function util.replace_ingredient(recipe_name, old, new, amount, multiply)
if data.raw.recipe[recipe_name] and (data.raw.item[new] or data.raw.fluid[new]) then
replace_ingredient(data.raw.recipe[recipe_name], old, new, amount or 1, multiply)
end
end
function replace_ingredient(recipe, old, new, amount, multiply)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing.name == new then
return
end
end
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == old then
ingredient.name = new
if multiply then
ingredient.amount = amount * ingredient.amount
else
ingredient.amount = amount
end
end
end
end
end
-- Remove an ingredient from a recipe
function util.remove_ingredient(recipe_name, old)
if data.raw.recipe[recipe_name] then
remove_ingredient(data.raw.recipe[recipe_name], old)
end
end
function remove_ingredient(recipe, old)
index = -1
if recipe ~= nil and recipe.ingredients ~= nil then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == old then
index = i
break
end
end
if index > -1 then
table.remove(recipe.ingredients, index)
end
end
end
-- Replace an amount of an ingredient in a recipe. Keep at least 1 of old.
function util.replace_some_ingredient(recipe_name, old, old_amount, new, new_amount)
local is_fluid = not not data.raw.fluid[new]
if data.raw.recipe[recipe_name] and (data.raw.item[new] or is_fluid) then
replace_some_ingredient(data.raw.recipe[recipe_name], old, old_amount, new, new_amount, is_fluid)
end
end
function replace_some_ingredient(recipe, old, old_amount, new, new_amount, is_fluid)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing.name == new then
return
end
end
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == old then
ingredient.amount = math.max(1, ingredient.amount - old_amount)
end
end
add_ingredient(recipe, new, new_amount, is_fluid)
end
end
-- set the amount of a product.
function util.set_product_amount(recipe_name, product, amount)
if data.raw.recipe[recipe_name] then
set_product_amount(data.raw.recipe[recipe_name], product, amount)
end
end
function set_product_amount(recipe, product, amount)
if recipe then
if recipe.result_count then
recipe.result_count = amount
end
if recipe.results then
for i, result in pairs(recipe.results) do
if result.name == product then
if result.amount then
result.amount = amount
end
if result.amount_min ~= nil then
result.amount_min = nil
result.amount_max = nil
result.amount = amount
end
end
if result[1] == product then
result[2] = amount
end
end
end
if not recipe.results and not recipe.result_count then
-- implicit one item result
recipe.result_count = amount
end
end
end
-- multiply the cost, energy, and results of a recipe by a multiple
function util.multiply_recipe(recipe_name, multiple)
if data.raw.recipe[recipe_name] then
multiply_recipe(data.raw.recipe[recipe_name], multiple)
end
end
function multiply_recipe(recipe, multiple)
if recipe then
if recipe.energy_required then
recipe.energy_required = recipe.energy_required * multiple
end
if recipe.result_count then
recipe.result_count = recipe.result_count * multiple
end
if recipe.results then
for i, result in pairs(recipe.results) do
if result.name then
if result.amount then
result.amount = result.amount * multiple
end
if result.amount_min ~= nil then
result.amount_min = result.amount_min * multiple
result.amount_max = result.amount_max * multiple
end
if result.catalyst_amount then
result.catalyst_amount = result.catalyst_amount * multiple
end
end
if result[1] then
result[2] = result[2] * multiple
end
end
end
if not recipe.results and not recipe.result_count then
-- implicit one item result
recipe.result_count = multiple
end
if recipe.ingredients then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name then
ingredient.amount = ingredient.amount * multiple
end
if ingredient[1] then
ingredient[2] = ingredient[2] * multiple
end
end
end
end
end
-- Returns true if a recipe has an ingredient
function util.has_ingredient(recipe_name, ingredient)
return data.raw.recipe[recipe_name] and
has_ingredient(data.raw.recipe[recipe_name], ingredient)
end
function has_ingredient(recipe, ingredient)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, existing in pairs(recipe.ingredients) do
if existing[1] == ingredient or existing.name == ingredient then
return true
end
end
end
return false
end
-- Remove a product from a recipe, WILL NOT remove the only product
function util.remove_product(recipe_name, old)
if data.raw.recipe[recipe_name] then
remove_product(data.raw.recipe[recipe_name], old)
end
end
function remove_product(recipe, old)
index = -1
if recipe ~= nil and recipe.results ~= nil then
for i, result in pairs(recipe.results) do
if result.name == old or result[1] == old then
index = i
break
end
end
if index > -1 then
table.remove(recipe.results, index)
end
end
end
function util.set_main_product(recipe_name, product)
if data.raw.recipe[recipe_name] then
set_main_product(data.raw.recipe[recipe_name], product)
end
end
function set_main_product(recipe, product)
if recipe then
recipe.main_product = product
end
end
-- Replace one product with another in a recipe
function util.replace_product(recipe_name, old, new)
if data.raw.recipe[recipe_name] then
replace_product(data.raw.recipe[recipe_name], old, new)
end
end
function replace_product(recipe, old, new)
if recipe then
if recipe.main_product == old then
recipe.main_product = new
end
if recipe.result == old then
recipe.result = new
return
end
if recipe.results then
for i, result in pairs(recipe.results) do
if result.name == old then result.name = new end
if result[1] == old then result[1] = new end
end
end
end
end
-- Remove an element of type t and name from data.raw
function util.remove_raw(t, name)
if not data.raw[t] then
log(t.." not found in data.raw")
return
end
if data.raw[t][name] then
for i, elem in pairs(data.raw[t]) do
if elem.name == name then
data.raw[t][i] = nil
break
end
end
end
end
-- Set energy required
function util.set_recipe_time(recipe_name, time)
if data.raw.recipe[recipe_name] then
set_recipe_time(data.raw.recipe[recipe_name], time)
end
end
function set_recipe_time(recipe, time)
if recipe then
if recipe.energy_required then
recipe.energy_required = time
end
end
end
-- Multiply energy required
function util.multiply_time(recipe_name, factor)
if data.raw.recipe[recipe_name] then
multiply_time(data.raw.recipe[recipe_name], factor)
end
end
function multiply_time(recipe, factor)
if recipe then
if recipe.energy_required then
recipe.energy_required = recipe.energy_required * factor
end
end
end
-- Add to energy required
function util.add_time(recipe_name, amount)
if data.raw.recipe[recipe_name] then
add_time(data.raw.recipe[recipe_name], amount)
end
end
function add_time(recipe, amount)
if recipe then
if recipe.energy_required then
recipe.energy_required = recipe.energy_required + amount
end
end
end
-- Set recipe category
function util.set_category(recipe_name, category)
if data.raw.recipe[recipe_name] and data.raw["recipe-category"][category] then
data.raw.recipe[recipe_name].category = category
end
end
-- Set recipe subgroup
function util.set_subgroup(recipe_name, subgroup)
if data.raw.recipe[recipe_name] then
data.raw.recipe[recipe_name].subgroup = subgroup
end
end
-- Set item subgroup
function util.set_item_subgroup(item, subgroup)
if data.raw.item[item] and data.raw["item-subgroup"][subgroup] then
data.raw.item[item].subgroup = subgroup
end
end
function util.add_icon(recipe_name, icon)
if data.raw.recipe[recipe_name] then
if not (data.raw.recipe[recipe_name].icons and #(data.raw.recipe[recipe_name].icons) > 0) then
data.raw.recipe[recipe_name].icons = {{
icon=data.raw.recipe[recipe_name].icon,
icon_size=data.raw.recipe[recipe_name].icon_size,
icon_mipmaps=data.raw.recipe[recipe_name].icon_mipmaps,
}}
data.raw.recipe[recipe_name].icon = nil
data.raw.recipe[recipe_name].icon_size = nil
end
table.insert(data.raw.recipe[recipe_name].icons, icon)
end
end
-- Set recipe icons
function util.set_icons(recipe_name, icons)
if data.raw.recipe[recipe_name] then
data.raw.recipe[recipe_name].icons = icons
data.raw.recipe[recipe_name].icon = nil
data.raw.recipe[recipe_name].icon_size = nil
end
end
-- Set recipe icons
function util.set_item_icons(item_name, icons)
if data.raw.item[item_name] then
data.raw.item[item_name].icons = icons
data.raw.item[item_name].icon = nil
data.raw.item[item_name].icon_size = nil
end
end
-- Gets an item or fluid icon
function util.get_item_or_fluid_icon(name)
icon = ""
if data.raw.item[name] then
icon = data.raw.item[name].icon
if not icon then icon = data.raw.item[name].icons[1].icon end
elseif data.raw.fluid[name] then
icon = data.raw.fluid[name].icon
if not icon then icon = data.raw.fluid[name].icons[1].icon end
end
return icon
end
function util.set_to_founding(recipe)
util.set_category(recipe, "founding")
util.set_subgroup(recipe, "foundry-intermediate")
end
-- Add crafting category to an entity
function util.add_crafting_category(entity_type, entity, category)
if data.raw[entity_type][entity] and data.raw["recipe-category"][category] then
for i, existing in pairs(data.raw[entity_type][entity].crafting_categories) do
if existing == category then
return
end
end
table.insert(data.raw[entity_type][entity].crafting_categories, category)
end
end
function util.add_to_ingredient(recipe, ingredient, amount)
if data.raw.recipe[recipe] then
add_to_ingredient(data.raw.recipe[recipe], ingredient, amount)
end
end
function add_to_ingredient(recipe, it, amount)
if recipe ~= nil and recipe.ingredients ~= nil then
for i, ingredient in pairs(recipe.ingredients) do
if ingredient.name == it then
ingredient.amount = ingredient.amount + amount
return
end
if ingredient[1] == it then
ingredient[2] = ingredient[2] + amount
return
end
end
end
end
function util.add_to_product(recipe_name, product, amount)
if data.raw.recipe[recipe_name] then
add_to_product(data.raw.recipe[recipe_name], product, amount)
end
end
function add_to_product(recipe, product, amount)
if recipe ~= nil and recipe.results ~= nil then
if recipe.result == product then
recipe.result_count = recipe.result_count + amount
return
end
for i, result in pairs(recipe.results) do
if result.name == product then
result.amount = result.amount + amount
return
end
if result[1] == product then
result[2] = result[2] + amount
return
end
end
end
end
-- Adds a result to a mineable type
function util.add_minable_result(t, name, result)
if data.raw[t] and data.raw[t][name] and data.raw[t][name].minable then
if data.raw[t][name].minable.result and not data.raw[t][name].minable.results then
data.raw[t][name].minable.results = {
{data.raw[t][name].minable.result ,data.raw[t][name].minable.count}}
data.raw[t][name].minable.result = nil
data.raw[t][name].minable.result_count = nil
end
if data.raw[t][name].minable.results then
table.insert(data.raw[t][name].minable.results, result)
end
end
end
function util.remove_prior_unlocks(tech, recipe)
if data.raw.technology[tech].prerequisites then
for i, prerequisite in pairs(data.raw.technology[tech].prerequisites) do
remove_prior_unlocks(prerequisite, recipe)
end
end
end
function remove_prior_unlocks(tech, recipe)
local technology = data.raw.technology[tech]
if technology then
util.remove_recipe_effect(tech, recipe)
if technology.prerequisites then
for i, prerequisite in pairs(technology.prerequisites) do
-- log("BZZZ removing prior unlocks for " .. tech ..", checking " .. prerequisite) -- Handy Debug :|
remove_prior_unlocks(prerequisite, recipe)
end
end
end
end
function util.replace_ingredients_prior_to(tech, old, new, multiplier)
if not data.raw.technology[tech] then
log("Not replacing ingredient "..old.." with "..new.." because tech "..tech.." was not found")
return
end
util.remove_prior_unlocks(tech, old)
for i, recipe in pairs(data.raw.recipe) do
if (recipe.enabled and recipe.enabled ~= 'false')
and (not recipe.hidden or recipe.hidden == 'true') -- probably don't want to change hidden recipes
and string.sub(recipe.name, 1, 3) ~= 'se-' -- have to exlude SE in general :(
then
-- log("BZZZ due to 'enabled' replacing " .. old .. " with " .. new .." in " .. recipe.name) -- Handy Debug :|
util.replace_ingredient(recipe.name, old, new, multiplier, true)
end
end
if data.raw.technology[tech].prerequisites then
for i, prerequisite in pairs(data.raw.technology[tech].prerequisites) do
replace_ingredients_prior_to(prerequisite, old, new, multiplier)
end
end
end
function replace_ingredients_prior_to(tech, old, new, multiplier)
local technology = data.raw.technology[tech]
if technology then
if technology.effects then
for i, effect in pairs(technology.effects) do
if effect.type == "unlock-recipe" then
-- log("BZZZ replacing " .. old .. " with " .. new .." in " .. effect.recipe) -- Handy Debug :|
util.replace_ingredient(effect.recipe, old, new, multiplier, true)
end
end
end
if technology.prerequisites then
for i, prerequisite in pairs(technology.prerequisites) do
-- log("BZZZ checking " .. prerequisite) -- Handy Debug :|
replace_ingredients_prior_to(prerequisite, old, new, multiplier)
end
end
end
end
function util.remove_all_recipe_effects(recipe_name)
for name, _ in pairs(data.raw.technology) do
util.remove_recipe_effect(name, recipe_name)
end
end
function util.add_unlock_force(technology_name, recipe)
util.set_enabled(recipe, false)
util.remove_all_recipe_effects(recipe)
util.add_unlock(technology_name, recipe)
end
-- sum the products of a recipe
function util.sum_products(recipe_name)
-- this is going to end up approximate in some cases, integer division is probs fine
if data.raw.recipe[recipe_name] then
local recipe = data.raw.recipe[recipe_name]
if not recipe.results then return recipe.result_count end
local sum = 0
for i, result in pairs(recipe.results) do
local amt = 0
if result[2] then amt = result[2]
elseif result.amount then amt = result.amount
elseif result.amount_min then amt = (result.amount_min + result.amount_max)/2
end
if result.probability then amt = amt * result.probability end
sum = sum + amt
end
return sum
end
return 0
end
function util.add_productivity(recipe)
data.raw.recipe[recipe].allow_productivity = true
end
return util

View file

@ -1,6 +1,6 @@
{
"name": "Indium2",
"version": "2.1.1",
"version": "2.0.3",
"factorio_version": "2.0",
"title": "Indium",
"description": "Indium2 is a mod adding the element indium.\n\nThis mod is inspired by Brevven's BZ mods.",
@ -8,19 +8,12 @@
"homepage": "https://discord.gg/ufvFUJtVwk",
"dependencies": [
"base >= 2.0.0",
"bzlib",
"? 248k-Redux >= 0.1.35",
"? bismuth",
"? BrassTacks-Updated",
"? bzcarbon",
"? bzcarbon2",
"? bzfoundry",
"? bzfoundry2",
"? bzlead",
"? bzlead2",
"? bzsilicon",
"? bzsilicon2",
"? bztin",
"? bztin2",
"? IfNickel-Updated",
"? Krastorio2",

View file

@ -1,6 +1,5 @@
[technology-name]
indium-processing=Indium processing
indium-matter-processing=Indium conversion
indium-pcb-solder=Indium pcb solder
[technology-description]

View file

@ -1,7 +0,0 @@
local me = {}
me.name = "Indium2"
me.bypass = {}
me.add_modified = function() end
return me

View file

@ -10,16 +10,15 @@ data:extend(
icons =
{
{
icon = "__Krastorio2Assets__/technologies/backgrounds/matter.png",
icon = "__Krastorio2Assets__/technologies/matter-coal.png",
icon_size = 256,
},
{
icon = "__Indium2__/graphics/icons/indite-ore.png",
icon_size = 64,
scale = 1,
scale = 1.4,
}
},
effects = {},
prerequisites = {"kr-matter-processing"},
unit =
{
@ -39,16 +38,16 @@ matter.make_recipes({
material = { type = "item", name = "indite-ore", amount = 10 },
matter_count = 5,
energy_required = 1,
needs_stabilizer = false,
unlocked_by = "indium-matter-processing"
need_stabilizer = false,
unlocked_by_technology = "indium-matter-processing"
})
matter.make_deconversion_recipe({
matter.make_recipes({
material = { type = "item", name = "indium-plate", amount = 10 },
matter_count = 10,
energy_required = 3,
-- only_deconversion = true,
needs_stabilizer = true,
unlocked_by = "indium-matter-processing"
only_deconversion = true,
need_stabilizer = true,
unlocked_by_technology = "indium-matter-processing"
})
end

View file

@ -40,12 +40,12 @@ data:extend({
})
local solder_ingredients = {{type="item", name="indium-plate", amount=6}}
if util.bz.lead then
if mods["bzlead2"] then
solder_ingredients = {{type="item", name="indium-plate", amount=3}, {type="item", name="lead-plate", amount=3}}
end
local solder_category = "crafting"
local solder_subgroup = "intermediate-product"
if util.bz.foundry then
if mods["bzfoundry2"] then
solder_category = "founding"
solder_subgroup = "foundry-intermediate"
end
@ -94,19 +94,18 @@ data:extend({
}
})
if util.bz.silicon and data.raw.item["solar-cell"] then
if mods["bzsilicon2"] and data.raw.item["solar-cell"] then
local solar_cell_ingredients = {{type="item", name="copper-plate", amount=1}, {type="item", name="indium-plate", amount=1}, {type="item", name="electronic-circuit", amount=2}}
if mods["Krastorio2"] then
table.insert(solar_cell_ingredients, {type="item", name="kr-rare-metals", amount=1})
end
data:extend({
{
type = "recipe",
name = "indium-solar-cell",
icons =
{
{ icon = "__" .. util.bz.silicon .. "__/graphics/icons/solar-cell.png", icon_size = 64 },
{ icon = "__bzsilicon2__/graphics/icons/solar-cell.png", icon_size = 64 },
{ icon = "__Indium2__/graphics/icons/indium-plate.png", icon_size = 64, scale=0.2, shift= {-8, -8}},
},
category = "advanced-crafting",
@ -122,22 +121,22 @@ if util.bz.silicon and data.raw.item["solar-cell"] then
end
local solder_pcb_ingredients = {{type="item", name="indium-plate", amount=10}}
if util.bz.tin then
if mods["bztin2"] then
solder_pcb_ingredients = {{type="item", name="indium-plate", amount=6}, {type="item", name="tin-plate", amount=5}}
end
local solder_pcb_category = "crafting"
local solder_pcb_subgroup = "intermediate-product"
if util.bz.foundry then
if mods["bzfoundry2"] then
solder_pcb_category = "founding"
solder_pcb_subgroup = "foundry-intermediate"
end
if mods["bismuth"] and util.bz.tin then
if mods["bismuth"] and mods["bztin2"] then
data:extend({
{
type = "recipe",
name = "indium-pcb-solder",
icons = {
{ icon = "__" .. util.bz.tin .. "__/graphics/icons/solder.png", icon_size = 128, tint = {r = 0.7, g = 0.5, b = 0.9, a = 1} },
{ icon = "__bztin2__/graphics/icons/solder.png", icon_size = 128, tint = {r = 0.7, g = 0.5, b = 0.9, a = 1} },
{ icon = "__Indium2__/graphics/icons/indium-plate.png", icon_size = 64, scale=0.2, shift= {-8, -8}},
},
group = "intermediate-products",
@ -167,7 +166,7 @@ if mods["BrassTacks-Updated"] and data.raw.item["airtight-seal"]then
order = "c",
enabled = false,
energy_required = 5,
ingredients = {{type="item", name="bolted-flange", amount=1}, util.bz.carbon and {type="item", name="graphite", amount=4}, {type="item", name="indium-solder", amount=2}},
ingredients = {{type="item", name="bolted-flange", amount=1}, mods["bzcarbon2"] and {type="item", name="graphite", amount=4}, {type="item", name="indium-solder", amount=2}},
results = {{type="item", name="airtight-seal", amount=2}},
}
})
@ -177,9 +176,9 @@ if mods["BrassTacks-Updated"] and data.raw.item["airtight-seal"]then
util.add_productivity("indium-airtight-seal")
end
local blank_advanced_tech_card_ingredients = {(data.raw.item["kr-blank-tech-card"] and {type="item", name="kr-blank-tech-card", amount=2}) or {type="item", name="steel-plate", amount=2},(data.raw.item[mods["Krastorio2"] and "kr-glass" or "glass"] and {type="item", name=mods["Krastorio2"] and "kr-glass" or "glass", amount=5}) or {type="item", name="copper-cable", amount=5}, {type="item", name="indium-solder", amount=2}, (data.raw.item["el_energy_crystal"] and {type="item", name="el_energy_crystal", amount=1}) or {type="item", name="battery", amount=1}}
local blank_advanced_tech_card_ingredients = {(data.raw.item["kr-blank-tech-card"] and {type="item", name="kr-blank-tech-card", amount=2}) or {type="item", name="steel-plate", amount=2},(data.raw.item[mods["Krastorio2"] and "kr-glass" or "glass"] and {type="item", name=mods["Krastorio2"] and "kr-glass" or "glass", amount=5}) or {type="item", name="copper-cable", amount=5}, {type="item", name="indium-solder", amount=2}, (data.raw.item["el_energy_crystal_item"] and {type="item", name="el_energy_crystal_item", amount=1}) or {type="item", name="battery", amount=1}}
if mods["bismuth"] then
blank_advanced_tech_card_ingredients = {(data.raw.item["kr-blank-tech-card"] and {type="item", name="kr-blank-tech-card", amount=2}) or {type="item", name="steel-plate", amount=2}, {type="item", name="bismuth-glass", amount=4}, {type="item", name="indium-solder", amount=2}, (data.raw.item["el_energy_crystal"] and {type="item", name="el_energy_crystal", amount=1}) or {type="item", name="battery", amount=1}}
blank_advanced_tech_card_ingredients = {(data.raw.item["kr-blank-tech-card"] and {type="item", name="kr-blank-tech-card", amount=2}) or {type="item", name="steel-plate", amount=2}, {type="item", name="bismuth-glass", amount=4}, {type="item", name="indium-solder", amount=2}, (data.raw.item["el_energy_crystal_item"] and {type="item", name="el_energy_crystal_item", amount=1}) or {type="item", name="battery", amount=1}}
end
data:extend({

View file

@ -57,7 +57,7 @@ data:extend(
}
},
})
if (util.bz.tin and mods["bismuth"]) or false then
if (mods["bztin2"] and mods["bismuth"]) or false then
data:extend(
{
{
@ -65,7 +65,7 @@ data:extend(
name = "indium-pcb-solder",
icons =
{
{ icon = "__" .. util.bz.tin .. "__/graphics/icons/solder.png", icon_size = 128, tint = {r = 0.7, g = 0.5, b = 0.9, a = 1} },
{ icon = "__bztin2__/graphics/icons/solder.png", icon_size = 128, tint = {r = 0.7, g = 0.5, b = 0.9, a = 1} },
{ icon = "__Indium2__/graphics/icons/indium-plate.png", icon_size = 64, shift= {-8, -8}},
},
prerequisites = {"indium-processing"},

View file

@ -2,23 +2,18 @@ local util = require("data-util")
util.remove_ingredient("chemical-science-pack", "kr-blank-tech-card")
util.remove_ingredient("chemical-science-pack", "bismuth-glass")
util.remove_ingredient("chemical-science-pack", "el_energy_crystal")
util.remove_ingredient("chemical-science-pack", "el_energy_crystal_item")
util.add_ingredient("chemical-science-pack", "blank-advanced-tech-card", 5)
if mods["space-exploration"] then
util.remove_ingredient("se-rocket-science-pack", "kr-blank-tech-card")
util.add_ingredient("se-rocket-science-pack", "blank-advanced-tech-card", 8)
util.add_product("se-core-fragment-omni", { type = "item", name = "indite-ore", amount = 3 })
if mods["Krastorio2"] then
util.remove_ingredient("kr-optimization-tech-card", "kr-blank-tech-card")
util.add_ingredient("kr-optimization-tech-card", "blank-advanced-tech-card", 10)
end
util.add_product("se-core-fragment-omni",{ type = "item", name = "indite-ore", amount = 3 })
end
if mods["BrassTacks-Updated"] and mods["Krastorio2"] then
util.set_main_product("enriched-zinc", "enriched-zinc")
util.add_product("enriched-zinc", { type = "item", name = "indite-ore", amount = 1 })
util.add_product("enriched-zinc", { type = "item", name = "indite-ore", amount=1})
util.set_main_product("zinc-plate", "zinc-plate")
util.add_product("zinc-plate", { type = "item", name = "indium-plate", amount = 1, probability = 0.1 })
util.add_product("zinc-plate", {type = "item", name="indium-plate", amount=1, probability=0.1})
end

View file

@ -4,14 +4,14 @@ local util = require("data-util")
-- Mod changes
if mods["IfNickel-Updated"] then
if mods["IfNickel-Updated"] and util.bz.tungsten then
util.replace_some_ingredient(mods["IfNickel-Updated"] and "gimbaled-thruster", util.bz.tungsten and "rocket-engine-nozzle", 1, "cryogenic-seal", 1)
if mods["IfNickel-Updated"] and mods["bztungsten2"] then
util.replace_some_ingredient(mods["IfNickel-Updated"] and "gimbaled-thruster", mods["bztungsten2"] and "rocket-engine-nozzle", 1, "cryogenic-seal", 1)
end
util.remove_ingredient("satellite", "gimbaled-thruster")
end
if mods["space-exploration"] then
util.add_product(mods["space-exploration"] and "se-scrap-hard-recycling", { type = "item", name = "indite-ore", amount=1, probability=0.05})
util.add_product(mods["space-exploration"] and "se-scrap-recycling", { type = "item", name = "indite-ore", amount=1, probability=0.05})
util.remove_ingredient("se-space-pipe-to-ground", "lead-plate")
util.remove_ingredient("se-space-pipe-to-ground", "tin-plate")