85 lines
8.1 KiB
Lua
85 lines
8.1 KiB
Lua
----- Just used for Testing
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function Test_Spawn()
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local surface = game.surfaces['nauvis']
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surface.create_entity({ name = "tree-01", position = { 2, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-02", position = { 4, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-02-red", position = { 6, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-03", position = { 8, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-04", position = { 10, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-05", position = { 12, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-06", position = { 14, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-06-brown", position = { 16, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-07", position = { 18, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-08", position = { 20, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-08-brown", position = { 22, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-09", position = { 24, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-09-brown", position = { 26, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-09-red", position = { 28, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-a", position = { 30, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-b", position = { 32, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-c", position = { 34, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-d", position = { 36, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-e", position = { 38, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-f", position = { 40, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-g", position = { 42, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-h", position = { 44, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-i", position = { 46, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-j", position = { 48, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-k", position = { 50, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-l", position = { 52, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-m", position = { 54, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-desert-n", position = { 56, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-a", position = { 58, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-b", position = { 60, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-c", position = { 62, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-d", position = { 64, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-e", position = { 66, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-f", position = { 68, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-g", position = { 70, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-h", position = { 72, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-i", position = { 74, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-j", position = { 76, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-k", position = { 78, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-l", position = { 80, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-m", position = { 82, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-n", position = { 84, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-dryland-o", position = { 86, 10 }, force = game.forces.player })
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--surface.create_entity({name = "tree-grassland-0", position = {88, 10}, force = game.forces.player})
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surface.create_entity({ name = "tree-grassland-a", position = { 90, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-b", position = { 92, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-c", position = { 94, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-d", position = { 96, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-e", position = { 98, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-f", position = { 100, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-g", position = { 102, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-h", position = { 104, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-h2", position = { 106, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-h3", position = { 108, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-i", position = { 110, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-k", position = { 112, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-l", position = { 114, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-m", position = { 116, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-n", position = { 118, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-p", position = { 120, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-grassland-q", position = { 122, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-snow-a", position = { 124, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-volcanic-a", position = { 126, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-a", position = { 128, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-b", position = { 130, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-c", position = { 132, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-d", position = { 134, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-e", position = { 136, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-f", position = { 138, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-g", position = { 140, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-h", position = { 142, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-i", position = { 144, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-j", position = { 146, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-k", position = { 148, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-l", position = { 150, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-m", position = { 152, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-n", position = { 154, 10 }, force = game.forces.player })
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surface.create_entity({ name = "tree-wetland-o", position = { 156, 10 }, force = game.forces.player })
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end
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