690 lines
25 KiB
Lua
690 lines
25 KiB
Lua
local BioInd = require('common')('Bio_Industries_2')
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for var, name in pairs({
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Bio_Cannon = "BI_Bio_Cannon",
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BI_Bio_Fuel = "BI_Bio_Fuel",
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BI_Easy_Bio_Gardens = "BI_Easy_Bio_Gardens",
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BI_Game_Tweaks_Stack_Size = "BI_Game_Tweaks_Stack_Size",
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BI_Game_Tweaks_Recipe = "BI_Game_Tweaks_Recipe",
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BI_Game_Tweaks_Tree = "BI_Game_Tweaks_Tree",
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BI_Game_Tweaks_Player = "BI_Game_Tweaks_Player",
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BI_Game_Tweaks_Disassemble = "BI_Game_Tweaks_Disassemble",
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BI_Game_Tweaks_Bot = "BI_Game_Tweaks_Bot",
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BI_Solar_Additions = "BI_Solar_Additions",
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}) do
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BI.Settings[var] = BioInd.get_startup_setting(name)
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end
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BioInd.show("BI.Settings.BI_Easy_Bio_Gardens", BI.Settings.BI_Easy_Bio_Gardens)
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local ICONPATH = "__Bio_Industries_2__/graphics/icons/"
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----Update the Wood Pipe Images
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require("prototypes.Wood_Products.pipes")
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-- Damage Bonus to Ammo
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-- Don't duplicate what NE does
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if not mods["Natural_Evolution_Buildings"] then
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thxbob.lib.tech.add_recipe_unlock ("military", "bi-dart-magazine-standard")
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thxbob.lib.tech.add_recipe_unlock ("military-2", "bi-dart-magazine-enhanced")
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thxbob.lib.tech.add_recipe_unlock ("military-3", "bi-dart-magazine-poison")
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end
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require("prototypes.Bio_Turret.technology-updates")
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require("prototypes.Bio_Cannon.technology-updates")
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if not mods["Natural_Evolution_Buildings"] and BI.Settings.Bio_Cannon then
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-- add Prototype Artillery as pre req for artillery
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thxbob.lib.tech.add_prerequisite("artillery", "bi-tech-bio-cannon")
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end
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--- Move Stone Crusher up in tech tree
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thxbob.lib.tech.add_recipe_unlock("steel-processing", "bi-stone-crusher")
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thxbob.lib.tech.add_recipe_unlock("steel-processing", "bi-crushed-stone-1")
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-- Unlock recipes for Crushed Stone from concrete/hazard concrete
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thxbob.lib.tech.add_recipe_unlock("advanced-material-processing-2", "bi-crushed-stone-2")
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thxbob.lib.tech.add_recipe_unlock("advanced-material-processing-2", "bi-crushed-stone-3")
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thxbob.lib.tech.add_recipe_unlock("advanced-material-processing-2", "bi-crushed-stone-4")
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thxbob.lib.tech.add_recipe_unlock("advanced-material-processing-2", "bi-crushed-stone-5")
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-- Add Wooden Chests
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thxbob.lib.tech.add_recipe_unlock("logistics", "bi-wooden-chest-large")
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thxbob.lib.tech.add_recipe_unlock("logistics-2", "bi-wooden-chest-huge")
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thxbob.lib.tech.add_recipe_unlock("logistics-3", "bi-wooden-chest-giga")
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-- Add Big and Huge electric poles to tech tree
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thxbob.lib.tech.add_recipe_unlock ("logistics", "bi-wooden-pole-big")
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thxbob.lib.tech.add_recipe_unlock ("electric-energy-distribution-2", "bi-wooden-pole-huge")
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--- Wood Floors
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-- Make wood placeable only if Dectorio isn't installed. Should leave existing flooring intact.
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if not mods["Dectorio"] then
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data.raw.item["wood"].place_as_tile = {
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result = "bi-wood-floor",
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condition_size = 4,
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condition = { layers = { water_tile = true }}
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}
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end
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--- Make it so that the Base game tile "grass" can't be placed in blueprints
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--- New as of 0.16
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for _, tile in ipairs{"grass-1", "grass-2", "grass-3", "grass-4"} do
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BI_Functions.lib.remove_from_blueprint(tile)
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end
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if mods["alien-biomes"] then
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BioInd.writeDebug("Removing AB tiles from blueprints")
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local patterns = {
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"frozen%-snow%-%d",
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"mineral%-aubergine%-dirt%-%d",
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"mineral%-aubergine%-sand%-%d",
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"mineral%-beige%-dirt%-%d",
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"mineral%-beige%-sand%-%d",
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"mineral%-black%-dirt%-%d",
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"mineral%-black%-sand%-%d",
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"mineral%-brown%-dirt%-%d",
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"mineral%-brown%-sand%-%d",
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"mineral%-cream%-dirt%-%d",
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"mineral%-cream%-sand%-%d",
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"mineral%-dustyrose%-dirt%-%d",
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"mineral%-dustyrose%-sand%-%d",
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"mineral%-grey%-dirt%-%d",
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"mineral%-grey%-sand%-%d",
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"mineral%-purple%-dirt%-%d",
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"mineral%-purple%-sand%-%d",
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"mineral%-red%-dirt%-%d",
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"mineral%-red%-sand%-%d",
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"mineral%-tan%-dirt%-%d",
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"mineral%-tan%-sand%-%d",
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"mineral%-violet%-dirt%-%d",
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"mineral%-violet%-sand%-%d",
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"mineral%-white%-dirt%-%d",
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"mineral%-white%-sand%-%d",
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"vegetation%-blue%-grass%-%d",
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"vegetation%-green%-grass%-%d",
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"vegetation%-mauve%-grass%-%d",
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"vegetation%-olive%-grass%-%d",
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"vegetation%-orange%-grass%-%d",
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"vegetation%-purple%-grass%-%d",
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"vegetation%-red%-grass%-%d",
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"vegetation%-turquoise%-grass%-%d",
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"vegetation%-violet%-grass%-%d",
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"vegetation%-yellow%-grass%-%d",
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"volcanic%-blue%-heat%-%d",
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"volcanic%-green%-heat%-%d",
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"volcanic%-orange%-heat%-%d",
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"volcanic%-purple%-heat%-%d",
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}
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for tile_name, tile in pairs(data.raw.tile) do
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for p, pattern in ipairs(patterns) do
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if tile_name:match(pattern) then
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BI_Functions.lib.remove_from_blueprint(tile)
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break
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end
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end
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end
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end
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--- Adds Solar Farm, Solar Plant, Musk Floor, Bio Accumulator and Substation to Tech tree
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if BI.Settings.BI_Solar_Additions then
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if data.raw.technology["bob-solar-energy-2"] then
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thxbob.lib.tech.add_recipe_unlock("bob-electric-energy-accumulators-3", "bi-bio-accumulator")
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thxbob.lib.tech.add_recipe_unlock("electric-energy-distribution-2", "bi-large-substation")
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thxbob.lib.tech.add_recipe_unlock("bob-solar-energy-2", "bi-bio-solar-farm")
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thxbob.lib.tech.add_recipe_unlock("bob-solar-energy-2", "bi-solar-boiler-hidden-panel")
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else
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thxbob.lib.tech.add_recipe_unlock("electric-energy-accumulators", "bi-bio-accumulator")
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thxbob.lib.tech.add_recipe_unlock("electric-energy-distribution-2", "bi-large-substation")
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thxbob.lib.tech.add_recipe_unlock("solar-energy", "bi-bio-solar-farm")
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thxbob.lib.tech.add_recipe_unlock("solar-energy", "bi-solar-boiler-hidden-panel")
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end
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if data.raw.technology["bob-solar-energy-3"] then
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thxbob.lib.tech.add_recipe_unlock("bob-solar-energy-3", "bi-solar-mat")
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else
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thxbob.lib.tech.add_recipe_unlock("solar-energy", "bi-solar-mat")
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end
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--- Electric redo if Bob' Electric
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-- Huge Electric Pole
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if data.raw.item["tinned-copper-cable"] then
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thxbob.lib.recipe.remove_ingredient("bi-wooden-pole-huge", "wood")
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thxbob.lib.recipe.add_new_ingredient("bi-wooden-pole-huge", {
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type = "item",
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name = "tinned-copper-cable",
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amount = 15}
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)
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end
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-- Solar Farm
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if data.raw.item["solar-panel-large"] then
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thxbob.lib.recipe.remove_ingredient("bi-bio-solar-farm", "solar-panel")
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thxbob.lib.recipe.add_new_ingredient("bi-bio-solar-farm", {
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type = "item",
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name = "solar-panel-large",
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amount = 30}
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)
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end
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-- Huge Sub Station
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if data.raw.item["substation-3"] then
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thxbob.lib.recipe.remove_ingredient("bi-large-substation", "substation")
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thxbob.lib.recipe.add_new_ingredient("bi-large-substation", {
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type = "item",
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name = "substation-3",
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amount = 6}
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)
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end
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if data.raw.item["electrum-alloy"] then
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thxbob.lib.recipe.remove_ingredient("bi-large-substation", "steel-plate")
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thxbob.lib.recipe.add_new_ingredient("bi-large-substation", {
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type = "item",
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name = "electrum-alloy",
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amount = 10}
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)
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end
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-- Huge Accumulator
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if data.raw.item["large-accumulator-2"] then
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thxbob.lib.recipe.remove_ingredient("bi-bio-accumulator", "accumulator")
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thxbob.lib.recipe.add_new_ingredient("bi-bio-accumulator", {
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type = "item",
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name = "large-accumulator",
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amount = 30}
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)
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end
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if data.raw.item["aluminium-plate"] then
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thxbob.lib.recipe.remove_ingredient("bi-bio-accumulator", "copper-cable")
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thxbob.lib.recipe.add_new_ingredient("bi-bio-accumulator", {
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type = "item",
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name = "aluminium-plate",
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amount = 50}
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)
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end
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-- Solar Mat
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if data.raw.item["aluminium-plate"] then
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thxbob.lib.recipe.remove_ingredient("bi-solar-mat", "steel-plate")
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thxbob.lib.recipe.add_new_ingredient("bi-solar-mat", {
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type = "item",
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name = "aluminium-plate",
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amount = 1}
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)
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end
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if data.raw.item["silicon-wafer"] then
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thxbob.lib.recipe.remove_ingredient("bi-solar-mat", "copper-cable")
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thxbob.lib.recipe.add_new_ingredient("bi-solar-mat", {
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type = "item",
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name = "silicon-wafer",
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amount = 4}
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)
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end
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-- Solar Boiler / Plant
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if data.raw.item["angels-electric-boiler"] then
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thxbob.lib.recipe.remove_ingredient("bi-solar-boiler-hidden-panel", "boiler")
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thxbob.lib.recipe.add_new_ingredient("bi-solar-boiler-hidden-panel", {
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type = "item",
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name = "angels-electric-boiler",
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amount = 1}
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)
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end
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end
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require("prototypes.Bio_Farm.compatible_recipes") -- Bob and Angels mesh
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require("prototypes.Bio_Farm.technology2")
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-- Replace fertilizer/advanced fertilizer + water with fluid fertilizers in Bio garden recipes!
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BioInd.show("data-updates.lua -- BI.Settings.BI_Easy_Bio_Gardens", BI.Settings.BI_Easy_Bio_Gardens)
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if BI.Settings.BI_Easy_Bio_Gardens then
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BioInd.writeDebug("Must create fluid fertilizers!")
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require("prototypes.Bio_Garden.fluid_fertilizer")
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end
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-- Blacklist bioreactor in Assembler Pipe Passthrough
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if mods["assembler-pipe-passthrough"] then
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appmod.blacklist['bi-bio-reactor'] = true
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end
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-- Adds Bio recipes
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if BI.Settings.BI_Bio_Fuel then
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thxbob.lib.tech.add_recipe_unlock("bi-tech-advanced-biotechnology", "bi-cellulose-1")
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thxbob.lib.tech.add_recipe_unlock("bi-tech-advanced-biotechnology", "bi-cellulose-2")
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-- Remove unlock for biomass-1 and add it again so all biomass recipes are next to each
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-- other in the preview of technology unlocks!
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thxbob.lib.tech.remove_recipe_unlock("bi-tech-advanced-biotechnology", "bi-biomass-1")
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for u, unlock in ipairs({
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"bi-biomass-1", "bi-biomass-2", "bi-biomass-3",
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"bi-battery",
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"bi-biomass-conversion-1", "bi-biomass-conversion-2", "bi-biomass-conversion-3", "bi-biomass-conversion-4",
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"bi-acid", "bi-bio-boiler"
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}) do
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thxbob.lib.tech.add_recipe_unlock("bi-tech-advanced-biotechnology", unlock)
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end
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-- Added for 0.17.49/0.18.17 (changed for 0.18.29)
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thxbob.lib.tech.add_recipe_unlock("bi-tech-coal-processing-2", "bi-basic-gas-processing")
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if mods["angelspetrochem"] then
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thxbob.lib.tech.add_recipe_unlock("bi-tech-advanced-biotechnology", "bi-sulfur-angels")
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else
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thxbob.lib.tech.add_recipe_unlock("bi-tech-advanced-biotechnology", "bi-sulfur")
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end
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else
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thxbob.lib.recipe.add_new_ingredient("bi-adv-fertilizer-1", {type = "item", name = "fertilizer", amount = 50})
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thxbob.lib.recipe.remove_ingredient ("bi-adv-fertilizer-2", "fertilizer")
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thxbob.lib.recipe.add_new_ingredient("bi-adv-fertilizer-2", {type = "item", name = "fertilizer", amount = 30})
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end
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--- if the Alien Artifact is in the game, use it for some recipes
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if data.raw.item["alien-artifact"] then
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--- Advanced fertilizer will use Alien Artifact
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thxbob.lib.recipe.remove_ingredient("bi-adv-fertilizer-1", "bi-biomass")
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thxbob.lib.recipe.add_new_ingredient("bi-adv-fertilizer-1", {
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type = "item",
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name = "alien-artifact",
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amount = 5}
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)
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thxbob.lib.tech.add_recipe_unlock("bi-tech-advanced-biotechnology", "bi-adv-fertilizer-1")
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end
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------- Adds a Mk3 recipe for wood if you're playing with Natural Evolution Buildings
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if mods["Natural_Evolution_Buildings"] then
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thxbob.lib.recipe.remove_ingredient("bi-adv-fertilizer-1", "bi-biomass")
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thxbob.lib.recipe.remove_ingredient("bi-adv-fertilizer-1", "alien-artifact")
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thxbob.lib.recipe.add_new_ingredient("bi-adv-fertilizer-1", {
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type = "fluid",
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name = "NE_enhanced-nutrient-solution",
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amount = 50}
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)
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end
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------------ Support for Bob's Greenhouse
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if data.raw["item"]["bob-greenhouse"] then
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data.raw["item"]["seedling"].place_result = "seedling"
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data.raw["item"]["seedling"].icon = ICONPATH .. "Seedling.png"
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data.raw["item"]["seedling"].icon_size = 64
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data.raw["item"]["fertilizer"].icon = ICONPATH .. "fertilizer.png"
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data.raw["item"]["fertilizer"].icon_size = 64
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data.raw["item"]["fertilizer"].place_as_tile = {
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result = BioInd.AB_tiles() and "vegetation-green-grass-3" or "grass-3",
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condition_size = 1,
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condition = { layers = { water_tile = true }}
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}
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end
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if settings.startup["angels-use-angels-barreling"] and settings.startup["angels-use-angels-barreling"].value then
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data.raw.technology["bi-tech-fertilizer"].prerequisites = {
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"bi-tech-bio-farming",
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-- AND (
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"water-treatment", -- sulfur
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-- OR
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"angels-fluid-barreling", -- barreling (needed 'water-treatment' as prerequisites)
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-- )
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}
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end
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----- Angels Merge ----
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if mods["angelspetrochem"] then
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data.raw.item["pellet-coke"].icon = "__angelspetrochem__/graphics/icons/pellet-coke.png"
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data.raw.item["pellet-coke"].icon_size = 32
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data.raw.item["pellet-coke"].fuel_acceleration_multiplier = 1.1
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data.raw.item["pellet-coke"].fuel_top_speed_multiplier = 1.2
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data.raw.recipe["pellet-coke"].category = "biofarm-mod-smelting"
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thxbob.lib.tech.remove_recipe_unlock ("angels-coal-processing-2", "pellet-coke")
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thxbob.lib.tech.add_recipe_unlock("angels-coal-cracking", "pellet-coke")
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end
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if data.raw.item["ash"] and mods["pycoalprocessing"] then
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thxbob.lib.recipe.replace_ingredient ("bi-fertilizer-2", "bi-ash", "ash")
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if mods["angelsrefining"] then
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thxbob.lib.recipe.replace_ingredient ("bi-slag-slurry", "bi-ash", "ash")
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end
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thxbob.lib.recipe.replace_ingredient ("bi-seed-2", "bi-ash", "ash")
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thxbob.lib.recipe.replace_ingredient ("bi-seedling-2", "bi-ash", "ash")
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thxbob.lib.recipe.replace_ingredient ("bi-logs-2", "bi-ash", "ash")
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data.raw.recipe["bi-ash-1"].result = "ash"
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data.raw.recipe["bi-ash-2"].result = "ash"
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thxbob.lib.recipe.replace_ingredient ("bi-stone-brick", "bi-ash", "ash")
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thxbob.lib.recipe.replace_ingredient ("bi-fertilizer-1", "bi-ash", "ash")
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if BI.Settings.BI_Bio_Fuel then
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thxbob.lib.recipe.replace_ingredient ("bi-biomass-3", "bi-ash", "ash")
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thxbob.lib.recipe.replace_ingredient ("bi-sulfur", "bi-ash", "ash")
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thxbob.lib.recipe.replace_ingredient ("bi-sulfur-angels", "bi-ash", "ash")
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data.raw.recipe["bi-sulfur"].icon = ICONPATH .. "py_bio_sulfur.png"
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data.raw.recipe["bi-sulfur"].icon_size = 64
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end
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data.raw.item["bi-ash"] = nil
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data.raw.recipe["bi-ash-1"].icon = "__pycoalprocessinggraphics__/graphics/icons/ash.png"
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data.raw.recipe["bi-ash-1"].icon_size = 32
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data.raw.recipe["bi-ash-2"].icon = "__pycoalprocessinggraphics__/graphics/icons/ash.png"
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data.raw.recipe["bi-ash-2"].icon_size = 32
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-- Use ash icon from pycoalprocessing in icons of recipes using ash
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data.raw.recipe["bi-seed-2"].icon = ICONPATH .. "py_bio_seed2.png"
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data.raw.recipe["bi-seed-2"].icon_size = 64
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data.raw.recipe["bi-seedling-2"].icon = ICONPATH .. "py_Seedling2.png"
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data.raw.recipe["bi-seedling-2"].icon_size = 64
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data.raw.recipe["bi-logs-2"].icon = ICONPATH .. "py_raw-wood-mk2.png"
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data.raw.recipe["bi-logs-2"].icon_size = 64
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data.raw.recipe["bi-ash-1"].icon = ICONPATH .. "py_ash_raw-wood.png"
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data.raw.recipe["bi-ash-1"].icon_size = 64
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data.raw.recipe["bi-ash-2"].icon = ICONPATH .. "py_ash_woodpulp.png"
|
|
data.raw.recipe["bi-ash-2"].icon_size = 64
|
|
data.raw.recipe["bi-stone-brick"].icon = ICONPATH .. "py_bi_stone_brick.png"
|
|
data.raw.recipe["bi-stone-brick"].icon_size = 64
|
|
end
|
|
|
|
----- If Bob's bobrevamp, then ----
|
|
if mods["bobrevamp"] then
|
|
thxbob.lib.tech.remove_recipe_unlock ("bi-tech-coal-processing-1", "bi-solid-fuel")
|
|
thxbob.lib.tech.add_recipe_unlock("solid-fuel", "bi-solid-fuel")
|
|
end
|
|
|
|
----- If Simple Silicon is active, add solar cell to Musk floor (solar mat) recipe
|
|
if mods["SimpleSilicon"] then
|
|
thxbob.lib.recipe.add_new_ingredient("bi-solar-mat", {
|
|
type = "item",
|
|
name = "SiSi-solar-cell",
|
|
amount = 1
|
|
})
|
|
end
|
|
|
|
|
|
-- We may need liquid air and nitrogen -- but not if any of the following mods is active!
|
|
|
|
|
|
local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
|
|
|
|
-- We only want to create nitrogen if it doesn't exist yet. We then also need to create
|
|
-- liquid air.
|
|
if not data.raw.fluid["nitrogen"] then
|
|
data:extend({
|
|
{
|
|
type = "fluid",
|
|
name = "nitrogen",
|
|
icon = ICONPATH .. "nitrogen.png",
|
|
icon_size = 64,
|
|
icons = {
|
|
{
|
|
icon = ICONPATH .. "nitrogen.png",
|
|
icon_size = 64,
|
|
icon_mipmaps = 1,
|
|
}
|
|
},
|
|
default_temperature = 25,
|
|
gas_temperature = -210,
|
|
max_temperature = 100,
|
|
heat_capacity = "1kJ",
|
|
base_color = {r = 0.0, g = 0.0, b = 1.0},
|
|
flow_color = {r = 0.0, g = 0.0, b = 1.0},
|
|
pressure_to_speed_ratio = 0.4,
|
|
flow_to_energy_ratio = 0.59,
|
|
order = "a[fluid]-b[nitrogen]"
|
|
},
|
|
})
|
|
BioInd.writeDebug("Made recipe for \"nitrogen\".")
|
|
|
|
if not data.raw.fluid["liquid-air"] then
|
|
data:extend({
|
|
{
|
|
type = "fluid",
|
|
name = "liquid-air",
|
|
icon = ICONPATH .. "liquid-air.png",
|
|
icon_size = 64,
|
|
icons = {
|
|
{
|
|
icon = ICONPATH .. "liquid-air.png",
|
|
icon_size = 64,
|
|
icon_mipmaps = 1,
|
|
}
|
|
},
|
|
default_temperature = 25,
|
|
gas_temperature = -100,
|
|
max_temperature = 100,
|
|
heat_capacity = "1kJ",
|
|
base_color = {r = 0, g = 0, b = 0},
|
|
flow_color = {r = 0.5, g = 1.0, b = 1.0},
|
|
pressure_to_speed_ratio = 0.4,
|
|
flow_to_energy_ratio = 0.59,
|
|
order = "a[fluid]-b[liquid-air]"
|
|
},
|
|
})
|
|
BioInd.writeDebug("Made recipe for \"liquid-air\".")
|
|
end
|
|
|
|
-- Recipes for "bi-liquid-air" and "bi-nitrogen" aren't needed!
|
|
else
|
|
-- Remove recipe unlocks
|
|
thxbob.lib.tech.remove_recipe_unlock("bi-tech-fertilizer", "bi-liquid-air")
|
|
thxbob.lib.tech.remove_recipe_unlock("bi-tech-fertilizer", "bi-nitrogen")
|
|
BioInd.writeDebug("Removed recipe unlocks for \"bi-liquid-air\" and \"bi-nitrogen\"")
|
|
|
|
-- Replace liquid air with oxygen (from Krastorio/K2) in recipes for Algae Biomass 2 and 3
|
|
if data.raw.fluid.oxygen then
|
|
thxbob.lib.recipe.replace_ingredient("bi-biomass-2", "liquid-air", "oxygen")
|
|
thxbob.lib.recipe.replace_ingredient("bi-biomass-3", "liquid-air", "oxygen")
|
|
BioInd.writeDebug("Replaced \"liquid-air\" with \"oxygen\" in recipes \"bi-biomass-2\" and \"bi-biomass-3\"")
|
|
-- Perhaps there is no oxygen? But there's nitrogen for sure, so we fall back to that!
|
|
elseif data.raw.fluid.nitrogen then
|
|
thxbob.lib.recipe.replace_ingredient("bi-biomass-2", "liquid-air", "nitrogen")
|
|
thxbob.lib.recipe.replace_ingredient("bi-biomass-3", "liquid-air", "nitrogen")
|
|
BioInd.writeDebug("Replaced \"liquid-air\" with \"nitrogen\" in recipes \"bi-biomass-2\" and \"bi-biomass-3\"")
|
|
end
|
|
|
|
-- Remove recipes for these fluids
|
|
data.raw.recipe["bi-liquid-air"] = nil
|
|
data.raw.recipe["bi-nitrogen"] = nil
|
|
BioInd.writeDebug("Removed recipes for \"nitrogen\" and \"liquid air\".")
|
|
end
|
|
|
|
-- Moved here from data-final-fixes.lua for 0.18.34/1.1.4! (Fixes https://mods.factorio.com/mod/Bio_Industries/discussion/5ff570bd916993002371332a)
|
|
---- Game Tweaks ---- Recipes
|
|
if BI.Settings.BI_Game_Tweaks_Recipe then
|
|
--- Concrete Recipe Tweak
|
|
thxbob.lib.recipe.remove_ingredient("concrete", "iron-ore")
|
|
thxbob.lib.recipe.add_new_ingredient("concrete", {type = "item", name = "iron-stick", amount = 2})
|
|
|
|
--- Stone Wall
|
|
thxbob.lib.recipe.add_new_ingredient("stone-wall", {type = "item", name = "iron-stick", amount = 1})
|
|
|
|
--- Rail (Remove Stone and Add Crushed Stone)
|
|
if data.raw.item["stone-crushed"] then
|
|
thxbob.lib.recipe.remove_ingredient("rail", "stone")
|
|
thxbob.lib.recipe.add_new_ingredient("rail", {type = "item", name = "stone-crushed", amount = 6})
|
|
thxbob.lib.recipe.remove_ingredient("bi-rail-wood", "stone")
|
|
thxbob.lib.recipe.add_new_ingredient("bi-rail-wood", {type = "item", name = "stone-crushed", amount = 6})
|
|
end
|
|
|
|
-- vanilla rail recipe update
|
|
thxbob.lib.recipe.add_new_ingredient("rail", {type = "item", name = "concrete", amount = 6})
|
|
end
|
|
|
|
|
|
|
|
-- Moved here from data-final-fixes.lua for 0.18.34/1.1.4!
|
|
---- Game Tweaks ---- Disassemble Recipes
|
|
require("prototypes.Bio_Tweaks.recipe")
|
|
if BI.Settings.BI_Game_Tweaks_Disassemble then
|
|
for recipe, tech in pairs({
|
|
["bi-burner-mining-drill-disassemble"] = "automation-2",
|
|
["bi-burner-inserter-disassemble"] = "automation-2",
|
|
["bi-long-handed-inserter-disassemble"] = "automation-2",
|
|
["bi-stone-furnace-disassemble"] = "automation-2",
|
|
["bi-steel-furnace-disassemble"] = "advanced-material-processing",
|
|
}) do
|
|
thxbob.lib.tech.add_recipe_unlock(tech, recipe)
|
|
end
|
|
|
|
end
|
|
|
|
--- Enable Productivity in Recipes
|
|
for recipe, r in pairs(data.raw.recipe) do
|
|
for p, pattern in ipairs({
|
|
"bi%-acid",
|
|
"bi%-battery",
|
|
"bi%-biomass%-%d",
|
|
"bi%-biomass%-conversion%-%d",
|
|
"bi%-cellulose%-%d",
|
|
"bi%-crushed%-stone%-%d",
|
|
"bi%-liquid%-air",
|
|
"bi%-logs%-%d",
|
|
"bi%-nitrogen",
|
|
"bi%-plastic%-%d",
|
|
"bi%-press%-wood",
|
|
"bi%-resin%-pulp",
|
|
"bi%-resin%-wood",
|
|
"bi%-seed%-%d",
|
|
"bi%-seedling%-%d",
|
|
"bi%-stone%-brick",
|
|
"bi%-sulfur",
|
|
"bi%-sulfur%-angels",
|
|
"bi%-wood%-from%-pulp",
|
|
"bi%-woodpulp",
|
|
-- Added for 0.17.49/0.18.17
|
|
"bi%-basic%-gas%-processing",
|
|
}) do
|
|
if recipe:match(pattern) then
|
|
BI_Functions.lib.allow_productivity(recipe)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
------------------------------------------------------------------------------------
|
|
-- Add resistances to our hidden entities
|
|
------------------------------------------------------------------------------------
|
|
-- Make resistances for each damage type
|
|
local resistances = {}
|
|
for damage, d in pairs(data.raw["damage-type"]) do
|
|
resistances[#resistances + 1] = {
|
|
type = damage,
|
|
percent = 100
|
|
}
|
|
end
|
|
|
|
-- Add resistances to prototypes
|
|
-- (h_type is not guaranteed to be a prototype type -- it's the short handle that we
|
|
-- use compound_entities.hidden!)
|
|
local h_type
|
|
for h_key, h_names in pairs(BI.hidden_entities.types) do
|
|
h_type = BioInd.HE_map[h_key]
|
|
for h_name, h in pairs(h_names) do
|
|
data.raw[h_type][h_name].resistances = resistances
|
|
BioInd.writeDebug("Added resistances to %s (%s): %s",
|
|
{h_name, h_type, data.raw[h_type][h_name].resistances})
|
|
end
|
|
end
|
|
|
|
-- Adjust resistances for radar of the terraformers. Unlike the other hidden parts
|
|
-- of compound entities, this one is visible, and should suffer the same as the base
|
|
-- when it gets hurt. (Also, damaging the radar will damage the base entity as well.)
|
|
local compound = BioInd.compound_entities["bi-arboretum"]
|
|
local b = compound.base
|
|
local r = compound.hidden.radar
|
|
if b and r then
|
|
local resistances = data.raw[b.type][b.name].resistances
|
|
if resistances then
|
|
data.raw[r.type][r.name].resistances = util.table.deepcopy(resistances)
|
|
BioInd.writeDebug("Copied resistances from %s to %s!", {b.name, r.name})
|
|
end
|
|
end
|
|
------------------------------------------------------------------------------------
|
|
-- Omnifluid will be confused by our bi-solar-boiler (the compound boiler + solar
|
|
-- plant entity). Let's blacklist it if the mod is active!
|
|
BioInd.show("Omnifluid is active", mods["omnimatter_fluid"] or "false")
|
|
BioInd.show("forbidden_boilers", forbidden_boilers)
|
|
|
|
if mods["omnimatter_fluid"] then
|
|
forbidden_boilers = forbidden_boilers or {}
|
|
forbidden_boilers["bi-solar-boiler"] = true
|
|
end
|
|
BioInd.writeDebug("OMNIFLUID Test! forbidden_boilers = %s", {forbidden_boilers})
|
|
|
|
|
|
------------------------------------------------------------------------------------
|
|
-- If the Py-Suite is installed, we move our coal-processing unlocks to their techs!
|
|
local check, set
|
|
if mods["pyrawores"] then
|
|
-- Are all techs there?
|
|
check = true
|
|
for i = 1, 3 do
|
|
if not data.raw.technology["coal-mk0" .. i] then
|
|
check = false
|
|
break
|
|
end
|
|
end
|
|
|
|
if check then
|
|
set = true
|
|
local unlocks = require("prototypes.Bio_Farm.coal_processing")
|
|
for i = 1, 3 do
|
|
for u, unlock in ipairs(unlocks[i]) do
|
|
thxbob.lib.tech.add_recipe_unlock("coal-mk0" .. i, unlock.recipe)
|
|
BioInd.writeDebug("Added recipe %s to unlocks of %s", {unlock.recipe, "coal-mk0" .. i})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
-- PyRawOres has priority!
|
|
if mods["pycoalprocessing"] and not set then
|
|
-- Are all techs there?
|
|
check = true
|
|
for i = 1, 3 do
|
|
if not data.raw.technology["coal-processing-" .. i] then
|
|
check = false
|
|
break
|
|
end
|
|
end
|
|
|
|
if check then
|
|
set = true
|
|
local unlocks = require("prototypes.Bio_Farm.coal_processing")
|
|
for i = 1, 3 do
|
|
for u, unlock in ipairs(unlocks[i]) do
|
|
thxbob.lib.tech.add_recipe_unlock("coal-processing-" .. i, unlock.recipe)
|
|
BioInd.writeDebug("Added recipe %s to unlocks of %s", {unlock.recipe, "coal-processing-" .. i})
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if set then
|
|
for i = 1, 3 do
|
|
data.raw.technology["bi-tech-coal-processing-" .. i] = nil
|
|
BioInd.writeDebug("Removed technology " .. "bi-tech-coal-processing-" .. i)
|
|
end
|
|
end
|
|
|
|
-- Compatibility with Industrial Revolution
|
|
require("prototypes.Industrial_Revolution")
|
|
|
|
|
|
------------------------------------------------------------------------------------
|
|
-- Add icons to our prototypes
|
|
BioInd.BI_add_icons()
|