43 lines
1.8 KiB
Text
43 lines
1.8 KiB
Text
Feeling adventurous? Then check out the new Bio Cannon! Due to recent changes
|
|
in Factorio, it doesn't need any control scripting and should therefore be more
|
|
UPS friendly. As a bonus, you'll see the range when you hover the cursor over
|
|
the bio cannon -- just as with any vanilla turret. It also has a longer range
|
|
(120 instead of 90).
|
|
|
|
PLEASE NOTE: Factorio >=0.18.33 is required for this! Otherwise, it may happen
|
|
that you waste your expensive ammo on a single biter/spitter.
|
|
|
|
control_bio_cannon.lua.18.33
|
|
control.lua.18.33
|
|
data-final-fixes.lua.18.33
|
|
|
|
prototypes/Bio_Cannon/entity.lua.18.33
|
|
prototypes/Bio_Cannon/item-group.lua.18.33
|
|
prototypes/Bio_Cannon/item.lua.18.33
|
|
prototypes/Bio_Cannon/recipe.lua.18.33
|
|
|
|
They make the old, combined entity for the Bio Cannon redundant, but as
|
|
attack_target_mask can't be used to limit what entities will be attacked
|
|
in earlier versions of Factorio, these files aren't officially active yet.
|
|
|
|
|
|
|
|
If you want to try out the new Bio Cannon, replace each of these files:
|
|
|
|
control_bio_cannon.lua
|
|
control.lua
|
|
data-final-fixes.lua
|
|
|
|
prototypes/Bio_Cannon/entity.lua
|
|
prototypes/Bio_Cannon/item-group.lua
|
|
prototypes/Bio_Cannon/item.lua
|
|
prototypes/Bio_Cannon/recipe.lua
|
|
|
|
with its counterpart listed above! I've already made a backup of the original
|
|
files, so if it doesn't work, just replace the new files with the *.bak version!
|
|
|
|
Does the new Bio Cannon work as expected? Is the new range OK? (Please keep in
|
|
mind that this is the "prototype artillery": It should be weaker than the
|
|
vanilla artillery turrets, so extending the range even more probably is not a
|
|
good idea.) Your feedback is very appreciated and will hopefully help to get
|
|
the new Bio Cannon bug-free in time for Factorio 1.0!
|