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7 changed files with 474 additions and 440 deletions
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@ -14,7 +14,6 @@ bi-bio-reactor=Bio-reactor
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bi-cokery=Cokery
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bi-stone-crusher=Stone crusher
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## Power
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bi-bio-accumulator=Huge accumulator
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bi-bio-boiler=Bio-boiler
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@ -23,12 +22,10 @@ bi-large-substation=Huge substation
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bi-solar-boiler=Solar power plant & boiler
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bi-solar-mat=Musk floor
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## Weaponry
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bi-bio-cannon=Prototype artillery
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bi-dart-turret=Dart turret
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## Rail stuff
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bi-power-to-rail-pole=Powered rails connector
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bi-rail-power=Powered rails
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@ -41,6 +38,29 @@ bi-half-diagonal-rail-wood=Wooden rails
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rail-remnants-wood-bridge=Remnants of a wooden rail bridge
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rail-remnants-wood=Remnants of wooden rails
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# Entity remnants names
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bi-bio-cannon-remnants=Remnants of prototype artillery
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bi-arboretum-area-remnant=Remnants of terraformer
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bi-bio-accumulator-remnant=Remnants of huge accumulator
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bi-bio-farm-remnant=Remnants of bio farm
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bi-bio-garden-huge-remnant=Remnants of huge bio garden
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bi-bio-garden-large-remnant=Resto de large bio garden
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bi-bio-garden-remnant=Remnants of bio garden
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bi-bio-greenhouse-remnant=Remnants of bio nursery
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bi-bio-reactor-remnant=Remnants of bio-reactor
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bi-bio-solar-farm-remnant=Remnants of solar farm
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bi-cokery-remnant=Remnants of cokery
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bi-dart-turret-remnant=Remnants of dart turret
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bi-large-substation-remnant=Remnants of huge substation
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bi-solar-boiler-remnant=Remnants of solar power plant & boiler
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bi-stone-crusher-remnant=Remnants of stone crusher
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bi-wood-pipe-remnant=Remnants of wood pipe
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bi-wooden-chest-giga-remnant=Remnants of huge wooden chest
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bi-wooden-chest-huge-remnant=Remnants of huge large chest
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bi-wooden-chest-large-remnant=Remnants of medium wooden chest
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bi-wooden-fence-remnant=Remnants of wooden fence
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bi-wooden-pole-big-remnant=Remnants of big wooden pole
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bi-wooden-pole-huge-remnant=Remnants of huge wooden pole
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## Miscallenous wooden products
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bi-wood-pipe-to-ground=Wood pipe to ground
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@ -116,7 +116,7 @@ bi-crushed-stone_IR=Excess __ITEM__concrete__ in all variations can be recycled
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#~ bi-power-to-rail-pole=Connect your power rail to the power grid
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#~ bi-production-science-pack=Use more, but cheaper wooden rails to make production science packs!
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bi-production-science-pack=Use more, but cheaper wooden rails to make production science packs!
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#~ bi-rail-power=Rail that also conducts electricity (connect to power grid using "power to rail" connector)
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#~ bi-rail-wood-bridge=Rail that can bridge water\nNote: You can't walk on this!
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#~ bi-rail-wood-to-concrete=Upgrade wooden rails to default rails
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@ -12,7 +12,6 @@ bob-fertiliser=__ITEM__fertilizer__
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# Added for 0.18.32/1.1.2
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bi-fertilizer-fluid=Liquid __ITEM__fertilizer__
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bi-arboretum-r1=Plant trees
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bi-arboretum-r2=Change terrain with __ITEM__fertilizer__
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bi-arboretum-r3=Change terrain with __ITEM__bi-adv-fertilizer__
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@ -59,7 +58,6 @@ bi-logs-2=Improved __ITEM__wood__ production with __ITEM__bi-ash__
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bi-logs-3=Advanced __ITEM__wood__ production with __ITEM__fertilizer__
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bi-logs-4=Super __ITEM__wood__ production with __ITEM__bi-adv-fertilizer__
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## Resources
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bi-cellulose-1=Basic __ITEM__bi-cellulose__ production
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bi-cellulose-2=Advanced __ITEM__bi-cellulose__ production
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@ -96,6 +94,8 @@ bi-sulfur=Bio-__ITEM__sulfur__
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bi-plastic-1=__ITEM__plastic-bar__ from __ITEM__wood__
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bi-plastic-2=__ITEM__plastic-bar__ from __ITEM__bi-cellulose__
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## Research
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bi-production-science-pack=Production science pack
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## Disassemble
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bi-burner-inserter-disassemble=Disassemble __ENTITY__burner-inserter__
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@ -104,7 +104,6 @@ bi-long-handed-inserter-disassemble=Disassemble __ENTITY__long-handed-inserter__
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bi-steel-furnace-disassemble=Disassemble __ENTITY__steel-furnace__
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bi-stone-furnace-disassemble=Disassemble __ENTITY__stone-furnace__
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## Compatibility with other mods
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## angelsrefining
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bi-mineralized-sulfuric-waste=Mineralized water
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@ -14,7 +14,6 @@ bi-bio-reactor=Biorreator
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bi-cokery=Coqueria
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bi-stone-crusher=Triturador de pedras
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## Power
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bi-bio-accumulator=Acumulador imenso
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bi-bio-boiler=Biocaldeira
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@ -23,12 +22,10 @@ bi-large-substation=Subestação imensa
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bi-solar-boiler=Usina solar com caldeira
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bi-solar-mat=Chão Musk
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## Weaponry
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bi-bio-cannon=Protótipo de artilharia
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bi-dart-turret=Torre de dardos
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## Rail stuff
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bi-power-to-rail-pole=Conector de trilho elétrico
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bi-rail-power=Trilho elétrico
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@ -41,6 +38,29 @@ bi-half-diagonal-rail-wood=Trilho de madeira
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rail-remnants-wood-bridge=Restos de ponte ferroviária de madeira
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rail-remnants-wood=Restos de triho de madeira
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# Entity remnants names
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bi-bio-cannon-remnants=Restos de protótipo de artilharia
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bi-arboretum-area-remnant=Restos de terraformador
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bi-bio-accumulator-remnant=Restos de acumulador imenso
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bi-bio-farm-remnant=Restos de fazenda biológica
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bi-bio-garden-huge-remnant=Restos de jardim biológico imenso
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bi-bio-garden-large-remnant=Resto de jardim biológico grande
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bi-bio-garden-remnant=Restos de jardim biológico
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bi-bio-greenhouse-remnant=Restos de viveiro biológico
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bi-bio-reactor-remnant=Restos de biorreator
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bi-bio-solar-farm-remnant=Restos de fazenda solar
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bi-cokery-remnant=Restos de coqueria
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bi-dart-turret-remnant=Restos de torre de dardos
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bi-large-substation-remnant=Restos de substação imensa
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bi-solar-boiler-remnant=Restos de usina solar com caldeira
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bi-stone-crusher-remnant=Restos de triturador de pedras
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bi-wood-pipe-remnant=Restos de cano de madeira
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bi-wooden-chest-giga-remnant=Restos de baú de madeira imenso
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bi-wooden-chest-huge-remnant=Restos de baú de madeira grande
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bi-wooden-chest-large-remnant=Restos de baú de madeira médio
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bi-wooden-fence-remnant=Restos de cerca de madeira
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bi-wooden-pole-big-remnant=Restos de poste de madeira grande
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bi-wooden-pole-huge-remnant=Restos de poste de madeira imenso
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## Miscallenous wooden products
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bi-wood-pipe-to-ground=Cano de madeira subterrâneo
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@ -116,7 +116,7 @@ bi-crushed-stone_IR=O excesso de __ITEM__concrete__ e todas as suas variantes po
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#~ bi-power-to-rail-pole=Conecte seu trilho elétrico à rede elétrica
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#~ bi-production-science-pack=Utiliza mais trilhos de madeira (mais baratos), para fazer pacotes científicos de produção!
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bi-production-science-pack=Utilize mais trilhos de madeira (mais baratos), para fazer pacotes científicos de produção!
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#~ bi-rail-power=Trilho que também conduz eletricidade (conecte-o à rede elétrica utilizando o conector "energia para trilho")
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#~ bi-rail-wood-bridge=Trilho que pode atravessar a água\nObservação: Você não pode andar sobre ele!
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#~ bi-rail-wood-to-concrete=Atualizar trilhos de madeira para trilhos normais
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@ -12,7 +12,6 @@ bob-fertiliser=__ITEM__fertilizer__
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# Added for 0.18.32/1.1.2
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bi-fertilizer-fluid=__ITEM__fertilizer__ líquido
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bi-arboretum-r1=Cultivo de árvores
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bi-arboretum-r2=Terraformar utilizando __ITEM__fertilizer__
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bi-arboretum-r3=Terraformar utilizando __ITEM__bi-adv-fertilizer__
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@ -59,7 +58,6 @@ bi-logs-2=Produção melhorada de __ITEM__wood__ utilizando __ITEM__bi-ash__
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bi-logs-3=Produção avançada de __ITEM__wood__ utilizando __ITEM__fertilizer__
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bi-logs-4=Superprodução de __ITEM__wood__ utilizando __ITEM__bi-adv-fertilizer__
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## Resources
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bi-cellulose-1=Produção básica de __ITEM__bi-cellulose__
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bi-cellulose-2=Produção avançada de __ITEM__bi-cellulose__
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@ -96,6 +94,8 @@ bi-sulfur=Bio-__ITEM__sulfur__
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bi-plastic-1=__ITEM__plastic-bar__ de __ITEM__wood__
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bi-plastic-2=__ITEM__plastic-bar__ de __ITEM__bi-cellulose__
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## Research
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bi-production-science-pack=Pacote científico de produção
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## Disassemble
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bi-burner-inserter-disassemble=Desmantelamento de __ENTITY__burner-inserter__
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@ -104,7 +104,6 @@ bi-long-handed-inserter-disassemble=Desmantelamento de __ENTITY__long-handed-ins
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bi-steel-furnace-disassemble=Desmantelamento de __ENTITY__steel-furnace__
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bi-stone-furnace-disassemble=Desmantelamento de __ENTITY__stone-furnace__
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## Compatibility with other mods
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## angelsrefining
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bi-mineralized-sulfuric-waste=Água mineralizada
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@ -1,449 +1,445 @@
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local BioInd = require('common')('Bio_Industries_2')
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local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
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local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
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local ENTITYPATH_BIO = BioInd.modRoot .. "/graphics/entities/"
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local REMNANTSPATH = BioInd.modRoot .. "/graphics/entities/remnants/"
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require("util")
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local crafting_speed_quality_multiplier = mods["quality"] and {
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uncommon = 0.83,
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rare = 0.66,
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epic = 0.50,
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legendary = 0.16
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} or nil
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--- Bio Garden
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data:extend({
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{
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type = "assembling-machine",
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name = "bi-bio-garden",
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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icons = {
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{
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{
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type = "assembling-machine",
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name = "bi-bio-garden",
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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}
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icons = {
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{
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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}
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},
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flags = { "placeable-neutral", "placeable-player", "player-creation" },
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minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
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fast_replaceable_group = "bi-bio-garden",
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max_health = 150,
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corpse = "bi-bio-garden-remnant",
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collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
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selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
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fluid_boxes = {
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{
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production_type = "input",
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pipe_picture = assembler3pipepictures(),
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pipe_covers = pipecoverspictures(),
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volume = 1000,
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base_level = -1,
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pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
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},
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},
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fluid_boxes_off_when_no_fluid_recipe = true,
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graphics_set = {
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animation = {
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layers = {
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
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width = 256, height = 320,
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frame_count = 20, line_length = 5,
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animation_speed = 0.15, scale = 0.5, shift = {0, -0.75}
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},
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
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width = 384, height = 320,
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frame_count = 1, repeat_count = 20, -- repeat to match
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draw_as_shadow = true, scale = 0.5, shift = {1, -0.75}
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}
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}
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}
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},
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open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
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close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
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working_sound = {
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sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
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idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
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apparent_volume = 1.5,
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max_sounds_per_type = 3,
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},
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crafting_categories = { "clean-air" },
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source_inventory_size = 1,
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result_inventory_size = 1,
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crafting_speed = 1.0,
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energy_source = {
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type = "electric",
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usage_priority = "secondary-input",
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emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
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},
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energy_usage = "200kW",
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ingredient_count = 1,
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-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
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-- (Efficiency modules are also meant to reduce pollution, but as the base value
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-- is negative, the resulting value is greater than the base value! )
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module_specification = {
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module_slots = 1
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},
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-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
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-- won't be affected by beacons!
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allowed_effects = { "consumption", "speed" },
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},
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flags = { "placeable-neutral", "placeable-player", "player-creation" },
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minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
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fast_replaceable_group = "bi-bio-garden",
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max_health = 150,
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corpse = "bi-bio-garden-remnant",
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collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
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selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
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fluid_boxes = {
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{
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production_type = "input",
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pipe_picture = assembler3pipepictures(),
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pipe_covers = pipecoverspictures(),
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volume = 1000,
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||||
base_level = -1,
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pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
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||||
},
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},
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fluid_boxes_off_when_no_fluid_recipe = true,
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graphics_set = {
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animation = {
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||||
layers = {
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
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width = 256, height = 320,
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frame_count = 20, line_length = 5,
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||||
animation_speed = 0.15, scale = 0.5, shift = { 0, -0.75 }
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||||
},
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
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width = 384, height = 320,
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frame_count = 1, repeat_count = 20, -- repeat to match
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draw_as_shadow = true, scale = 0.5, shift = { 1, -0.75 }
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||||
}
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||||
}
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||||
}
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},
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open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
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||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
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||||
working_sound = {
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||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
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idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
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||||
apparent_volume = 1.5,
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||||
max_sounds_per_type = 3,
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||||
},
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||||
crafting_categories = { "clean-air" },
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||||
source_inventory_size = 1,
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||||
result_inventory_size = 1,
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crafting_speed = 1.0,
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crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
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energy_source = {
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||||
type = "electric",
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||||
usage_priority = "secondary-input",
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||||
emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
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||||
},
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||||
energy_usage = "200kW",
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||||
ingredient_count = 1,
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||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
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||||
module_slots = 1
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
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||||
},
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||||
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||||
---- corpse
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{
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type = "corpse",
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name = "bi-bio-garden-remnant",
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||||
localised_name = { "entity-name.bi-bio-garden-remnant" },
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icon = "__base__/graphics/icons/remnants.png",
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||||
icon_size = 64,
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icon_mipmaps = 4,
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BI_add_icon = true,
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flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
|
||||
tile_width = 3,
|
||||
tile_height = 3,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_remnant.png",
|
||||
line_length = 1,
|
||||
width = 256,
|
||||
height = 320,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = { 0, -0.75 },
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
---- Bio Garden Large
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = "bi-bio-garden-large",
|
||||
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
||||
icon_size = 64,
|
||||
icons = {
|
||||
{
|
||||
|
||||
---- corpse
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-remnant",
|
||||
localised_name = {"entity-name.bi-bio-garden-remnant"},
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
|
||||
tile_width = 3,
|
||||
tile_height = 3,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation =
|
||||
{
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_remnant.png",
|
||||
line_length = 1,
|
||||
width = 256,
|
||||
height = 320,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = {0, -0.75},
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
|
||||
|
||||
---- Bio Garden Large
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = "bi-bio-garden-large",
|
||||
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
},
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
|
||||
fast_replaceable_group = "bi-bio-garden-large",
|
||||
max_health = 1200,
|
||||
corpse = "bi-bio-garden-large-remnant",
|
||||
collision_box = { { -4.3, -4.3 }, { 4.3, 4.3 } },
|
||||
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
|
||||
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
|
||||
|
||||
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
|
||||
width = 640,
|
||||
height = 704,
|
||||
scale = 0.5,
|
||||
shift = { 0, -0.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
|
||||
width = 704,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = { 0.5, 0 },
|
||||
draw_as_shadow = true,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
light = { intensity = 1.2, size = 20 },
|
||||
draw_as_light = true,
|
||||
effect = "flicker",
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
|
||||
width = 640,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = { 0, 0 },
|
||||
},
|
||||
icons = {
|
||||
{
|
||||
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
|
||||
apparent_volume = 1.5,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 4.0,
|
||||
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "800kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 2
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
},
|
||||
|
||||
--- corpse
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-large-remnant",
|
||||
localised_name = { "entity-name.bi-bio-garden-large-remnant" },
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
|
||||
tile_width = 9,
|
||||
tile_height = 9,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
|
||||
line_length = 1,
|
||||
width = 640,
|
||||
height = 704,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = { 0, -0.5 },
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
},
|
||||
---- Bio Garden Huge
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = "bi-bio-garden-huge",
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
icons = {
|
||||
{
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
},
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
|
||||
fast_replaceable_group = "bi-bio-garden-huge",
|
||||
max_health = 2000,
|
||||
corpse = "bi-bio-garden-huge-remnant",
|
||||
collision_box = { { -13.3, -13.3 }, { 13.3, 13.3 } },
|
||||
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
|
||||
width = 1792,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = { 0, -0.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
|
||||
width = 256,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = { 14, -0.5 },
|
||||
draw_as_shadow = true,
|
||||
},
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
|
||||
fast_replaceable_group = "bi-bio-garden-large",
|
||||
max_health = 1200,
|
||||
corpse = "bi-bio-garden-large-remnant",
|
||||
collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
|
||||
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
|
||||
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
|
||||
|
||||
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
|
||||
width = 640,
|
||||
height = 704,
|
||||
scale = 0.5,
|
||||
shift = {0, -0.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
|
||||
width = 704,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = {0.5, 0},
|
||||
draw_as_shadow = true,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
light = {intensity = 1.2, size = 20 },
|
||||
draw_as_light = true,
|
||||
effect = "flicker",
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
|
||||
width = 640,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = {0, 0},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
|
||||
apparent_volume = 1.5,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { -4.5, -4.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { 4.5, 4.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { 4.5, -4.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { -4.5, 4.5 },
|
||||
},
|
||||
},
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 4.0,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
},
|
||||
energy_usage = "800kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 2
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
|
||||
apparent_volume = 2,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 16,
|
||||
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "3200kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 4
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
},
|
||||
---- corpse
|
||||
|
||||
|
||||
--- corpse
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-large-remnant",
|
||||
localised_name = {"entity-name.bi-bio-garden-large-remnant"},
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
|
||||
tile_width = 9,
|
||||
tile_height = 9,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation =
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-huge-remnant",
|
||||
localised_name = { "entity-name.bi-bio-garden-huge-remnant" },
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
|
||||
tile_width = 27,
|
||||
tile_height = 27,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
|
||||
line_length = 1,
|
||||
width = 896,
|
||||
height = 928,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = { 0, -0.5 },
|
||||
}
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
|
||||
line_length = 1,
|
||||
width = 640,
|
||||
height = 704,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = {0, -0.5},
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
---- Bio Garden Huge
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = "bi-bio-garden-huge",
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
icons = {
|
||||
{
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
},
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
|
||||
fast_replaceable_group = "bi-bio-garden-huge",
|
||||
max_health = 2000,
|
||||
corpse = "bi-bio-garden-huge-remnant",
|
||||
collision_box = {{-13.3, -13.3}, {13.3, 13.3}},
|
||||
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
|
||||
width = 1792,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = {0, -0.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
|
||||
width = 256,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = {14, -0.5},
|
||||
draw_as_shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {-4.5, -4.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {4.5, 4.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {4.5, -4.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {-4.5, 4.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
|
||||
apparent_volume = 2,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 16,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "3200kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 4
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
},
|
||||
---- corpse
|
||||
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-huge-remnant",
|
||||
localised_name = {"entity-name.bi-bio-garden-huge-remnant"},
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
|
||||
tile_width = 27,
|
||||
tile_height = 27,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation =
|
||||
{
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
|
||||
line_length = 1,
|
||||
width = 896,
|
||||
height = 928,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = {0, -0.5},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
})
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue