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Author SHA1 Message Date
e5c2f219a1 Merge remote-tracking branch 'upstream/main' 2025-11-15 16:40:55 -03:00
f1ef67510a Remnants locale keys 2025-11-15 16:34:46 -03:00
e535518f76 sync (#1)
Co-authored-by: Simon Brodtmann <github@accounts.brodtmann.info>
Co-authored-by: MAGGen <maggen@noreply.example.org>
Reviewed-on: Slondo/Bio_Industries_2#1
Co-authored-by: odnols <gusbra21@outlook.com>
Co-committed-by: odnols <gusbra21@outlook.com>
2025-11-15 20:19:20 +01:00
35f9f32e79 Updating locale.cgf 2025-10-22 19:54:18 -03:00
7599f4dd8b Updating locale.cgf 2025-10-22 19:48:57 -03:00
88e01604f8 Fixing translations and improving descriptions 2025-10-22 19:35:21 -03:00
348875f50c Updating 2025-10-22 14:30:56 +02:00
602b2975f1 Fixing translations and improving descriptions 2025-10-22 09:10:55 -03:00
7 changed files with 474 additions and 440 deletions

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@ -14,7 +14,6 @@ bi-bio-reactor=Bio-reactor
bi-cokery=Cokery
bi-stone-crusher=Stone crusher
## Power
bi-bio-accumulator=Huge accumulator
bi-bio-boiler=Bio-boiler
@ -23,12 +22,10 @@ bi-large-substation=Huge substation
bi-solar-boiler=Solar power plant & boiler
bi-solar-mat=Musk floor
## Weaponry
bi-bio-cannon=Prototype artillery
bi-dart-turret=Dart turret
## Rail stuff
bi-power-to-rail-pole=Powered rails connector
bi-rail-power=Powered rails
@ -41,6 +38,29 @@ bi-half-diagonal-rail-wood=Wooden rails
rail-remnants-wood-bridge=Remnants of a wooden rail bridge
rail-remnants-wood=Remnants of wooden rails
# Entity remnants names
bi-bio-cannon-remnants=Remnants of prototype artillery
bi-arboretum-area-remnant=Remnants of terraformer
bi-bio-accumulator-remnant=Remnants of huge accumulator
bi-bio-farm-remnant=Remnants of bio farm
bi-bio-garden-huge-remnant=Remnants of huge bio garden
bi-bio-garden-large-remnant=Resto de large bio garden
bi-bio-garden-remnant=Remnants of bio garden
bi-bio-greenhouse-remnant=Remnants of bio nursery
bi-bio-reactor-remnant=Remnants of bio-reactor
bi-bio-solar-farm-remnant=Remnants of solar farm
bi-cokery-remnant=Remnants of cokery
bi-dart-turret-remnant=Remnants of dart turret
bi-large-substation-remnant=Remnants of huge substation
bi-solar-boiler-remnant=Remnants of solar power plant & boiler
bi-stone-crusher-remnant=Remnants of stone crusher
bi-wood-pipe-remnant=Remnants of wood pipe
bi-wooden-chest-giga-remnant=Remnants of huge wooden chest
bi-wooden-chest-huge-remnant=Remnants of huge large chest
bi-wooden-chest-large-remnant=Remnants of medium wooden chest
bi-wooden-fence-remnant=Remnants of wooden fence
bi-wooden-pole-big-remnant=Remnants of big wooden pole
bi-wooden-pole-huge-remnant=Remnants of huge wooden pole
## Miscallenous wooden products
bi-wood-pipe-to-ground=Wood pipe to ground

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@ -116,7 +116,7 @@ bi-crushed-stone_IR=Excess __ITEM__concrete__ in all variations can be recycled
#~ bi-power-to-rail-pole=Connect your power rail to the power grid
#~ bi-production-science-pack=Use more, but cheaper wooden rails to make production science packs!
bi-production-science-pack=Use more, but cheaper wooden rails to make production science packs!
#~ bi-rail-power=Rail that also conducts electricity (connect to power grid using "power to rail" connector)
#~ bi-rail-wood-bridge=Rail that can bridge water\nNote: You can't walk on this!
#~ bi-rail-wood-to-concrete=Upgrade wooden rails to default rails

View file

@ -12,7 +12,6 @@ bob-fertiliser=__ITEM__fertilizer__
# Added for 0.18.32/1.1.2
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__
bi-arboretum-r1=Plant trees
bi-arboretum-r2=Change terrain with __ITEM__fertilizer__
bi-arboretum-r3=Change terrain with __ITEM__bi-adv-fertilizer__
@ -59,7 +58,6 @@ bi-logs-2=Improved __ITEM__wood__ production with __ITEM__bi-ash__
bi-logs-3=Advanced __ITEM__wood__ production with __ITEM__fertilizer__
bi-logs-4=Super __ITEM__wood__ production with __ITEM__bi-adv-fertilizer__
## Resources
bi-cellulose-1=Basic __ITEM__bi-cellulose__ production
bi-cellulose-2=Advanced __ITEM__bi-cellulose__ production
@ -96,6 +94,8 @@ bi-sulfur=Bio-__ITEM__sulfur__
bi-plastic-1=__ITEM__plastic-bar__ from __ITEM__wood__
bi-plastic-2=__ITEM__plastic-bar__ from __ITEM__bi-cellulose__
## Research
bi-production-science-pack=Production science pack
## Disassemble
bi-burner-inserter-disassemble=Disassemble __ENTITY__burner-inserter__
@ -104,7 +104,6 @@ bi-long-handed-inserter-disassemble=Disassemble __ENTITY__long-handed-inserter__
bi-steel-furnace-disassemble=Disassemble __ENTITY__steel-furnace__
bi-stone-furnace-disassemble=Disassemble __ENTITY__stone-furnace__
## Compatibility with other mods
## angelsrefining
bi-mineralized-sulfuric-waste=Mineralized water

View file

@ -14,7 +14,6 @@ bi-bio-reactor=Biorreator
bi-cokery=Coqueria
bi-stone-crusher=Triturador de pedras
## Power
bi-bio-accumulator=Acumulador imenso
bi-bio-boiler=Biocaldeira
@ -23,12 +22,10 @@ bi-large-substation=Subestação imensa
bi-solar-boiler=Usina solar com caldeira
bi-solar-mat=Chão Musk
## Weaponry
bi-bio-cannon=Protótipo de artilharia
bi-dart-turret=Torre de dardos
## Rail stuff
bi-power-to-rail-pole=Conector de trilho elétrico
bi-rail-power=Trilho elétrico
@ -41,6 +38,29 @@ bi-half-diagonal-rail-wood=Trilho de madeira
rail-remnants-wood-bridge=Restos de ponte ferroviária de madeira
rail-remnants-wood=Restos de triho de madeira
# Entity remnants names
bi-bio-cannon-remnants=Restos de protótipo de artilharia
bi-arboretum-area-remnant=Restos de terraformador
bi-bio-accumulator-remnant=Restos de acumulador imenso
bi-bio-farm-remnant=Restos de fazenda biológica
bi-bio-garden-huge-remnant=Restos de jardim biológico imenso
bi-bio-garden-large-remnant=Resto de jardim biológico grande
bi-bio-garden-remnant=Restos de jardim biológico
bi-bio-greenhouse-remnant=Restos de viveiro biológico
bi-bio-reactor-remnant=Restos de biorreator
bi-bio-solar-farm-remnant=Restos de fazenda solar
bi-cokery-remnant=Restos de coqueria
bi-dart-turret-remnant=Restos de torre de dardos
bi-large-substation-remnant=Restos de substação imensa
bi-solar-boiler-remnant=Restos de usina solar com caldeira
bi-stone-crusher-remnant=Restos de triturador de pedras
bi-wood-pipe-remnant=Restos de cano de madeira
bi-wooden-chest-giga-remnant=Restos de baú de madeira imenso
bi-wooden-chest-huge-remnant=Restos de baú de madeira grande
bi-wooden-chest-large-remnant=Restos de baú de madeira médio
bi-wooden-fence-remnant=Restos de cerca de madeira
bi-wooden-pole-big-remnant=Restos de poste de madeira grande
bi-wooden-pole-huge-remnant=Restos de poste de madeira imenso
## Miscallenous wooden products
bi-wood-pipe-to-ground=Cano de madeira subterrâneo

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@ -116,7 +116,7 @@ bi-crushed-stone_IR=O excesso de __ITEM__concrete__ e todas as suas variantes po
#~ bi-power-to-rail-pole=Conecte seu trilho elétrico à rede elétrica
#~ bi-production-science-pack=Utiliza mais trilhos de madeira (mais baratos), para fazer pacotes científicos de produção!
bi-production-science-pack=Utilize mais trilhos de madeira (mais baratos), para fazer pacotes científicos de produção!
#~ bi-rail-power=Trilho que também conduz eletricidade (conecte-o à rede elétrica utilizando o conector "energia para trilho")
#~ bi-rail-wood-bridge=Trilho que pode atravessar a água\nObservação: Você não pode andar sobre ele!
#~ bi-rail-wood-to-concrete=Atualizar trilhos de madeira para trilhos normais

View file

@ -12,7 +12,6 @@ bob-fertiliser=__ITEM__fertilizer__
# Added for 0.18.32/1.1.2
bi-fertilizer-fluid=__ITEM__fertilizer__ líquido
bi-arboretum-r1=Cultivo de árvores
bi-arboretum-r2=Terraformar utilizando __ITEM__fertilizer__
bi-arboretum-r3=Terraformar utilizando __ITEM__bi-adv-fertilizer__
@ -59,7 +58,6 @@ bi-logs-2=Produção melhorada de __ITEM__wood__ utilizando __ITEM__bi-ash__
bi-logs-3=Produção avançada de __ITEM__wood__ utilizando __ITEM__fertilizer__
bi-logs-4=Superprodução de __ITEM__wood__ utilizando __ITEM__bi-adv-fertilizer__
## Resources
bi-cellulose-1=Produção básica de __ITEM__bi-cellulose__
bi-cellulose-2=Produção avançada de __ITEM__bi-cellulose__
@ -96,6 +94,8 @@ bi-sulfur=Bio-__ITEM__sulfur__
bi-plastic-1=__ITEM__plastic-bar__ de __ITEM__wood__
bi-plastic-2=__ITEM__plastic-bar__ de __ITEM__bi-cellulose__
## Research
bi-production-science-pack=Pacote científico de produção
## Disassemble
bi-burner-inserter-disassemble=Desmantelamento de __ENTITY__burner-inserter__
@ -104,7 +104,6 @@ bi-long-handed-inserter-disassemble=Desmantelamento de __ENTITY__long-handed-ins
bi-steel-furnace-disassemble=Desmantelamento de __ENTITY__steel-furnace__
bi-stone-furnace-disassemble=Desmantelamento de __ENTITY__stone-furnace__
## Compatibility with other mods
## angelsrefining
bi-mineralized-sulfuric-waste=Água mineralizada

View file

@ -1,449 +1,445 @@
local BioInd = require('common')('Bio_Industries_2')
local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
local ENTITYPATH_BIO = BioInd.modRoot .. "/graphics/entities/"
local REMNANTSPATH = BioInd.modRoot .. "/graphics/entities/remnants/"
require("util")
local crafting_speed_quality_multiplier = mods["quality"] and {
uncommon = 0.83,
rare = 0.66,
epic = 0.50,
legendary = 0.16
} or nil
--- Bio Garden
data:extend({
{
type = "assembling-machine",
name = "bi-bio-garden",
icon = ICONPATH_E .. "bio_garden_icon.png",
icon_size = 64,
icons = {
{
{
type = "assembling-machine",
name = "bi-bio-garden",
icon = ICONPATH_E .. "bio_garden_icon.png",
icon_size = 64,
}
icons = {
{
icon = ICONPATH_E .. "bio_garden_icon.png",
icon_size = 64,
}
},
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
fast_replaceable_group = "bi-bio-garden",
max_health = 150,
corpse = "bi-bio-garden-remnant",
collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
fluid_boxes = {
{
production_type = "input",
pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
volume = 1000,
base_level = -1,
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
},
},
fluid_boxes_off_when_no_fluid_recipe = true,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
width = 256, height = 320,
frame_count = 20, line_length = 5,
animation_speed = 0.15, scale = 0.5, shift = {0, -0.75}
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
width = 384, height = 320,
frame_count = 1, repeat_count = 20, -- repeat to match
draw_as_shadow = true, scale = 0.5, shift = {1, -0.75}
}
}
}
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 1.5,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 1.0,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "200kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 1
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
},
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
fast_replaceable_group = "bi-bio-garden",
max_health = 150,
corpse = "bi-bio-garden-remnant",
collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
fluid_boxes = {
{
production_type = "input",
pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
volume = 1000,
base_level = -1,
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
},
},
fluid_boxes_off_when_no_fluid_recipe = true,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
width = 256, height = 320,
frame_count = 20, line_length = 5,
animation_speed = 0.15, scale = 0.5, shift = { 0, -0.75 }
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
width = 384, height = 320,
frame_count = 1, repeat_count = 20, -- repeat to match
draw_as_shadow = true, scale = 0.5, shift = { 1, -0.75 }
}
}
}
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 1.5,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 1.0,
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "200kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 1
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
},
---- corpse
{
type = "corpse",
name = "bi-bio-garden-remnant",
localised_name = { "entity-name.bi-bio-garden-remnant" },
icon = "__base__/graphics/icons/remnants.png",
icon_size = 64,
icon_mipmaps = 4,
BI_add_icon = true,
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
subgroup = "remnants",
order = "z-z-z",
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
tile_width = 3,
tile_height = 3,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = {
{
filename = REMNANTSPATH .. "bio_garden_remnant.png",
line_length = 1,
width = 256,
height = 320,
frame_count = 1,
direction_count = 1,
shift = { 0, -0.75 },
scale = 0.5
}
}
},
---- Bio Garden Large
{
type = "assembling-machine",
name = "bi-bio-garden-large",
icon = ICONPATH_E .. "bio_garden_large_icon.png",
icon_size = 64,
icons = {
{
---- corpse
{
type = "corpse",
name = "bi-bio-garden-remnant",
localised_name = {"entity-name.bi-bio-garden-remnant"},
icon = "__base__/graphics/icons/remnants.png",
icon_size = 64,
icon_mipmaps = 4,
BI_add_icon = true,
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
subgroup = "remnants",
order = "z-z-z",
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
tile_width = 3,
tile_height = 3,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation =
{
{
filename = REMNANTSPATH .. "bio_garden_remnant.png",
line_length = 1,
width = 256,
height = 320,
frame_count = 1,
direction_count = 1,
shift = {0, -0.75},
scale = 0.5
}
}
},
---- Bio Garden Large
{
type = "assembling-machine",
name = "bi-bio-garden-large",
icon = ICONPATH_E .. "bio_garden_large_icon.png",
icon_size = 64,
}
},
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
fast_replaceable_group = "bi-bio-garden-large",
max_health = 1200,
corpse = "bi-bio-garden-large-remnant",
collision_box = { { -4.3, -4.3 }, { 4.3, 4.3 } },
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
scale_entity_info_icon = true,
fluid_boxes = {
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 1,
base_level = -1,
volume = 1000,
filter = "water",
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
},
},
off_when_no_fluid_recipe = false,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
width = 640,
height = 704,
scale = 0.5,
shift = { 0, -0.5 },
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
width = 704,
height = 640,
scale = 0.5,
shift = { 0.5, 0 },
draw_as_shadow = true,
}
}
},
working_visualisations = {
{
light = { intensity = 1.2, size = 20 },
draw_as_light = true,
effect = "flicker",
constant_speed = true,
fadeout = true,
animation = {
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
width = 640,
height = 640,
scale = 0.5,
shift = { 0, 0 },
},
icons = {
{
icon = ICONPATH_E .. "bio_garden_large_icon.png",
icon_size = 64,
}
},
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
apparent_volume = 1.5,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 4.0,
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "800kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 2
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
},
--- corpse
{
type = "corpse",
name = "bi-bio-garden-large-remnant",
localised_name = { "entity-name.bi-bio-garden-large-remnant" },
icon = "__base__/graphics/icons/remnants.png",
icon_size = 64,
icon_mipmaps = 4,
BI_add_icon = true,
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
subgroup = "remnants",
order = "z-z-z",
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
tile_width = 9,
tile_height = 9,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = {
{
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
line_length = 1,
width = 640,
height = 704,
frame_count = 1,
direction_count = 1,
shift = { 0, -0.5 },
scale = 0.5
}
}
},
---- Bio Garden Huge
{
type = "assembling-machine",
name = "bi-bio-garden-huge",
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
icon_size = 64,
icons = {
{
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
icon_size = 64,
}
},
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
fast_replaceable_group = "bi-bio-garden-huge",
max_health = 2000,
corpse = "bi-bio-garden-huge-remnant",
collision_box = { { -13.3, -13.3 }, { 13.3, 13.3 } },
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
scale_entity_info_icon = true,
fluid_boxes = {
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 1,
base_level = -1,
volume = 1000,
filter = "water",
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
},
},
off_when_no_fluid_recipe = false,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
width = 1792,
height = 1856,
scale = 0.5,
frame_count = 1,
line_length = 1,
repeat_count = 8,
animation_speed = 1,
shift = { 0, -0.5 },
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
width = 256,
height = 1856,
scale = 0.5,
frame_count = 1,
line_length = 1,
repeat_count = 8,
animation_speed = 1,
shift = { 14, -0.5 },
draw_as_shadow = true,
},
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
fast_replaceable_group = "bi-bio-garden-large",
max_health = 1200,
corpse = "bi-bio-garden-large-remnant",
collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
scale_entity_info_icon = true,
fluid_boxes = {
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 1,
base_level = -1,
volume = 1000,
filter = "water",
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
},
},
off_when_no_fluid_recipe = false,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
width = 640,
height = 704,
scale = 0.5,
shift = {0, -0.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
width = 704,
height = 640,
scale = 0.5,
shift = {0.5, 0},
draw_as_shadow = true,
}
}
},
working_visualisations = {
{
light = {intensity = 1.2, size = 20 },
draw_as_light = true,
effect = "flicker",
constant_speed = true,
fadeout = true,
animation = {
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
width = 640,
height = 640,
scale = 0.5,
shift = {0, 0},
},
},
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
apparent_volume = 1.5,
max_sounds_per_type = 3,
},
},
working_visualisations = {
{
constant_speed = true,
fadeout = true,
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = { -4.5, -4.5 },
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = { 4.5, 4.5 },
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = { 4.5, -4.5 },
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = { -4.5, 4.5 },
},
},
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 4.0,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
},
},
energy_usage = "800kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 2
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
apparent_volume = 2,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 16,
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "3200kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 4
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
},
---- corpse
--- corpse
{
type = "corpse",
name = "bi-bio-garden-large-remnant",
localised_name = {"entity-name.bi-bio-garden-large-remnant"},
icon = "__base__/graphics/icons/remnants.png",
icon_size = 64,
icon_mipmaps = 4,
BI_add_icon = true,
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
subgroup = "remnants",
order = "z-z-z",
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
tile_width = 9,
tile_height = 9,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation =
{
type = "corpse",
name = "bi-bio-garden-huge-remnant",
localised_name = { "entity-name.bi-bio-garden-huge-remnant" },
icon = "__base__/graphics/icons/remnants.png",
icon_size = 64,
icon_mipmaps = 4,
BI_add_icon = true,
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
subgroup = "remnants",
order = "z-z-z",
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
tile_width = 27,
tile_height = 27,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = {
{
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
line_length = 1,
width = 896,
height = 928,
frame_count = 1,
direction_count = 1,
shift = { 0, -0.5 },
}
{
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
line_length = 1,
width = 640,
height = 704,
frame_count = 1,
direction_count = 1,
shift = {0, -0.5},
scale = 0.5
}
}
},
---- Bio Garden Huge
{
type = "assembling-machine",
name = "bi-bio-garden-huge",
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
icon_size = 64,
icons = {
{
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
icon_size = 64,
}
},
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
fast_replaceable_group = "bi-bio-garden-huge",
max_health = 2000,
corpse = "bi-bio-garden-huge-remnant",
collision_box = {{-13.3, -13.3}, {13.3, 13.3}},
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
scale_entity_info_icon = true,
fluid_boxes = {
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 1,
base_level = -1,
volume = 1000,
filter = "water",
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
},
},
off_when_no_fluid_recipe = false,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
width = 1792,
height = 1856,
scale = 0.5,
frame_count = 1,
line_length = 1,
repeat_count = 8,
animation_speed = 1,
shift = {0, -0.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
width = 256,
height = 1856,
scale = 0.5,
frame_count = 1,
line_length = 1,
repeat_count = 8,
animation_speed = 1,
shift = {14, -0.5},
draw_as_shadow = true,
},
},
},
working_visualisations = {
{
constant_speed = true,
fadeout = true,
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = {-4.5, -4.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = {4.5, 4.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = {4.5, -4.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = {-4.5, 4.5},
},
},
},
},
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
apparent_volume = 2,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 16,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "3200kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 4
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
},
---- corpse
{
type = "corpse",
name = "bi-bio-garden-huge-remnant",
localised_name = {"entity-name.bi-bio-garden-huge-remnant"},
icon = "__base__/graphics/icons/remnants.png",
icon_size = 64,
icon_mipmaps = 4,
BI_add_icon = true,
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
subgroup = "remnants",
order = "z-z-z",
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
tile_width = 27,
tile_height = 27,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation =
{
{
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
line_length = 1,
width = 896,
height = 928,
frame_count = 1,
direction_count = 1,
shift = {0, -0.5},
}
}
}
})