Compare commits
1 commit
| Author | SHA1 | Date | |
|---|---|---|---|
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923d31db2b |
1 changed files with 424 additions and 420 deletions
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@ -1,445 +1,449 @@
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local BioInd = require('common')('Bio_Industries_2')
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local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
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local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
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local ENTITYPATH_BIO = BioInd.modRoot .. "/graphics/entities/"
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local REMNANTSPATH = BioInd.modRoot .. "/graphics/entities/remnants/"
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require("util")
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local crafting_speed_quality_multiplier = mods["quality"] and {
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uncommon = 0.83,
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rare = 0.66,
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epic = 0.50,
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legendary = 0.16
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} or nil
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--- Bio Garden
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data:extend({
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{
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type = "assembling-machine",
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name = "bi-bio-garden",
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{
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type = "assembling-machine",
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name = "bi-bio-garden",
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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icons = {
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{
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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icons = {
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{
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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}
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},
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flags = { "placeable-neutral", "placeable-player", "player-creation" },
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minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
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fast_replaceable_group = "bi-bio-garden",
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max_health = 150,
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corpse = "bi-bio-garden-remnant",
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collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
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selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
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fluid_boxes = {
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{
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production_type = "input",
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pipe_picture = assembler3pipepictures(),
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pipe_covers = pipecoverspictures(),
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volume = 1000,
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base_level = -1,
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pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
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},
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},
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fluid_boxes_off_when_no_fluid_recipe = true,
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graphics_set = {
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animation = {
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layers = {
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
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width = 256, height = 320,
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frame_count = 20, line_length = 5,
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animation_speed = 0.15, scale = 0.5, shift = {0, -0.75}
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},
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
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width = 384, height = 320,
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frame_count = 1, repeat_count = 20, -- repeat to match
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draw_as_shadow = true, scale = 0.5, shift = {1, -0.75}
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}
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}
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}
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},
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open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
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close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
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working_sound = {
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sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
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idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
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apparent_volume = 1.5,
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max_sounds_per_type = 3,
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},
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crafting_categories = { "clean-air" },
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source_inventory_size = 1,
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result_inventory_size = 1,
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crafting_speed = 1.0,
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energy_source = {
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type = "electric",
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usage_priority = "secondary-input",
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emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
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},
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energy_usage = "200kW",
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ingredient_count = 1,
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-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
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-- (Efficiency modules are also meant to reduce pollution, but as the base value
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-- is negative, the resulting value is greater than the base value! )
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module_specification = {
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module_slots = 1
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},
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-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
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-- won't be affected by beacons!
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allowed_effects = { "consumption", "speed" },
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}
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},
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---- corpse
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{
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type = "corpse",
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name = "bi-bio-garden-remnant",
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localised_name = {"entity-name.bi-bio-garden-remnant"},
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icon = "__base__/graphics/icons/remnants.png",
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icon_size = 64,
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icon_mipmaps = 4,
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BI_add_icon = true,
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flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
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subgroup = "remnants",
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order = "z-z-z",
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selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
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tile_width = 3,
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tile_height = 3,
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selectable_in_game = false,
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time_before_removed = 60 * 60 * 15, -- 15 minutes
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final_render_layer = "remnants",
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remove_on_tile_placement = false,
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animation =
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{
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{
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filename = REMNANTSPATH .. "bio_garden_remnant.png",
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line_length = 1,
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width = 256,
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height = 320,
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frame_count = 1,
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direction_count = 1,
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shift = {0, -0.75},
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scale = 0.5
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}
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}
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},
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---- Bio Garden Large
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{
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type = "assembling-machine",
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name = "bi-bio-garden-large",
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flags = { "placeable-neutral", "placeable-player", "player-creation" },
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minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
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fast_replaceable_group = "bi-bio-garden",
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max_health = 150,
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corpse = "bi-bio-garden-remnant",
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collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
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selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
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fluid_boxes = {
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{
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production_type = "input",
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pipe_picture = assembler3pipepictures(),
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pipe_covers = pipecoverspictures(),
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volume = 1000,
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base_level = -1,
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pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
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},
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},
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fluid_boxes_off_when_no_fluid_recipe = true,
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graphics_set = {
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animation = {
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layers = {
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
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width = 256, height = 320,
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frame_count = 20, line_length = 5,
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animation_speed = 0.15, scale = 0.5, shift = { 0, -0.75 }
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},
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
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width = 384, height = 320,
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frame_count = 1, repeat_count = 20, -- repeat to match
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draw_as_shadow = true, scale = 0.5, shift = { 1, -0.75 }
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}
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}
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}
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},
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open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
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close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
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working_sound = {
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sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
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idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
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apparent_volume = 1.5,
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max_sounds_per_type = 3,
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},
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crafting_categories = { "clean-air" },
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source_inventory_size = 1,
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result_inventory_size = 1,
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crafting_speed = 1.0,
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crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
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energy_source = {
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type = "electric",
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usage_priority = "secondary-input",
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emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
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},
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energy_usage = "200kW",
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ingredient_count = 1,
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-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
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-- (Efficiency modules are also meant to reduce pollution, but as the base value
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-- is negative, the resulting value is greater than the base value! )
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module_specification = {
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module_slots = 1
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},
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-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
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-- won't be affected by beacons!
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allowed_effects = { "consumption", "speed" },
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},
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---- corpse
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{
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type = "corpse",
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name = "bi-bio-garden-remnant",
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localised_name = { "entity-name.bi-bio-garden-remnant" },
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icon = "__base__/graphics/icons/remnants.png",
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icon_size = 64,
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icon_mipmaps = 4,
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BI_add_icon = true,
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flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
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subgroup = "remnants",
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order = "z-z-z",
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selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
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tile_width = 3,
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tile_height = 3,
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selectable_in_game = false,
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time_before_removed = 60 * 60 * 15, -- 15 minutes
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final_render_layer = "remnants",
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remove_on_tile_placement = false,
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animation = {
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{
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filename = REMNANTSPATH .. "bio_garden_remnant.png",
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line_length = 1,
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width = 256,
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height = 320,
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frame_count = 1,
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direction_count = 1,
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shift = { 0, -0.75 },
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scale = 0.5
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}
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}
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},
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---- Bio Garden Large
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{
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type = "assembling-machine",
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name = "bi-bio-garden-large",
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icon = ICONPATH_E .. "bio_garden_large_icon.png",
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icon_size = 64,
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icons = {
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{
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icon = ICONPATH_E .. "bio_garden_large_icon.png",
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icon_size = 64,
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icons = {
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{
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icon = ICONPATH_E .. "bio_garden_large_icon.png",
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icon_size = 64,
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}
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},
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flags = { "placeable-neutral", "placeable-player", "player-creation" },
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minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
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fast_replaceable_group = "bi-bio-garden-large",
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max_health = 1200,
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corpse = "bi-bio-garden-large-remnant",
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collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
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selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
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scale_entity_info_icon = true,
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fluid_boxes = {
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{
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production_type = "input",
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pipe_covers = pipecoverspictures(),
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base_area = 1,
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base_level = -1,
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volume = 1000,
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filter = "water",
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pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
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--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
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-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
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-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
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},
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},
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off_when_no_fluid_recipe = false,
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graphics_set = {
|
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animation = {
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layers = {
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
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width = 640,
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height = 704,
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scale = 0.5,
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shift = {0, -0.5},
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||||
},
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
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width = 704,
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height = 640,
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scale = 0.5,
|
||||
shift = {0.5, 0},
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||||
draw_as_shadow = true,
|
||||
}
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||||
}
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||||
},
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working_visualisations = {
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{
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light = {intensity = 1.2, size = 20 },
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draw_as_light = true,
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effect = "flicker",
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constant_speed = true,
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fadeout = true,
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animation = {
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
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||||
width = 640,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = {0, 0},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
|
||||
apparent_volume = 1.5,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 4.0,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "800kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 2
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
}
|
||||
},
|
||||
|
||||
--- corpse
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-large-remnant",
|
||||
localised_name = {"entity-name.bi-bio-garden-large-remnant"},
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
|
||||
tile_width = 9,
|
||||
tile_height = 9,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation =
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
|
||||
fast_replaceable_group = "bi-bio-garden-large",
|
||||
max_health = 1200,
|
||||
corpse = "bi-bio-garden-large-remnant",
|
||||
collision_box = { { -4.3, -4.3 }, { 4.3, 4.3 } },
|
||||
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
|
||||
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
|
||||
|
||||
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
|
||||
width = 640,
|
||||
height = 704,
|
||||
scale = 0.5,
|
||||
shift = { 0, -0.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
|
||||
width = 704,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = { 0.5, 0 },
|
||||
draw_as_shadow = true,
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
light = { intensity = 1.2, size = 20 },
|
||||
draw_as_light = true,
|
||||
effect = "flicker",
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
|
||||
width = 640,
|
||||
height = 640,
|
||||
scale = 0.5,
|
||||
shift = { 0, 0 },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
|
||||
apparent_volume = 1.5,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 4.0,
|
||||
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "800kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 2
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
},
|
||||
|
||||
--- corpse
|
||||
{
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
|
||||
line_length = 1,
|
||||
width = 640,
|
||||
height = 704,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = {0, -0.5},
|
||||
scale = 0.5
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-large-remnant",
|
||||
localised_name = { "entity-name.bi-bio-garden-large-remnant" },
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
|
||||
tile_width = 9,
|
||||
tile_height = 9,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
|
||||
line_length = 1,
|
||||
width = 640,
|
||||
height = 704,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = { 0, -0.5 },
|
||||
scale = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
---- Bio Garden Huge
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = "bi-bio-garden-huge",
|
||||
},
|
||||
---- Bio Garden Huge
|
||||
{
|
||||
type = "assembling-machine",
|
||||
name = "bi-bio-garden-huge",
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
icons = {
|
||||
{
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
icons = {
|
||||
{
|
||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||
icon_size = 64,
|
||||
}
|
||||
},
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
|
||||
fast_replaceable_group = "bi-bio-garden-huge",
|
||||
max_health = 2000,
|
||||
corpse = "bi-bio-garden-huge-remnant",
|
||||
collision_box = {{-13.3, -13.3}, {13.3, 13.3}},
|
||||
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
|
||||
width = 1792,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = {0, -0.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
|
||||
width = 256,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = {14, -0.5},
|
||||
draw_as_shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {-4.5, -4.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {4.5, 4.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {4.5, -4.5},
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = {-4.5, 4.5},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
|
||||
apparent_volume = 2,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 16,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "3200kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 4
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
}
|
||||
},
|
||||
---- corpse
|
||||
|
||||
{
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-huge-remnant",
|
||||
localised_name = {"entity-name.bi-bio-garden-huge-remnant"},
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
|
||||
tile_width = 27,
|
||||
tile_height = 27,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation =
|
||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
|
||||
fast_replaceable_group = "bi-bio-garden-huge",
|
||||
max_health = 2000,
|
||||
corpse = "bi-bio-garden-huge-remnant",
|
||||
collision_box = { { -13.3, -13.3 }, { 13.3, 13.3 } },
|
||||
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
|
||||
scale_entity_info_icon = true,
|
||||
fluid_boxes = {
|
||||
{
|
||||
production_type = "input",
|
||||
pipe_covers = pipecoverspictures(),
|
||||
base_area = 1,
|
||||
base_level = -1,
|
||||
volume = 1000,
|
||||
filter = "water",
|
||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
|
||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
|
||||
},
|
||||
},
|
||||
off_when_no_fluid_recipe = false,
|
||||
graphics_set = {
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
|
||||
width = 1792,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = { 0, -0.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
|
||||
width = 256,
|
||||
height = 1856,
|
||||
scale = 0.5,
|
||||
frame_count = 1,
|
||||
line_length = 1,
|
||||
repeat_count = 8,
|
||||
animation_speed = 1,
|
||||
shift = { 14, -0.5 },
|
||||
draw_as_shadow = true,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
working_visualisations = {
|
||||
{
|
||||
constant_speed = true,
|
||||
fadeout = true,
|
||||
animation = {
|
||||
layers = {
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { -4.5, -4.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { 4.5, 4.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { 4.5, -4.5 },
|
||||
},
|
||||
{
|
||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||
width = 128,
|
||||
height = 96,
|
||||
scale = 0.5,
|
||||
frame_count = 8,
|
||||
line_length = 8,
|
||||
repeat_count = 1,
|
||||
animation_speed = 1,
|
||||
shift = { -4.5, 4.5 },
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||
working_sound = {
|
||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
|
||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
|
||||
apparent_volume = 2,
|
||||
max_sounds_per_type = 3,
|
||||
},
|
||||
crafting_categories = { "clean-air" },
|
||||
source_inventory_size = 1,
|
||||
result_inventory_size = 1,
|
||||
crafting_speed = 16,
|
||||
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||
energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "secondary-input",
|
||||
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
|
||||
},
|
||||
energy_usage = "3200kW",
|
||||
ingredient_count = 1,
|
||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||
-- is negative, the resulting value is greater than the base value! )
|
||||
module_specification = {
|
||||
module_slots = 4
|
||||
},
|
||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||
-- won't be affected by beacons!
|
||||
allowed_effects = { "consumption", "speed" },
|
||||
},
|
||||
---- corpse
|
||||
|
||||
{
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
|
||||
line_length = 1,
|
||||
width = 896,
|
||||
height = 928,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = {0, -0.5},
|
||||
type = "corpse",
|
||||
name = "bi-bio-garden-huge-remnant",
|
||||
localised_name = { "entity-name.bi-bio-garden-huge-remnant" },
|
||||
icon = "__base__/graphics/icons/remnants.png",
|
||||
icon_size = 64,
|
||||
icon_mipmaps = 4,
|
||||
BI_add_icon = true,
|
||||
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||
subgroup = "remnants",
|
||||
order = "z-z-z",
|
||||
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
|
||||
tile_width = 27,
|
||||
tile_height = 27,
|
||||
selectable_in_game = false,
|
||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||
final_render_layer = "remnants",
|
||||
remove_on_tile_placement = false,
|
||||
animation = {
|
||||
{
|
||||
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
|
||||
line_length = 1,
|
||||
width = 896,
|
||||
height = 928,
|
||||
frame_count = 1,
|
||||
direction_count = 1,
|
||||
shift = { 0, -0.5 },
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
})
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue