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7 changed files with 631 additions and 574 deletions
3
.editorconfig
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3
.editorconfig
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@ -0,0 +1,3 @@
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[*]
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indent_style = space
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indent_size = 2
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@ -1,4 +1,19 @@
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---------------------------------------------------------------------------------------------------
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---------------------------------------------------------------------------------------------------
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Version: 2.0.30
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Date: 05.11.2025
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Bug Fixes:
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- Fix icon scales
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---------------------------------------------------------------------------------------------------
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Version: 2.0.29
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Date: 02.11.2025
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Bug Fixes:
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- Remove settings check for wooden rails
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---------------------------------------------------------------------------------------------------
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Version: 2.0.28
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Date: 01.11.2025
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Changes:
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- Add wooden rails again (thanks MAGGen)
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---------------------------------------------------------------------------------------------------
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Version: 2.0.27
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Version: 2.0.27
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Date: 21.10.2025
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Date: 21.10.2025
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Changes:
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Changes:
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@ -1,6 +1,6 @@
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{
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{
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"name": "Bio_Industries_2",
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"name": "Bio_Industries_2",
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"version": "2.0.27",
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"version": "2.0.30",
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"factorio_version": "2.0",
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"factorio_version": "2.0",
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"title": "Bio Industries",
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"title": "Bio Industries",
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"author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard), Cackling Fiend - Conversion to F2.0",
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"author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard), Cackling Fiend - Conversion to F2.0",
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@ -13,10 +13,10 @@ data:extend(
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name = "bi-seed",
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name = "bi-seed",
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icons = { {icon = ICONPATH .. "bio_seed.png", icon_size = 64, }},
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icons = { {icon = ICONPATH .. "bio_seed.png", icon_size = 64, }},
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pictures = {
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pictures = {
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{ size = 64, filename = ICONPATHMIPS.."bio_seed_1.png", scale = 0.25, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."bio_seed_1.png", scale = 0.48, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."bio_seed_2.png", scale = 0.25, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."bio_seed_2.png", scale = 0.46, mipmap_count = 4 },
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||||||
{ size = 64, filename = ICONPATHMIPS.."bio_seed_3.png", scale = 0.25, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."bio_seed_3.png", scale = 0.45, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."bio_seed_4.png", scale = 0.25, mipmap_count = 4 }
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{ size = 64, filename = ICONPATHMIPS.."bio_seed_4.png", scale = 0.43, mipmap_count = 4 }
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},
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},
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category = "biofarm-mod-greenhouse",
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category = "biofarm-mod-greenhouse",
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subgroup = "bio-bio-farm",
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subgroup = "bio-bio-farm",
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@ -35,15 +35,15 @@ data:extend(
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localised_description = {"entity-description.seedling"},
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localised_description = {"entity-description.seedling"},
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icons = { {icon = ICONPATH .. "Seedling.png", icon_size = 64, }},
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icons = { {icon = ICONPATH .. "Seedling.png", icon_size = 64, }},
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pictures = {
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pictures = {
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{ size = 64, filename = ICONPATHMIPS.."seedling_1.png", scale = 0.25, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_1.png", scale = 0.57, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_2.png", scale = 0.25, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_2.png", scale = 0.52, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_3.png", scale = 0.25, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_3.png", scale = 0.47, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_4.png", scale = 0.25, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_4.png", scale = 0.52, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_5.png", scale = 0.25, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_5.png", scale = 0.62, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_6.png", scale = 0.25, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_6.png", scale = 0.52, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_7.png", scale = 0.25, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_7.png", scale = 0.72, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_8.png", scale = 0.25, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_8.png", scale = 0.52, mipmap_count = 9 },
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{ size = 64, filename = ICONPATHMIPS.."seedling_9.png", scale = 0.25, mipmap_count = 9 }
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{ size = 64, filename = ICONPATHMIPS.."seedling_9.png", scale = 0.47, mipmap_count = 9 }
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},
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},
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subgroup = "bio-bio-farm",
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subgroup = "bio-bio-farm",
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order = "x[bi]-b[bi-seedling]",
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order = "x[bi]-b[bi-seedling]",
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@ -114,10 +114,10 @@ data:extend(
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name = "bi-woodpulp",
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name = "bi-woodpulp",
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icons = { {icon = ICONPATH .. "woodpulp_64.png", icon_size = 64, }},
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icons = { {icon = ICONPATH .. "woodpulp_64.png", icon_size = 64, }},
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pictures = {
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pictures = {
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{ size = 64, filename = ICONPATHMIPS.."woodpulp_1.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."woodpulp_1.png", scale = 0.55, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."woodpulp_2.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."woodpulp_2.png", scale = 0.53, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."woodpulp_3.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."woodpulp_3.png", scale = 0.51, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."woodpulp_4.png", scale = 0.2, mipmap_count = 4 }
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{ size = 64, filename = ICONPATHMIPS.."woodpulp_4.png", scale = 0.49, mipmap_count = 4 }
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},
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},
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fuel_value = "1MJ",
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fuel_value = "1MJ",
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fuel_category = "chemical",
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fuel_category = "chemical",
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@ -147,10 +147,10 @@ data:extend(
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name = "bi-ash",
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name = "bi-ash",
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icons = { {icon = ICONPATH .. "ash.png", icon_size = 64, }},
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icons = { {icon = ICONPATH .. "ash.png", icon_size = 64, }},
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pictures = {
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pictures = {
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{ size = 64, filename = ICONPATHMIPS.."ash_1.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."ash_1.png", scale = 0.42, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."ash_2.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."ash_2.png", scale = 0.42, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."ash_3.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."ash_3.png", scale = 0.42, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."ash_4.png", scale = 0.2, mipmap_count = 4 }
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{ size = 64, filename = ICONPATHMIPS.."ash_4.png", scale = 0.42, mipmap_count = 4 }
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},
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},
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subgroup = "raw-material",
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subgroup = "raw-material",
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order = "a[bi]-a-b[bi-ash]",
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order = "a[bi]-a-b[bi-ash]",
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@ -164,10 +164,10 @@ data:extend(
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name = "wood-charcoal",
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name = "wood-charcoal",
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icons = { {icon = ICONPATH .. "charcoal.png", icon_size = 64, }},
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icons = { {icon = ICONPATH .. "charcoal.png", icon_size = 64, }},
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pictures = {
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pictures = {
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{ size = 64, filename = ICONPATHMIPS.."charcoal_1.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."charcoal_1.png", scale = 0.49, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."charcoal_2.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."charcoal_2.png", scale = 0.5, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."charcoal_3.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."charcoal_3.png", scale = 0.5, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."charcoal_4.png", scale = 0.2, mipmap_count = 4 }
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{ size = 64, filename = ICONPATHMIPS.."charcoal_4.png", scale = 0.51, mipmap_count = 4 }
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},
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},
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fuel_value = "6MJ",
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fuel_value = "6MJ",
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fuel_category = "chemical",
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fuel_category = "chemical",
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@ -199,10 +199,10 @@ data:extend(
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name = "stone-crushed",
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name = "stone-crushed",
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icons = { {icon = ICONPATH .. "crushed-stone.png", icon_size = 64, }},
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icons = { {icon = ICONPATH .. "crushed-stone.png", icon_size = 64, }},
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pictures = {
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pictures = {
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{ size = 64, filename = ICONPATHMIPS.."crush_1.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."crush_1.png", scale = 0.44, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."crush_2.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."crush_2.png", scale = 0.45, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."crush_3.png", scale = 0.2, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."crush_3.png", scale = 0.45, mipmap_count = 4 },
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{ size = 64, filename = ICONPATHMIPS.."crush_4.png", scale = 0.2, mipmap_count = 4 }
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{ size = 64, filename = ICONPATHMIPS.."crush_4.png", scale = 0.46, mipmap_count = 4 }
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},
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},
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subgroup = "raw-material",
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subgroup = "raw-material",
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order = "a[bi]-a-z[stone-crushed]",
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order = "a[bi]-a-z[stone-crushed]",
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@ -1,445 +1,449 @@
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local BioInd = require('common')('Bio_Industries_2')
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local BioInd = require('common')('Bio_Industries_2')
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local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
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local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
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local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
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local ENTITYPATH_BIO = BioInd.modRoot .. "/graphics/entities/"
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local ENTITYPATH_BIO = BioInd.modRoot .. "/graphics/entities/"
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local REMNANTSPATH = BioInd.modRoot .. "/graphics/entities/remnants/"
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local REMNANTSPATH = BioInd.modRoot .. "/graphics/entities/remnants/"
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require("util")
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require("util")
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local crafting_speed_quality_multiplier = mods["quality"] and {
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uncommon = 0.83,
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rare = 0.66,
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epic = 0.50,
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legendary = 0.16
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} or nil
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--- Bio Garden
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--- Bio Garden
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data:extend({
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data:extend({
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{
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{
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type = "assembling-machine",
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type = "assembling-machine",
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name = "bi-bio-garden",
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name = "bi-bio-garden",
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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icons = {
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{
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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icon_size = 64,
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icons = {
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}
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{
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icon = ICONPATH_E .. "bio_garden_icon.png",
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icon_size = 64,
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}
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},
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flags = { "placeable-neutral", "placeable-player", "player-creation" },
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minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
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fast_replaceable_group = "bi-bio-garden",
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max_health = 150,
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corpse = "bi-bio-garden-remnant",
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collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
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selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
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fluid_boxes = {
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{
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production_type = "input",
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pipe_picture = assembler3pipepictures(),
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pipe_covers = pipecoverspictures(),
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volume = 1000,
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base_level = -1,
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pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
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},
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},
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fluid_boxes_off_when_no_fluid_recipe = true,
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graphics_set = {
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|
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animation = {
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|
||||||
layers = {
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{
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filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
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width = 256, height = 320,
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|
||||||
frame_count = 20, line_length = 5,
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|
||||||
animation_speed = 0.15, scale = 0.5, shift = {0, -0.75}
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|
||||||
},
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|
||||||
{
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|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
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|
||||||
width = 384, height = 320,
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|
||||||
frame_count = 1, repeat_count = 20, -- repeat to match
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||||||
draw_as_shadow = true, scale = 0.5, shift = {1, -0.75}
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|
||||||
}
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|
||||||
}
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|
||||||
}
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|
||||||
},
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|
||||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
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|
||||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
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|
||||||
working_sound = {
|
|
||||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
|
|
||||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
|
|
||||||
apparent_volume = 1.5,
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|
||||||
max_sounds_per_type = 3,
|
|
||||||
},
|
|
||||||
crafting_categories = { "clean-air" },
|
|
||||||
source_inventory_size = 1,
|
|
||||||
result_inventory_size = 1,
|
|
||||||
crafting_speed = 1.0,
|
|
||||||
energy_source = {
|
|
||||||
type = "electric",
|
|
||||||
usage_priority = "secondary-input",
|
|
||||||
emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
|
|
||||||
},
|
|
||||||
energy_usage = "200kW",
|
|
||||||
ingredient_count = 1,
|
|
||||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
|
||||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
|
||||||
-- is negative, the resulting value is greater than the base value! )
|
|
||||||
module_specification = {
|
|
||||||
module_slots = 1
|
|
||||||
},
|
|
||||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
|
||||||
-- won't be affected by beacons!
|
|
||||||
allowed_effects = { "consumption", "speed" },
|
|
||||||
},
|
},
|
||||||
|
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||||
|
minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
|
||||||
|
fast_replaceable_group = "bi-bio-garden",
|
||||||
|
max_health = 150,
|
||||||
|
corpse = "bi-bio-garden-remnant",
|
||||||
|
collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
|
||||||
|
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
|
||||||
|
fluid_boxes = {
|
||||||
|
{
|
||||||
|
production_type = "input",
|
||||||
|
pipe_picture = assembler3pipepictures(),
|
||||||
|
pipe_covers = pipecoverspictures(),
|
||||||
|
volume = 1000,
|
||||||
|
base_level = -1,
|
||||||
|
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
|
||||||
|
},
|
||||||
|
},
|
||||||
|
fluid_boxes_off_when_no_fluid_recipe = true,
|
||||||
|
graphics_set = {
|
||||||
|
animation = {
|
||||||
|
layers = {
|
||||||
|
{
|
||||||
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
|
||||||
|
width = 256, height = 320,
|
||||||
|
frame_count = 20, line_length = 5,
|
||||||
|
animation_speed = 0.15, scale = 0.5, shift = { 0, -0.75 }
|
||||||
|
},
|
||||||
|
{
|
||||||
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
|
||||||
|
width = 384, height = 320,
|
||||||
|
frame_count = 1, repeat_count = 20, -- repeat to match
|
||||||
|
draw_as_shadow = true, scale = 0.5, shift = { 1, -0.75 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||||
|
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||||
|
working_sound = {
|
||||||
|
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
|
||||||
|
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
|
||||||
|
apparent_volume = 1.5,
|
||||||
|
max_sounds_per_type = 3,
|
||||||
|
},
|
||||||
|
crafting_categories = { "clean-air" },
|
||||||
|
source_inventory_size = 1,
|
||||||
|
result_inventory_size = 1,
|
||||||
|
crafting_speed = 1.0,
|
||||||
|
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||||
|
energy_source = {
|
||||||
|
type = "electric",
|
||||||
|
usage_priority = "secondary-input",
|
||||||
|
emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
|
||||||
|
},
|
||||||
|
energy_usage = "200kW",
|
||||||
|
ingredient_count = 1,
|
||||||
|
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||||
|
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||||
|
-- is negative, the resulting value is greater than the base value! )
|
||||||
|
module_specification = {
|
||||||
|
module_slots = 1
|
||||||
|
},
|
||||||
|
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||||
|
-- won't be affected by beacons!
|
||||||
|
allowed_effects = { "consumption", "speed" },
|
||||||
|
},
|
||||||
|
|
||||||
---- corpse
|
---- corpse
|
||||||
{
|
{
|
||||||
type = "corpse",
|
type = "corpse",
|
||||||
name = "bi-bio-garden-remnant",
|
name = "bi-bio-garden-remnant",
|
||||||
localised_name = {"entity-name.bi-bio-garden-remnant"},
|
localised_name = { "entity-name.bi-bio-garden-remnant" },
|
||||||
icon = "__base__/graphics/icons/remnants.png",
|
icon = "__base__/graphics/icons/remnants.png",
|
||||||
icon_size = 64,
|
icon_size = 64,
|
||||||
icon_mipmaps = 4,
|
icon_mipmaps = 4,
|
||||||
BI_add_icon = true,
|
BI_add_icon = true,
|
||||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||||
subgroup = "remnants",
|
subgroup = "remnants",
|
||||||
order = "z-z-z",
|
order = "z-z-z",
|
||||||
selection_box = {{-1.5, -1.5}, {1.5, 1.5}},
|
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
|
||||||
tile_width = 3,
|
tile_width = 3,
|
||||||
tile_height = 3,
|
tile_height = 3,
|
||||||
selectable_in_game = false,
|
selectable_in_game = false,
|
||||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||||
final_render_layer = "remnants",
|
final_render_layer = "remnants",
|
||||||
remove_on_tile_placement = false,
|
remove_on_tile_placement = false,
|
||||||
animation =
|
animation = {
|
||||||
{
|
{
|
||||||
{
|
filename = REMNANTSPATH .. "bio_garden_remnant.png",
|
||||||
filename = REMNANTSPATH .. "bio_garden_remnant.png",
|
line_length = 1,
|
||||||
line_length = 1,
|
width = 256,
|
||||||
width = 256,
|
height = 320,
|
||||||
height = 320,
|
frame_count = 1,
|
||||||
frame_count = 1,
|
direction_count = 1,
|
||||||
direction_count = 1,
|
shift = { 0, -0.75 },
|
||||||
shift = {0, -0.75},
|
scale = 0.5
|
||||||
scale = 0.5
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
},
|
|
||||||
|
|
||||||
|
|
||||||
|
---- Bio Garden Large
|
||||||
---- Bio Garden Large
|
{
|
||||||
{
|
type = "assembling-machine",
|
||||||
type = "assembling-machine",
|
name = "bi-bio-garden-large",
|
||||||
name = "bi-bio-garden-large",
|
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
||||||
|
icon_size = 64,
|
||||||
|
icons = {
|
||||||
|
{
|
||||||
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
||||||
icon_size = 64,
|
icon_size = 64,
|
||||||
icons = {
|
}
|
||||||
{
|
|
||||||
icon = ICONPATH_E .. "bio_garden_large_icon.png",
|
|
||||||
icon_size = 64,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
|
||||||
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
|
|
||||||
fast_replaceable_group = "bi-bio-garden-large",
|
|
||||||
max_health = 1200,
|
|
||||||
corpse = "bi-bio-garden-large-remnant",
|
|
||||||
collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
|
|
||||||
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
|
|
||||||
scale_entity_info_icon = true,
|
|
||||||
fluid_boxes = {
|
|
||||||
{
|
|
||||||
production_type = "input",
|
|
||||||
pipe_covers = pipecoverspictures(),
|
|
||||||
base_area = 1,
|
|
||||||
base_level = -1,
|
|
||||||
volume = 1000,
|
|
||||||
filter = "water",
|
|
||||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
|
|
||||||
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
|
|
||||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
|
|
||||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
|
|
||||||
|
|
||||||
|
|
||||||
},
|
|
||||||
},
|
|
||||||
off_when_no_fluid_recipe = false,
|
|
||||||
graphics_set = {
|
|
||||||
animation = {
|
|
||||||
layers = {
|
|
||||||
{
|
|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
|
|
||||||
width = 640,
|
|
||||||
height = 704,
|
|
||||||
scale = 0.5,
|
|
||||||
shift = {0, -0.5},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
|
|
||||||
width = 704,
|
|
||||||
height = 640,
|
|
||||||
scale = 0.5,
|
|
||||||
shift = {0.5, 0},
|
|
||||||
draw_as_shadow = true,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
|
|
||||||
working_visualisations = {
|
|
||||||
{
|
|
||||||
light = {intensity = 1.2, size = 20 },
|
|
||||||
draw_as_light = true,
|
|
||||||
effect = "flicker",
|
|
||||||
constant_speed = true,
|
|
||||||
fadeout = true,
|
|
||||||
animation = {
|
|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
|
|
||||||
width = 640,
|
|
||||||
height = 640,
|
|
||||||
scale = 0.5,
|
|
||||||
shift = {0, 0},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
|
||||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
|
||||||
working_sound = {
|
|
||||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
|
|
||||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
|
|
||||||
apparent_volume = 1.5,
|
|
||||||
max_sounds_per_type = 3,
|
|
||||||
},
|
|
||||||
crafting_categories = { "clean-air" },
|
|
||||||
source_inventory_size = 1,
|
|
||||||
result_inventory_size = 1,
|
|
||||||
crafting_speed = 4.0,
|
|
||||||
energy_source = {
|
|
||||||
type = "electric",
|
|
||||||
usage_priority = "secondary-input",
|
|
||||||
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
|
|
||||||
},
|
|
||||||
energy_usage = "800kW",
|
|
||||||
ingredient_count = 1,
|
|
||||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
|
||||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
|
||||||
-- is negative, the resulting value is greater than the base value! )
|
|
||||||
module_specification = {
|
|
||||||
module_slots = 2
|
|
||||||
},
|
|
||||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
|
||||||
-- won't be affected by beacons!
|
|
||||||
allowed_effects = { "consumption", "speed" },
|
|
||||||
},
|
},
|
||||||
|
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||||
|
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
|
||||||
|
fast_replaceable_group = "bi-bio-garden-large",
|
||||||
|
max_health = 1200,
|
||||||
|
corpse = "bi-bio-garden-large-remnant",
|
||||||
|
collision_box = { { -4.3, -4.3 }, { 4.3, 4.3 } },
|
||||||
|
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
|
||||||
|
scale_entity_info_icon = true,
|
||||||
|
fluid_boxes = {
|
||||||
|
{
|
||||||
|
production_type = "input",
|
||||||
|
pipe_covers = pipecoverspictures(),
|
||||||
|
base_area = 1,
|
||||||
|
base_level = -1,
|
||||||
|
volume = 1000,
|
||||||
|
filter = "water",
|
||||||
|
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
|
||||||
|
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
|
||||||
|
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
|
||||||
|
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
|
||||||
|
|
||||||
--- corpse
|
|
||||||
{
|
},
|
||||||
type = "corpse",
|
},
|
||||||
name = "bi-bio-garden-large-remnant",
|
off_when_no_fluid_recipe = false,
|
||||||
localised_name = {"entity-name.bi-bio-garden-large-remnant"},
|
graphics_set = {
|
||||||
icon = "__base__/graphics/icons/remnants.png",
|
animation = {
|
||||||
icon_size = 64,
|
layers = {
|
||||||
icon_mipmaps = 4,
|
{
|
||||||
BI_add_icon = true,
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
|
||||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
width = 640,
|
||||||
subgroup = "remnants",
|
height = 704,
|
||||||
order = "z-z-z",
|
scale = 0.5,
|
||||||
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
|
shift = { 0, -0.5 },
|
||||||
tile_width = 9,
|
},
|
||||||
tile_height = 9,
|
{
|
||||||
selectable_in_game = false,
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
|
||||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
width = 704,
|
||||||
final_render_layer = "remnants",
|
height = 640,
|
||||||
remove_on_tile_placement = false,
|
scale = 0.5,
|
||||||
animation =
|
shift = { 0.5, 0 },
|
||||||
|
draw_as_shadow = true,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
working_visualisations = {
|
||||||
|
{
|
||||||
|
light = { intensity = 1.2, size = 20 },
|
||||||
|
draw_as_light = true,
|
||||||
|
effect = "flicker",
|
||||||
|
constant_speed = true,
|
||||||
|
fadeout = true,
|
||||||
|
animation = {
|
||||||
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
|
||||||
|
width = 640,
|
||||||
|
height = 640,
|
||||||
|
scale = 0.5,
|
||||||
|
shift = { 0, 0 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||||
|
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||||
|
working_sound = {
|
||||||
|
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
|
||||||
|
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
|
||||||
|
apparent_volume = 1.5,
|
||||||
|
max_sounds_per_type = 3,
|
||||||
|
},
|
||||||
|
crafting_categories = { "clean-air" },
|
||||||
|
source_inventory_size = 1,
|
||||||
|
result_inventory_size = 1,
|
||||||
|
crafting_speed = 4.0,
|
||||||
|
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||||
|
energy_source = {
|
||||||
|
type = "electric",
|
||||||
|
usage_priority = "secondary-input",
|
||||||
|
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
|
||||||
|
},
|
||||||
|
energy_usage = "800kW",
|
||||||
|
ingredient_count = 1,
|
||||||
|
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||||
|
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||||
|
-- is negative, the resulting value is greater than the base value! )
|
||||||
|
module_specification = {
|
||||||
|
module_slots = 2
|
||||||
|
},
|
||||||
|
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||||
|
-- won't be affected by beacons!
|
||||||
|
allowed_effects = { "consumption", "speed" },
|
||||||
|
},
|
||||||
|
|
||||||
|
--- corpse
|
||||||
{
|
{
|
||||||
{
|
type = "corpse",
|
||||||
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
|
name = "bi-bio-garden-large-remnant",
|
||||||
line_length = 1,
|
localised_name = { "entity-name.bi-bio-garden-large-remnant" },
|
||||||
width = 640,
|
icon = "__base__/graphics/icons/remnants.png",
|
||||||
height = 704,
|
icon_size = 64,
|
||||||
frame_count = 1,
|
icon_mipmaps = 4,
|
||||||
direction_count = 1,
|
BI_add_icon = true,
|
||||||
shift = {0, -0.5},
|
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||||
scale = 0.5
|
subgroup = "remnants",
|
||||||
|
order = "z-z-z",
|
||||||
|
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
|
||||||
|
tile_width = 9,
|
||||||
|
tile_height = 9,
|
||||||
|
selectable_in_game = false,
|
||||||
|
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||||
|
final_render_layer = "remnants",
|
||||||
|
remove_on_tile_placement = false,
|
||||||
|
animation = {
|
||||||
|
{
|
||||||
|
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
|
||||||
|
line_length = 1,
|
||||||
|
width = 640,
|
||||||
|
height = 704,
|
||||||
|
frame_count = 1,
|
||||||
|
direction_count = 1,
|
||||||
|
shift = { 0, -0.5 },
|
||||||
|
scale = 0.5
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
},
|
---- Bio Garden Huge
|
||||||
---- Bio Garden Huge
|
{
|
||||||
{
|
type = "assembling-machine",
|
||||||
type = "assembling-machine",
|
name = "bi-bio-garden-huge",
|
||||||
name = "bi-bio-garden-huge",
|
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||||
|
icon_size = 64,
|
||||||
|
icons = {
|
||||||
|
{
|
||||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
||||||
icon_size = 64,
|
icon_size = 64,
|
||||||
icons = {
|
}
|
||||||
{
|
|
||||||
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
|
|
||||||
icon_size = 64,
|
|
||||||
}
|
|
||||||
},
|
|
||||||
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
|
||||||
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
|
|
||||||
fast_replaceable_group = "bi-bio-garden-huge",
|
|
||||||
max_health = 2000,
|
|
||||||
corpse = "bi-bio-garden-huge-remnant",
|
|
||||||
collision_box = {{-13.3, -13.3}, {13.3, 13.3}},
|
|
||||||
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
|
|
||||||
scale_entity_info_icon = true,
|
|
||||||
fluid_boxes = {
|
|
||||||
{
|
|
||||||
production_type = "input",
|
|
||||||
pipe_covers = pipecoverspictures(),
|
|
||||||
base_area = 1,
|
|
||||||
base_level = -1,
|
|
||||||
volume = 1000,
|
|
||||||
filter = "water",
|
|
||||||
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
|
|
||||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
|
|
||||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
|
|
||||||
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
|
|
||||||
},
|
|
||||||
},
|
|
||||||
off_when_no_fluid_recipe = false,
|
|
||||||
graphics_set = {
|
|
||||||
animation = {
|
|
||||||
layers = {
|
|
||||||
{
|
|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
|
|
||||||
width = 1792,
|
|
||||||
height = 1856,
|
|
||||||
scale = 0.5,
|
|
||||||
frame_count = 1,
|
|
||||||
line_length = 1,
|
|
||||||
repeat_count = 8,
|
|
||||||
animation_speed = 1,
|
|
||||||
shift = {0, -0.5},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
|
|
||||||
width = 256,
|
|
||||||
height = 1856,
|
|
||||||
scale = 0.5,
|
|
||||||
frame_count = 1,
|
|
||||||
line_length = 1,
|
|
||||||
repeat_count = 8,
|
|
||||||
animation_speed = 1,
|
|
||||||
shift = {14, -0.5},
|
|
||||||
draw_as_shadow = true,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
|
|
||||||
working_visualisations = {
|
|
||||||
{
|
|
||||||
constant_speed = true,
|
|
||||||
fadeout = true,
|
|
||||||
animation = {
|
|
||||||
layers = {
|
|
||||||
{
|
|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
|
||||||
width = 128,
|
|
||||||
height = 96,
|
|
||||||
scale = 0.5,
|
|
||||||
frame_count = 8,
|
|
||||||
line_length = 8,
|
|
||||||
repeat_count = 1,
|
|
||||||
animation_speed = 1,
|
|
||||||
shift = {-4.5, -4.5},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
|
||||||
width = 128,
|
|
||||||
height = 96,
|
|
||||||
scale = 0.5,
|
|
||||||
frame_count = 8,
|
|
||||||
line_length = 8,
|
|
||||||
repeat_count = 1,
|
|
||||||
animation_speed = 1,
|
|
||||||
shift = {4.5, 4.5},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
|
||||||
width = 128,
|
|
||||||
height = 96,
|
|
||||||
scale = 0.5,
|
|
||||||
frame_count = 8,
|
|
||||||
line_length = 8,
|
|
||||||
repeat_count = 1,
|
|
||||||
animation_speed = 1,
|
|
||||||
shift = {4.5, -4.5},
|
|
||||||
},
|
|
||||||
{
|
|
||||||
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
|
||||||
width = 128,
|
|
||||||
height = 96,
|
|
||||||
scale = 0.5,
|
|
||||||
frame_count = 8,
|
|
||||||
line_length = 8,
|
|
||||||
repeat_count = 1,
|
|
||||||
animation_speed = 1,
|
|
||||||
shift = {-4.5, 4.5},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
|
||||||
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
|
||||||
working_sound = {
|
|
||||||
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
|
|
||||||
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
|
|
||||||
apparent_volume = 2,
|
|
||||||
max_sounds_per_type = 3,
|
|
||||||
},
|
|
||||||
crafting_categories = { "clean-air" },
|
|
||||||
source_inventory_size = 1,
|
|
||||||
result_inventory_size = 1,
|
|
||||||
crafting_speed = 16,
|
|
||||||
energy_source = {
|
|
||||||
type = "electric",
|
|
||||||
usage_priority = "secondary-input",
|
|
||||||
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
|
|
||||||
},
|
|
||||||
energy_usage = "3200kW",
|
|
||||||
ingredient_count = 1,
|
|
||||||
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
|
||||||
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
|
||||||
-- is negative, the resulting value is greater than the base value! )
|
|
||||||
module_specification = {
|
|
||||||
module_slots = 4
|
|
||||||
},
|
|
||||||
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
|
||||||
-- won't be affected by beacons!
|
|
||||||
allowed_effects = { "consumption", "speed" },
|
|
||||||
},
|
},
|
||||||
---- corpse
|
flags = { "placeable-neutral", "placeable-player", "player-creation" },
|
||||||
|
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
|
||||||
|
fast_replaceable_group = "bi-bio-garden-huge",
|
||||||
|
max_health = 2000,
|
||||||
|
corpse = "bi-bio-garden-huge-remnant",
|
||||||
|
collision_box = { { -13.3, -13.3 }, { 13.3, 13.3 } },
|
||||||
|
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
|
||||||
|
scale_entity_info_icon = true,
|
||||||
|
fluid_boxes = {
|
||||||
|
{
|
||||||
|
production_type = "input",
|
||||||
|
pipe_covers = pipecoverspictures(),
|
||||||
|
base_area = 1,
|
||||||
|
base_level = -1,
|
||||||
|
volume = 1000,
|
||||||
|
filter = "water",
|
||||||
|
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
|
||||||
|
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
|
||||||
|
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
|
||||||
|
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
off_when_no_fluid_recipe = false,
|
||||||
|
graphics_set = {
|
||||||
|
animation = {
|
||||||
|
layers = {
|
||||||
|
{
|
||||||
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
|
||||||
|
width = 1792,
|
||||||
|
height = 1856,
|
||||||
|
scale = 0.5,
|
||||||
|
frame_count = 1,
|
||||||
|
line_length = 1,
|
||||||
|
repeat_count = 8,
|
||||||
|
animation_speed = 1,
|
||||||
|
shift = { 0, -0.5 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
|
||||||
|
width = 256,
|
||||||
|
height = 1856,
|
||||||
|
scale = 0.5,
|
||||||
|
frame_count = 1,
|
||||||
|
line_length = 1,
|
||||||
|
repeat_count = 8,
|
||||||
|
animation_speed = 1,
|
||||||
|
shift = { 14, -0.5 },
|
||||||
|
draw_as_shadow = true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
|
||||||
|
working_visualisations = {
|
||||||
|
{
|
||||||
|
constant_speed = true,
|
||||||
|
fadeout = true,
|
||||||
|
animation = {
|
||||||
|
layers = {
|
||||||
|
{
|
||||||
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||||
|
width = 128,
|
||||||
|
height = 96,
|
||||||
|
scale = 0.5,
|
||||||
|
frame_count = 8,
|
||||||
|
line_length = 8,
|
||||||
|
repeat_count = 1,
|
||||||
|
animation_speed = 1,
|
||||||
|
shift = { -4.5, -4.5 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||||
|
width = 128,
|
||||||
|
height = 96,
|
||||||
|
scale = 0.5,
|
||||||
|
frame_count = 8,
|
||||||
|
line_length = 8,
|
||||||
|
repeat_count = 1,
|
||||||
|
animation_speed = 1,
|
||||||
|
shift = { 4.5, 4.5 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||||
|
width = 128,
|
||||||
|
height = 96,
|
||||||
|
scale = 0.5,
|
||||||
|
frame_count = 8,
|
||||||
|
line_length = 8,
|
||||||
|
repeat_count = 1,
|
||||||
|
animation_speed = 1,
|
||||||
|
shift = { 4.5, -4.5 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
|
||||||
|
width = 128,
|
||||||
|
height = 96,
|
||||||
|
scale = 0.5,
|
||||||
|
frame_count = 8,
|
||||||
|
line_length = 8,
|
||||||
|
repeat_count = 1,
|
||||||
|
animation_speed = 1,
|
||||||
|
shift = { -4.5, 4.5 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
|
||||||
|
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
|
||||||
|
working_sound = {
|
||||||
|
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
|
||||||
|
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
|
||||||
|
apparent_volume = 2,
|
||||||
|
max_sounds_per_type = 3,
|
||||||
|
},
|
||||||
|
crafting_categories = { "clean-air" },
|
||||||
|
source_inventory_size = 1,
|
||||||
|
result_inventory_size = 1,
|
||||||
|
crafting_speed = 16,
|
||||||
|
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
|
||||||
|
energy_source = {
|
||||||
|
type = "electric",
|
||||||
|
usage_priority = "secondary-input",
|
||||||
|
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
|
||||||
|
},
|
||||||
|
energy_usage = "3200kW",
|
||||||
|
ingredient_count = 1,
|
||||||
|
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
|
||||||
|
-- (Efficiency modules are also meant to reduce pollution, but as the base value
|
||||||
|
-- is negative, the resulting value is greater than the base value! )
|
||||||
|
module_specification = {
|
||||||
|
module_slots = 4
|
||||||
|
},
|
||||||
|
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
|
||||||
|
-- won't be affected by beacons!
|
||||||
|
allowed_effects = { "consumption", "speed" },
|
||||||
|
},
|
||||||
|
---- corpse
|
||||||
|
|
||||||
{
|
|
||||||
type = "corpse",
|
|
||||||
name = "bi-bio-garden-huge-remnant",
|
|
||||||
localised_name = {"entity-name.bi-bio-garden-huge-remnant"},
|
|
||||||
icon = "__base__/graphics/icons/remnants.png",
|
|
||||||
icon_size = 64,
|
|
||||||
icon_mipmaps = 4,
|
|
||||||
BI_add_icon = true,
|
|
||||||
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
|
|
||||||
subgroup = "remnants",
|
|
||||||
order = "z-z-z",
|
|
||||||
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
|
|
||||||
tile_width = 27,
|
|
||||||
tile_height = 27,
|
|
||||||
selectable_in_game = false,
|
|
||||||
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
|
||||||
final_render_layer = "remnants",
|
|
||||||
remove_on_tile_placement = false,
|
|
||||||
animation =
|
|
||||||
{
|
{
|
||||||
{
|
type = "corpse",
|
||||||
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
|
name = "bi-bio-garden-huge-remnant",
|
||||||
line_length = 1,
|
localised_name = { "entity-name.bi-bio-garden-huge-remnant" },
|
||||||
width = 896,
|
icon = "__base__/graphics/icons/remnants.png",
|
||||||
height = 928,
|
icon_size = 64,
|
||||||
frame_count = 1,
|
icon_mipmaps = 4,
|
||||||
direction_count = 1,
|
BI_add_icon = true,
|
||||||
shift = {0, -0.5},
|
flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
|
||||||
|
subgroup = "remnants",
|
||||||
|
order = "z-z-z",
|
||||||
|
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
|
||||||
|
tile_width = 27,
|
||||||
|
tile_height = 27,
|
||||||
|
selectable_in_game = false,
|
||||||
|
time_before_removed = 60 * 60 * 15, -- 15 minutes
|
||||||
|
final_render_layer = "remnants",
|
||||||
|
remove_on_tile_placement = false,
|
||||||
|
animation = {
|
||||||
|
{
|
||||||
|
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
|
||||||
|
line_length = 1,
|
||||||
|
width = 896,
|
||||||
|
height = 928,
|
||||||
|
frame_count = 1,
|
||||||
|
direction_count = 1,
|
||||||
|
shift = { 0, -0.5 },
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
})
|
})
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@ local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
|
||||||
log("BI.Settings.BI_Game_Tweaks_Disassemble: " .. tostring(BI.Settings.BI_Game_Tweaks_Disassemble))
|
log("BI.Settings.BI_Game_Tweaks_Disassemble: " .. tostring(BI.Settings.BI_Game_Tweaks_Disassemble))
|
||||||
|
|
||||||
if BI.Settings.BI_Game_Tweaks_Disassemble then
|
if BI.Settings.BI_Game_Tweaks_Disassemble then
|
||||||
log("Enabling disassemble recipes!")
|
log("Enabling disassemble recipes!")
|
||||||
--- Bio Tweaks
|
--- Bio Tweaks
|
||||||
data:extend({
|
data:extend({
|
||||||
-- Item subgroup
|
-- Item subgroup
|
||||||
|
|
@ -20,8 +20,8 @@ log("Enabling disassemble recipes!")
|
||||||
{
|
{
|
||||||
type = "recipe",
|
type = "recipe",
|
||||||
name = "bi-burner-mining-drill-disassemble",
|
name = "bi-burner-mining-drill-disassemble",
|
||||||
localised_description = {"recipe-description.bi-disassemble-recipes"},
|
localised_description = { "recipe-description.bi-disassemble-recipes" },
|
||||||
icons = { {icon = ICONPATH .. "burner-mining-drill_disassemble.png", icon_size = 64, } },
|
icons = { { icon = ICONPATH .. "burner-mining-drill_disassemble.png", icon_size = 64, } },
|
||||||
category = "advanced-crafting",
|
category = "advanced-crafting",
|
||||||
subgroup = "bio-disassemble",
|
subgroup = "bio-disassemble",
|
||||||
order = "a[Disassemble]-a[bi-burner-mining-drill-disassemble]",
|
order = "a[Disassemble]-a[bi-burner-mining-drill-disassemble]",
|
||||||
|
|
@ -31,20 +31,19 @@ log("Enabling disassemble recipes!")
|
||||||
allow_decomposition = false,
|
allow_decomposition = false,
|
||||||
energy_required = 2,
|
energy_required = 2,
|
||||||
ingredients = {
|
ingredients = {
|
||||||
{type = "item", name = "burner-mining-drill", amount = 1},
|
{ type = "item", name = "burner-mining-drill", amount = 1 },
|
||||||
},
|
},
|
||||||
results = {
|
results = {
|
||||||
{type="item", name="stone", amount=4},
|
{ type = "item", name = "stone", amount = 4 },
|
||||||
{type="item", name="iron-plate", amount=4}
|
{ type = "item", name = "iron-plate", amount = 4 }
|
||||||
},
|
},
|
||||||
main_product = "",
|
main_product = "",
|
||||||
},
|
},
|
||||||
----
|
|
||||||
{
|
{
|
||||||
type = "recipe",
|
type = "recipe",
|
||||||
name = "bi-burner-inserter-disassemble",
|
name = "bi-burner-inserter-disassemble",
|
||||||
localised_description = {"recipe-description.bi-disassemble-recipes"},
|
localised_description = { "recipe-description.bi-disassemble-recipes" },
|
||||||
icons = { {icon = ICONPATH .. "burner_inserter_disassemble.png", icon_size = 64, } },
|
icons = { { icon = ICONPATH .. "burner_inserter_disassemble.png", icon_size = 64, } },
|
||||||
category = "advanced-crafting",
|
category = "advanced-crafting",
|
||||||
subgroup = "bio-disassemble",
|
subgroup = "bio-disassemble",
|
||||||
order = "a[Disassemble]-b[bi-burner-inserter-disassemble]",
|
order = "a[Disassemble]-b[bi-burner-inserter-disassemble]",
|
||||||
|
|
@ -54,19 +53,18 @@ log("Enabling disassemble recipes!")
|
||||||
allow_decomposition = false,
|
allow_decomposition = false,
|
||||||
energy_required = 2,
|
energy_required = 2,
|
||||||
ingredients = {
|
ingredients = {
|
||||||
{type = "item", name = "burner-inserter", amount = 1},
|
{ type = "item", name = "burner-inserter", amount = 1 },
|
||||||
},
|
},
|
||||||
results = {
|
results = {
|
||||||
{type="item", name="iron-plate", amount=2},
|
{ type = "item", name = "iron-plate", amount = 2 },
|
||||||
},
|
},
|
||||||
main_product = "",
|
main_product = "",
|
||||||
},
|
},
|
||||||
----
|
|
||||||
{
|
{
|
||||||
type = "recipe",
|
type = "recipe",
|
||||||
name = "bi-long-handed-inserter-disassemble",
|
name = "bi-long-handed-inserter-disassemble",
|
||||||
localised_description = {"recipe-description.bi-disassemble-recipes"},
|
localised_description = { "recipe-description.bi-disassemble-recipes" },
|
||||||
icons = { {icon = ICONPATH .. "long_handed_inserter_disassemble.png", icon_size = 64, } },
|
icons = { { icon = ICONPATH .. "long_handed_inserter_disassemble.png", icon_size = 64, } },
|
||||||
category = "advanced-crafting",
|
category = "advanced-crafting",
|
||||||
subgroup = "bio-disassemble",
|
subgroup = "bio-disassemble",
|
||||||
order = "a[Disassemble]-c[bi-long-handed-inserter-disassemble]",
|
order = "a[Disassemble]-c[bi-long-handed-inserter-disassemble]",
|
||||||
|
|
@ -76,21 +74,20 @@ log("Enabling disassemble recipes!")
|
||||||
allow_decomposition = false,
|
allow_decomposition = false,
|
||||||
energy_required = 2,
|
energy_required = 2,
|
||||||
ingredients = {
|
ingredients = {
|
||||||
{type = "item", name = "long-handed-inserter", amount = 1},
|
{ type = "item", name = "long-handed-inserter", amount = 1 },
|
||||||
},
|
},
|
||||||
results = {
|
results = {
|
||||||
{type="item", name="iron-gear-wheel", amount=1},
|
{ type = "item", name = "iron-gear-wheel", amount = 1 },
|
||||||
{type="item", name="iron-plate", amount=1},
|
{ type = "item", name = "iron-plate", amount = 1 },
|
||||||
{type="item", name="electronic-circuit", amount=1},
|
{ type = "item", name = "electronic-circuit", amount = 1 },
|
||||||
},
|
},
|
||||||
main_product = "",
|
main_product = "",
|
||||||
},
|
},
|
||||||
---
|
|
||||||
{
|
{
|
||||||
type = "recipe",
|
type = "recipe",
|
||||||
name = "bi-stone-furnace-disassemble",
|
name = "bi-stone-furnace-disassemble",
|
||||||
localised_description = {"recipe-description.bi-disassemble-recipes"},
|
localised_description = { "recipe-description.bi-disassemble-recipes" },
|
||||||
icons = { {icon = ICONPATH .. "stone_furnace_disassemble.png", icon_size = 64, } },
|
icons = { { icon = ICONPATH .. "stone_furnace_disassemble.png", icon_size = 64, } },
|
||||||
category = "advanced-crafting",
|
category = "advanced-crafting",
|
||||||
subgroup = "bio-disassemble",
|
subgroup = "bio-disassemble",
|
||||||
order = "a[Disassemble]-d[bi-stone-furnace-disassemble]",
|
order = "a[Disassemble]-d[bi-stone-furnace-disassemble]",
|
||||||
|
|
@ -100,19 +97,18 @@ log("Enabling disassemble recipes!")
|
||||||
allow_decomposition = false,
|
allow_decomposition = false,
|
||||||
energy_required = 2,
|
energy_required = 2,
|
||||||
ingredients = {
|
ingredients = {
|
||||||
{type = "item", name = "stone-furnace", amount = 1},
|
{ type = "item", name = "stone-furnace", amount = 1 },
|
||||||
},
|
},
|
||||||
results = {
|
results = {
|
||||||
{type="item", name="stone", amount=3},
|
{ type = "item", name = "stone", amount = 3 },
|
||||||
},
|
},
|
||||||
main_product = "",
|
main_product = "",
|
||||||
},
|
},
|
||||||
---
|
|
||||||
{
|
{
|
||||||
type = "recipe",
|
type = "recipe",
|
||||||
name = "bi-steel-furnace-disassemble",
|
name = "bi-steel-furnace-disassemble",
|
||||||
localised_description = {"recipe-description.bi-disassemble-recipes"},
|
localised_description = { "recipe-description.bi-disassemble-recipes" },
|
||||||
icons = { {icon = ICONPATH .. "steel-furnace_disassemble.png", icon_size = 64, } },
|
icons = { { icon = ICONPATH .. "steel-furnace_disassemble.png", icon_size = 64, } },
|
||||||
category = "advanced-crafting",
|
category = "advanced-crafting",
|
||||||
subgroup = "bio-disassemble",
|
subgroup = "bio-disassemble",
|
||||||
order = "a[Disassemble]-e[bi-steel-furnace-disassemble]",
|
order = "a[Disassemble]-e[bi-steel-furnace-disassemble]",
|
||||||
|
|
@ -122,14 +118,38 @@ log("Enabling disassemble recipes!")
|
||||||
allow_decomposition = false,
|
allow_decomposition = false,
|
||||||
energy_required = 2,
|
energy_required = 2,
|
||||||
ingredients = {
|
ingredients = {
|
||||||
{type = "item", name = "steel-furnace", amount = 1},
|
{ type = "item", name = "steel-furnace", amount = 1 },
|
||||||
},
|
},
|
||||||
results = {
|
results = {
|
||||||
{type="item", name="steel-plate", amount=4},
|
{ type = "item", name = "steel-plate", amount = 4 },
|
||||||
{type="item", name="stone-brick", amount=4}
|
{ type = "item", name = "stone-brick", amount = 4 }
|
||||||
},
|
},
|
||||||
main_product = "",
|
main_product = "",
|
||||||
},
|
},
|
||||||
|
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local SET = settings.startup["BI_Game_Tweaks_Production_Science"].value
|
||||||
|
if SET and not mods["Krastorio2"] then
|
||||||
|
data:extend({
|
||||||
|
{
|
||||||
|
type = "recipe",
|
||||||
|
name = "bi-production-science-pack",
|
||||||
|
enabled = false,
|
||||||
|
energy_required = 21,
|
||||||
|
ingredients = {
|
||||||
|
{ type = "item", name = "electric-furnace", amount = 1 },
|
||||||
|
{ type = "item", name = "productivity-module", amount = 1 },
|
||||||
|
{ type = "item", name = "bi-rail-wood", amount = 40 }
|
||||||
|
},
|
||||||
|
results = { { type = "item", name = "production-science-pack", amount = 3 } },
|
||||||
|
},
|
||||||
|
})
|
||||||
|
--~ BI_Functions.lib.allow_productivity("bi-production-science-pack")
|
||||||
|
--~ thxbob.lib.tech.add_recipe_unlock("production-science-pack", "bi-production-science-pack")
|
||||||
|
BioInd.writeDebug("Added alternative recipe for Production science packs.")
|
||||||
|
else
|
||||||
|
BioInd.writeDebug("Didn't add alternative recipe for Production science packs! (\"Krastorio\": %s\tSetting: %s",
|
||||||
|
{ (mods["Krastorio2"] and "active" or "not active"), (SET and "enabled" or "disabled") })
|
||||||
|
end
|
||||||
|
|
|
||||||
|
|
@ -1,27 +1,18 @@
|
||||||
require ("prototypes.Wood_Products.rail-pictures-wood")
|
require("prototypes.Wood_Products.rail-pictures-wood")
|
||||||
|
|
||||||
local BioInd = require('common')('Bio_Industries_2')
|
local BioInd = require('common')('Bio_Industries_2')
|
||||||
local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
|
|
||||||
local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
|
local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
|
||||||
local item_sounds = require("__base__.prototypes.item_sounds")
|
local item_sounds = require("__base__.prototypes.item_sounds")
|
||||||
|
local hit_effects = require("__base__.prototypes.entity.hit-effects")
|
||||||
|
|
||||||
local hit_effects = require ("__base__.prototypes.entity.hit-effects")
|
|
||||||
local sounds = require("__base__.prototypes.entity.sounds")
|
|
||||||
local tile_sounds = require("__base__.prototypes.tile.tile-sounds")
|
local tile_sounds = require("__base__.prototypes.tile.tile-sounds")
|
||||||
local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
|
||||||
|
|
||||||
|
data:extend({
|
||||||
if BI.Settings.BI_Game_Tweaks_Recipe then
|
---- ITEM
|
||||||
|
{
|
||||||
|
|
||||||
data:extend({
|
|
||||||
---- ITEM
|
|
||||||
{
|
|
||||||
type = "rail-planner",
|
type = "rail-planner",
|
||||||
name = "bi-rail-wood",
|
name = "bi-rail-wood",
|
||||||
icons = { {icon = ICONPATH_E .. "rail-wood.png", icon_size = 64, } },
|
icons = { { icon = ICONPATH_E .. "rail-wood.png", icon_size = 64, } },
|
||||||
localised_name = {"item-name.bi-rail-wood"},
|
localised_name = { "item-name.bi-rail-wood" },
|
||||||
subgroup = "train-transport",
|
subgroup = "train-transport",
|
||||||
order = "a[rail]-0[rail]",
|
order = "a[rail]-0[rail]",
|
||||||
inventory_move_sound = item_sounds.train_inventory_move,
|
inventory_move_sound = item_sounds.train_inventory_move,
|
||||||
|
|
@ -29,51 +20,74 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
drop_sound = item_sounds.train_inventory_move,
|
drop_sound = item_sounds.train_inventory_move,
|
||||||
place_result = "bi-straight-rail-wood",
|
place_result = "bi-straight-rail-wood",
|
||||||
stack_size = 100,
|
stack_size = 100,
|
||||||
rails =
|
rails = {
|
||||||
{
|
|
||||||
"bi-straight-rail-wood",
|
"bi-straight-rail-wood",
|
||||||
"bi-curved-rail-a-wood",
|
"bi-curved-rail-a-wood",
|
||||||
"bi-curved-rail-b-wood",
|
"bi-curved-rail-b-wood",
|
||||||
"bi-half-diagonal-rail-wood"
|
"bi-half-diagonal-rail-wood"
|
||||||
},
|
},
|
||||||
manual_length_limit = 22.5 -- 2*(Curved-A) + 2*(Curved-B) + their planner penalty + margin
|
manual_length_limit = 22.5 -- 2*(Curved-A) + 2*(Curved-B) + their planner penalty + margin
|
||||||
},
|
},
|
||||||
|
|
||||||
---- Recipe
|
---- Recipe
|
||||||
{
|
{
|
||||||
type = "recipe",
|
type = "recipe",
|
||||||
name = "bi-rail-wood-to-concrete",
|
name = "bi-rail-wood",
|
||||||
icons = { {icon = ICONPATH_E .. "rail-wood-to-concrete.png", icon_size = 64, } },
|
localised_name = { "entity-name.bi-rail-wood" },
|
||||||
enabled = false,
|
localised_description = { "entity-description.bi-rail-wood" },
|
||||||
ingredients =
|
icons = { { icon = ICONPATH_E .. "rail-wood.png", icon_size = 64, } },
|
||||||
{
|
enabled = false,
|
||||||
{type = "item", name = "bi-rail-wood", amount = 2},
|
ingredients = {
|
||||||
{type = "item", name = "stone-brick", amount = 6},
|
{ type = "item", name = "wood", amount = 6 },
|
||||||
|
{ type = "item", name = "stone", amount = 1 },
|
||||||
|
{ type = "item", name = "steel-plate", amount = 1 },
|
||||||
|
{ type = "item", name = "iron-stick", amount = 1 },
|
||||||
|
},
|
||||||
|
results = { { type = "item", name = "bi-rail-wood", amount = 2 } },
|
||||||
|
main_product = "",
|
||||||
|
requester_paste_multiplier = 4,
|
||||||
|
--~ always_show_made_in = true,
|
||||||
|
--~ allow_decomposition = false,
|
||||||
|
allow_as_intermediate = false, -- Added for 0.18.34/1.1.4
|
||||||
|
always_show_made_in = false, -- Changed for 0.18.34/1.1.4
|
||||||
|
allow_decomposition = true, -- Changed for 0.18.34/1.1.4
|
||||||
|
subgroup = "transport",
|
||||||
|
order = "a[train-system]-a[rail]",
|
||||||
|
-- This is a custom property for use by "Krastorio 2" (it will change
|
||||||
|
-- ingredients/results; used for wood/wood pulp)
|
||||||
|
mod = "Bio_Industries",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
type = "recipe",
|
||||||
|
name = "bi-rail-wood-to-concrete",
|
||||||
|
icons = { { icon = ICONPATH_E .. "rail-wood-to-concrete.png", icon_size = 64, } },
|
||||||
|
enabled = false,
|
||||||
|
ingredients = {
|
||||||
|
{ type = "item", name = "bi-rail-wood", amount = 2 },
|
||||||
|
{ type = "item", name = "stone-brick", amount = 6 },
|
||||||
|
|
||||||
},
|
},
|
||||||
results = {{type="item", name="rail", amount=2}}
|
results = { { type = "item", name = "rail", amount = 2 } }
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
||||||
--- Entity
|
--- Entity
|
||||||
|
|
||||||
{
|
{
|
||||||
type = "straight-rail",
|
type = "straight-rail",
|
||||||
name = "bi-straight-rail-wood",
|
name = "bi-straight-rail-wood",
|
||||||
order = "a[ground-rail]-a[bi-straight-rail-wood]",
|
order = "a[ground-rail]-a[bi-straight-rail-wood]",
|
||||||
icon = ICONPATH_E .. "straight-rail-wood.png",
|
icon = ICONPATH_E .. "straight-rail-wood.png",
|
||||||
localised_name = {"entity-name.bi-straight-rail-wood"},
|
localised_name = { "entity-name.bi-straight-rail-wood" },
|
||||||
collision_box = {{-1, -1}, {1, 1}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
collision_box = { { -1, -1 }, { 1, 1 } }, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
||||||
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
flags = { "placeable-neutral", "player-creation", "building-direction-8-way" },
|
||||||
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 1},
|
minable = { mining_time = 0.2, result = "bi-rail-wood", count = 1 },
|
||||||
max_health = 200,
|
max_health = 200,
|
||||||
corpse = "straight-rail-remnants",
|
corpse = "straight-rail-remnants",
|
||||||
dying_explosion =
|
dying_explosion = {
|
||||||
{
|
|
||||||
name = "rail-explosion"
|
name = "rail-explosion"
|
||||||
},
|
},
|
||||||
resistances =
|
resistances = {
|
||||||
{
|
|
||||||
{
|
{
|
||||||
type = "fire",
|
type = "fire",
|
||||||
percent = 100
|
percent = 100
|
||||||
|
|
@ -84,13 +98,16 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
|
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
|
||||||
selection_box = {{-1.7, -0.8}, {1.7, 0.8}},
|
selection_box = { { -1.7, -0.8 }, { 1.7, 0.8 } },
|
||||||
damaged_trigger_effect = hit_effects.wall(),
|
damaged_trigger_effect = hit_effects.wall(),
|
||||||
pictures = new_rail_pictures_wood("straight"),
|
pictures = new_rail_pictures_wood("straight"),
|
||||||
placeable_by = {item = "bi-rail-wood", count = 1},
|
placeable_by = { item = "bi-rail-wood", count = 1 },
|
||||||
walking_sound = tile_sounds.walking.rails,
|
walking_sound = tile_sounds.walking.rails,
|
||||||
extra_planner_goal_penalty = -4,
|
extra_planner_goal_penalty = -4,
|
||||||
factoriopedia_alternative = "straight-rail"
|
factoriopedia_alternative = "straight-rail",
|
||||||
|
-- for upgrade planer (fast rail change wood/iron)
|
||||||
|
next_upgrade = "straight-rail",
|
||||||
|
fast_replaceable_group = "straight-rail",
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|
@ -99,30 +116,28 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
order = "a[ground-rail]-b[bi-half-diagonal-rail-wood]",
|
order = "a[ground-rail]-b[bi-half-diagonal-rail-wood]",
|
||||||
deconstruction_alternative = "bi-straight-rail-wood",
|
deconstruction_alternative = "bi-straight-rail-wood",
|
||||||
icon = ICONPATH_E .. "curved-rail-wood.png",
|
icon = ICONPATH_E .. "curved-rail-wood.png",
|
||||||
localised_name = {"entity-name.bi-half-diagonal-rail-wood"},
|
localised_name = { "entity-name.bi-half-diagonal-rail-wood" },
|
||||||
collision_box = {{-0.75, -2.236}, {0.75, 2.236}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
collision_box = { { -0.75, -2.236 }, { 0.75, 2.236 } }, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
||||||
tile_height = 2,
|
tile_height = 2,
|
||||||
extra_planner_goal_penalty = -4,
|
extra_planner_goal_penalty = -4,
|
||||||
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
flags = { "placeable-neutral", "player-creation", "building-direction-8-way" },
|
||||||
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 2},
|
minable = { mining_time = 0.2, result = "bi-rail-wood", count = 2 },
|
||||||
max_health = 200,
|
max_health = 200,
|
||||||
corpse = "half-diagonal-rail-remnants",
|
corpse = "half-diagonal-rail-remnants",
|
||||||
dying_explosion =
|
dying_explosion = {
|
||||||
{
|
|
||||||
{
|
{
|
||||||
name = "rail-explosion",
|
name = "rail-explosion",
|
||||||
offset = {0.9, 2.2}
|
offset = { 0.9, 2.2 }
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "rail-explosion"
|
name = "rail-explosion"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "rail-explosion",
|
name = "rail-explosion",
|
||||||
offset = {-1.2, -2}
|
offset = { -1.2, -2 }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
resistances =
|
resistances = {
|
||||||
{
|
|
||||||
{
|
{
|
||||||
type = "fire",
|
type = "fire",
|
||||||
percent = 100
|
percent = 100
|
||||||
|
|
@ -133,13 +148,16 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
|
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
|
||||||
selection_box = {{-1.7, -0.8}, {1.7, 0.8}},
|
selection_box = { { -1.7, -0.8 }, { 1.7, 0.8 } },
|
||||||
damaged_trigger_effect = hit_effects.wall(),
|
damaged_trigger_effect = hit_effects.wall(),
|
||||||
pictures = new_rail_pictures_wood("half-diagonal"),
|
pictures = new_rail_pictures_wood("half-diagonal"),
|
||||||
placeable_by = {item = "bi-rail-wood", count = 2},
|
placeable_by = { item = "bi-rail-wood", count = 2 },
|
||||||
walking_sound = tile_sounds.walking.rails,
|
walking_sound = tile_sounds.walking.rails,
|
||||||
extra_planner_penalty = 0,
|
extra_planner_penalty = 0,
|
||||||
factoriopedia_alternative = "straight-rail"
|
factoriopedia_alternative = "straight-rail",
|
||||||
|
-- for upgrade planer (fast rail change wood/iron)
|
||||||
|
next_upgrade = "half-diagonal-rail",
|
||||||
|
fast_replaceable_group = "half-diagonal-rail",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
type = "curved-rail-a",
|
type = "curved-rail-a",
|
||||||
|
|
@ -147,28 +165,26 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
order = "a[ground-rail]-c[bi-curved-rail-a-wood]",
|
order = "a[ground-rail]-c[bi-curved-rail-a-wood]",
|
||||||
deconstruction_alternative = "bi-straight-rail-wood",
|
deconstruction_alternative = "bi-straight-rail-wood",
|
||||||
icon = ICONPATH_E .. "curved-rail-wood.png",
|
icon = ICONPATH_E .. "curved-rail-wood.png",
|
||||||
localised_name = {"entity-name.bi-curved-rail-a-wood"},
|
localised_name = { "entity-name.bi-curved-rail-a-wood" },
|
||||||
collision_box = {{-0.75, -2.516}, {0.75, 2.516}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
collision_box = { { -0.75, -2.516 }, { 0.75, 2.516 } }, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
||||||
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
flags = { "placeable-neutral", "player-creation", "building-direction-8-way" },
|
||||||
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 3},
|
minable = { mining_time = 0.2, result = "bi-rail-wood", count = 3 },
|
||||||
max_health = 200,
|
max_health = 200,
|
||||||
corpse = "curved-rail-a-remnants",
|
corpse = "curved-rail-a-remnants",
|
||||||
dying_explosion =
|
dying_explosion = {
|
||||||
{
|
|
||||||
{
|
{
|
||||||
name = "rail-explosion",
|
name = "rail-explosion",
|
||||||
offset = {0.9, 2.2}
|
offset = { 0.9, 2.2 }
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "rail-explosion"
|
name = "rail-explosion"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "rail-explosion",
|
name = "rail-explosion",
|
||||||
offset = {-1.2, -2}
|
offset = { -1.2, -2 }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
resistances =
|
resistances = {
|
||||||
{
|
|
||||||
{
|
{
|
||||||
type = "fire",
|
type = "fire",
|
||||||
percent = 100
|
percent = 100
|
||||||
|
|
@ -179,14 +195,17 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
|
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
|
||||||
selection_box = {{-1.7, -0.8}, {1.7, 0.8}},
|
selection_box = { { -1.7, -0.8 }, { 1.7, 0.8 } },
|
||||||
damaged_trigger_effect = hit_effects.wall(),
|
damaged_trigger_effect = hit_effects.wall(),
|
||||||
pictures = new_rail_pictures_wood("curved-a"),
|
pictures = new_rail_pictures_wood("curved-a"),
|
||||||
placeable_by = {item = "bi-rail-wood", count = 3},
|
placeable_by = { item = "bi-rail-wood", count = 3 },
|
||||||
walking_sound = tile_sounds.walking.rails,
|
walking_sound = tile_sounds.walking.rails,
|
||||||
extra_planner_penalty = 0.5,
|
extra_planner_penalty = 0.5,
|
||||||
deconstruction_marker_positions = rail_8shifts_vector(-0.248, -0.533),
|
deconstruction_marker_positions = rail_8shifts_vector(-0.248, -0.533),
|
||||||
factoriopedia_alternative = "straight-rail"
|
factoriopedia_alternative = "straight-rail",
|
||||||
|
-- for upgrade planer (fast rail change wood/iron)
|
||||||
|
next_upgrade = "curved-rail-a",
|
||||||
|
fast_replaceable_group = "curved-rail-a",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
type = "curved-rail-b",
|
type = "curved-rail-b",
|
||||||
|
|
@ -194,28 +213,26 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
order = "a[ground-rail]-d[bi-curved-rail-b-wood]",
|
order = "a[ground-rail]-d[bi-curved-rail-b-wood]",
|
||||||
deconstruction_alternative = "bi-straight-rail-wood",
|
deconstruction_alternative = "bi-straight-rail-wood",
|
||||||
icon = ICONPATH_E .. "curved-rail-wood.png",
|
icon = ICONPATH_E .. "curved-rail-wood.png",
|
||||||
localised_name = {"entity-name.bi-curved-rail-b-wood"},
|
localised_name = { "entity-name.bi-curved-rail-b-wood" },
|
||||||
collision_box = {{-0.75, -2.441}, {0.75, 2.441}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
collision_box = { { -0.75, -2.441 }, { 0.75, 2.441 } }, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
|
||||||
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"},
|
flags = { "placeable-neutral", "player-creation", "building-direction-8-way" },
|
||||||
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 3},
|
minable = { mining_time = 0.2, result = "bi-rail-wood", count = 3 },
|
||||||
max_health = 200,
|
max_health = 200,
|
||||||
corpse = "curved-rail-b-remnants",
|
corpse = "curved-rail-b-remnants",
|
||||||
dying_explosion =
|
dying_explosion = {
|
||||||
{
|
|
||||||
{
|
{
|
||||||
name = "rail-explosion",
|
name = "rail-explosion",
|
||||||
offset = {0.9, 2.2}
|
offset = { 0.9, 2.2 }
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "rail-explosion"
|
name = "rail-explosion"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name = "rail-explosion",
|
name = "rail-explosion",
|
||||||
offset = {-1.2, -2}
|
offset = { -1.2, -2 }
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
resistances =
|
resistances = {
|
||||||
{
|
|
||||||
{
|
{
|
||||||
type = "fire",
|
type = "fire",
|
||||||
percent = 100
|
percent = 100
|
||||||
|
|
@ -226,18 +243,16 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
|
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
|
||||||
selection_box = {{-1.7, -0.8}, {1.7, 0.8}},
|
selection_box = { { -1.7, -0.8 }, { 1.7, 0.8 } },
|
||||||
damaged_trigger_effect = hit_effects.wall(),
|
damaged_trigger_effect = hit_effects.wall(),
|
||||||
pictures = new_rail_pictures_wood("curved-b"),
|
pictures = new_rail_pictures_wood("curved-b"),
|
||||||
placeable_by = {item = "bi-rail-wood", count = 3},
|
placeable_by = { item = "bi-rail-wood", count = 3 },
|
||||||
walking_sound = tile_sounds.walking.rails,
|
walking_sound = tile_sounds.walking.rails,
|
||||||
extra_planner_penalty = 0.5,
|
extra_planner_penalty = 0.5,
|
||||||
deconstruction_marker_positions = rail_8shifts_vector(-0.309, -0.155),
|
deconstruction_marker_positions = rail_8shifts_vector(-0.309, -0.155),
|
||||||
factoriopedia_alternative = "straight-rail"
|
factoriopedia_alternative = "straight-rail",
|
||||||
|
-- for upgrade planer (fast rail change wood/iron)
|
||||||
|
next_upgrade = "curved-rail-b",
|
||||||
|
fast_replaceable_group = "curved-rail-b",
|
||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue