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8 commits
2.0.27 ... main

Author SHA1 Message Date
Simon Brodtmann
923d31db2b Gardens have reduced crafting speed with quality 2025-11-24 22:41:04 +01:00
Simon Brodtmann
6e1ebd7fe3 2.0.30 2025-11-05 10:18:19 +01:00
9141272322 New scales for items that was too small. (#9)
Just simple scale increase for item mip textures. More info in last commit description.

![image](/attachments/63fa30f2-3fb7-4744-9439-4f8840fbf879)

Reviewed-on: #9
Co-authored-by: MAGGen <maggen@noreply.example.org>
Co-committed-by: MAGGen <maggen@noreply.example.org>
2025-11-03 22:17:20 +01:00
Simon Brodtmann
7f7e973136 2.0.29 2025-11-02 18:45:53 +01:00
Simon Brodtmann
a52c40bad8 Remove settings check for wooden rails 2025-11-02 07:31:03 +01:00
Simon Brodtmann
ae98408dee editorconfig 2025-11-02 07:24:54 +01:00
Simon Brodtmann
f355cb92dc 2.0.28 2025-11-01 22:48:05 +01:00
209f7d621e Returned wooden rails. (#8)
Borrowed recipes from here and edited them to work with Factorio 2.0: https://github.com/TheSAguy/Bio_Industries
Recipes: `wooden rails recipe`, `alternative production science pack recipe`

Additional feature: added ability to replace/upgrade ralis (wood <-> iron)
Note: to degrade iron rails back to wooden variant ALL variations of rails must be manualy selected in upgrade plan interface.
Example:
![image](/attachments/9566fda8-d019-4e84-8304-0f5d70205261)

Reviewed-on: #8
Co-authored-by: MAGGen <maggen@noreply.example.org>
Co-committed-by: MAGGen <maggen@noreply.example.org>
2025-11-01 14:52:19 +01:00
7 changed files with 631 additions and 574 deletions

3
.editorconfig Normal file
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@ -0,0 +1,3 @@
[*]
indent_style = space
indent_size = 2

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@ -1,4 +1,19 @@
--------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------
Version: 2.0.30
Date: 05.11.2025
Bug Fixes:
- Fix icon scales
---------------------------------------------------------------------------------------------------
Version: 2.0.29
Date: 02.11.2025
Bug Fixes:
- Remove settings check for wooden rails
---------------------------------------------------------------------------------------------------
Version: 2.0.28
Date: 01.11.2025
Changes:
- Add wooden rails again (thanks MAGGen)
---------------------------------------------------------------------------------------------------
Version: 2.0.27 Version: 2.0.27
Date: 21.10.2025 Date: 21.10.2025
Changes: Changes:

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@ -1,6 +1,6 @@
{ {
"name": "Bio_Industries_2", "name": "Bio_Industries_2",
"version": "2.0.27", "version": "2.0.30",
"factorio_version": "2.0", "factorio_version": "2.0",
"title": "Bio Industries", "title": "Bio Industries",
"author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard), Cackling Fiend - Conversion to F2.0", "author": "TheSAguy - Had a few Ideas, Pi-C (Programming Genius), Snouz (Graphics Wizard), Cackling Fiend - Conversion to F2.0",

View file

@ -13,10 +13,10 @@ data:extend(
name = "bi-seed", name = "bi-seed",
icons = { {icon = ICONPATH .. "bio_seed.png", icon_size = 64, }}, icons = { {icon = ICONPATH .. "bio_seed.png", icon_size = 64, }},
pictures = { pictures = {
{ size = 64, filename = ICONPATHMIPS.."bio_seed_1.png", scale = 0.25, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."bio_seed_1.png", scale = 0.48, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."bio_seed_2.png", scale = 0.25, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."bio_seed_2.png", scale = 0.46, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."bio_seed_3.png", scale = 0.25, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."bio_seed_3.png", scale = 0.45, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."bio_seed_4.png", scale = 0.25, mipmap_count = 4 } { size = 64, filename = ICONPATHMIPS.."bio_seed_4.png", scale = 0.43, mipmap_count = 4 }
}, },
category = "biofarm-mod-greenhouse", category = "biofarm-mod-greenhouse",
subgroup = "bio-bio-farm", subgroup = "bio-bio-farm",
@ -35,15 +35,15 @@ data:extend(
localised_description = {"entity-description.seedling"}, localised_description = {"entity-description.seedling"},
icons = { {icon = ICONPATH .. "Seedling.png", icon_size = 64, }}, icons = { {icon = ICONPATH .. "Seedling.png", icon_size = 64, }},
pictures = { pictures = {
{ size = 64, filename = ICONPATHMIPS.."seedling_1.png", scale = 0.25, mipmap_count = 9 }, { size = 64, filename = ICONPATHMIPS.."seedling_1.png", scale = 0.57, mipmap_count = 9 },
{ size = 64, filename = ICONPATHMIPS.."seedling_2.png", scale = 0.25, mipmap_count = 9 }, { size = 64, filename = ICONPATHMIPS.."seedling_2.png", scale = 0.52, mipmap_count = 9 },
{ size = 64, filename = ICONPATHMIPS.."seedling_3.png", scale = 0.25, mipmap_count = 9 }, { size = 64, filename = ICONPATHMIPS.."seedling_3.png", scale = 0.47, mipmap_count = 9 },
{ size = 64, filename = ICONPATHMIPS.."seedling_4.png", scale = 0.25, mipmap_count = 9 }, { size = 64, filename = ICONPATHMIPS.."seedling_4.png", scale = 0.52, mipmap_count = 9 },
{ size = 64, filename = ICONPATHMIPS.."seedling_5.png", scale = 0.25, mipmap_count = 9 }, { size = 64, filename = ICONPATHMIPS.."seedling_5.png", scale = 0.62, mipmap_count = 9 },
{ size = 64, filename = ICONPATHMIPS.."seedling_6.png", scale = 0.25, mipmap_count = 9 }, { size = 64, filename = ICONPATHMIPS.."seedling_6.png", scale = 0.52, mipmap_count = 9 },
{ size = 64, filename = ICONPATHMIPS.."seedling_7.png", scale = 0.25, mipmap_count = 9 }, { size = 64, filename = ICONPATHMIPS.."seedling_7.png", scale = 0.72, mipmap_count = 9 },
{ size = 64, filename = ICONPATHMIPS.."seedling_8.png", scale = 0.25, mipmap_count = 9 }, { size = 64, filename = ICONPATHMIPS.."seedling_8.png", scale = 0.52, mipmap_count = 9 },
{ size = 64, filename = ICONPATHMIPS.."seedling_9.png", scale = 0.25, mipmap_count = 9 } { size = 64, filename = ICONPATHMIPS.."seedling_9.png", scale = 0.47, mipmap_count = 9 }
}, },
subgroup = "bio-bio-farm", subgroup = "bio-bio-farm",
order = "x[bi]-b[bi-seedling]", order = "x[bi]-b[bi-seedling]",
@ -114,10 +114,10 @@ data:extend(
name = "bi-woodpulp", name = "bi-woodpulp",
icons = { {icon = ICONPATH .. "woodpulp_64.png", icon_size = 64, }}, icons = { {icon = ICONPATH .. "woodpulp_64.png", icon_size = 64, }},
pictures = { pictures = {
{ size = 64, filename = ICONPATHMIPS.."woodpulp_1.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."woodpulp_1.png", scale = 0.55, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."woodpulp_2.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."woodpulp_2.png", scale = 0.53, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."woodpulp_3.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."woodpulp_3.png", scale = 0.51, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."woodpulp_4.png", scale = 0.2, mipmap_count = 4 } { size = 64, filename = ICONPATHMIPS.."woodpulp_4.png", scale = 0.49, mipmap_count = 4 }
}, },
fuel_value = "1MJ", fuel_value = "1MJ",
fuel_category = "chemical", fuel_category = "chemical",
@ -147,10 +147,10 @@ data:extend(
name = "bi-ash", name = "bi-ash",
icons = { {icon = ICONPATH .. "ash.png", icon_size = 64, }}, icons = { {icon = ICONPATH .. "ash.png", icon_size = 64, }},
pictures = { pictures = {
{ size = 64, filename = ICONPATHMIPS.."ash_1.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."ash_1.png", scale = 0.42, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."ash_2.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."ash_2.png", scale = 0.42, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."ash_3.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."ash_3.png", scale = 0.42, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."ash_4.png", scale = 0.2, mipmap_count = 4 } { size = 64, filename = ICONPATHMIPS.."ash_4.png", scale = 0.42, mipmap_count = 4 }
}, },
subgroup = "raw-material", subgroup = "raw-material",
order = "a[bi]-a-b[bi-ash]", order = "a[bi]-a-b[bi-ash]",
@ -164,10 +164,10 @@ data:extend(
name = "wood-charcoal", name = "wood-charcoal",
icons = { {icon = ICONPATH .. "charcoal.png", icon_size = 64, }}, icons = { {icon = ICONPATH .. "charcoal.png", icon_size = 64, }},
pictures = { pictures = {
{ size = 64, filename = ICONPATHMIPS.."charcoal_1.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."charcoal_1.png", scale = 0.49, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."charcoal_2.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."charcoal_2.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."charcoal_3.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."charcoal_3.png", scale = 0.5, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."charcoal_4.png", scale = 0.2, mipmap_count = 4 } { size = 64, filename = ICONPATHMIPS.."charcoal_4.png", scale = 0.51, mipmap_count = 4 }
}, },
fuel_value = "6MJ", fuel_value = "6MJ",
fuel_category = "chemical", fuel_category = "chemical",
@ -199,10 +199,10 @@ data:extend(
name = "stone-crushed", name = "stone-crushed",
icons = { {icon = ICONPATH .. "crushed-stone.png", icon_size = 64, }}, icons = { {icon = ICONPATH .. "crushed-stone.png", icon_size = 64, }},
pictures = { pictures = {
{ size = 64, filename = ICONPATHMIPS.."crush_1.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."crush_1.png", scale = 0.44, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."crush_2.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."crush_2.png", scale = 0.45, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."crush_3.png", scale = 0.2, mipmap_count = 4 }, { size = 64, filename = ICONPATHMIPS.."crush_3.png", scale = 0.45, mipmap_count = 4 },
{ size = 64, filename = ICONPATHMIPS.."crush_4.png", scale = 0.2, mipmap_count = 4 } { size = 64, filename = ICONPATHMIPS.."crush_4.png", scale = 0.46, mipmap_count = 4 }
}, },
subgroup = "raw-material", subgroup = "raw-material",
order = "a[bi]-a-z[stone-crushed]", order = "a[bi]-a-z[stone-crushed]",

View file

@ -1,445 +1,449 @@
local BioInd = require('common')('Bio_Industries_2') local BioInd = require('common')('Bio_Industries_2')
local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/" local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
local ENTITYPATH_BIO = BioInd.modRoot .. "/graphics/entities/" local ENTITYPATH_BIO = BioInd.modRoot .. "/graphics/entities/"
local REMNANTSPATH = BioInd.modRoot .. "/graphics/entities/remnants/" local REMNANTSPATH = BioInd.modRoot .. "/graphics/entities/remnants/"
require("util") require("util")
local crafting_speed_quality_multiplier = mods["quality"] and {
uncommon = 0.83,
rare = 0.66,
epic = 0.50,
legendary = 0.16
} or nil
--- Bio Garden --- Bio Garden
data:extend({ data:extend({
{ {
type = "assembling-machine", type = "assembling-machine",
name = "bi-bio-garden", name = "bi-bio-garden",
icon = ICONPATH_E .. "bio_garden_icon.png",
icon_size = 64,
icons = {
{
icon = ICONPATH_E .. "bio_garden_icon.png", icon = ICONPATH_E .. "bio_garden_icon.png",
icon_size = 64, icon_size = 64,
icons = { }
{
icon = ICONPATH_E .. "bio_garden_icon.png",
icon_size = 64,
}
},
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
fast_replaceable_group = "bi-bio-garden",
max_health = 150,
corpse = "bi-bio-garden-remnant",
collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
fluid_boxes = {
{
production_type = "input",
pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
volume = 1000,
base_level = -1,
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
},
},
fluid_boxes_off_when_no_fluid_recipe = true,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
width = 256, height = 320,
frame_count = 20, line_length = 5,
animation_speed = 0.15, scale = 0.5, shift = {0, -0.75}
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
width = 384, height = 320,
frame_count = 1, repeat_count = 20, -- repeat to match
draw_as_shadow = true, scale = 0.5, shift = {1, -0.75}
}
}
}
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 1.5,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 1.0,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "200kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 1
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
}, },
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 0.2, mining_time = 0.5, result = "bi-bio-garden" },
fast_replaceable_group = "bi-bio-garden",
max_health = 150,
corpse = "bi-bio-garden-remnant",
collision_box = { { -1.2, -1.2 }, { 1.2, 1.2 } },
selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
fluid_boxes = {
{
production_type = "input",
pipe_picture = assembler3pipepictures(),
pipe_covers = pipecoverspictures(),
volume = 1000,
base_level = -1,
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -1 } } }
},
},
fluid_boxes_off_when_no_fluid_recipe = true,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_anim_trees.png",
width = 256, height = 320,
frame_count = 20, line_length = 5,
animation_speed = 0.15, scale = 0.5, shift = { 0, -0.75 }
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_shadow.png",
width = 384, height = 320,
frame_count = 1, repeat_count = 20, -- repeat to match
draw_as_shadow = true, scale = 0.5, shift = { 1, -0.75 }
}
}
}
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 0.8 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.6 },
apparent_volume = 1.5,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 1.0,
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -1.5 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "200kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 1
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
},
---- corpse ---- corpse
{ {
type = "corpse", type = "corpse",
name = "bi-bio-garden-remnant", name = "bi-bio-garden-remnant",
localised_name = {"entity-name.bi-bio-garden-remnant"}, localised_name = { "entity-name.bi-bio-garden-remnant" },
icon = "__base__/graphics/icons/remnants.png", icon = "__base__/graphics/icons/remnants.png",
icon_size = 64, icon_size = 64,
icon_mipmaps = 4, icon_mipmaps = 4,
BI_add_icon = true, BI_add_icon = true,
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"}, flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
subgroup = "remnants", subgroup = "remnants",
order = "z-z-z", order = "z-z-z",
selection_box = {{-1.5, -1.5}, {1.5, 1.5}}, selection_box = { { -1.5, -1.5 }, { 1.5, 1.5 } },
tile_width = 3, tile_width = 3,
tile_height = 3, tile_height = 3,
selectable_in_game = false, selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants", final_render_layer = "remnants",
remove_on_tile_placement = false, remove_on_tile_placement = false,
animation = animation = {
{ {
{ filename = REMNANTSPATH .. "bio_garden_remnant.png",
filename = REMNANTSPATH .. "bio_garden_remnant.png", line_length = 1,
line_length = 1, width = 256,
width = 256, height = 320,
height = 320, frame_count = 1,
frame_count = 1, direction_count = 1,
direction_count = 1, shift = { 0, -0.75 },
shift = {0, -0.75}, scale = 0.5
scale = 0.5 }
} }
} },
},
---- Bio Garden Large
---- Bio Garden Large {
{ type = "assembling-machine",
type = "assembling-machine", name = "bi-bio-garden-large",
name = "bi-bio-garden-large", icon = ICONPATH_E .. "bio_garden_large_icon.png",
icon_size = 64,
icons = {
{
icon = ICONPATH_E .. "bio_garden_large_icon.png", icon = ICONPATH_E .. "bio_garden_large_icon.png",
icon_size = 64, icon_size = 64,
icons = { }
{
icon = ICONPATH_E .. "bio_garden_large_icon.png",
icon_size = 64,
}
},
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
fast_replaceable_group = "bi-bio-garden-large",
max_health = 1200,
corpse = "bi-bio-garden-large-remnant",
collision_box = {{-4.3, -4.3}, {4.3, 4.3}},
selection_box = {{-4.5, -4.5}, {4.5, 4.5}},
scale_entity_info_icon = true,
fluid_boxes = {
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 1,
base_level = -1,
volume = 1000,
filter = "water",
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
},
},
off_when_no_fluid_recipe = false,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
width = 640,
height = 704,
scale = 0.5,
shift = {0, -0.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
width = 704,
height = 640,
scale = 0.5,
shift = {0.5, 0},
draw_as_shadow = true,
}
}
},
working_visualisations = {
{
light = {intensity = 1.2, size = 20 },
draw_as_light = true,
effect = "flicker",
constant_speed = true,
fadeout = true,
animation = {
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
width = 640,
height = 640,
scale = 0.5,
shift = {0, 0},
},
},
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
apparent_volume = 1.5,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 4.0,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "800kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 2
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
}, },
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 0.6, mining_time = 1, result = "bi-bio-garden-large" },
fast_replaceable_group = "bi-bio-garden-large",
max_health = 1200,
corpse = "bi-bio-garden-large-remnant",
collision_box = { { -4.3, -4.3 }, { 4.3, 4.3 } },
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
scale_entity_info_icon = true,
fluid_boxes = {
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 1,
base_level = -1,
volume = 1000,
filter = "water",
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -4 } } },
--pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 4 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -4, 0 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 4, 0 } } },
--- corpse
{ },
type = "corpse", },
name = "bi-bio-garden-large-remnant", off_when_no_fluid_recipe = false,
localised_name = {"entity-name.bi-bio-garden-large-remnant"}, graphics_set = {
icon = "__base__/graphics/icons/remnants.png", animation = {
icon_size = 64, layers = {
icon_mipmaps = 4, {
BI_add_icon = true, filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large.png",
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"}, width = 640,
subgroup = "remnants", height = 704,
order = "z-z-z", scale = 0.5,
selection_box = {{-4.5, -4.5}, {4.5, 4.5}}, shift = { 0, -0.5 },
tile_width = 9, },
tile_height = 9, {
selectable_in_game = false, filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_shadow.png",
time_before_removed = 60 * 60 * 15, -- 15 minutes width = 704,
final_render_layer = "remnants", height = 640,
remove_on_tile_placement = false, scale = 0.5,
animation = shift = { 0.5, 0 },
draw_as_shadow = true,
}
}
},
working_visualisations = {
{
light = { intensity = 1.2, size = 20 },
draw_as_light = true,
effect = "flicker",
constant_speed = true,
fadeout = true,
animation = {
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_large_light.png",
width = 640,
height = 640,
scale = 0.5,
shift = { 0, 0 },
},
},
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.8 },
apparent_volume = 1.5,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 4.0,
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -12 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "800kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 2
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
},
--- corpse
{ {
{ type = "corpse",
filename = REMNANTSPATH .. "bio_garden_large_remnant.png", name = "bi-bio-garden-large-remnant",
line_length = 1, localised_name = { "entity-name.bi-bio-garden-large-remnant" },
width = 640, icon = "__base__/graphics/icons/remnants.png",
height = 704, icon_size = 64,
frame_count = 1, icon_mipmaps = 4,
direction_count = 1, BI_add_icon = true,
shift = {0, -0.5}, flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
scale = 0.5 subgroup = "remnants",
order = "z-z-z",
selection_box = { { -4.5, -4.5 }, { 4.5, 4.5 } },
tile_width = 9,
tile_height = 9,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = {
{
filename = REMNANTSPATH .. "bio_garden_large_remnant.png",
line_length = 1,
width = 640,
height = 704,
frame_count = 1,
direction_count = 1,
shift = { 0, -0.5 },
scale = 0.5
}
} }
} },
}, ---- Bio Garden Huge
---- Bio Garden Huge {
{ type = "assembling-machine",
type = "assembling-machine", name = "bi-bio-garden-huge",
name = "bi-bio-garden-huge", icon = ICONPATH_E .. "bio_garden_huge_icon.png",
icon_size = 64,
icons = {
{
icon = ICONPATH_E .. "bio_garden_huge_icon.png", icon = ICONPATH_E .. "bio_garden_huge_icon.png",
icon_size = 64, icon_size = 64,
icons = { }
{
icon = ICONPATH_E .. "bio_garden_huge_icon.png",
icon_size = 64,
}
},
flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
fast_replaceable_group = "bi-bio-garden-huge",
max_health = 2000,
corpse = "bi-bio-garden-huge-remnant",
collision_box = {{-13.3, -13.3}, {13.3, 13.3}},
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
scale_entity_info_icon = true,
fluid_boxes = {
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 1,
base_level = -1,
volume = 1000,
filter = "water",
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
},
},
off_when_no_fluid_recipe = false,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
width = 1792,
height = 1856,
scale = 0.5,
frame_count = 1,
line_length = 1,
repeat_count = 8,
animation_speed = 1,
shift = {0, -0.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
width = 256,
height = 1856,
scale = 0.5,
frame_count = 1,
line_length = 1,
repeat_count = 8,
animation_speed = 1,
shift = {14, -0.5},
draw_as_shadow = true,
},
},
},
working_visualisations = {
{
constant_speed = true,
fadeout = true,
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = {-4.5, -4.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = {4.5, 4.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = {4.5, -4.5},
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = {-4.5, 4.5},
},
},
},
},
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
apparent_volume = 2,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 16,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "3200kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 4
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
}, },
---- corpse flags = { "placeable-neutral", "placeable-player", "player-creation" },
minable = { hardness = 1.2, mining_time = 2, result = "bi-bio-garden-huge" },
fast_replaceable_group = "bi-bio-garden-huge",
max_health = 2000,
corpse = "bi-bio-garden-huge-remnant",
collision_box = { { -13.3, -13.3 }, { 13.3, 13.3 } },
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
scale_entity_info_icon = true,
fluid_boxes = {
{
production_type = "input",
pipe_covers = pipecoverspictures(),
base_area = 1,
base_level = -1,
volume = 1000,
filter = "water",
pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, -13 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 0, 13 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { -13, 0 } } },
-- pipe_connections = { { flow_direction = "input", direction = defines.direction.north, position = { 13, 0 } } },
},
},
off_when_no_fluid_recipe = false,
graphics_set = {
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge.png",
width = 1792,
height = 1856,
scale = 0.5,
frame_count = 1,
line_length = 1,
repeat_count = 8,
animation_speed = 1,
shift = { 0, -0.5 },
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_shadow.png",
width = 256,
height = 1856,
scale = 0.5,
frame_count = 1,
line_length = 1,
repeat_count = 8,
animation_speed = 1,
shift = { 14, -0.5 },
draw_as_shadow = true,
},
},
},
working_visualisations = {
{
constant_speed = true,
fadeout = true,
animation = {
layers = {
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = { -4.5, -4.5 },
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = { 4.5, 4.5 },
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = { 4.5, -4.5 },
},
{
filename = ENTITYPATH_BIO .. "bio_garden/bio_garden_huge_turbine_anim.png",
width = 128,
height = 96,
scale = 0.5,
frame_count = 8,
line_length = 8,
repeat_count = 1,
animation_speed = 1,
shift = { -4.5, 4.5 },
},
},
},
},
},
},
open_sound = { filename = "__base__/sound/machine-open.ogg", volume = 0.85 },
close_sound = { filename = "__base__/sound/machine-close.ogg", volume = 0.75 },
working_sound = {
sound = { { filename = "__Bio_Industries_2__/sound/rainforest_ambience.ogg", volume = 1.8 } },
idle_sound = { filename = "__base__/sound/idle1.ogg", volume = 0.9 },
apparent_volume = 2,
max_sounds_per_type = 3,
},
crafting_categories = { "clean-air" },
source_inventory_size = 1,
result_inventory_size = 1,
crafting_speed = 16,
crafting_speed_quality_multiplier = crafting_speed_quality_multiplier,
energy_source = {
type = "electric",
usage_priority = "secondary-input",
emissions_per_minute = { pollution = -96 * 60 }, -- Negative value: pollution is absorbed!
},
energy_usage = "3200kW",
ingredient_count = 1,
-- Changed for 0.18.34/1.1.4 -- Modules don't make sense for the gardens!
-- (Efficiency modules are also meant to reduce pollution, but as the base value
-- is negative, the resulting value is greater than the base value! )
module_specification = {
module_slots = 4
},
-- Changed for 0.18.34/1.1.4 -- We need to use an empty table here, so the gardens
-- won't be affected by beacons!
allowed_effects = { "consumption", "speed" },
},
---- corpse
{
type = "corpse",
name = "bi-bio-garden-huge-remnant",
localised_name = {"entity-name.bi-bio-garden-huge-remnant"},
icon = "__base__/graphics/icons/remnants.png",
icon_size = 64,
icon_mipmaps = 4,
BI_add_icon = true,
flags = {"placeable-neutral", "building-direction-8-way", "not-on-map"},
subgroup = "remnants",
order = "z-z-z",
selection_box = {{-13.5, -13.5}, {13.5, 13.5}},
tile_width = 27,
tile_height = 27,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation =
{ {
{ type = "corpse",
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png", name = "bi-bio-garden-huge-remnant",
line_length = 1, localised_name = { "entity-name.bi-bio-garden-huge-remnant" },
width = 896, icon = "__base__/graphics/icons/remnants.png",
height = 928, icon_size = 64,
frame_count = 1, icon_mipmaps = 4,
direction_count = 1, BI_add_icon = true,
shift = {0, -0.5}, flags = { "placeable-neutral", "building-direction-8-way", "not-on-map" },
subgroup = "remnants",
order = "z-z-z",
selection_box = { { -13.5, -13.5 }, { 13.5, 13.5 } },
tile_width = 27,
tile_height = 27,
selectable_in_game = false,
time_before_removed = 60 * 60 * 15, -- 15 minutes
final_render_layer = "remnants",
remove_on_tile_placement = false,
animation = {
{
filename = REMNANTSPATH .. "bio_garden_huge_remnant.png",
line_length = 1,
width = 896,
height = 928,
frame_count = 1,
direction_count = 1,
shift = { 0, -0.5 },
}
} }
} }
}
}) })

View file

@ -5,7 +5,7 @@ local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
log("BI.Settings.BI_Game_Tweaks_Disassemble: " .. tostring(BI.Settings.BI_Game_Tweaks_Disassemble)) log("BI.Settings.BI_Game_Tweaks_Disassemble: " .. tostring(BI.Settings.BI_Game_Tweaks_Disassemble))
if BI.Settings.BI_Game_Tweaks_Disassemble then if BI.Settings.BI_Game_Tweaks_Disassemble then
log("Enabling disassemble recipes!") log("Enabling disassemble recipes!")
--- Bio Tweaks --- Bio Tweaks
data:extend({ data:extend({
-- Item subgroup -- Item subgroup
@ -20,8 +20,8 @@ log("Enabling disassemble recipes!")
{ {
type = "recipe", type = "recipe",
name = "bi-burner-mining-drill-disassemble", name = "bi-burner-mining-drill-disassemble",
localised_description = {"recipe-description.bi-disassemble-recipes"}, localised_description = { "recipe-description.bi-disassemble-recipes" },
icons = { {icon = ICONPATH .. "burner-mining-drill_disassemble.png", icon_size = 64, } }, icons = { { icon = ICONPATH .. "burner-mining-drill_disassemble.png", icon_size = 64, } },
category = "advanced-crafting", category = "advanced-crafting",
subgroup = "bio-disassemble", subgroup = "bio-disassemble",
order = "a[Disassemble]-a[bi-burner-mining-drill-disassemble]", order = "a[Disassemble]-a[bi-burner-mining-drill-disassemble]",
@ -31,20 +31,19 @@ log("Enabling disassemble recipes!")
allow_decomposition = false, allow_decomposition = false,
energy_required = 2, energy_required = 2,
ingredients = { ingredients = {
{type = "item", name = "burner-mining-drill", amount = 1}, { type = "item", name = "burner-mining-drill", amount = 1 },
}, },
results = { results = {
{type="item", name="stone", amount=4}, { type = "item", name = "stone", amount = 4 },
{type="item", name="iron-plate", amount=4} { type = "item", name = "iron-plate", amount = 4 }
}, },
main_product = "", main_product = "",
}, },
----
{ {
type = "recipe", type = "recipe",
name = "bi-burner-inserter-disassemble", name = "bi-burner-inserter-disassemble",
localised_description = {"recipe-description.bi-disassemble-recipes"}, localised_description = { "recipe-description.bi-disassemble-recipes" },
icons = { {icon = ICONPATH .. "burner_inserter_disassemble.png", icon_size = 64, } }, icons = { { icon = ICONPATH .. "burner_inserter_disassemble.png", icon_size = 64, } },
category = "advanced-crafting", category = "advanced-crafting",
subgroup = "bio-disassemble", subgroup = "bio-disassemble",
order = "a[Disassemble]-b[bi-burner-inserter-disassemble]", order = "a[Disassemble]-b[bi-burner-inserter-disassemble]",
@ -54,19 +53,18 @@ log("Enabling disassemble recipes!")
allow_decomposition = false, allow_decomposition = false,
energy_required = 2, energy_required = 2,
ingredients = { ingredients = {
{type = "item", name = "burner-inserter", amount = 1}, { type = "item", name = "burner-inserter", amount = 1 },
}, },
results = { results = {
{type="item", name="iron-plate", amount=2}, { type = "item", name = "iron-plate", amount = 2 },
}, },
main_product = "", main_product = "",
}, },
----
{ {
type = "recipe", type = "recipe",
name = "bi-long-handed-inserter-disassemble", name = "bi-long-handed-inserter-disassemble",
localised_description = {"recipe-description.bi-disassemble-recipes"}, localised_description = { "recipe-description.bi-disassemble-recipes" },
icons = { {icon = ICONPATH .. "long_handed_inserter_disassemble.png", icon_size = 64, } }, icons = { { icon = ICONPATH .. "long_handed_inserter_disassemble.png", icon_size = 64, } },
category = "advanced-crafting", category = "advanced-crafting",
subgroup = "bio-disassemble", subgroup = "bio-disassemble",
order = "a[Disassemble]-c[bi-long-handed-inserter-disassemble]", order = "a[Disassemble]-c[bi-long-handed-inserter-disassemble]",
@ -76,21 +74,20 @@ log("Enabling disassemble recipes!")
allow_decomposition = false, allow_decomposition = false,
energy_required = 2, energy_required = 2,
ingredients = { ingredients = {
{type = "item", name = "long-handed-inserter", amount = 1}, { type = "item", name = "long-handed-inserter", amount = 1 },
}, },
results = { results = {
{type="item", name="iron-gear-wheel", amount=1}, { type = "item", name = "iron-gear-wheel", amount = 1 },
{type="item", name="iron-plate", amount=1}, { type = "item", name = "iron-plate", amount = 1 },
{type="item", name="electronic-circuit", amount=1}, { type = "item", name = "electronic-circuit", amount = 1 },
}, },
main_product = "", main_product = "",
}, },
---
{ {
type = "recipe", type = "recipe",
name = "bi-stone-furnace-disassemble", name = "bi-stone-furnace-disassemble",
localised_description = {"recipe-description.bi-disassemble-recipes"}, localised_description = { "recipe-description.bi-disassemble-recipes" },
icons = { {icon = ICONPATH .. "stone_furnace_disassemble.png", icon_size = 64, } }, icons = { { icon = ICONPATH .. "stone_furnace_disassemble.png", icon_size = 64, } },
category = "advanced-crafting", category = "advanced-crafting",
subgroup = "bio-disassemble", subgroup = "bio-disassemble",
order = "a[Disassemble]-d[bi-stone-furnace-disassemble]", order = "a[Disassemble]-d[bi-stone-furnace-disassemble]",
@ -100,19 +97,18 @@ log("Enabling disassemble recipes!")
allow_decomposition = false, allow_decomposition = false,
energy_required = 2, energy_required = 2,
ingredients = { ingredients = {
{type = "item", name = "stone-furnace", amount = 1}, { type = "item", name = "stone-furnace", amount = 1 },
}, },
results = { results = {
{type="item", name="stone", amount=3}, { type = "item", name = "stone", amount = 3 },
}, },
main_product = "", main_product = "",
}, },
---
{ {
type = "recipe", type = "recipe",
name = "bi-steel-furnace-disassemble", name = "bi-steel-furnace-disassemble",
localised_description = {"recipe-description.bi-disassemble-recipes"}, localised_description = { "recipe-description.bi-disassemble-recipes" },
icons = { {icon = ICONPATH .. "steel-furnace_disassemble.png", icon_size = 64, } }, icons = { { icon = ICONPATH .. "steel-furnace_disassemble.png", icon_size = 64, } },
category = "advanced-crafting", category = "advanced-crafting",
subgroup = "bio-disassemble", subgroup = "bio-disassemble",
order = "a[Disassemble]-e[bi-steel-furnace-disassemble]", order = "a[Disassemble]-e[bi-steel-furnace-disassemble]",
@ -122,14 +118,38 @@ log("Enabling disassemble recipes!")
allow_decomposition = false, allow_decomposition = false,
energy_required = 2, energy_required = 2,
ingredients = { ingredients = {
{type = "item", name = "steel-furnace", amount = 1}, { type = "item", name = "steel-furnace", amount = 1 },
}, },
results = { results = {
{type="item", name="steel-plate", amount=4}, { type = "item", name = "steel-plate", amount = 4 },
{type="item", name="stone-brick", amount=4} { type = "item", name = "stone-brick", amount = 4 }
}, },
main_product = "", main_product = "",
}, },
}) })
end end
local SET = settings.startup["BI_Game_Tweaks_Production_Science"].value
if SET and not mods["Krastorio2"] then
data:extend({
{
type = "recipe",
name = "bi-production-science-pack",
enabled = false,
energy_required = 21,
ingredients = {
{ type = "item", name = "electric-furnace", amount = 1 },
{ type = "item", name = "productivity-module", amount = 1 },
{ type = "item", name = "bi-rail-wood", amount = 40 }
},
results = { { type = "item", name = "production-science-pack", amount = 3 } },
},
})
--~ BI_Functions.lib.allow_productivity("bi-production-science-pack")
--~ thxbob.lib.tech.add_recipe_unlock("production-science-pack", "bi-production-science-pack")
BioInd.writeDebug("Added alternative recipe for Production science packs.")
else
BioInd.writeDebug("Didn't add alternative recipe for Production science packs! (\"Krastorio\": %s\tSetting: %s",
{ (mods["Krastorio2"] and "active" or "not active"), (SET and "enabled" or "disabled") })
end

View file

@ -1,27 +1,18 @@
require ("prototypes.Wood_Products.rail-pictures-wood") require("prototypes.Wood_Products.rail-pictures-wood")
local BioInd = require('common')('Bio_Industries_2') local BioInd = require('common')('Bio_Industries_2')
local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/" local ICONPATH_E = BioInd.modRoot .. "/graphics/icons/entity/"
local item_sounds = require("__base__.prototypes.item_sounds") local item_sounds = require("__base__.prototypes.item_sounds")
local hit_effects = require("__base__.prototypes.entity.hit-effects")
local hit_effects = require ("__base__.prototypes.entity.hit-effects")
local sounds = require("__base__.prototypes.entity.sounds")
local tile_sounds = require("__base__.prototypes.tile.tile-sounds") local tile_sounds = require("__base__.prototypes.tile.tile-sounds")
local simulations = require("__base__.prototypes.factoriopedia-simulations")
data:extend({
if BI.Settings.BI_Game_Tweaks_Recipe then ---- ITEM
{
data:extend({
---- ITEM
{
type = "rail-planner", type = "rail-planner",
name = "bi-rail-wood", name = "bi-rail-wood",
icons = { {icon = ICONPATH_E .. "rail-wood.png", icon_size = 64, } }, icons = { { icon = ICONPATH_E .. "rail-wood.png", icon_size = 64, } },
localised_name = {"item-name.bi-rail-wood"}, localised_name = { "item-name.bi-rail-wood" },
subgroup = "train-transport", subgroup = "train-transport",
order = "a[rail]-0[rail]", order = "a[rail]-0[rail]",
inventory_move_sound = item_sounds.train_inventory_move, inventory_move_sound = item_sounds.train_inventory_move,
@ -29,51 +20,74 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
drop_sound = item_sounds.train_inventory_move, drop_sound = item_sounds.train_inventory_move,
place_result = "bi-straight-rail-wood", place_result = "bi-straight-rail-wood",
stack_size = 100, stack_size = 100,
rails = rails = {
{
"bi-straight-rail-wood", "bi-straight-rail-wood",
"bi-curved-rail-a-wood", "bi-curved-rail-a-wood",
"bi-curved-rail-b-wood", "bi-curved-rail-b-wood",
"bi-half-diagonal-rail-wood" "bi-half-diagonal-rail-wood"
}, },
manual_length_limit = 22.5 -- 2*(Curved-A) + 2*(Curved-B) + their planner penalty + margin manual_length_limit = 22.5 -- 2*(Curved-A) + 2*(Curved-B) + their planner penalty + margin
}, },
---- Recipe ---- Recipe
{ {
type = "recipe", type = "recipe",
name = "bi-rail-wood-to-concrete", name = "bi-rail-wood",
icons = { {icon = ICONPATH_E .. "rail-wood-to-concrete.png", icon_size = 64, } }, localised_name = { "entity-name.bi-rail-wood" },
enabled = false, localised_description = { "entity-description.bi-rail-wood" },
ingredients = icons = { { icon = ICONPATH_E .. "rail-wood.png", icon_size = 64, } },
{ enabled = false,
{type = "item", name = "bi-rail-wood", amount = 2}, ingredients = {
{type = "item", name = "stone-brick", amount = 6}, { type = "item", name = "wood", amount = 6 },
{ type = "item", name = "stone", amount = 1 },
{ type = "item", name = "steel-plate", amount = 1 },
{ type = "item", name = "iron-stick", amount = 1 },
},
results = { { type = "item", name = "bi-rail-wood", amount = 2 } },
main_product = "",
requester_paste_multiplier = 4,
--~ always_show_made_in = true,
--~ allow_decomposition = false,
allow_as_intermediate = false, -- Added for 0.18.34/1.1.4
always_show_made_in = false, -- Changed for 0.18.34/1.1.4
allow_decomposition = true, -- Changed for 0.18.34/1.1.4
subgroup = "transport",
order = "a[train-system]-a[rail]",
-- This is a custom property for use by "Krastorio 2" (it will change
-- ingredients/results; used for wood/wood pulp)
mod = "Bio_Industries",
},
{
type = "recipe",
name = "bi-rail-wood-to-concrete",
icons = { { icon = ICONPATH_E .. "rail-wood-to-concrete.png", icon_size = 64, } },
enabled = false,
ingredients = {
{ type = "item", name = "bi-rail-wood", amount = 2 },
{ type = "item", name = "stone-brick", amount = 6 },
}, },
results = {{type="item", name="rail", amount=2}} results = { { type = "item", name = "rail", amount = 2 } }
}, },
--- Entity --- Entity
{ {
type = "straight-rail", type = "straight-rail",
name = "bi-straight-rail-wood", name = "bi-straight-rail-wood",
order = "a[ground-rail]-a[bi-straight-rail-wood]", order = "a[ground-rail]-a[bi-straight-rail-wood]",
icon = ICONPATH_E .. "straight-rail-wood.png", icon = ICONPATH_E .. "straight-rail-wood.png",
localised_name = {"entity-name.bi-straight-rail-wood"}, localised_name = { "entity-name.bi-straight-rail-wood" },
collision_box = {{-1, -1}, {1, 1}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes collision_box = { { -1, -1 }, { 1, 1 } }, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"}, flags = { "placeable-neutral", "player-creation", "building-direction-8-way" },
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 1}, minable = { mining_time = 0.2, result = "bi-rail-wood", count = 1 },
max_health = 200, max_health = 200,
corpse = "straight-rail-remnants", corpse = "straight-rail-remnants",
dying_explosion = dying_explosion = {
{
name = "rail-explosion" name = "rail-explosion"
}, },
resistances = resistances = {
{
{ {
type = "fire", type = "fire",
percent = 100 percent = 100
@ -84,13 +98,16 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
} }
}, },
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged -- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
selection_box = {{-1.7, -0.8}, {1.7, 0.8}}, selection_box = { { -1.7, -0.8 }, { 1.7, 0.8 } },
damaged_trigger_effect = hit_effects.wall(), damaged_trigger_effect = hit_effects.wall(),
pictures = new_rail_pictures_wood("straight"), pictures = new_rail_pictures_wood("straight"),
placeable_by = {item = "bi-rail-wood", count = 1}, placeable_by = { item = "bi-rail-wood", count = 1 },
walking_sound = tile_sounds.walking.rails, walking_sound = tile_sounds.walking.rails,
extra_planner_goal_penalty = -4, extra_planner_goal_penalty = -4,
factoriopedia_alternative = "straight-rail" factoriopedia_alternative = "straight-rail",
-- for upgrade planer (fast rail change wood/iron)
next_upgrade = "straight-rail",
fast_replaceable_group = "straight-rail",
}, },
{ {
@ -99,30 +116,28 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
order = "a[ground-rail]-b[bi-half-diagonal-rail-wood]", order = "a[ground-rail]-b[bi-half-diagonal-rail-wood]",
deconstruction_alternative = "bi-straight-rail-wood", deconstruction_alternative = "bi-straight-rail-wood",
icon = ICONPATH_E .. "curved-rail-wood.png", icon = ICONPATH_E .. "curved-rail-wood.png",
localised_name = {"entity-name.bi-half-diagonal-rail-wood"}, localised_name = { "entity-name.bi-half-diagonal-rail-wood" },
collision_box = {{-0.75, -2.236}, {0.75, 2.236}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes collision_box = { { -0.75, -2.236 }, { 0.75, 2.236 } }, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
tile_height = 2, tile_height = 2,
extra_planner_goal_penalty = -4, extra_planner_goal_penalty = -4,
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"}, flags = { "placeable-neutral", "player-creation", "building-direction-8-way" },
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 2}, minable = { mining_time = 0.2, result = "bi-rail-wood", count = 2 },
max_health = 200, max_health = 200,
corpse = "half-diagonal-rail-remnants", corpse = "half-diagonal-rail-remnants",
dying_explosion = dying_explosion = {
{
{ {
name = "rail-explosion", name = "rail-explosion",
offset = {0.9, 2.2} offset = { 0.9, 2.2 }
}, },
{ {
name = "rail-explosion" name = "rail-explosion"
}, },
{ {
name = "rail-explosion", name = "rail-explosion",
offset = {-1.2, -2} offset = { -1.2, -2 }
} }
}, },
resistances = resistances = {
{
{ {
type = "fire", type = "fire",
percent = 100 percent = 100
@ -133,13 +148,16 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
} }
}, },
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged -- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
selection_box = {{-1.7, -0.8}, {1.7, 0.8}}, selection_box = { { -1.7, -0.8 }, { 1.7, 0.8 } },
damaged_trigger_effect = hit_effects.wall(), damaged_trigger_effect = hit_effects.wall(),
pictures = new_rail_pictures_wood("half-diagonal"), pictures = new_rail_pictures_wood("half-diagonal"),
placeable_by = {item = "bi-rail-wood", count = 2}, placeable_by = { item = "bi-rail-wood", count = 2 },
walking_sound = tile_sounds.walking.rails, walking_sound = tile_sounds.walking.rails,
extra_planner_penalty = 0, extra_planner_penalty = 0,
factoriopedia_alternative = "straight-rail" factoriopedia_alternative = "straight-rail",
-- for upgrade planer (fast rail change wood/iron)
next_upgrade = "half-diagonal-rail",
fast_replaceable_group = "half-diagonal-rail",
}, },
{ {
type = "curved-rail-a", type = "curved-rail-a",
@ -147,28 +165,26 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
order = "a[ground-rail]-c[bi-curved-rail-a-wood]", order = "a[ground-rail]-c[bi-curved-rail-a-wood]",
deconstruction_alternative = "bi-straight-rail-wood", deconstruction_alternative = "bi-straight-rail-wood",
icon = ICONPATH_E .. "curved-rail-wood.png", icon = ICONPATH_E .. "curved-rail-wood.png",
localised_name = {"entity-name.bi-curved-rail-a-wood"}, localised_name = { "entity-name.bi-curved-rail-a-wood" },
collision_box = {{-0.75, -2.516}, {0.75, 2.516}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes collision_box = { { -0.75, -2.516 }, { 0.75, 2.516 } }, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"}, flags = { "placeable-neutral", "player-creation", "building-direction-8-way" },
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 3}, minable = { mining_time = 0.2, result = "bi-rail-wood", count = 3 },
max_health = 200, max_health = 200,
corpse = "curved-rail-a-remnants", corpse = "curved-rail-a-remnants",
dying_explosion = dying_explosion = {
{
{ {
name = "rail-explosion", name = "rail-explosion",
offset = {0.9, 2.2} offset = { 0.9, 2.2 }
}, },
{ {
name = "rail-explosion" name = "rail-explosion"
}, },
{ {
name = "rail-explosion", name = "rail-explosion",
offset = {-1.2, -2} offset = { -1.2, -2 }
} }
}, },
resistances = resistances = {
{
{ {
type = "fire", type = "fire",
percent = 100 percent = 100
@ -179,14 +195,17 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
} }
}, },
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged -- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
selection_box = {{-1.7, -0.8}, {1.7, 0.8}}, selection_box = { { -1.7, -0.8 }, { 1.7, 0.8 } },
damaged_trigger_effect = hit_effects.wall(), damaged_trigger_effect = hit_effects.wall(),
pictures = new_rail_pictures_wood("curved-a"), pictures = new_rail_pictures_wood("curved-a"),
placeable_by = {item = "bi-rail-wood", count = 3}, placeable_by = { item = "bi-rail-wood", count = 3 },
walking_sound = tile_sounds.walking.rails, walking_sound = tile_sounds.walking.rails,
extra_planner_penalty = 0.5, extra_planner_penalty = 0.5,
deconstruction_marker_positions = rail_8shifts_vector(-0.248, -0.533), deconstruction_marker_positions = rail_8shifts_vector(-0.248, -0.533),
factoriopedia_alternative = "straight-rail" factoriopedia_alternative = "straight-rail",
-- for upgrade planer (fast rail change wood/iron)
next_upgrade = "curved-rail-a",
fast_replaceable_group = "curved-rail-a",
}, },
{ {
type = "curved-rail-b", type = "curved-rail-b",
@ -194,28 +213,26 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
order = "a[ground-rail]-d[bi-curved-rail-b-wood]", order = "a[ground-rail]-d[bi-curved-rail-b-wood]",
deconstruction_alternative = "bi-straight-rail-wood", deconstruction_alternative = "bi-straight-rail-wood",
icon = ICONPATH_E .. "curved-rail-wood.png", icon = ICONPATH_E .. "curved-rail-wood.png",
localised_name = {"entity-name.bi-curved-rail-b-wood"}, localised_name = { "entity-name.bi-curved-rail-b-wood" },
collision_box = {{-0.75, -2.441}, {0.75, 2.441}}, -- has custommly generated box, but the prototype needs something that is used to generate building smokes collision_box = { { -0.75, -2.441 }, { 0.75, 2.441 } }, -- has custommly generated box, but the prototype needs something that is used to generate building smokes
flags = {"placeable-neutral", "player-creation", "building-direction-8-way"}, flags = { "placeable-neutral", "player-creation", "building-direction-8-way" },
minable = {mining_time = 0.2, result = "bi-rail-wood", count = 3}, minable = { mining_time = 0.2, result = "bi-rail-wood", count = 3 },
max_health = 200, max_health = 200,
corpse = "curved-rail-b-remnants", corpse = "curved-rail-b-remnants",
dying_explosion = dying_explosion = {
{
{ {
name = "rail-explosion", name = "rail-explosion",
offset = {0.9, 2.2} offset = { 0.9, 2.2 }
}, },
{ {
name = "rail-explosion" name = "rail-explosion"
}, },
{ {
name = "rail-explosion", name = "rail-explosion",
offset = {-1.2, -2} offset = { -1.2, -2 }
} }
}, },
resistances = resistances = {
{
{ {
type = "fire", type = "fire",
percent = 100 percent = 100
@ -226,18 +243,16 @@ local simulations = require("__base__.prototypes.factoriopedia-simulations")
} }
}, },
-- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged -- collision box is hardcoded for rails as to avoid unexpected changes in the way rail blocks are merged
selection_box = {{-1.7, -0.8}, {1.7, 0.8}}, selection_box = { { -1.7, -0.8 }, { 1.7, 0.8 } },
damaged_trigger_effect = hit_effects.wall(), damaged_trigger_effect = hit_effects.wall(),
pictures = new_rail_pictures_wood("curved-b"), pictures = new_rail_pictures_wood("curved-b"),
placeable_by = {item = "bi-rail-wood", count = 3}, placeable_by = { item = "bi-rail-wood", count = 3 },
walking_sound = tile_sounds.walking.rails, walking_sound = tile_sounds.walking.rails,
extra_planner_penalty = 0.5, extra_planner_penalty = 0.5,
deconstruction_marker_positions = rail_8shifts_vector(-0.309, -0.155), deconstruction_marker_positions = rail_8shifts_vector(-0.309, -0.155),
factoriopedia_alternative = "straight-rail" factoriopedia_alternative = "straight-rail",
-- for upgrade planer (fast rail change wood/iron)
next_upgrade = "curved-rail-b",
fast_replaceable_group = "curved-rail-b",
}, },
}) })
end