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123 changed files with 38886 additions and 39996 deletions
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@ -1,4 +1,6 @@
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---------------------------------------------------------------------------------------------------
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Version: 2.0.0
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Date: 05.07.2025
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Initial 2.0 release
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Version: 2.0.1
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Date: 06.07.2025
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Bug Fixes:
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- Fix locales
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- Fix Musk floor
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@ -566,10 +566,13 @@ return function(mod_name)
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-- Check if argument is a valid surface
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common.is_surface = function(surface)
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local t = type(surface)
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surface = (t == "number" or t == "string" and game.surfaces[surface]) or
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(t == "table" and surface.object_name and
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surface.object_name == "LuaSurface" and surface)
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return surface
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local result = false
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if (t == "number" or t == "string") and game.surfaces[surface] and game.surfaces[surface].valid then
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result = game.surfaces[surface]
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elseif surface and surface.object_name == "LuaSurface" and surface.valid then
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result = surface
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end
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return result
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end
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@ -459,34 +459,12 @@ BioInd.show("Base entity", BioInd.print_name_id(base))
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-- Electric poles -- we need to take care that they don't hook up to hidden poles!
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elseif entity.type == "electric-pole" then
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BioInd.show("entities[\"bi-straight-rail-power\"].hidden[h_key].name", entities["bi-straight-rail-power"].hidden[h_key].name)
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local pole = entity
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-- Make sure hidden poles of the Bio gardens are connected correctly!
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if pole.name == entities["bi-bio-garden"].hidden[h_key].name and base then
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BioInd.writeDebug("Bio garden!")
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BioInd.connect_garden_pole(base, pole)
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BioInd.writeDebug("Connected %s (%s)", {pole.name, pole.unit_number or "nil"})
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-- Make sure hidden poles for powered rails are connected correctly!
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elseif pole.name == entities["bi-straight-rail-power"].hidden[h_key].name and base then
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BioInd.writeDebug("Powered rail!")
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BioInd.connect_power_rail(base, pole)
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BioInd.writeDebug("Connected %s", {BioInd.print_name_id(pole)})
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-- Do nothing for rail-to-power connectors
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elseif pole.name == "bi-power-to-rail-pole" then
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BioInd.writeDebug("Nothing to do for %s", {BioInd.print_name_id(pole)})
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-- Disconnect other poles from hidden poles on powered rails
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else
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BioInd.writeDebug("Must disconnect!")
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for n, neighbour in ipairs(pole.neighbours["copper"] or {}) do
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if neighbour.name == entities["bi-straight-rail-power"].hidden[h_key].name then
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pole.disconnect_neighbour(neighbour)
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BioInd.writeDebug("Disconnected %s from %s",
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{BioInd.print_name_id(pole), BioInd.print_name_id(neighbour)})
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end
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end
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end
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-- A seedling has been planted
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Before Width: | Height: | Size: 5.6 KiB |
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@ -1,9 +0,0 @@
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Icons:
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======
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cokery.png bi_cokery.png
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stone_crusher.png bi_stone_crusher.png
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liquid-air.png bi_liquid_air.png
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liquid-nitrogen.png bi_liquid_nitrogen.png
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bi-recipe-battery bi-battery
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@ -1,6 +1,6 @@
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{
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"name": "Bio_Industries_2",
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"version": "2.0.0",
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"version": "2.0.1",
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"factorio_version": "2.0",
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"title": "Bio Industries",
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"author": "cackling fiend",
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@ -8,13 +8,13 @@
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"description": "Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.",
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"dependencies": [
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"base >= 2.0.55",
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"? space-age",
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"kry_stdlib >= 2.0.6",
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"? alien-biomes",
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"? Krastorio2",
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"(?) angelspetrochem",
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"(?) Transport_Drones",
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"(?) Natural_Evolution_Buildings",
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"(?) Natural_Evolution_Enemies",
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"!space-age"
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"(?) Natural_Evolution_Enemies"
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]
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}
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Binary file not shown.
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@ -1,51 +1,51 @@
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[entity-description]
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## Produktion
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bi-arboretum = Ein __ENTITY__bi-arboretum__ kann die Bodenfertilität im Umkreis verbessern und Bäume anpflanzen.
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bi-bio-farm = In der __ENTITY__bi-bio-farm__ wachsen __ENTITY__seedling__e zu Bäumen heran und werden gleich zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet. Tagsüber deckt ein integriertes Solarpanel einen Teil des Strombedarfs.
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bi-bio-garden = Der __ENTITY__bi-bio-garden__ reinigt die Luft und absorbiert Schadstoffe.\n(Ein __ENTITY__bi-bio-garden__ kann pro Sekunde 45 Schadstoffeinheiten absorbieren — etwa so viel wie 1500 Bäume!)
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bi-bio-greenhouse = Im __ENTITY__bi-bio-greenhouse__ werden __ENTITY__seedling__e gezüchtet.
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seedling = Ein junger Baum, der in der __ENTITY__bi-bio-farm__ zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet wird, sobald er ausgewachsen ist. Du kannst ihn auch direkt in die Erde pflanzen und dabei zusehen, wie er in der freien Natur zu einem großen Baum heranwächst. \nHinweis: Die __ENTITY__seedling__e wachsen besser, wenn du vorher den Boden düngst!
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bi-arboretum=Ein __ENTITY__bi-arboretum__ kann die Bodenfertilität im Umkreis verbessern und Bäume anpflanzen.
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bi-bio-farm=In der __ENTITY__bi-bio-farm__ wachsen __ENTITY__seedling__e zu Bäumen heran und werden gleich zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet. Tagsüber deckt ein integriertes Solarpanel einen Teil des Strombedarfs.
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bi-bio-garden=Der __ENTITY__bi-bio-garden__ reinigt die Luft und absorbiert Schadstoffe.\n(Ein __ENTITY__bi-bio-garden__ kann pro Sekunde 45 Schadstoffeinheiten absorbieren — etwa so viel wie 1500 Bäume!)
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bi-bio-greenhouse=Im __ENTITY__bi-bio-greenhouse__ werden __ENTITY__seedling__e gezüchtet.
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seedling=Ein junger Baum, der in der __ENTITY__bi-bio-farm__ zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet wird, sobald er ausgewachsen ist. Du kannst ihn auch direkt in die Erde pflanzen und dabei zusehen, wie er in der freien Natur zu einem großen Baum heranwächst. \nHinweis: Die __ENTITY__seedling__e wachsen besser, wenn du vorher den Boden düngst!
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bi-bio-reactor = Im __ENTITY__bi-bio-reactor__ wird Biomasse hergestellt und weiterverarbeitet.
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bi-cokery = In der __ENTITY__bi-cokery__ werden __ITEM__wood__ und __ITEM__bi-woodpulp__ zu __ITEM__wood-charcoal__ und anderen Brennstoffen veredelt.
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bi-stone-crusher = Diese Maschinen zerkleinern __ITEM__stone__ und __ITEM__concrete__ in allen Varianten zu __ITEM__stone-crushed__.
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bi-bio-reactor=Im __ENTITY__bi-bio-reactor__ wird Biomasse hergestellt und weiterverarbeitet.
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bi-cokery=In der __ENTITY__bi-cokery__ werden __ITEM__wood__ und __ITEM__bi-woodpulp__ zu __ITEM__wood-charcoal__ und anderen Brennstoffen veredelt.
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bi-stone-crusher=Diese Maschinen zerkleinern __ITEM__stone__ und __ITEM__concrete__ in allen Varianten zu __ITEM__stone-crushed__.
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## Energieversorgung
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bi-bio-accumulator = Ein __ENTITY__bi-bio-accumulator__ kann sehr viel Energie speichern. Größe spielt manchmal eben doch eine Rolle!
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bi-bio-boiler = __ENTITY__bi-bio-boiler__ sind genauso leistungsfähig wie normale __ENTITY__boiler__, aber bedeutend umweltfreundlicher.\n(75% weniger Umweltverschmutzung!)
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bi-bio-solar-farm = Viele Solarmodule werden zu einer kompakten Einheit verdichtet. Damit lässt sich auf kleinem Raum eine große Menge Energie erzeugen!
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bi-large-substation = __ENTITY__bi-large-substation__ — damit kannst du ein großes Gebiet mit Elektrizität versorgen!
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bi-solar-boiler = __ENTITY__bi-solar-boiler__ — erzeugt Elektrizität oder Dampf mittels Solarenergie.
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bi-solar-mat = Dank eingebetteter Solarpanele erzeugen hiermit gebaute Wege 10kW Elektrizität pro Feld und erlauben eine höhere Bewegungsgeschwindigkeit. (Danke, Elon Musk!)
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bi-bio-accumulator=Ein __ENTITY__bi-bio-accumulator__ kann sehr viel Energie speichern. Größe spielt manchmal eben doch eine Rolle!
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bi-bio-boiler=__ENTITY__bi-bio-boiler__ sind genauso leistungsfähig wie normale __ENTITY__boiler__, aber bedeutend umweltfreundlicher.\n(75% weniger Umweltverschmutzung!)
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bi-bio-solar-farm=Viele Solarmodule werden zu einer kompakten Einheit verdichtet. Damit lässt sich auf kleinem Raum eine große Menge Energie erzeugen!
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bi-large-substation=__ENTITY__bi-large-substation__ — damit kannst du ein großes Gebiet mit Elektrizität versorgen!
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bi-solar-boiler=__ENTITY__bi-solar-boiler__ — erzeugt Elektrizität oder Dampf mittels Solarenergie.
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bi-solar-mat=Dank eingebetteter Solarpanele erzeugen hiermit gebaute Wege 10kW Elektrizität pro Feld und erlauben eine höhere Bewegungsgeschwindigkeit. (Danke, Elon Musk!)
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## Waffen
|
||||
bi-dart-turret = Diese Geschütztürme sind sofort verfügbar und bieten ohne großen Aufwand Schutz vor Angriffen. Die Pfeile verursachen zwar weniger Schaden als Kugeln und Schrotpatronen, dafür haben diese Geschütztürme aber eine etwas größere Schussweite und eine höhere Feuerrate als die herkömmlichen.
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bi-bio-cannon = Dieser frühe Prototyp eines Artillerie-Geschützturms kann NUR Würmer sowie Nester von Beißern und Speiern attackieren (maximale Reichweite: 90) und hat noch keine manuelle Zielvorrichtung.
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bi-dart-turret=Diese Geschütztürme sind sofort verfügbar und bieten ohne großen Aufwand Schutz vor Angriffen. Die Pfeile verursachen zwar weniger Schaden als Kugeln und Schrotpatronen, dafür haben diese Geschütztürme aber eine etwas größere Schussweite und eine höhere Feuerrate als die herkömmlichen.
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bi-bio-cannon=Dieser frühe Prototyp eines Artillerie-Geschützturms kann NUR Würmer sowie Nester von Beißern und Speiern attackieren (maximale Reichweite: 90) und hat noch keine manuelle Zielvorrichtung.
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## Schienen
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bi-power-to-rail-pole = Hiermit kannst du __ENTITY__bi-rail-power__ mit dem Stromnetz verbinden.\nACHTUNG: Ein __ENTITY__bi-power-to-rail-pole__ in Reichweite von zwei parallel verlaufenden oder sich kreuzenden __ENTITY__bi-rail-power__ kann die beiden Netzwerke miteinander verbinden!
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bi-rail-power = Diese Schienen leiten auch Strom. Baue einen __ENTITY__bi-power-to-rail-pole__ daneben, um sie mit einem Stromnetz zu verbinden!
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bi-rail-wood-bridge = Auf dieser hölzernen Eisenbahnbrücke können Züge Gewässer überqueren.\nHinweis: Du kannst diese Brücke nicht betreten – sie ist wirklich nur für Züge geeignet!
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bi-rail-wood = Holzschienen
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rail-remnants-wood-bridge = Überreste einer hölzernen Eisenbahnbrücke
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rail-remnants-wood = Überreste hölzerner Schienen
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bi-power-to-rail-pole=Hiermit kannst du __ENTITY__bi-rail-power__ mit dem Stromnetz verbinden.\nACHTUNG: Ein __ENTITY__bi-power-to-rail-pole__ in Reichweite von zwei parallel verlaufenden oder sich kreuzenden __ENTITY__bi-rail-power__ kann die beiden Netzwerke miteinander verbinden!
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bi-rail-power=Diese Schienen leiten auch Strom. Baue einen __ENTITY__bi-power-to-rail-pole__ daneben, um sie mit einem Stromnetz zu verbinden!
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bi-rail-wood-bridge=Auf dieser hölzernen Eisenbahnbrücke können Züge Gewässer überqueren.\nHinweis: Du kannst diese Brücke nicht betreten – sie ist wirklich nur für Züge geeignet!
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bi-rail-wood=Holzschienen
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rail-remnants-wood-bridge=Überreste einer hölzernen Eisenbahnbrücke
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rail-remnants-wood=Überreste hölzerner Schienen
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|
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## Diverse Holzprodukte
|
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bi-wood-pipe-to-ground = __ENTITY__pipe-to-ground__ aus __ITEM__wood__ und Kupfer
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bi-wood-pipe = __ENTITY__pipe__ aus __ITEM__wood__ und Kupfer
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bi-wooden-chest-giga = Eine RIESIGE Holzkiste
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bi-wooden-chest-huge = Eine sehr große Holzkiste
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bi-wooden-chest-large = Eine mittelgroße Holzkiste
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bi-wooden-fence = __ENTITY__bi-wooden-fence__ halten zwar starken Gegnern nicht lange stand, verschaffen dir aber am Anfang Zeit, in Ruhe deine Fabrik auszubauen.
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bi-wooden-pole-big = Diese großen hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
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bi-wooden-pole-bigger = Diese hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
|
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bi-wooden-pole-huge = Mit diesen riesigen Masten aus __ITEM__wood__ kannst du große Entfernungen (64 Felder) überbrücken, wenn du dein Strom- oder Schaltungsnetz aufbaust.
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wooden-chest = Kleine Holzkiste
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bi-wood-pipe-to-ground=__ENTITY__pipe-to-ground__ aus __ITEM__wood__ und Kupfer
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bi-wood-pipe=__ENTITY__pipe__ aus __ITEM__wood__ und Kupfer
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bi-wooden-chest-giga=Eine RIESIGE Holzkiste
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bi-wooden-chest-huge=Eine sehr große Holzkiste
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bi-wooden-chest-large=Eine mittelgroße Holzkiste
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bi-wooden-fence=__ENTITY__bi-wooden-fence__ halten zwar starken Gegnern nicht lange stand, verschaffen dir aber am Anfang Zeit, in Ruhe deine Fabrik auszubauen.
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bi-wooden-pole-big=Diese großen hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
|
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bi-wooden-pole-bigger=Diese hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
|
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bi-wooden-pole-huge=Mit diesen riesigen Masten aus __ITEM__wood__ kannst du große Entfernungen (64 Felder) überbrücken, wenn du dein Strom- oder Schaltungsnetz aufbaust.
|
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wooden-chest=Kleine Holzkiste
|
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|
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|
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## Unterstützung für andere Mods
|
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bi-stone-crusher-sand = Diese Maschinen zerkleinern __ITEM__stone__ und __ITEM__concrete__ in allen Varianten zu __ITEM__stone-crushed__. Sie können auch __ITEM__stone-crushed__ zu __ITEM__sand__ weiterverarbeiten.
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bi-stone-crusher-sand=Diese Maschinen zerkleinern __ITEM__stone__ und __ITEM__concrete__ in allen Varianten zu __ITEM__stone-crushed__. Sie können auch __ITEM__stone-crushed__ zu __ITEM__sand__ weiterverarbeiten.
|
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|
|
|
@ -1,52 +1,52 @@
|
|||
[entity-name]
|
||||
## Produktion
|
||||
bi-arboretum = Terraformer
|
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bi-arboretum-hidden-radar = __ENTITY__bi-arboretum__ (__ENTITY__radar__)
|
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bi-bio-farm = Bio-Baumschule
|
||||
bi-bio-garden = Bio-Garten
|
||||
bi-bio-garden-large = Großer __ENTITY__bi-bio-garden__
|
||||
bi-bio-garden-huge = Riesiger __ENTITY__bi-bio-garden__
|
||||
bi-bio-greenhouse = Bio-Gewächshaus
|
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seedling = Setzling
|
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bi-arboretum=Terraformer
|
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bi-arboretum-hidden-radar=__ENTITY__bi-arboretum__ (__ENTITY__radar__)
|
||||
bi-bio-farm=Bio-Baumschule
|
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bi-bio-garden=Bio-Garten
|
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bi-bio-garden-large=Großer __ENTITY__bi-bio-garden__
|
||||
bi-bio-garden-huge=Riesiger __ENTITY__bi-bio-garden__
|
||||
bi-bio-greenhouse=Bio-Gewächshaus
|
||||
seedling=Setzling
|
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|
||||
bi-bio-reactor = Bio-Reaktor
|
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bi-cokery = Kokerei
|
||||
bi-stone-crusher = Steinbrecher
|
||||
bi-bio-reactor=Bio-Reaktor
|
||||
bi-cokery=Kokerei
|
||||
bi-stone-crusher=Steinbrecher
|
||||
|
||||
|
||||
## Energieversorgung
|
||||
bi-bio-accumulator = Großer Akkumulator
|
||||
bi-bio-boiler = Bio-Heizkessel
|
||||
bi-bio-solar-farm = Bio-Solarpark
|
||||
bi-large-substation = Großes Umspannwerk
|
||||
bi-solar-boiler = Solarbetriebener Heizkessel
|
||||
bi-solar-mat = Musk-Panel
|
||||
bi-bio-accumulator=Großer Akkumulator
|
||||
bi-bio-boiler=Bio-Heizkessel
|
||||
bi-bio-solar-farm=Bio-Solarpark
|
||||
bi-large-substation=Großes Umspannwerk
|
||||
bi-solar-boiler=Solarbetriebener Heizkessel
|
||||
bi-solar-mat=Musk-Panel
|
||||
|
||||
|
||||
## Waffen
|
||||
bi-bio-cannon = Artillerie-Geschützturm (Prototyp)
|
||||
bi-dart-turret = Pfeil-Geschützturm
|
||||
bi-bio-cannon=Artillerie-Geschützturm (Prototyp)
|
||||
bi-dart-turret=Pfeil-Geschützturm
|
||||
|
||||
|
||||
## Schienen
|
||||
bi-power-to-rail-pole = Anschluss für Stromschienen
|
||||
bi-rail-power = Stromschienen
|
||||
bi-rail-wood-bridge = Hölzerne Eisenbahnbrücke
|
||||
bi-rail-wood = Hölzerne Schienen
|
||||
rail-remnants-wood-bridge = Zerstörte hölzerne Eisenbahnbrücke
|
||||
rail-remnants-wood = Zerstörte hölzerne Schienen
|
||||
bi-power-to-rail-pole=Anschluss für Stromschienen
|
||||
bi-rail-power=Stromschienen
|
||||
bi-rail-wood-bridge=Hölzerne Eisenbahnbrücke
|
||||
bi-rail-wood=Hölzerne Schienen
|
||||
rail-remnants-wood-bridge=Zerstörte hölzerne Eisenbahnbrücke
|
||||
rail-remnants-wood=Zerstörte hölzerne Schienen
|
||||
|
||||
|
||||
## Diverse Holzprodukte
|
||||
bi-wood-pipe-to-ground = Unterirdisches Holzrohr
|
||||
bi-wood-pipe = Holzrohr
|
||||
bi-wooden-chest-giga = RIESIGE Holzkiste
|
||||
bi-wooden-chest-huge = Große Holzkiste
|
||||
bi-wooden-chest-large = Mittelgroße Holzkiste
|
||||
bi-wooden-fence = Hölzerne Palisaden
|
||||
bi-wooden-pole-big = Großer Strommast aus Holz
|
||||
bi-wooden-pole-bigger = Größerer Strommast aus Holz
|
||||
bi-wooden-pole-huge = Riesiger Strommast aus Holz
|
||||
bi-wood-pipe-to-ground=Unterirdisches Holzrohr
|
||||
bi-wood-pipe=Holzrohr
|
||||
bi-wooden-chest-giga=RIESIGE Holzkiste
|
||||
bi-wooden-chest-huge=Große Holzkiste
|
||||
bi-wooden-chest-large=Mittelgroße Holzkiste
|
||||
bi-wooden-fence=Hölzerne Palisaden
|
||||
bi-wooden-pole-big=Großer Strommast aus Holz
|
||||
bi-wooden-pole-bigger=Größerer Strommast aus Holz
|
||||
bi-wooden-pole-huge=Riesiger Strommast aus Holz
|
||||
#~ Just another name for the vanilla wood-chest
|
||||
#~ (No need to overwrite the vanilla name if our bigger wooden chests aren't used!)
|
||||
bi-wooden-chest = Kleine Holzkiste
|
||||
bi-wooden-chest=Kleine Holzkiste
|
||||
|
|
|
@ -2,54 +2,54 @@
|
|||
# __ITEM__fertilizer__ should be replaced with __BI-ITEM__fertilizer__, but we can't refer to it,
|
||||
# so we hard-code its content here.
|
||||
#~ fertilizer=__ITEM__fertilizer__ lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt.
|
||||
fertilizer = Düngemittel 08/15 lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt.
|
||||
fertilizer=Düngemittel 08/15 lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt.
|
||||
|
||||
[item-description]
|
||||
## Produktion
|
||||
bi-adv-fertilizer = __ITEM__bi-adv-fertilizer__ – die spezielle Zutat, ohne die eine Superproduktion nicht möglich ist. Nur für Nutzer von Bio Industries! :-)
|
||||
fertilizer = __ITEM__fertilizer__ lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt.
|
||||
bi-adv-fertilizer=__ITEM__bi-adv-fertilizer__ – die spezielle Zutat, ohne die eine Superproduktion nicht möglich ist. Nur für Nutzer von Bio Industries! :-)
|
||||
fertilizer=__ITEM__fertilizer__ lässt Pflanzen besser wachsen und wird auch zur Herstellung von Biomasse benötigt.
|
||||
|
||||
bi-purified-air = Saubere, unverschmutzte Luft!
|
||||
bi-purified-air=Saubere, unverschmutzte Luft!
|
||||
|
||||
bi-arboretum-r1 = Pflanzt Bäume im Umkreis des Terraformers
|
||||
bi-arboretum-r2 = Düngt den Boden um den Terraformer mit __ITEM__fertilizer__
|
||||
bi-arboretum-r3 = Düngt den Boden um den Terraformer mit __ITEM__bi-adv-fertilizer__
|
||||
bi-arboretum-r4 = Düngt den Boden um den Terraformer mit __ITEM__fertilizer__ und pflanzt Bäume
|
||||
bi-arboretum-r5 = Düngt den Boden um den Terraformer mit __ITEM__bi-adv-fertilizer__ und pflanzt Bäume
|
||||
bi-arboretum-r1=Pflanzt Bäume im Umkreis des Terraformers
|
||||
bi-arboretum-r2=Düngt den Boden um den Terraformer mit __ITEM__fertilizer__
|
||||
bi-arboretum-r3=Düngt den Boden um den Terraformer mit __ITEM__bi-adv-fertilizer__
|
||||
bi-arboretum-r4=Düngt den Boden um den Terraformer mit __ITEM__fertilizer__ und pflanzt Bäume
|
||||
bi-arboretum-r5=Düngt den Boden um den Terraformer mit __ITEM__bi-adv-fertilizer__ und pflanzt Bäume
|
||||
|
||||
bi-seed-bomb-advanced = Diese __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 30 Feldern um den Einschlagort. Der Einsatz von __ITEM__bi-adv-fertilizer__ garantiert eine hohe Wahrscheinlichkeit dafür, dass das __ITEM__bi-seed__ gut anwächst und die Bäume schnell gedeihen.
|
||||
bi-seed-bomb-basic = Diese einfache __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 24 Feldern um den Einschlagort. Wenn du Glück hast, wachsen daraus auch ein paar Bäume!
|
||||
bi-seed-bomb-standard = Diese __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 27 Feldern um den Einschlagort. __ITEM__fertilizer__ verbessert die Wahrscheinlichkeit, dass das __ITEM__bi-seed__ anwächst und gedeiht!
|
||||
bi-seed-bomb-advanced=Diese __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 30 Feldern um den Einschlagort. Der Einsatz von __ITEM__bi-adv-fertilizer__ garantiert eine hohe Wahrscheinlichkeit dafür, dass das __ITEM__bi-seed__ gut anwächst und die Bäume schnell gedeihen.
|
||||
bi-seed-bomb-basic=Diese einfache __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 24 Feldern um den Einschlagort. Wenn du Glück hast, wachsen daraus auch ein paar Bäume!
|
||||
bi-seed-bomb-standard=Diese __ITEM__bi-seed-bomb-basic__ verstreut __ITEM__bi-seed__ im Radius von 27 Feldern um den Einschlagort. __ITEM__fertilizer__ verbessert die Wahrscheinlichkeit, dass das __ITEM__bi-seed__ anwächst und gedeiht!
|
||||
|
||||
bi-seed = Daraus wird einmal ein __ENTITY__seedling__.
|
||||
bi-seed=Daraus wird einmal ein __ENTITY__seedling__.
|
||||
|
||||
|
||||
## Waffen
|
||||
bi-bio-cannon-basic-ammo = Raketenbetrieben, geringer physischer Schaden
|
||||
bi-bio-cannon-biological-ammo = Raketenbetrieben, hoher biologischer Schaden
|
||||
bi-bio-cannon-poison-ammo = Raketenbetrieben, mittlerer Giftschaden
|
||||
bi-bio-cannon-proto-ammo = Geringer Schaden, der größte Teil des TNT wird für den Antrieb verwendet.
|
||||
bi-bio-cannon-basic-ammo=Raketenbetrieben, geringer physischer Schaden
|
||||
bi-bio-cannon-biological-ammo=Raketenbetrieben, hoher biologischer Schaden
|
||||
bi-bio-cannon-poison-ammo=Raketenbetrieben, mittlerer Giftschaden
|
||||
bi-bio-cannon-proto-ammo=Geringer Schaden, der größte Teil des TNT wird für den Antrieb verwendet.
|
||||
|
||||
bi-dart-magazine-basic = __ITEM__bi-dart-magazine-basic__ pieken nur ein bisschen.
|
||||
bi-dart-magazine-enhanced = __ITEM__bi-dart-magazine-enhanced__ verursachen auch Säureschaden!
|
||||
bi-dart-magazine-poison = __ITEM__bi-dart-magazine-enhanced__ — mit Gift!
|
||||
bi-dart-magazine-standard = __ITEM__bi-dart-magazine-standard__ können Ziele durchdringen.
|
||||
bi-dart-rifle = Diese billige Waffe verschießt leicht herstellbare Munition und ist gut zur Verteidigung gegen schwächere Gegner geeignet.
|
||||
bi-dart-magazine-basic=__ITEM__bi-dart-magazine-basic__ pieken nur ein bisschen.
|
||||
bi-dart-magazine-enhanced=__ITEM__bi-dart-magazine-enhanced__ verursachen auch Säureschaden!
|
||||
bi-dart-magazine-poison=__ITEM__bi-dart-magazine-enhanced__ — mit Gift!
|
||||
bi-dart-magazine-standard=__ITEM__bi-dart-magazine-standard__ können Ziele durchdringen.
|
||||
bi-dart-rifle=Diese billige Waffe verschießt leicht herstellbare Munition und ist gut zur Verteidigung gegen schwächere Gegner geeignet.
|
||||
|
||||
|
||||
## Rohstoffe
|
||||
bi-ash = __ITEM__bi-ash__ ist durchaus ein wertvoller Rohstoff!
|
||||
bi-cellulose = __ITEM__bi-cellulose__ wird aus __ITEM__wood__ gewonnen. Es ist schier unglaublich, was man daraus alles machen kann!
|
||||
bi-woodpulp = __ITEM__bi-woodpulp__ können für verschiedene Zwecke eingesetzt werden. Verbrennt man sie, emittieren sie zwar weniger Schadstoffe als __ITEM__wood__, geben aber auch nur halb so viel Energie ab.
|
||||
coal = Du wirst __ITEM__coal__ brauchen!
|
||||
pellet-coke = Mehr Energie als __ITEM__solid-fuel__ bei ca. 40% weniger Schadstoffausstoß, dazu noch ein kleiner Bonus zur Höchstgeschwindigkeit — __ITEM__pellet-coke__ ist einfach der ideale Treibstoff für deine Fahrzeuge!
|
||||
resin = __ITEM__resin__ ist nicht nur klebrig, man kann daraus auch Flüssiggas gewinnen!
|
||||
solid-fuel = Bietet weniger Energie als __ITEM__wood-bricks__, emittiert aber noch weniger Schadstoffe und lässt Fahrzeuge schneller fahren und beschleunigen.
|
||||
stone-crushed = __ITEM__stone-crushed__ wird hauptsächlich beim Gleis- und Straßenbau verwendet.
|
||||
wood-bricks = Komprimierte __ITEM__bi-woodpulp__ geben eine Menge Energie ab, emittieren aber weniger Schadstoffe. Sie sind eine frühe Alternative zu __ITEM__solid-fuel__.
|
||||
wood-charcoal = __ITEM__wood-charcoal__ gibt bedeutend mehr Energie ab als __ITEM__coal__ und emittiert deutlich weniger Schadstoffe, ist aber nicht so vielseitig verwendbar.
|
||||
wood = Stelle deine Energieversorgung auf diesen nachhaltigen Rohstoff um!\nHinweis: Man kann mit __ITEM__wood__ noch mehr anfangen, als es einfach nur zu verbrennen!
|
||||
bi-ash=__ITEM__bi-ash__ ist durchaus ein wertvoller Rohstoff!
|
||||
bi-cellulose=__ITEM__bi-cellulose__ wird aus __ITEM__wood__ gewonnen. Es ist schier unglaublich, was man daraus alles machen kann!
|
||||
bi-woodpulp=__ITEM__bi-woodpulp__ können für verschiedene Zwecke eingesetzt werden. Verbrennt man sie, emittieren sie zwar weniger Schadstoffe als __ITEM__wood__, geben aber auch nur halb so viel Energie ab.
|
||||
coal=Du wirst __ITEM__coal__ brauchen!
|
||||
pellet-coke=Mehr Energie als __ITEM__solid-fuel__ bei ca. 40% weniger Schadstoffausstoß, dazu noch ein kleiner Bonus zur Höchstgeschwindigkeit — __ITEM__pellet-coke__ ist einfach der ideale Treibstoff für deine Fahrzeuge!
|
||||
resin=__ITEM__resin__ ist nicht nur klebrig, man kann daraus auch Flüssiggas gewinnen!
|
||||
solid-fuel=Bietet weniger Energie als __ITEM__wood-bricks__, emittiert aber noch weniger Schadstoffe und lässt Fahrzeuge schneller fahren und beschleunigen.
|
||||
stone-crushed=__ITEM__stone-crushed__ wird hauptsächlich beim Gleis- und Straßenbau verwendet.
|
||||
wood-bricks=Komprimierte __ITEM__bi-woodpulp__ geben eine Menge Energie ab, emittieren aber weniger Schadstoffe. Sie sind eine frühe Alternative zu __ITEM__solid-fuel__.
|
||||
wood-charcoal=__ITEM__wood-charcoal__ gibt bedeutend mehr Energie ab als __ITEM__coal__ und emittiert deutlich weniger Schadstoffe, ist aber nicht so vielseitig verwendbar.
|
||||
wood=Stelle deine Energieversorgung auf diesen nachhaltigen Rohstoff um!\nHinweis: Man kann mit __ITEM__wood__ noch mehr anfangen, als es einfach nur zu verbrennen!
|
||||
|
||||
|
||||
## Unterstützung für andere Mods
|
||||
sand = __ITEM__sand__
|
||||
sand=__ITEM__sand__
|
||||
|
|
|
@ -1,56 +1,56 @@
|
|||
[BI-item-name]
|
||||
fertilizer = Düngemittel 08/15
|
||||
fertilizer=Düngemittel 08/15
|
||||
|
||||
[item-name]
|
||||
## Produktion
|
||||
bi-adv-fertilizer = BI-Super-Dünger(™)
|
||||
fertilizer = Düngemittel 08/15
|
||||
bi-adv-fertilizer=BI-Super-Dünger(™)
|
||||
fertilizer=Düngemittel 08/15
|
||||
|
||||
bi-purified-air = Aufbereitete Luft
|
||||
bi-purified-air=Aufbereitete Luft
|
||||
|
||||
bi-arboretum-r1 = Bäume pflanzen
|
||||
bi-arboretum-r2 = Geländeveränderung (einfach)
|
||||
bi-arboretum-r3 = Geländeveränderung (verbessert)
|
||||
bi-arboretum-r4 = Gelände verändern & Bäume pflanzen (einfach)
|
||||
bi-arboretum-r5 = Gelände verändern & Bäume pflanzen (verbessert)
|
||||
bi-arboretum-r1=Bäume pflanzen
|
||||
bi-arboretum-r2=Geländeveränderung (einfach)
|
||||
bi-arboretum-r3=Geländeveränderung (verbessert)
|
||||
bi-arboretum-r4=Gelände verändern & Bäume pflanzen (einfach)
|
||||
bi-arboretum-r5=Gelände verändern & Bäume pflanzen (verbessert)
|
||||
|
||||
bi-seed-bomb-advanced = Saatgutbombe mit __ITEM__bi-adv-fertilizer__
|
||||
bi-seed-bomb-basic = Saatgutbombe
|
||||
bi-seed-bomb-standard = Saatgutbombe mit __ITEM__fertilizer__
|
||||
bi-seed = Saatgut
|
||||
bi-seed-bomb-advanced=Saatgutbombe mit __ITEM__bi-adv-fertilizer__
|
||||
bi-seed-bomb-basic=Saatgutbombe
|
||||
bi-seed-bomb-standard=Saatgutbombe mit __ITEM__fertilizer__
|
||||
bi-seed=Saatgut
|
||||
|
||||
|
||||
# Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items!
|
||||
bi-biomass = Biomasse
|
||||
liquid-air = Flüssigluft
|
||||
nitrogen = Nitrogen
|
||||
bi-biomass=Biomasse
|
||||
liquid-air=Flüssigluft
|
||||
nitrogen=Nitrogen
|
||||
|
||||
## Waffen
|
||||
bi-bio-cannon-basic-ammo = Munition für frühe Artillerie-Geschütztürme (Raketen)
|
||||
bi-bio-cannon-biological-ammo = Munition für frühe Artillerie-Geschütztürme (biologische Kampfstoffe)
|
||||
bi-bio-cannon-poison-ammo = Munition für frühe Artillerie-Geschütztürme (Gift)
|
||||
bi-bio-cannon-proto-ammo = Munition für frühe Artillerie-Geschütztürme (normal)
|
||||
bi-bio-cannon-basic-ammo=Munition für frühe Artillerie-Geschütztürme (Raketen)
|
||||
bi-bio-cannon-biological-ammo=Munition für frühe Artillerie-Geschütztürme (biologische Kampfstoffe)
|
||||
bi-bio-cannon-poison-ammo=Munition für frühe Artillerie-Geschütztürme (Gift)
|
||||
bi-bio-cannon-proto-ammo=Munition für frühe Artillerie-Geschütztürme (normal)
|
||||
|
||||
bi-dart-magazine-basic = Einfache Pfeile
|
||||
bi-dart-magazine-enhanced = Verbesserte Pfeile
|
||||
bi-dart-magazine-poison = Giftpfeile
|
||||
bi-dart-magazine-standard = Normale Pfeile
|
||||
bi-dart-rifle = Pfeilschussgewehr
|
||||
bi-dart-magazine-basic=Einfache Pfeile
|
||||
bi-dart-magazine-enhanced=Verbesserte Pfeile
|
||||
bi-dart-magazine-poison=Giftpfeile
|
||||
bi-dart-magazine-standard=Normale Pfeile
|
||||
bi-dart-rifle=Pfeilschussgewehr
|
||||
|
||||
|
||||
## Rohstoffe
|
||||
bi-ash = Asche
|
||||
bi-cellulose = Zellulose
|
||||
bi-woodpulp = Holzfasern
|
||||
pellet-coke = Pellet-Koks
|
||||
resin = Harz
|
||||
stone-crushed = Schotter
|
||||
wood-bricks = Holzziegel
|
||||
wood-charcoal = Holzkohle
|
||||
bi-ash=Asche
|
||||
bi-cellulose=Zellulose
|
||||
bi-woodpulp=Holzfasern
|
||||
pellet-coke=Pellet-Koks
|
||||
resin=Harz
|
||||
stone-crushed=Schotter
|
||||
wood-bricks=Holzziegel
|
||||
wood-charcoal=Holzkohle
|
||||
|
||||
|
||||
## Unterstützung für andere Mods
|
||||
sand = Sand
|
||||
slag = Schlacke
|
||||
sand=Sand
|
||||
slag=Schlacke
|
||||
## Industrial Revolution
|
||||
gravel = Schotter
|
||||
gravel=Schotter
|
||||
|
|
|
@ -1,48 +1,48 @@
|
|||
[fluid-name]
|
||||
##~ bi-biomass=Algen-Biomasse
|
||||
#~ bi-biomass=Biomasse
|
||||
bi-biomass = __ITEM__bi-biomass__
|
||||
bi-biomass=__ITEM__bi-biomass__
|
||||
#~ Obsolete?
|
||||
bi-ground-water = Wasser
|
||||
liquid-air = Flüssigluft
|
||||
nitrogen = Stickstoff
|
||||
water-saline = Salzwasser
|
||||
bi-ground-water=Wasser
|
||||
liquid-air=Flüssigluft
|
||||
nitrogen=Stickstoff
|
||||
water-saline=Salzwasser
|
||||
|
||||
# Added for 0.18.32/1.1.
|
||||
bi-fertilizer-fluid = Flüssiges __ITEM__fertilizer__
|
||||
bi-adv-fertilizer-fluid = Flüssiger __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-fluid=Flüssiges __ITEM__fertilizer__
|
||||
bi-adv-fertilizer-fluid=Flüssiger __ITEM__bi-adv-fertilizer__
|
||||
|
||||
# Added for 0.18.32/1.1.
|
||||
[fluid-description]
|
||||
bi-fertilizer-fluid = Etwas __ITEM__fertilizer__, gelöst in Wasser -- und das Gras wird grün!
|
||||
bi-adv-fertilizer-fluid = Auch in flüssiger Form lässt __ITEM__bi-adv-fertilizer__ alles noch viel grüner erscheinen!
|
||||
bi-fertilizer-fluid=Etwas __ITEM__fertilizer__, gelöst in Wasser -- und das Gras wird grün!
|
||||
bi-adv-fertilizer-fluid=Auch in flüssiger Form lässt __ITEM__bi-adv-fertilizer__ alles noch viel grüner erscheinen!
|
||||
|
||||
[tile-name]
|
||||
bi-solar-mat = Musk-Boden
|
||||
bi-wood-floor = Holzboden
|
||||
bi-solar-mat=Musk-Boden
|
||||
bi-wood-floor=Holzboden
|
||||
|
||||
[item-group-name]
|
||||
bio-industries = Bio-Industries
|
||||
bio-industries=Bio-Industries
|
||||
|
||||
[ammo-category-name]
|
||||
Bio_Cannon_Ammo = Munition für frühe Artillerie-Geschütztürme
|
||||
Bio_Turret_Ammo = Munition für Pfeil-Geschütztürme
|
||||
Bio_Cannon_Ammo=Munition für frühe Artillerie-Geschütztürme
|
||||
Bio_Turret_Ammo=Munition für Pfeil-Geschütztürme
|
||||
|
||||
[damage-type-name]
|
||||
Biological = Biologisch
|
||||
bob-pierce = Pierce
|
||||
Biological=Biologisch
|
||||
bob-pierce=Pierce
|
||||
|
||||
|
||||
[modifier-description]
|
||||
Bio_Cannon_Ammo-damage-bonus = Munition für frühe Artillerie-Geschütztürme, Schaden: +__1__
|
||||
Bio_Cannon_Ammo-shooting-speed-bonus = Munition für frühe Artillerie-Geschütztürme, Feuerrate: +__1__
|
||||
Bio_Turret_Ammo-damage-bonus = Pfeil-Schaden: +__1__
|
||||
Bio_Turret_Ammo-shooting-speed-bonus = Pfeil-Feuerrate: +__1__
|
||||
bi-dart-turret-attack-bonus = Pfeil-Geschützturm, Schaden: +__1__
|
||||
bi-dart-turret-damage-bonus = Dart-Turm-Schadensbonus, zusätzlicher Schaden: +__1__
|
||||
Bio_Cannon_Ammo-damage-bonus=Munition für frühe Artillerie-Geschütztürme, Schaden: +__1__
|
||||
Bio_Cannon_Ammo-shooting-speed-bonus=Munition für frühe Artillerie-Geschütztürme, Feuerrate: +__1__
|
||||
Bio_Turret_Ammo-damage-bonus=Pfeil-Schaden: +__1__
|
||||
Bio_Turret_Ammo-shooting-speed-bonus=Pfeil-Feuerrate: +__1__
|
||||
bi-dart-turret-attack-bonus=Pfeil-Geschützturm, Schaden: +__1__
|
||||
bi-dart-turret-damage-bonus=Dart-Turm-Schadensbonus, zusätzlicher Schaden: +__1__
|
||||
|
||||
[bi-misc]
|
||||
growing-tree = Wachsender Baum
|
||||
growing-tree-desc = Dieser __ENTITY__seedling__ wird zu einem großen Baum heranwachsen.
|
||||
young-tree = Junger Baum
|
||||
young-tree-desc = Dieser Baum ist noch jung und wird noch nicht viel Holz liefern. Warte lieber, bis er ausgewachsen ist, bevor du ihn fällst!
|
||||
growing-tree=Wachsender Baum
|
||||
growing-tree-desc=Dieser __ENTITY__seedling__ wird zu einem großen Baum heranwachsen.
|
||||
young-tree=Junger Baum
|
||||
young-tree-desc=Dieser Baum ist noch jung und wird noch nicht viel Holz liefern. Warte lieber, bis er ausgewachsen ist, bevor du ihn fällst!
|
||||
|
|
|
@ -2,51 +2,51 @@
|
|||
# No liability or damage, correctness or completeness of this text is assumed by the author.
|
||||
# License: MIT https://opensource.org/licenses/MIT
|
||||
[mod-name]
|
||||
Bio_Industries = Bio Industries
|
||||
Bio_Industries=Bio Industries
|
||||
|
||||
[mod-setting-name]
|
||||
BI_Bio_Cannon = Aktivieren: Artillerie-Geschützturm (Prototyp)
|
||||
BI_Bio_Fuel = Aktivieren: Bio-Kraftstoffe
|
||||
BI_Bio_Cannon=Aktivieren: Artillerie-Geschützturm (Prototyp)
|
||||
BI_Bio_Fuel=Aktivieren: Bio-Kraftstoffe
|
||||
# Added for 0.18.32/1.1.2
|
||||
BI_Easy_Bio_Gardens = Aktivieren: __ENTITY__bi-bio-garden__ vereinfacht
|
||||
BI_Easy_Bio_Gardens=Aktivieren: __ENTITY__bi-bio-garden__ vereinfacht
|
||||
# Added for 1.1.8
|
||||
BI_Bigger_Wooden_Chests = Aktivieren: Größere Holzkisten
|
||||
BI_Enable_gvv_support = Mod-Kompatibilität: Lua API global Variable Viewer (gvv)
|
||||
BI_Game_Tweaks_Bot = Spielanpassungen: Roboter
|
||||
BI_Game_Tweaks_Disassemble = Spielanpassungen: Demontage
|
||||
BI_Game_Tweaks_Emissions_Multiplier = Spielanpassungen: Faktor für Treibstoffemissionen
|
||||
BI_Game_Tweaks_Player = Spielanpassungen: Spieler
|
||||
BI_Game_Tweaks_Production_Science = Spielanpassungen: __ITEM__production-science-pack__ (alternativer Bauplan)
|
||||
BI_Game_Tweaks_Recipe = Spielanpassungen: Rezepte
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox = Spielanpassungen: Kleinere Kollisionsboxen für Bäume
|
||||
BI_Game_Tweaks_Stack_Size = Spielanpassungen: Stapelgröße
|
||||
BI_Game_Tweaks_Tree = Spielanpassungen: Holzertrag/Baum
|
||||
BI_Bigger_Wooden_Chests=Aktivieren: Größere Holzkisten
|
||||
BI_Enable_gvv_support=Mod-Kompatibilität: Lua API global Variable Viewer (gvv)
|
||||
BI_Game_Tweaks_Bot=Spielanpassungen: Roboter
|
||||
BI_Game_Tweaks_Disassemble=Spielanpassungen: Demontage
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Spielanpassungen: Faktor für Treibstoffemissionen
|
||||
BI_Game_Tweaks_Player=Spielanpassungen: Spieler
|
||||
BI_Game_Tweaks_Production_Science=Spielanpassungen: __ITEM__production-science-pack__ (alternativer Bauplan)
|
||||
BI_Game_Tweaks_Recipe=Spielanpassungen: Rezepte
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=Spielanpassungen: Kleinere Kollisionsboxen für Bäume
|
||||
BI_Game_Tweaks_Stack_Size=Spielanpassungen: Stapelgröße
|
||||
BI_Game_Tweaks_Tree=Spielanpassungen: Holzertrag/Baum
|
||||
#~ BI_Hide_musk_floor_in_mapview=Stromnetz-Overlay fuer den Musk-Boden in der Kartenansicht ausblenden
|
||||
BI_Show_musk_floor_in_mapview = Aktivieren: Stromnetz-Overlay für __ENTITY__bi-solar-mat__
|
||||
BI_Solar_Additions = Aktivieren: Erweiterungen für Solarenergie
|
||||
BI_Show_musk_floor_in_mapview=Aktivieren: Stromnetz-Overlay für __ENTITY__bi-solar-mat__
|
||||
BI_Solar_Additions=Aktivieren: Erweiterungen für Solarenergie
|
||||
|
||||
|
||||
[mod-setting-description]
|
||||
BI_Bio_Cannon = Dieser früh verfügbare Artillerie-Geschützturm ist sehr mächtig, attackiert aber nur Würmer sowie Nester von Beißern und Speiern.\n(Standard: an)
|
||||
BI_Bio_Fuel = Ermöglicht die Herstellung von Erdölprodukten aus __ITEM__bi-biomass__\n(Standard: an)
|
||||
BI_Bio_Cannon=Dieser früh verfügbare Artillerie-Geschützturm ist sehr mächtig, attackiert aber nur Würmer sowie Nester von Beißern und Speiern.\n(Standard: an)
|
||||
BI_Bio_Fuel=Ermöglicht die Herstellung von Erdölprodukten aus __ITEM__bi-biomass__\n(Standard: an)
|
||||
# Added for 0.18.32/1.1.2
|
||||
BI_Easy_Bio_Gardens = Im __ENTITY__bi-bio-garden__ wird mit fertig gemischtem flüssigen Dünger gearbeitet, so dass eine einzige Rohrleitung zur Versorgung ausreicht. Allerdings erfordert die Zubereitung des flüssigen Düngers 50% mehr Dünger als das Mischen von Dünger und Wasser vor Ort.\nIm Raster angeordnet, mit nicht mehr als einem Feld Abstand, leitet jeder __ENTITY__bi-bio-garden__ Strom an seine Nachbarn weiter.\n(Standard: aus)
|
||||
BI_Easy_Bio_Gardens=Im __ENTITY__bi-bio-garden__ wird mit fertig gemischtem flüssigen Dünger gearbeitet, so dass eine einzige Rohrleitung zur Versorgung ausreicht. Allerdings erfordert die Zubereitung des flüssigen Düngers 50% mehr Dünger als das Mischen von Dünger und Wasser vor Ort.\nIm Raster angeordnet, mit nicht mehr als einem Feld Abstand, leitet jeder __ENTITY__bi-bio-garden__ Strom an seine Nachbarn weiter.\n(Standard: aus)
|
||||
# Added for 1.1.8
|
||||
BI_Bigger_Wooden_Chests = __ENTITY__bi-wooden-chest-large__, __ENTITY__bi-wooden-chest-huge__, __ENTITY__bi-wooden-chest-giga__
|
||||
BI_Enable_gvv_support = Mit "Lua Api global Variable Viewer" (gvv) ist es möglich, den Inhalt der Tabelle "global" anderer Mods zu inspizieren. Wenn du dabei helfen willst, Fehler in "Bio Industries" zu beheben, aktiviere diese Option und gib "\gvv" auf der Lua-Konsole ein!\n(Standard: aus)
|
||||
BI_Bigger_Wooden_Chests=__ENTITY__bi-wooden-chest-large__, __ENTITY__bi-wooden-chest-huge__, __ENTITY__bi-wooden-chest-giga__
|
||||
BI_Enable_gvv_support=Mit "Lua Api global Variable Viewer" (gvv) ist es möglich, den Inhalt der Tabelle "global" anderer Mods zu inspizieren. Wenn du dabei helfen willst, Fehler in "Bio Industries" zu beheben, aktiviere diese Option und gib "\gvv" auf der Lua-Konsole ein!\n(Standard: aus)
|
||||
#~ BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging __MOD__Bio_Industries__, enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off)
|
||||
BI_Game_Tweaks_Bot = Roboter können nicht eingesammelt werden oder Feuer fangen.\n(Standard: aus)
|
||||
BI_Game_Tweaks_Disassemble = Aktiviert einige Rezepte zur Demontage von Gegenständen. Du erhältst etwa 50% der Ressourcen zurück.\n(Standard: an)
|
||||
BI_Game_Tweaks_Emissions_Multiplier = Bob hat damit angefangen! Die Idee ist, dass unbehandelte Brennstoffe mehr Umweltverschmutzung verursachen als veredelte Brennstoffe. So erzeugt __ITEM__coal__ eine Umweltverschmutzung von 200%, __ITEM__solid-fuel__ dagegen nur 85%. Weitere Informationen sind in der Datei "Fuel Values.xlsx" im mod-Ordner zu finden.\n(Standard: an)
|
||||
BI_Game_Tweaks_Player = Reichweite beim Bauen/Öffnen/Manipulieren/Ablegen von Gegenständen: 6 => 20; beim Aufheben von Gegenständen: 1 => 4; beim Abbauen von Ressourcen: 2.7 => 4; beim Einsammeln von Beute: 2 => 5\n(Standard: aus)
|
||||
BI_Game_Tweaks_Bot=Roboter können nicht eingesammelt werden oder Feuer fangen.\n(Standard: aus)
|
||||
BI_Game_Tweaks_Disassemble=Aktiviert einige Rezepte zur Demontage von Gegenständen. Du erhältst etwa 50% der Ressourcen zurück.\n(Standard: an)
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Bob hat damit angefangen! Die Idee ist, dass unbehandelte Brennstoffe mehr Umweltverschmutzung verursachen als veredelte Brennstoffe. So erzeugt __ITEM__coal__ eine Umweltverschmutzung von 200%, __ITEM__solid-fuel__ dagegen nur 85%. Weitere Informationen sind in der Datei "Fuel Values.xlsx" im mod-Ordner zu finden.\n(Standard: an)
|
||||
BI_Game_Tweaks_Player=Reichweite beim Bauen/Öffnen/Manipulieren/Ablegen von Gegenständen: 6 => 20; beim Aufheben von Gegenständen: 1 => 4; beim Abbauen von Ressourcen: 2.7 => 4; beim Einsammeln von Beute: 2 => 5\n(Standard: aus)
|
||||
#~ BI_Game_Tweaks_Production_Science=Wenn diese Einstellung aktiviert ist, wird ein alternatives Rezept zur Herstellung von Wissenschaftspaketen für Produktion verfügbar sein.\n(Standard: ein)
|
||||
BI_Game_Tweaks_Production_Science = Das __ITEM__production-science-pack__ kann nach einem alternativen Bauplan hergestellt werden.\n(Standard: an)
|
||||
BI_Game_Tweaks_Production_Science=Das __ITEM__production-science-pack__ kann nach einem alternativen Bauplan hergestellt werden.\n(Standard: an)
|
||||
#~ BI_Game_Tweaks_Recipe=Betroffene Rezepte: BETON (Eisenerz => Eisenstab); STEINMAUER (+ Eisenstab); SCHIENEN (Stein => Schotter + Beton); STAHLAXT (Eisenstange => Eisenaxt)
|
||||
#~ BI_Game_Tweaks_Recipe=Betroffene Rezepte:\nBeton (Eisenerz => Eisenstab)\nSteinmauer (+ Eisenstab)\nGleise (Stein => Schotter + Beton)
|
||||
BI_Game_Tweaks_Recipe = Betroffene Rezepte:\n__ITEM__concrete__ (__ENTITY__iron-ore__ => __ITEM__iron-stick__)\n__ENTITY__stone-wall__ (+ __ITEM__iron-stick__)\n__ENTITY__straight-rail__ (__ITEM__stone__ => __ITEM__stone-crushed__ + __ITEM__concrete__)\n(Standard: an)
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox = EXPERIMENTELL: Wenn diese Einstellung aktiviert ist, haben Bäume eine kleinere Kollisionsbox, so dass Spieler, Fahrzeuge und Gegner nicht ständig von Bäumen behindert werden, wenn sie Wälder passieren. Du solltest diese Einstellung nicht aktivieren, wenn Wälder auch weiterhin eine natürliche Barriere für deine Gegner sein sollen!\n(Standard: an)
|
||||
BI_Game_Tweaks_Stack_Size = Beeinflusst Stapelgrößen von __ITEM__wood__, __ITEM__stone__, __ITEM__stone-crushed__, __ITEM__concrete__, und __ITEM__slag__.\n(Standard: an)
|
||||
BI_Game_Tweaks_Tree = Bäume liefern eine variable Menge __ITEM__wood__ (1-6), wenn sie gefällt werden.\n(Vanilla: 4)\n(Standard: an)
|
||||
BI_Show_musk_floor_in_mapview = In der Kartenansicht wird das Stromnetz-Overlay für __ENTITY__bi-solar-mat__ angezeigt, wenn diese Einstellung aktiviert ist. Dies sollte in einem laufenden Spiel nicht geändert werden, da das Anwenden der Einstellung auf jedes betroffene Element einige Zeit dauern kann! (Standard: an)
|
||||
BI_Game_Tweaks_Recipe=Betroffene Rezepte:\n__ITEM__concrete__ (__ENTITY__iron-ore__ => __ITEM__iron-stick__)\n__ENTITY__stone-wall__ (+ __ITEM__iron-stick__)\n__ENTITY__straight-rail__ (__ITEM__stone__ => __ITEM__stone-crushed__ + __ITEM__concrete__)\n(Standard: an)
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=EXPERIMENTELL: Wenn diese Einstellung aktiviert ist, haben Bäume eine kleinere Kollisionsbox, so dass Spieler, Fahrzeuge und Gegner nicht ständig von Bäumen behindert werden, wenn sie Wälder passieren. Du solltest diese Einstellung nicht aktivieren, wenn Wälder auch weiterhin eine natürliche Barriere für deine Gegner sein sollen!\n(Standard: an)
|
||||
BI_Game_Tweaks_Stack_Size=Beeinflusst Stapelgrößen von __ITEM__wood__, __ITEM__stone__, __ITEM__stone-crushed__, __ITEM__concrete__, und __ITEM__slag__.\n(Standard: an)
|
||||
BI_Game_Tweaks_Tree=Bäume liefern eine variable Menge __ITEM__wood__ (1-6), wenn sie gefällt werden.\n(Vanilla: 4)\n(Standard: an)
|
||||
BI_Show_musk_floor_in_mapview=In der Kartenansicht wird das Stromnetz-Overlay für __ENTITY__bi-solar-mat__ angezeigt, wenn diese Einstellung aktiviert ist. Dies sollte in einem laufenden Spiel nicht geändert werden, da das Anwenden der Einstellung auf jedes betroffene Element einige Zeit dauern kann! (Standard: an)
|
||||
#~ BI_Solar_Additions=Aktiviert Solarobjekte wie den Solarpark, das Solarkraftwerk, den Bio-Akkumulator und das riesige Umspannwerk.
|
||||
BI_Solar_Additions = Aktiviert Solarobjekte wie __ENTITY__bi-bio-solar-farm__, __ENTITY__bi-solar-boiler__, __ENTITY__bi-bio-accumulator__ and __ENTITY__bi-large-substation__\n(Standard: an)
|
||||
BI_Solar_Additions=Aktiviert Solarobjekte wie __ENTITY__bi-bio-solar-farm__, __ENTITY__bi-solar-boiler__, __ENTITY__bi-bio-accumulator__ and __ENTITY__bi-large-substation__\n(Standard: an)
|
||||
|
|
|
@ -1,118 +1,118 @@
|
|||
[recipe-description]
|
||||
## Produktion
|
||||
bi-adv-fertilizer-1 = __ITEM__bi-adv-fertilizer__ für die Superproduktion! (Mit __ITEM__alien-artifact__)
|
||||
bi-adv-fertilizer-2 = __ITEM__bi-adv-fertilizer__ für die Superproduktion!
|
||||
bi-fertilizer-1 = __ITEM__fertilizer__
|
||||
bi-fertilizer-2 = __ITEM__fertilizer__ (mit Natriumhydroxid)
|
||||
bi-adv-fertilizer-1=__ITEM__bi-adv-fertilizer__ für die Superproduktion! (Mit __ITEM__alien-artifact__)
|
||||
bi-adv-fertilizer-2=__ITEM__bi-adv-fertilizer__ für die Superproduktion!
|
||||
bi-fertilizer-1=__ITEM__fertilizer__
|
||||
bi-fertilizer-2=__ITEM__fertilizer__ (mit Natriumhydroxid)
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-adv-fertilizer-fluid = Viel Wasser mit einer Prise __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-fluid = Viel Wasser mit einer Prise Liquid __ITEM__fertilizer__
|
||||
bi-adv-fertilizer-fluid=Viel Wasser mit einer Prise __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-fluid=Viel Wasser mit einer Prise Liquid __ITEM__fertilizer__
|
||||
|
||||
bi-arboretum-r1 = Pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r2 = Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r3 = Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r4 = Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r5 = Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r1=Pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r2=Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r3=Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r4=Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r5=Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
|
||||
bi-basic-gas-processing = Man muss nicht Öl fördern, um Flüssiggas zu gewinnen, wenn man genug __ITEM__coal__ und __ITEM__resin__ hat. Leider ist das Verfahren nicht sehr effizient.
|
||||
bi-basic-gas-processing=Man muss nicht Öl fördern, um Flüssiggas zu gewinnen, wenn man genug __ITEM__coal__ und __ITEM__resin__ hat. Leider ist das Verfahren nicht sehr effizient.
|
||||
|
||||
bi-battery = Wenn man es genau nimmt, ist diese __ITEM__battery__ aus __ITEM__wood__ gemacht.
|
||||
bi-rail-wood-to-concrete = __ENTITY__bi-rail-wood__ sind günstig herstellbar und erleichtern den Aufbau eines Eisenbahnnetzes. Wenn du aber __ENTITY__bi-rail-power__ nutzen willst, brauchst du normale Gleise.
|
||||
bi-battery=Wenn man es genau nimmt, ist diese __ITEM__battery__ aus __ITEM__wood__ gemacht.
|
||||
bi-rail-wood-to-concrete=__ENTITY__bi-rail-wood__ sind günstig herstellbar und erleichtern den Aufbau eines Eisenbahnnetzes. Wenn du aber __ENTITY__bi-rail-power__ nutzen willst, brauchst du normale Gleise.
|
||||
|
||||
bi-biomass-1 = Nimm __ITEM__fertilizer__, vermische es mit Wasser — und fertig ist die erste Biomasse!
|
||||
bi-biomass-2 = Vermische etwas __ITEM__bi-biomass__ mit Wasser und __ITEM__liquid-air__, und du erhältst mehr __ITEM__bi-biomass__!
|
||||
bi-biomass-3 = Durch Zugabe von __ITEM__bi-ash__ lässt sich in kurzer Zeit ein Vielfaches an __ITEM__bi-biomass__ herstellen!
|
||||
bi-biomass-1=Nimm __ITEM__fertilizer__, vermische es mit Wasser — und fertig ist die erste Biomasse!
|
||||
bi-biomass-2=Vermische etwas __ITEM__bi-biomass__ mit Wasser und __ITEM__liquid-air__, und du erhältst mehr __ITEM__bi-biomass__!
|
||||
bi-biomass-3=Durch Zugabe von __ITEM__bi-ash__ lässt sich in kurzer Zeit ein Vielfaches an __ITEM__bi-biomass__ herstellen!
|
||||
|
||||
bi-biomass-conversion-1 = Stelle __ITEM__bi-cellulose__ und Leichtöl aus __ITEM__bi-biomass__ her!
|
||||
bi-biomass-conversion-2 = Stelle Flüssiggas aus __ITEM__bi-biomass__ her!
|
||||
bi-biomass-conversion-3 = Stelle Schmiermittel aus __ITEM__bi-biomass__ her!
|
||||
bi-biomass-conversion-1=Stelle __ITEM__bi-cellulose__ und Leichtöl aus __ITEM__bi-biomass__ her!
|
||||
bi-biomass-conversion-2=Stelle Flüssiggas aus __ITEM__bi-biomass__ her!
|
||||
bi-biomass-conversion-3=Stelle Schmiermittel aus __ITEM__bi-biomass__ her!
|
||||
#~ bi-biomass-conversion-4=Stelle Rohöl und Wasser/Schwefelhaltiges Wasser aus Biomasse her!
|
||||
bi-biomass-conversion-4 = Stelle Rohöl und Wasser aus Biomasse her!
|
||||
bi-biomass-conversion-4=Stelle Rohöl und Wasser aus Biomasse her!
|
||||
|
||||
bi-seed-1 = Man braucht nicht viel mehr als __ITEM__wood__ und Wasser, um an __ITEM__bi-seed__ zu kommen.
|
||||
bi-seed-2 = Durch Zugabe von __ITEM__bi-ash__ erzielt man in kürzerer Zeit höhere Erträge.
|
||||
bi-seed-3 = Mit __ITEM__fertilizer__ erhältst du noch viel mehr __ITEM__bi-seed__.
|
||||
bi-seed-4 = __ITEM__bi-adv-fertilizer__ – für die Superproduktion von __ITEM__bi-seed__!
|
||||
bi-seed-1=Man braucht nicht viel mehr als __ITEM__wood__ und Wasser, um an __ITEM__bi-seed__ zu kommen.
|
||||
bi-seed-2=Durch Zugabe von __ITEM__bi-ash__ erzielt man in kürzerer Zeit höhere Erträge.
|
||||
bi-seed-3=Mit __ITEM__fertilizer__ erhältst du noch viel mehr __ITEM__bi-seed__.
|
||||
bi-seed-4=__ITEM__bi-adv-fertilizer__ – für die Superproduktion von __ITEM__bi-seed__!
|
||||
|
||||
bi-seed-bomb-advanced = Diese __ITEM__bi-seed-bomb-basic__ enthält neben __ITEM__bi-seed__ auch __ITEM__bi-adv-fertilizer__ — besser geht es nicht!!
|
||||
bi-seed-bomb-basic = Diese __ITEM__bi-seed-bomb-basic__ enthält nur __ITEM__bi-seed__.
|
||||
bi-seed-bomb-standard = Diese __ITEM__bi-seed-bomb-basic__ enthält neben __ITEM__bi-seed__ auch __ITEM__fertilizer__.
|
||||
bi-seed-bomb-advanced=Diese __ITEM__bi-seed-bomb-basic__ enthält neben __ITEM__bi-seed__ auch __ITEM__bi-adv-fertilizer__ — besser geht es nicht!!
|
||||
bi-seed-bomb-basic=Diese __ITEM__bi-seed-bomb-basic__ enthält nur __ITEM__bi-seed__.
|
||||
bi-seed-bomb-standard=Diese __ITEM__bi-seed-bomb-basic__ enthält neben __ITEM__bi-seed__ auch __ITEM__fertilizer__.
|
||||
|
||||
bi-seedling-1 = Mit etwas Wasser wächst aus __ITEM__bi-seed__ ein __ENTITY__seedling__ heran.
|
||||
bi-seedling-2 = __ITEM__bi-ash__ verbessert das Wachstum.
|
||||
bi-seedling-3 = Wer seine Produktion steigern will, kommt nicht an __ITEM__fertilizer__ vorbei!
|
||||
bi-seedling-4 = Durch die Verwendung von __ITEM__bi-adv-fertilizer__ sind Supererträge garantiert!
|
||||
bi-seedling-1=Mit etwas Wasser wächst aus __ITEM__bi-seed__ ein __ENTITY__seedling__ heran.
|
||||
bi-seedling-2=__ITEM__bi-ash__ verbessert das Wachstum.
|
||||
bi-seedling-3=Wer seine Produktion steigern will, kommt nicht an __ITEM__fertilizer__ vorbei!
|
||||
bi-seedling-4=Durch die Verwendung von __ITEM__bi-adv-fertilizer__ sind Supererträge garantiert!
|
||||
|
||||
bi-logs-1 = Bekommt er ordentlich Wasser, wächst aus einem Setzling ein Baum, der gleich zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet wird.
|
||||
bi-logs-2 = __ITEM__bi-ash__ beschleunigt das Wachstum.
|
||||
bi-logs-3 = __ITEM__fertilizer__ ist wohl sehr bekömmlich für Flora und Fauna – jedenfalls wachsen die Bäume damit noch schneller heran.
|
||||
bi-logs-4 = Hier wird __ITEM__bi-adv-fertilizer__ eingesetzt. Sagt das nicht schon alles?
|
||||
bi-logs-1=Bekommt er ordentlich Wasser, wächst aus einem Setzling ein Baum, der gleich zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet wird.
|
||||
bi-logs-2=__ITEM__bi-ash__ beschleunigt das Wachstum.
|
||||
bi-logs-3=__ITEM__fertilizer__ ist wohl sehr bekömmlich für Flora und Fauna – jedenfalls wachsen die Bäume damit noch schneller heran.
|
||||
bi-logs-4=Hier wird __ITEM__bi-adv-fertilizer__ eingesetzt. Sagt das nicht schon alles?
|
||||
|
||||
|
||||
## Ressourcen
|
||||
bi-ash-1 = Verbrennst du __ITEM__wood__, erhältst du __ITEM__bi-ash__.
|
||||
bi-ash-2 = Verbrennst du __ITEM__bi-woodpulp__, erhältst du __ITEM__bi-ash__.
|
||||
bi-ash-1=Verbrennst du __ITEM__wood__, erhältst du __ITEM__bi-ash__.
|
||||
bi-ash-2=Verbrennst du __ITEM__bi-woodpulp__, erhältst du __ITEM__bi-ash__.
|
||||
|
||||
bi-cellulose-1 = __ITEM__bi-woodpulp__, Schwefelsäure — und schon hast du __ITEM__bi-cellulose__!
|
||||
bi-cellulose-2 = Wenn du richtig Dampf machst, kannst du die vierfache Menge an __ITEM__bi-cellulose__ produzieren!
|
||||
bi-cellulose-1=__ITEM__bi-woodpulp__, Schwefelsäure — und schon hast du __ITEM__bi-cellulose__!
|
||||
bi-cellulose-2=Wenn du richtig Dampf machst, kannst du die vierfache Menge an __ITEM__bi-cellulose__ produzieren!
|
||||
|
||||
bi-charcoal-1 = Wenn du __ITEM__bi-woodpulp__ verbrennst, hat die so produzierte __ITEM__wood-charcoal__ nur 20% der Energie, die in derselben Zeit hergestellte __ITEM__wood-bricks__ haben. Allerdings kannst du __ITEM__wood-charcoal__ zu __ITEM__coal__ weiterverarbeiten!
|
||||
bi-charcoal-2 = Das Verbrennen von __ITEM__wood__ bringt dir 60% mehr Ertrag an __ITEM__wood-charcoal__ als das Verbrennen von __ITEM__bi-woodpulp__.
|
||||
bi-coal-1 = __ITEM__wood-charcoal__ kommt rein, __ITEM__coal__ kommt raus.
|
||||
bi-coal-2 = __ITEM__wood-charcoal__ kommt rein, noch mehr __ITEM__coal__ kommt raus. Fortschritte in der Technologie ermöglichen eine beachtliche Produktionssteigerung!
|
||||
bi-coke-coal = Verarbeitest du __ITEM__coal__ zu __ITEM__pellet-coke__, erhältst du einen Brennstoff mit höherem Energiegehalt, der weniger Schadstoffe emittiert und Fahrzeuge schneller fahren und beschleunigen lässt.
|
||||
bi-pellet-coke = __ITEM__pellet-coke__ aus __ITEM__solid-fuel__
|
||||
bi-pellet-coke-2 = __ITEM__pellet-coke__ aus Kohlenstoff
|
||||
bi-solid-fuel = __ITEM__wood-bricks__ zu __ITEM__solid-fuel__ verarbeiten — gibt es einen besseren Weg, __ITEM__bi-woodpulp__ loszuwerden?
|
||||
bi-wood-fuel-brick = In komprimierter Form sind __ITEM__bi-woodpulp__ leichter zu handhaben.
|
||||
bi-charcoal-1=Wenn du __ITEM__bi-woodpulp__ verbrennst, hat die so produzierte __ITEM__wood-charcoal__ nur 20% der Energie, die in derselben Zeit hergestellte __ITEM__wood-bricks__ haben. Allerdings kannst du __ITEM__wood-charcoal__ zu __ITEM__coal__ weiterverarbeiten!
|
||||
bi-charcoal-2=Das Verbrennen von __ITEM__wood__ bringt dir 60% mehr Ertrag an __ITEM__wood-charcoal__ als das Verbrennen von __ITEM__bi-woodpulp__.
|
||||
bi-coal-1=__ITEM__wood-charcoal__ kommt rein, __ITEM__coal__ kommt raus.
|
||||
bi-coal-2=__ITEM__wood-charcoal__ kommt rein, noch mehr __ITEM__coal__ kommt raus. Fortschritte in der Technologie ermöglichen eine beachtliche Produktionssteigerung!
|
||||
bi-coke-coal=Verarbeitest du __ITEM__coal__ zu __ITEM__pellet-coke__, erhältst du einen Brennstoff mit höherem Energiegehalt, der weniger Schadstoffe emittiert und Fahrzeuge schneller fahren und beschleunigen lässt.
|
||||
bi-pellet-coke=__ITEM__pellet-coke__ aus __ITEM__solid-fuel__
|
||||
bi-pellet-coke-2=__ITEM__pellet-coke__ aus Kohlenstoff
|
||||
bi-solid-fuel=__ITEM__wood-bricks__ zu __ITEM__solid-fuel__ verarbeiten — gibt es einen besseren Weg, __ITEM__bi-woodpulp__ loszuwerden?
|
||||
bi-wood-fuel-brick=In komprimierter Form sind __ITEM__bi-woodpulp__ leichter zu handhaben.
|
||||
|
||||
bi-crushed-stone-1 = __ITEM__stone__ ist der natürliche Ausgangsstoff für die Produktion von __ITEM__stone-crushed__.
|
||||
bi-crushed-stone-1=__ITEM__stone__ ist der natürliche Ausgangsstoff für die Produktion von __ITEM__stone-crushed__.
|
||||
#~ bi-crushed-stone-2=__ITEM__stone-crushed__ aus __ITEM__concrete__
|
||||
#~ bi-crushed-stone-3=__ITEM__stone-crushed__ aus __ITEM__hazard-concrete__
|
||||
#~ bi-crushed-stone-4=__ITEM__stone-crushed__ aus __ITEM__refined-concrete__
|
||||
#~ bi-crushed-stone-5=__ITEM__stone-crushed__ aus __ITEM__refined-hazard-concrete__
|
||||
bi-crushed-stone = Aus überflüssigem __ITEM__concrete__ in allen Varianten kannst du __ITEM__stone-crushed__ machen.
|
||||
bi-stone-brick = So stellst du __ITEM__stone-brick__ schneller her und verbrauchst weniger __ITEM__stone__.
|
||||
bi-crushed-stone=Aus überflüssigem __ITEM__concrete__ in allen Varianten kannst du __ITEM__stone-crushed__ machen.
|
||||
bi-stone-brick=So stellst du __ITEM__stone-brick__ schneller her und verbrauchst weniger __ITEM__stone__.
|
||||
|
||||
bi-purified-air-1 = Wenn du immer genug Wasser und __ITEM__fertilizer__ vorrätig hast, verbessert der __ENTITY__bi-bio-garden__ nachhaltig die Luftqualität.
|
||||
bi-purified-air-1-fluid = Flüssiger __ITEM__fertilizer__ kommt rein, saubere Luft kommt raus.
|
||||
bi-purified-air-2 = Verwendest du __ITEM__bi-adv-fertilizer__, hält der __ENTITY__bi-bio-garden__ die Luft mehr als doppelt so lange rein. So verbrauchst du viel weniger Wasser!
|
||||
bi-purified-air-2-fluid = Flüssiger __ITEM__bi-adv-fertilizer__ kommt rein, viel saubere Luft kommt raus.
|
||||
bi-purified-air-1=Wenn du immer genug Wasser und __ITEM__fertilizer__ vorrätig hast, verbessert der __ENTITY__bi-bio-garden__ nachhaltig die Luftqualität.
|
||||
bi-purified-air-1-fluid=Flüssiger __ITEM__fertilizer__ kommt rein, saubere Luft kommt raus.
|
||||
bi-purified-air-2=Verwendest du __ITEM__bi-adv-fertilizer__, hält der __ENTITY__bi-bio-garden__ die Luft mehr als doppelt so lange rein. So verbrauchst du viel weniger Wasser!
|
||||
bi-purified-air-2-fluid=Flüssiger __ITEM__bi-adv-fertilizer__ kommt rein, viel saubere Luft kommt raus.
|
||||
|
||||
bi-resin-pulp = Du kannst __ITEM__resin__ aus __ITEM__bi-woodpulp__ gewinnen, aber das ist nicht sehr effizient.
|
||||
bi-resin-wood = Aus __ITEM__wood__ gewinnst du mehr __ITEM__resin__ als aus __ITEM__bi-woodpulp__!
|
||||
bi-wood-from-pulp = Verklebe __ITEM__bi-woodpulp__ mit __ITEM__resin__ und du erhältst -- __ITEM__wood__!
|
||||
bi-woodpulp = Du kannst __ITEM__bi-woodpulp__ verbrennen (roh oder veredelt), aber auch zur Herstellung von __ITEM__resin__, __ITEM__bi-cellulose__ und __ITEM__bi-adv-fertilizer__ verwenden.
|
||||
bi-resin-pulp=Du kannst __ITEM__resin__ aus __ITEM__bi-woodpulp__ gewinnen, aber das ist nicht sehr effizient.
|
||||
bi-resin-wood=Aus __ITEM__wood__ gewinnst du mehr __ITEM__resin__ als aus __ITEM__bi-woodpulp__!
|
||||
bi-wood-from-pulp=Verklebe __ITEM__bi-woodpulp__ mit __ITEM__resin__ und du erhältst -- __ITEM__wood__!
|
||||
bi-woodpulp=Du kannst __ITEM__bi-woodpulp__ verbrennen (roh oder veredelt), aber auch zur Herstellung von __ITEM__resin__, __ITEM__bi-cellulose__ und __ITEM__bi-adv-fertilizer__ verwenden.
|
||||
|
||||
bi-acid = Man braucht kein Öl, um Schwefelsäure zu gewinnen — es geht auch mit nachwachsenden Ressourcen!
|
||||
bi-liquid-air = __ITEM__bi-liquid-air__ wird bei der Herstellung von Stickstoff und Biomasse verwendet.
|
||||
bi-nitrogen = Stickstoff ist zur Herstellung von __ITEM__fertilizer__ nötig.
|
||||
bi-sulfur = Bio-__ITEM__sulfur__ — so natürlich, so schwefelig!
|
||||
bi-plastic-1 = Aus __ITEM__wood__ gemachte __ITEM__plastic-bar__
|
||||
bi-plastic-2 = Aus __ITEM__bi-cellulose__ gemachte __ITEM__plastic-bar__
|
||||
bi-acid=Man braucht kein Öl, um Schwefelsäure zu gewinnen — es geht auch mit nachwachsenden Ressourcen!
|
||||
bi-liquid-air=__ITEM__bi-liquid-air__ wird bei der Herstellung von Stickstoff und Biomasse verwendet.
|
||||
bi-nitrogen=Stickstoff ist zur Herstellung von __ITEM__fertilizer__ nötig.
|
||||
bi-sulfur=Bio-__ITEM__sulfur__ — so natürlich, so schwefelig!
|
||||
bi-plastic-1=Aus __ITEM__wood__ gemachte __ITEM__plastic-bar__
|
||||
bi-plastic-2=Aus __ITEM__bi-cellulose__ gemachte __ITEM__plastic-bar__
|
||||
|
||||
|
||||
## Demontage
|
||||
bi-disassemble-recipes = Einen Teil der Materialien kannst du wiederverwenden.
|
||||
bi-disassemble-recipes=Einen Teil der Materialien kannst du wiederverwenden.
|
||||
|
||||
|
||||
## Unterstützung für andere Mods
|
||||
## angelsrefining
|
||||
bi-mineralized-sulfuric-waste = Aus __ITEM__stone-crushed__, __ITEM__bi-charcoal__ und reinem Wasser werden mineralisiertes Wasser — und schwefelhaltige Abfälle.
|
||||
bi-slag-slurry = Schlamm aus __ITEM__bi-ash__, __ITEM__stone-crushed__ und Salzwasser
|
||||
bi-mineralized-sulfuric-waste=Aus __ITEM__stone-crushed__, __ITEM__bi-charcoal__ und reinem Wasser werden mineralisiertes Wasser — und schwefelhaltige Abfälle.
|
||||
bi-slag-slurry=Schlamm aus __ITEM__bi-ash__, __ITEM__stone-crushed__ und Salzwasser
|
||||
## angelspetrochem
|
||||
bi-biomass-conversion-2-methane = Stelle Methan aus Biomasse her!
|
||||
bi-biomass-conversion-4-yellow-waste = Stelle Rohöl und Schwefelhaltiges Wasser aus Biomasse her!
|
||||
bi-sulfur-angels = Bio-__ITEM__sulfur__ — natürlich schwefelig!
|
||||
bi-biomass-conversion-2-methane=Stelle Methan aus Biomasse her!
|
||||
bi-biomass-conversion-4-yellow-waste=Stelle Rohöl und Schwefelhaltiges Wasser aus Biomasse her!
|
||||
bi-sulfur-angels=Bio-__ITEM__sulfur__ — natürlich schwefelig!
|
||||
## angelsrefining, BioTech, Krastorio/Krastorio2
|
||||
bi-sand = __ENTITY__bi-stone-crusher__ können __ITEM__stone-crushed__ zu __ITEM__sand__ zermahlen.
|
||||
bi-sand=__ENTITY__bi-stone-crusher__ können __ITEM__stone-crushed__ zu __ITEM__sand__ zermahlen.
|
||||
## Industrial Revolution
|
||||
bi-crushed-stone-1_IR = __ITEM__stone__ ist der natürliche Ausgangsstoff für die Produktion von __ITEM__gravel__.
|
||||
bi-crushed-stone-1_IR=__ITEM__stone__ ist der natürliche Ausgangsstoff für die Produktion von __ITEM__gravel__.
|
||||
#~ bi-crushed-stone-2=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__concrete__!
|
||||
#~ bi-crushed-stone-3=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__hazard-concrete__!
|
||||
#~ bi-crushed-stone-4=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-concrete__ instead of __ITEM__concrete__, but it takes twice as long!
|
||||
#~ bi-crushed-stone-5=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-hazard-concrete__ instead of __ITEM__hazard-concrete__, but it takes twice as long!
|
||||
bi-crushed-stone_IR = Aus überflüssigem __ITEM__concrete__ in allen Varianten kannst du __ITEM__gravel__ machen.
|
||||
bi-crushed-stone_IR=Aus überflüssigem __ITEM__concrete__ in allen Varianten kannst du __ITEM__gravel__ machen.
|
||||
|
||||
|
||||
#~ Really?
|
||||
|
@ -125,13 +125,13 @@ bi-crushed-stone_IR = Aus überflüssigem __ITEM__concrete__ in allen Varianten
|
|||
#~ bi-wooden-pole-big=__ENTITY__bi-wooden-pole-big__s will be automatically healed if you use "Natural Evolution Enemies".
|
||||
#~ bi-wooden-pole-huge=__ENTITY__bi-wooden-pole-huge__s span vast distances (64 tiles) with __ITEM__copper-cable__, __ITEM__green-wire__, or __ITEM__red-wire__.
|
||||
|
||||
bi-wood-pipe-to-ground = __ENTITY__pipe-to-ground__ aus __ITEM__wood__ und Kupfer
|
||||
bi-wood-pipe = __ENTITY__pipe__ aus __ITEM__wood__ und Kupfer
|
||||
bi-wooden-chest-giga = Eine RIESIGE Holzkiste
|
||||
bi-wooden-chest-huge = Eine sehr große Holzkiste
|
||||
bi-wooden-chest-large = Eine mittelgroße Holzkiste
|
||||
bi-wooden-fence = __ENTITY__bi-wooden-fence__ halten zwar starken Gegnern nicht lange stand, verschaffen dir aber am Anfang Zeit, in Ruhe deine Fabrik auszubauen.
|
||||
bi-wooden-pole-big = Diese großen hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
|
||||
bi-wooden-pole-bigger = Diese hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
|
||||
bi-wooden-pole-huge = Mit diesen riesigen Masten aus __ITEM__wood__ kannst du große Entfernungen (64 Felder) überbrücken, wenn du dein Strom- oder Schaltungsnetz aufbaust.
|
||||
wooden-chest = Kleine Holzkiste
|
||||
bi-wood-pipe-to-ground=__ENTITY__pipe-to-ground__ aus __ITEM__wood__ und Kupfer
|
||||
bi-wood-pipe=__ENTITY__pipe__ aus __ITEM__wood__ und Kupfer
|
||||
bi-wooden-chest-giga=Eine RIESIGE Holzkiste
|
||||
bi-wooden-chest-huge=Eine sehr große Holzkiste
|
||||
bi-wooden-chest-large=Eine mittelgroße Holzkiste
|
||||
bi-wooden-fence=__ENTITY__bi-wooden-fence__ halten zwar starken Gegnern nicht lange stand, verschaffen dir aber am Anfang Zeit, in Ruhe deine Fabrik auszubauen.
|
||||
bi-wooden-pole-big=Diese großen hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
|
||||
bi-wooden-pole-bigger=Diese hölzernen Masten werden automatisch repariert, wenn du die "Natural Evolution"-Mods verwendest.
|
||||
bi-wooden-pole-huge=Mit diesen riesigen Masten aus __ITEM__wood__ kannst du große Entfernungen (64 Felder) überbrücken, wenn du dein Strom- oder Schaltungsnetz aufbaust.
|
||||
wooden-chest=Kleine Holzkiste
|
||||
|
|
|
@ -1,102 +0,0 @@
|
|||
[recipe-description]
|
||||
bi-acid=Man braucht kein Öl, um Schwefelsäure zu gewinnen — es geht auch mit nachwachsenden Ressourcen!
|
||||
bi-adv-fertiliser-1=__ITEM__bi-adv-fertiliser__ (__ITEM__alien-artifact__)
|
||||
bi-adv-fertiliser-2=__ITEM__bi-adv-fertiliser__
|
||||
bi-fertiliser-1=__ITEM__fertiliser__
|
||||
bi-fertiliser-2=__ITEM__fertiliser__ (mit Natriumhydroxid)
|
||||
|
||||
#~ bi-arboretum-r1=Bäume pflanzen
|
||||
#~ bi-arboretum-r2=Gelände verändern (__ITEM__fertiliser__)
|
||||
#~ bi-arboretum-r3=Gelände verändern (__ITEM__bi-adv-fertiliser__)y
|
||||
#~ bi-arboretum-r4=Gelände verändern & Bäume pflanzen (__ITEM__fertiliser__)
|
||||
#~ bi-arboretum-r5=Gelände verändern & Bäume pflanzen (__ITEM__bi-adv-fertiliser__)
|
||||
#~ bi-arboretum-r-fertilise+plant=Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
#~ bi-arboretum-r-fertilise=Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r1=Pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r2=Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r3=Düngt den Boden, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r4=Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
bi-arboretum-r5=Düngt den Boden und pflanzt Bäume, sobald der Radar einen Sektor vollständig abgetastet hat.
|
||||
|
||||
bi-ash-1=__ITEM__bi-ash__ aus __ITEM__wood__
|
||||
bi-ash-2=__ITEM__bi-ash__ aus __ITEM__bi-woodpulp__
|
||||
bi-basic-gas-processing=Flüssiggas aus __ITEM__coal__ und __ITEM__resin__
|
||||
#~ bi-basic-pumpjack-disassemble=Demontage: Brennerflüssigkeitspumpe
|
||||
|
||||
#~ bi-battery=Bio-Batterie
|
||||
|
||||
bi-biomass-1=Nimm __ITEM__fertiliser__, vermische es mit Wasser — und fertig ist die erste Biomasse!
|
||||
bi-biomass-2=Vermische etwas Biomasse mit Wasser und Flüssigluft, damit sie sich vermehrt!
|
||||
bi-biomass-3=Durch Zugabe von __ITEM__bi-ash__ lässt sich in kurzer Zeit ein Vielfaches an Biomasse herstellen!
|
||||
|
||||
bi-biomass-conversion-1=Stelle __ITEM__bi-cellulose__ und Leichtöl aus Biomasse her!
|
||||
bi-biomass-conversion-2=Stelle Flüssiggas aus Biomasse her!
|
||||
bi-biomass-conversion-3=Stelle Schmiermittel aus Biomasse her!
|
||||
bi-biomass-conversion-4=Stelle Rohöl und Wasser/Schwefelhaltiges Wasser aus Biomasse her!
|
||||
|
||||
bi-disassemble-recipes=Ein Teil der Materialien kann wiederverwendet werden.
|
||||
|
||||
#~ bi-burner-inserter-disassemble=__ENTITY__burner-inserter__ zerlegen
|
||||
#~ bi-burner-mining-drill-disassemble=__ENTITY__burner-mining-drill__ zerlegen
|
||||
|
||||
bi-cellulose-1=Produktion von __ITEM__bi-cellulose__ (einfach)
|
||||
bi-cellulose-2=Produktion von __ITEM__bi-cellulose__ (verbessert)
|
||||
bi-charcoal-1=__ITEM__wood-charcoal__ aus __ITEM__bi-woodpulp__
|
||||
bi-charcoal-2=__ITEM__wood-charcoal__ aus __ITEM__wood__
|
||||
bi-coal-1=Produktion von __ITEM__coal__ (einfach)
|
||||
bi-coal-2=Produktion von __ITEM__coal__ (verbessert)
|
||||
bi-coke-coal=__ITEM__pellet-coke__ aus __ITEM__coal__
|
||||
|
||||
bi-crushed-stone-1=__ITEM__stone-crushed__ aus __ITEM__stone__
|
||||
bi-crushed-stone-2=__ITEM__stone-crushed__ aus __ITEM__concrete__
|
||||
bi-crushed-stone-3=__ITEM__stone-crushed__ aus __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4=__ITEM__stone-crushed__ aus __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5=__ITEM__stone-crushed__ aus __ITEM__refined-hazard-concrete__
|
||||
|
||||
#~ bi-liquid-air=Flüssigluft
|
||||
|
||||
bi-logs-1=Bekommt er ordentlich Wasser, wächst aus einem Setzling ein Baum, der gleich zu __ITEM__wood__ und __ITEM__bi-woodpulp__ verarbeitet wird.
|
||||
bi-logs-2=__ITEM__bi-ash__ beschleunigt das Wachstum.
|
||||
bi-logs-3=__ITEM__fertiliser__ ist wohl gesund für Pflanzen – jedenfalls wachsen die Bäume damit noch schneller heran.
|
||||
bi-logs-4=Hier wird __ITEM__bi-adv-fertiliser__ eingesetzt. Muss ich noch mehr sagen?
|
||||
|
||||
bi-seed-1=Man braucht nicht viel mehr als __ITEM__wood__ und Wasser, um an __ITEM__bi-seed__ zu kommen.
|
||||
bi-seed-2=Durch Zugabe von __ITEM__bi-ash__ erzielt man in kürzerer Zeit höhere Erträge.
|
||||
bi-seed-3=Mit __ITEM__fertiliser__ erhält man noch viel mehr __ITEM__bi-seed__.
|
||||
bi-seed-4=__ITEM__bi-adv-fertiliser__ – für die Superproduktion von __ITEM__bi-seed__!
|
||||
|
||||
bi-seedling-1=Mit etwas Wasser wächst aus __ITEM__bi-seed__ ein __ENTITY__seedling__ heran.
|
||||
bi-seedling-2=__ITEM__bi-ash__ verbessert das Wachstum.
|
||||
bi-seedling-3=Wer seine Produktion steigern will, kommt nicht an __ITEM__fertiliser__ vorbei!
|
||||
bi-seedling-4=__ITEM__bi-adv-fertiliser__ macht Supererträge bei der Produktion von __ENTITY__seedling__ möglich!
|
||||
|
||||
bi-seed-bomb-advanced=Pflanze Bäume in einem großen Radius mittels einer Samenbombe (__ITEM__bi-adv-fertiliser__)!
|
||||
bi-seed-bomb-basic=Pflanze Bäume in einem großen Radius mittels einer Samenbombe!
|
||||
bi-seed-bomb-standard=Pflanze Bäume in einem großen Radius mittels einer Samenbombe (__ITEM__fertiliser__)!
|
||||
|
||||
#~ bi-long-handed-inserter-disassemble=__ENTITY__long-handed-inserter__ zerlegen
|
||||
#~ bi-mineralized-sulfuric-waste=Mineralized water & sulfuric waste from crushed stone, charcoal and pure water
|
||||
|
||||
bi-pellet-coke=__ITEM__pellet-coke__ aus __ITEM__solid-fuel__
|
||||
bi-pellet-coke-2=__ITEM__pellet-coke__ aus Kohlenstoff
|
||||
bi-plastic-1=Bio-__ITEM__plastic-bar__ aus __ITEM__wood__
|
||||
bi-plastic-2=Bio-__ITEM__plastic-bar__ aus __ITEM__bi-cellulose__
|
||||
|
||||
bi-purified-air-1=__ITEM__bi-purified-air__ (__ITEM__fertiliser__)
|
||||
bi-purified-air-2=__ITEM__bi-purified-air__ (__ITEM__bi-adv-fertiliser__)
|
||||
|
||||
bi-resin-pulp=__ITEM__resin__ aus __ITEM__bi-woodpulp__
|
||||
bi-resin-wood=__ITEM__resin__ aus __ITEM__wood__
|
||||
|
||||
bi-solid-fuel=__ITEM__solid-fuel__ aus __ITEM__wood-bricks__
|
||||
#~ bi-steel-furnace-disassemble=__ENTITY__steel-furnace__ zerlegen
|
||||
#~ bi-stone-brick=Bio-__ITEM__stone-brick__
|
||||
|
||||
#~ bi-stone-furnace-disassemble=__ENTITY__stone-furnace__ zerlegen
|
||||
bi-sulfur-angels=Bio-__ITEM__sulfur__
|
||||
bi-sulfur=Bio-__ITEM__sulfur__
|
||||
bi-wood-from-pulp=__ITEM__wood__ aus __ITEM__bi-woodpulp__
|
||||
bi-rail-wood-to-concrete=__ENTITY__bi-rail-wood__ aufwerten
|
||||
|
||||
bi-slag-slurry=Slag slurry from ash, crushed stone and saline water
|
||||
bi-sand=__ITEM__sand__ from __ITEM__stone-crushed__
|
|
@ -1,119 +1,119 @@
|
|||
[recipe-name]
|
||||
## Produktion
|
||||
bi-adv-fertilizer-1 = __ITEM__bi-adv-fertilizer__ (__ITEM__alien-artifact__)
|
||||
bi-adv-fertilizer-2 = __ITEM__bi-adv-fertilizer__
|
||||
bi-adv-fertilizer-1=__ITEM__bi-adv-fertilizer__ (__ITEM__alien-artifact__)
|
||||
bi-adv-fertilizer-2=__ITEM__bi-adv-fertilizer__
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-adv-fertilizer-fluid = Flüssiger __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-1 = __ITEM__fertilizer__
|
||||
bi-fertilizer-2 = __ITEM__fertilizer__ (mit Natriumhydroxid)
|
||||
bi-adv-fertilizer-fluid=Flüssiger __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-1=__ITEM__fertilizer__
|
||||
bi-fertilizer-2=__ITEM__fertilizer__ (mit Natriumhydroxid)
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-fertilizer-fluid = Flüssiges __ITEM__fertilizer__
|
||||
bi-fertilizer-fluid=Flüssiges __ITEM__fertilizer__
|
||||
|
||||
bi-arboretum-r1 = Bäume pflanzen
|
||||
bi-arboretum-r2 = Gelände mit __ITEM__fertilizer__ verändern
|
||||
bi-arboretum-r3 = Gelände mit __ITEM__bi-adv-fertilizer__ verändern
|
||||
bi-arboretum-r4 = Gelände mit __ITEM__fertilizer__ verändern & Bäume pflanzen
|
||||
bi-arboretum-r5 = Gelände mit __ITEM__bi-adv-fertilizer__ verändern & Bäume pflanzen
|
||||
bi-arboretum-r1=Bäume pflanzen
|
||||
bi-arboretum-r2=Gelände mit __ITEM__fertilizer__ verändern
|
||||
bi-arboretum-r3=Gelände mit __ITEM__bi-adv-fertilizer__ verändern
|
||||
bi-arboretum-r4=Gelände mit __ITEM__fertilizer__ verändern & Bäume pflanzen
|
||||
bi-arboretum-r5=Gelände mit __ITEM__bi-adv-fertilizer__ verändern & Bäume pflanzen
|
||||
|
||||
bi-ash-1 = __ITEM__bi-ash__ aus __ITEM__wood__
|
||||
bi-ash-2 = __ITEM__bi-ash__ aus __ITEM__bi-woodpulp__
|
||||
bi-ash-1=__ITEM__bi-ash__ aus __ITEM__wood__
|
||||
bi-ash-2=__ITEM__bi-ash__ aus __ITEM__bi-woodpulp__
|
||||
|
||||
bi-basic-gas-processing = Flüssiggas aus __ITEM__coal__ und __ITEM__resin__
|
||||
bi-basic-gas-processing=Flüssiggas aus __ITEM__coal__ und __ITEM__resin__
|
||||
|
||||
bi-battery = Bio-Batterie
|
||||
bi-rail-wood-to-concrete = __ENTITY__bi-rail-wood__ aufwerten
|
||||
bi-battery=Bio-Batterie
|
||||
bi-rail-wood-to-concrete=__ENTITY__bi-rail-wood__ aufwerten
|
||||
|
||||
#~ bi-biomass-1=Produktion von Biomasse mit __ITEM__fertilizer__
|
||||
bi-biomass-1 = Produktion von Biomasse
|
||||
bi-biomass-2 = Vermehrung von Biomasse
|
||||
bi-biomass-3 = Vermehrung von Biomasse mit __ITEM__bi-ash__
|
||||
bi-biomass-1=Produktion von Biomasse
|
||||
bi-biomass-2=Vermehrung von Biomasse
|
||||
bi-biomass-3=Vermehrung von Biomasse mit __ITEM__bi-ash__
|
||||
|
||||
bi-biomass-conversion-1 = Bio-Umwandlung von Brennstoffen 1: __ITEM__bi-cellulose__, Leichtöl
|
||||
bi-biomass-conversion-2 = Bio-Umwandlung von Brennstoffen 2: Flüssiggas
|
||||
bi-biomass-conversion-3 = Bio-Umwandlung von Brennstoffen 3: Schmiermittel
|
||||
bi-biomass-conversion-1=Bio-Umwandlung von Brennstoffen 1: __ITEM__bi-cellulose__, Leichtöl
|
||||
bi-biomass-conversion-2=Bio-Umwandlung von Brennstoffen 2: Flüssiggas
|
||||
bi-biomass-conversion-3=Bio-Umwandlung von Brennstoffen 3: Schmiermittel
|
||||
#~ bi-biomass-conversion-4=Bio-Umwandlung von Brennstoffen 4: Rohöl, Wasser/Schwefelhaltiges Wasser
|
||||
bi-biomass-conversion-4 = Bio-Umwandlung von Brennstoffen 4: Rohöl, Wasser
|
||||
bi-biomass-conversion-4=Bio-Umwandlung von Brennstoffen 4: Rohöl, Wasser
|
||||
|
||||
bi-seed-1 = Produktion von __ITEM__bi-seed__
|
||||
bi-seed-2 = Produktion von __ITEM__bi-seed__ mittels __ITEM__bi-ash__
|
||||
bi-seed-3 = Produktion von __ITEM__bi-seed__ mittels __ITEM__fertilizer__
|
||||
bi-seed-4 = Superproduktion von __ITEM__bi-seed__ mittels __ITEM__bi-adv-fertilizer__
|
||||
bi-seed-1=Produktion von __ITEM__bi-seed__
|
||||
bi-seed-2=Produktion von __ITEM__bi-seed__ mittels __ITEM__bi-ash__
|
||||
bi-seed-3=Produktion von __ITEM__bi-seed__ mittels __ITEM__fertilizer__
|
||||
bi-seed-4=Superproduktion von __ITEM__bi-seed__ mittels __ITEM__bi-adv-fertilizer__
|
||||
|
||||
bi-seed-bomb-advanced = __ITEM__bi-seed-bomb-basic__ mit __ITEM__bi-adv-fertilizer__
|
||||
bi-seed-bomb-basic = __ITEM__bi-seed-bomb-basic__
|
||||
bi-seed-bomb-standard = __ITEM__bi-seed-bomb-basic__ mit __ITEM__fertilizer__
|
||||
bi-seed-bomb-advanced=__ITEM__bi-seed-bomb-basic__ mit __ITEM__bi-adv-fertilizer__
|
||||
bi-seed-bomb-basic=__ITEM__bi-seed-bomb-basic__
|
||||
bi-seed-bomb-standard=__ITEM__bi-seed-bomb-basic__ mit __ITEM__fertilizer__
|
||||
|
||||
bi-seedling-1 = Produktion von Setzlingen
|
||||
bi-seedling-2 = Produktion von Setzlingen mittels __ITEM__bi-ash__
|
||||
bi-seedling-3 = Produktion von Setzlingen mittels __ITEM__fertilizer__
|
||||
bi-seedling-4 = Superproduktion von Setzlingen mittels __ITEM__bi-adv-fertilizer__
|
||||
bi-seedling-1=Produktion von Setzlingen
|
||||
bi-seedling-2=Produktion von Setzlingen mittels __ITEM__bi-ash__
|
||||
bi-seedling-3=Produktion von Setzlingen mittels __ITEM__fertilizer__
|
||||
bi-seedling-4=Superproduktion von Setzlingen mittels __ITEM__bi-adv-fertilizer__
|
||||
|
||||
bi-logs-1 = Produktion von __ITEM__wood__
|
||||
bi-logs-2 = Produktion von __ITEM__wood__ mittels __ITEM__bi-ash__
|
||||
bi-logs-3 = Produktion von __ITEM__wood__ mittels __ITEM__fertilizer__
|
||||
bi-logs-4 = Superproduktion von __ITEM__wood__ mittels __ITEM__bi-adv-fertilizer__
|
||||
bi-logs-1=Produktion von __ITEM__wood__
|
||||
bi-logs-2=Produktion von __ITEM__wood__ mittels __ITEM__bi-ash__
|
||||
bi-logs-3=Produktion von __ITEM__wood__ mittels __ITEM__fertilizer__
|
||||
bi-logs-4=Superproduktion von __ITEM__wood__ mittels __ITEM__bi-adv-fertilizer__
|
||||
|
||||
|
||||
## Ressourcen
|
||||
bi-cellulose-1 = Produktion von __ITEM__bi-cellulose__ (einfach)
|
||||
bi-cellulose-2 = Produktion von __ITEM__bi-cellulose__ (verbessert)
|
||||
bi-cellulose-1=Produktion von __ITEM__bi-cellulose__ (einfach)
|
||||
bi-cellulose-2=Produktion von __ITEM__bi-cellulose__ (verbessert)
|
||||
|
||||
bi-charcoal-1 = __ITEM__wood-charcoal__ aus __ITEM__bi-woodpulp__
|
||||
bi-charcoal-2 = __ITEM__wood-charcoal__ aus __ITEM__wood__
|
||||
bi-coal-1 = Produktion von __ITEM__coal__ (einfach)
|
||||
bi-coal-2 = Produktion von __ITEM__coal__ (verbessert)
|
||||
bi-coke-coal = __ITEM__pellet-coke__
|
||||
bi-pellet-coke = __ITEM__pellet-coke__ aus __ITEM__solid-fuel__
|
||||
bi-pellet-coke-2 = __ITEM__pellet-coke__ aus Kohlenstoff
|
||||
bi-solid-fuel = __ITEM__solid-fuel__ aus __ITEM__wood-bricks__n
|
||||
bi-wood-fuel-brick = __ITEM__wood-bricks__
|
||||
bi-charcoal-1=__ITEM__wood-charcoal__ aus __ITEM__bi-woodpulp__
|
||||
bi-charcoal-2=__ITEM__wood-charcoal__ aus __ITEM__wood__
|
||||
bi-coal-1=Produktion von __ITEM__coal__ (einfach)
|
||||
bi-coal-2=Produktion von __ITEM__coal__ (verbessert)
|
||||
bi-coke-coal=__ITEM__pellet-coke__
|
||||
bi-pellet-coke=__ITEM__pellet-coke__ aus __ITEM__solid-fuel__
|
||||
bi-pellet-coke-2=__ITEM__pellet-coke__ aus Kohlenstoff
|
||||
bi-solid-fuel=__ITEM__solid-fuel__ aus __ITEM__wood-bricks__n
|
||||
bi-wood-fuel-brick=__ITEM__wood-bricks__
|
||||
|
||||
bi-crushed-stone-1 = __ITEM__stone-crushed__
|
||||
bi-crushed-stone-2 = __ITEM__stone-crushed__ aus __ITEM__concrete__
|
||||
bi-crushed-stone-3 = __ITEM__stone-crushed__ aus __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4 = __ITEM__stone-crushed__ aus __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5 = __ITEM__stone-crushed__ aus __ITEM__refined-hazard-concrete__
|
||||
bi-stone-brick = Bio-__ITEM__stone-brick__
|
||||
bi-crushed-stone-1=__ITEM__stone-crushed__
|
||||
bi-crushed-stone-2=__ITEM__stone-crushed__ aus __ITEM__concrete__
|
||||
bi-crushed-stone-3=__ITEM__stone-crushed__ aus __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4=__ITEM__stone-crushed__ aus __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5=__ITEM__stone-crushed__ aus __ITEM__refined-hazard-concrete__
|
||||
bi-stone-brick=Bio-__ITEM__stone-brick__
|
||||
|
||||
bi-purified-air-1 = __ITEM__bi-purified-air__ (mit __ITEM__fertilizer__)
|
||||
bi-purified-air-2 = __ITEM__bi-purified-air__ (mit __ITEM__bi-adv-fertilizer__)
|
||||
bi-purified-air-1=__ITEM__bi-purified-air__ (mit __ITEM__fertilizer__)
|
||||
bi-purified-air-2=__ITEM__bi-purified-air__ (mit __ITEM__bi-adv-fertilizer__)
|
||||
|
||||
bi-resin-pulp = __ITEM__resin__ aus __ITEM__bi-woodpulp__
|
||||
bi-resin-wood = __ITEM__resin__ aus __ITEM__wood__
|
||||
bi-woodpulp = __ITEM__bi-woodpulp__ aus __ITEM__wood__
|
||||
bi-wood-from-pulp = __ITEM__wood__ aus __ITEM__bi-woodpulp__
|
||||
bi-resin-pulp=__ITEM__resin__ aus __ITEM__bi-woodpulp__
|
||||
bi-resin-wood=__ITEM__resin__ aus __ITEM__wood__
|
||||
bi-woodpulp=__ITEM__bi-woodpulp__ aus __ITEM__wood__
|
||||
bi-wood-from-pulp=__ITEM__wood__ aus __ITEM__bi-woodpulp__
|
||||
|
||||
bi-acid = Schwefelsäure aus organischem Material
|
||||
bi-liquid-air = Flüssigluft
|
||||
bi-nitrogen = Stickstoff
|
||||
bi-sulfur = Bio-__ITEM__sulfur__
|
||||
bi-plastic-1 = Bio-__ITEM__plastic-bar__ aus __ITEM__wood__
|
||||
bi-plastic-2 = Bio-__ITEM__plastic-bar__ aus __ITEM__bi-cellulose__
|
||||
bi-acid=Schwefelsäure aus organischem Material
|
||||
bi-liquid-air=Flüssigluft
|
||||
bi-nitrogen=Stickstoff
|
||||
bi-sulfur=Bio-__ITEM__sulfur__
|
||||
bi-plastic-1=Bio-__ITEM__plastic-bar__ aus __ITEM__wood__
|
||||
bi-plastic-2=Bio-__ITEM__plastic-bar__ aus __ITEM__bi-cellulose__
|
||||
|
||||
|
||||
## Demontage
|
||||
bi-burner-inserter-disassemble = Demontage: __ENTITY__burner-inserter__
|
||||
bi-burner-mining-drill-disassemble = Demontage: __ENTITY__burner-mining-drill__
|
||||
bi-long-handed-inserter-disassemble = Demontage: __ENTITY__long-handed-inserter__
|
||||
bi-steel-furnace-disassemble = Demontage: __ENTITY__steel-furnace__
|
||||
bi-stone-furnace-disassemble = Demontage: __ENTITY__stone-furnace__
|
||||
bi-burner-inserter-disassemble=Demontage: __ENTITY__burner-inserter__
|
||||
bi-burner-mining-drill-disassemble=Demontage: __ENTITY__burner-mining-drill__
|
||||
bi-long-handed-inserter-disassemble=Demontage: __ENTITY__long-handed-inserter__
|
||||
bi-steel-furnace-disassemble=Demontage: __ENTITY__steel-furnace__
|
||||
bi-stone-furnace-disassemble=Demontage: __ENTITY__stone-furnace__
|
||||
|
||||
|
||||
## Unterstützung für andere Mods
|
||||
## angelsrefining
|
||||
bi-mineralized-sulfuric-waste = Mineralisiertes Wasser
|
||||
bi-slag-slurry = Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water
|
||||
bi-mineralized-sulfuric-waste=Mineralisiertes Wasser
|
||||
bi-slag-slurry=Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water
|
||||
## angelspetrochem
|
||||
bi-biomass-conversion-2-methane = Bio-Umwandlung von Brennstoffen 2: Methan
|
||||
bi-biomass-conversion-4-yellow-waste = Bio-Umwandlung von Brennstoffen 4: Rohöl, Schwefelhaltiges Wasser
|
||||
bi-sulfur-angels = Bio-__ITEM__sulfur__
|
||||
bi-biomass-conversion-2-methane=Bio-Umwandlung von Brennstoffen 2: Methan
|
||||
bi-biomass-conversion-4-yellow-waste=Bio-Umwandlung von Brennstoffen 4: Rohöl, Schwefelhaltiges Wasser
|
||||
bi-sulfur-angels=Bio-__ITEM__sulfur__
|
||||
## angelsrefining, BioTech, Krastorio/Krastorio2
|
||||
bi-sand = __ITEM__sand__ aus __ITEM__stone-crushed__
|
||||
bi-sand=__ITEM__sand__ aus __ITEM__stone-crushed__
|
||||
## bobelectronics
|
||||
bi-press-wood = Pressholz
|
||||
bi-press-wood=Pressholz
|
||||
## Industrial Revolution
|
||||
bi-crushed-stone-1_IR = __ITEM__gravel__
|
||||
bi-crushed-stone-2_IR = __ITEM__gravel__ aus __ITEM__concrete__
|
||||
bi-crushed-stone-3_IR = __ITEM__gravel__ aus __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4_IR = __ITEM__gravel__ aus __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5_IR = __ITEM__gravel__ aus __ITEM__refined-hazard-concrete__
|
||||
bi-crushed-stone-1_IR=__ITEM__gravel__
|
||||
bi-crushed-stone-2_IR=__ITEM__gravel__ aus __ITEM__concrete__
|
||||
bi-crushed-stone-3_IR=__ITEM__gravel__ aus __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4_IR=__ITEM__gravel__ aus __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5_IR=__ITEM__gravel__ aus __ITEM__refined-hazard-concrete__
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
[technology-name]
|
||||
bi-tech-advanced-biotechnology = Fortgeschrittene Biotechnologie
|
||||
bi-tech-bio-cannon = Artillerie-Geschützturm (Prototyp)
|
||||
bi-tech-bio-farming = Bio-Baumschule
|
||||
bi-tech-coal-processing-1 = Kohleverarbeitung 1
|
||||
bi-tech-coal-processing-2 = Kohleverarbeitung 2
|
||||
bi-tech-coal-processing-3 = Kohleverarbeitung 3
|
||||
bi-tech-fertilizer = Düngemittel
|
||||
bi-tech-organic-plastic = Organischer Kunststoff
|
||||
bi-tech-advanced-biotechnology=Fortgeschrittene Biotechnologie
|
||||
bi-tech-bio-cannon=Artillerie-Geschützturm (Prototyp)
|
||||
bi-tech-bio-farming=Bio-Baumschule
|
||||
bi-tech-coal-processing-1=Kohleverarbeitung 1
|
||||
bi-tech-coal-processing-2=Kohleverarbeitung 2
|
||||
bi-tech-coal-processing-3=Kohleverarbeitung 3
|
||||
bi-tech-fertilizer=Düngemittel
|
||||
bi-tech-organic-plastic=Organischer Kunststoff
|
||||
|
||||
[technology-description]
|
||||
bi-tech-advanced-biotechnology = Neue Technologien erhöhen die Effizienz der Holzproduktion so sehr, dass sie als Basis für eine alternative chemische Industrie dienen kann.
|
||||
bi-tech-bio-cannon = Diese Artillerie-Geschütztürme sind noch auf einem frühen Entwicklungsstand. Man kann sie nur mit spezieller Munition verwenden, und manuelles Zielen ist damit noch nicht möglich.
|
||||
bi-tech-bio-farming = Die Aufzucht von Bäumen aus Samen und Setzlingen sorgt für eine stabile Versorgung mit Holz. Holz kann in bestimmten Produkten wertvolle Rohstoffe ersetzen. Es kann zu effizienteren Brennstoffen verarbeitet und als Grundstoff für eine alternative chemische Industrie verwenden werden.
|
||||
bi-tech-coal-processing-1 = Verbrenne Holz, um Holzkohle und Asche zu gewinnen!
|
||||
bi-tech-coal-processing-2 = Holzkohle lässt sich zu höherwertigeren Energieträgern verarbeiten!
|
||||
bi-tech-coal-processing-3 = Selbst Kohle kann man noch veredeln!
|
||||
bi-tech-fertilizer = Mit __ITEM__fertilizer__ erzielst du höhere Erträge!
|
||||
bi-tech-organic-plastic = Mittels hochentwickelter Technologien lassen sich Kunststoffe aus organischen Materialien herstellen.
|
||||
bi-tech-advanced-biotechnology=Neue Technologien erhöhen die Effizienz der Holzproduktion so sehr, dass sie als Basis für eine alternative chemische Industrie dienen kann.
|
||||
bi-tech-bio-cannon=Diese Artillerie-Geschütztürme sind noch auf einem frühen Entwicklungsstand. Man kann sie nur mit spezieller Munition verwenden, und manuelles Zielen ist damit noch nicht möglich.
|
||||
bi-tech-bio-farming=Die Aufzucht von Bäumen aus Samen und Setzlingen sorgt für eine stabile Versorgung mit Holz. Holz kann in bestimmten Produkten wertvolle Rohstoffe ersetzen. Es kann zu effizienteren Brennstoffen verarbeitet und als Grundstoff für eine alternative chemische Industrie verwenden werden.
|
||||
bi-tech-coal-processing-1=Verbrenne Holz, um Holzkohle und Asche zu gewinnen!
|
||||
bi-tech-coal-processing-2=Holzkohle lässt sich zu höherwertigeren Energieträgern verarbeiten!
|
||||
bi-tech-coal-processing-3=Selbst Kohle kann man noch veredeln!
|
||||
bi-tech-fertilizer=Mit __ITEM__fertilizer__ erzielst du höhere Erträge!
|
||||
bi-tech-organic-plastic=Mittels hochentwickelter Technologien lassen sich Kunststoffe aus organischen Materialien herstellen.
|
||||
|
|
|
@ -1,50 +1,50 @@
|
|||
[entity-description]
|
||||
## Production
|
||||
bi-arboretum = __ENTITY__bi-arboretum__s change the surrounding terrain with fertilizer or plant trees.
|
||||
bi-bio-farm = __ENTITY__bi-bio-farm__s are where __ENTITY__seedling__s grow into trees that are processed to __ITEM__wood__ and __ITEM__bi-woodpulp__. An integrated solar panel provides some of the energy during the day.
|
||||
bi-bio-garden = The __ENTITY__bi-bio-garden__ scrubs pollution from the air. (One bio garden can absorb 45 pollution units per second — as much as 1500 trees!)
|
||||
bi-bio-greenhouse = Just the right place to grow __ITEM__bi-seed__s and __ENTITY__seedling__s!
|
||||
seedling = A young tree, perfect for planting. You can also plant this in the ground and it will grow into a tree. Remember to first fertilize the ground to improve the chances of it growing!
|
||||
bi-arboretum=__ENTITY__bi-arboretum__s change the surrounding terrain with fertilizer or plant trees.
|
||||
bi-bio-farm=__ENTITY__bi-bio-farm__s are where __ENTITY__seedling__s grow into trees that are processed to __ITEM__wood__ and __ITEM__bi-woodpulp__. An integrated solar panel provides some of the energy during the day.
|
||||
bi-bio-garden=The __ENTITY__bi-bio-garden__ scrubs pollution from the air. (One bio garden can absorb 45 pollution units per second — as much as 1500 trees!)
|
||||
bi-bio-greenhouse=Just the right place to grow __ITEM__bi-seed__s and __ENTITY__seedling__s!
|
||||
seedling=A young tree, perfect for planting. You can also plant this in the ground and it will grow into a tree. Remember to first fertilize the ground to improve the chances of it growing!
|
||||
|
||||
bi-bio-reactor = __ENTITY__bi-bio-reactor__ are used to produce and process biomass.
|
||||
bi-cokery = __ITEM__wood__ and __ITEM__bi-woodpulp__ are refined to __ITEM__wood-charcoal__ and other fuels in the __ENTITY__bi-cokery__.
|
||||
bi-stone-crusher = These machines crush __ITEM__stone__ and __ITEM__concrete__ in all forms.
|
||||
bi-bio-reactor=__ENTITY__bi-bio-reactor__ are used to produce and process biomass.
|
||||
bi-cokery=__ITEM__wood__ and __ITEM__bi-woodpulp__ are refined to __ITEM__wood-charcoal__ and other fuels in the __ENTITY__bi-cokery__.
|
||||
bi-stone-crusher=These machines crush __ITEM__stone__ and __ITEM__concrete__ in all forms.
|
||||
|
||||
|
||||
## Power
|
||||
bi-bio-accumulator = __ENTITY__bi-bio-accumulator__ that can store very large amounts of energy. Sometimes, size really does matter …
|
||||
bi-bio-boiler = The __ENTITY__bi-bio-boiler__ is as efficient as a normal __ENTITY__boiler__, but produces 75% less pollution!
|
||||
bi-bio-solar-farm = The __ENTITY__bi-bio-solar-farm__ is a huge __ENTITY__solar-panel__ that generates a lot of power on minimal space.
|
||||
bi-large-substation = This __ENTITY__bi-large-substation__ can power stuff in a large area.
|
||||
bi-solar-boiler = This __ENTITY__bi-solar-boiler__ uses solar energy to generate electricity and steam.
|
||||
bi-solar-mat = This special pavement contains solar panels. Each tile will generate 10kW of electricity while increasing your speed. (Thanks, Elon Musk!)
|
||||
bi-bio-accumulator=__ENTITY__bi-bio-accumulator__ that can store very large amounts of energy. Sometimes, size really does matter …
|
||||
bi-bio-boiler=The __ENTITY__bi-bio-boiler__ is as efficient as a normal __ENTITY__boiler__, but produces 75% less pollution!
|
||||
bi-bio-solar-farm=The __ENTITY__bi-bio-solar-farm__ is a huge __ENTITY__solar-panel__ that generates a lot of power on minimal space.
|
||||
bi-large-substation=This __ENTITY__bi-large-substation__ can power stuff in a large area.
|
||||
bi-solar-boiler=This __ENTITY__bi-solar-boiler__ uses solar energy to generate electricity and steam.
|
||||
bi-solar-mat=This special pavement contains solar panels. Each tile will generate 10kW of electricity while increasing your speed. (Thanks, Elon Musk!)
|
||||
|
||||
|
||||
## Weaponry
|
||||
bi-bio-cannon = Can ONLY fire at spawners and worms! (Range: 120)\nThis prototype isn't capable of manual targeting.
|
||||
bi-dart-turret = These turrets are immediately available and protect you from enemy attacks at a minimal cost. Of course, the darts inflict less damage than bullets, but __ENTITY__bi-dart-turret__s have a higher range and can fire at a higher speed than normal __ENTITY__gun-turret__s.
|
||||
bi-bio-cannon=Can ONLY fire at spawners and worms! (Range: 120)\nThis prototype isn't capable of manual targeting.
|
||||
bi-dart-turret=These turrets are immediately available and protect you from enemy attacks at a minimal cost. Of course, the darts inflict less damage than bullets, but __ENTITY__bi-dart-turret__s have a higher range and can fire at a higher speed than normal __ENTITY__gun-turret__s.
|
||||
|
||||
|
||||
## Rail stuff
|
||||
bi-power-to-rail-pole = Connect your __ENTITY__bi-rail-power__ to the power grid!\nATTENTION: When you place a __ENTITY__bi-power-to-rail-pole__ in reach of two __ENTITY__bi-rail-power__ that are running parallel or crossing each other, you will connect these power grids!
|
||||
bi-rail-power = Rails that also conducts electricity. Connect them to a power grid with a __ENTITY__bi-power-to-rail-pole__!
|
||||
bi-rail-wood-bridge = A wooden bridge with rails.\nNote: You can't walk on this!
|
||||
bi-rail-wood = Wooden rails
|
||||
rail-remnants-wood-bridge = Remnants of a wooden bridge
|
||||
rail-remnants-wood = Remnants of wooden rails
|
||||
bi-power-to-rail-pole=Connect your __ENTITY__bi-rail-power__ to the power grid!\nATTENTION: When you place a __ENTITY__bi-power-to-rail-pole__ in reach of two __ENTITY__bi-rail-power__ that are running parallel or crossing each other, you will connect these power grids!
|
||||
bi-rail-power=Rails that also conducts electricity. Connect them to a power grid with a __ENTITY__bi-power-to-rail-pole__!
|
||||
bi-rail-wood-bridge=A wooden bridge with rails.\nNote: You can't walk on this!
|
||||
bi-rail-wood=Wooden rails
|
||||
rail-remnants-wood-bridge=Remnants of a wooden bridge
|
||||
rail-remnants-wood=Remnants of wooden rails
|
||||
|
||||
|
||||
## Miscallenous wooden products
|
||||
bi-wood-pipe-to-ground = __ENTITY__pipe-to-ground__ made of __ITEM__wood__ and Copper
|
||||
bi-wood-pipe = __ENTITY__pipe__ made of __ITEM__wood__ and Copper
|
||||
bi-wooden-chest-giga = A HUGE wooden chest
|
||||
bi-wooden-chest-huge = A very large wooden chest
|
||||
bi-wooden-chest-large = A medium wooden chest
|
||||
bi-wooden-fence = A __ENTITY__bi-wooden-fence__ is cheap to make. It won't help you much against strong enemies, but will keep early enemies out so you can concentrate on starting your factory.
|
||||
bi-wooden-pole-big = __ENTITY__bi-wooden-pole-big__s will be automatically healed if you use "Natural Evolution Enemies".
|
||||
bi-wooden-pole-bigger = __ENTITY__bi-wooden-pole-bigger__s will be automatically healed if you use "Natural Evolution Enemies".
|
||||
bi-wooden-pole-huge = __ENTITY__bi-wooden-pole-huge__s span vast distances (64 tiles) with __ITEM__copper-cable__, __ITEM__green-wire__, or __ITEM__red-wire__.
|
||||
bi-wood-pipe-to-ground=__ENTITY__pipe-to-ground__ made of __ITEM__wood__ and Copper
|
||||
bi-wood-pipe=__ENTITY__pipe__ made of __ITEM__wood__ and Copper
|
||||
bi-wooden-chest-giga=A HUGE wooden chest
|
||||
bi-wooden-chest-huge=A very large wooden chest
|
||||
bi-wooden-chest-large=A medium wooden chest
|
||||
bi-wooden-fence=A __ENTITY__bi-wooden-fence__ is cheap to make. It won't help you much against strong enemies, but will keep early enemies out so you can concentrate on starting your factory.
|
||||
bi-wooden-pole-big=__ENTITY__bi-wooden-pole-big__s will be automatically healed if you use "Natural Evolution Enemies".
|
||||
bi-wooden-pole-bigger=__ENTITY__bi-wooden-pole-bigger__s will be automatically healed if you use "Natural Evolution Enemies".
|
||||
bi-wooden-pole-huge=__ENTITY__bi-wooden-pole-huge__s span vast distances (64 tiles) with __ITEM__copper-cable__, __ITEM__green-wire__, or __ITEM__red-wire__.
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
bi-stone-crusher-sand = These machines produce __ITEM__stone-crushed__ from __ITEM__stone__ and __ITEM__concrete__ in all forms. They can also refine __ITEM__stone-crushed__ to __ITEM__sand__.
|
||||
bi-stone-crusher-sand=These machines produce __ITEM__stone-crushed__ from __ITEM__stone__ and __ITEM__concrete__ in all forms. They can also refine __ITEM__stone-crushed__ to __ITEM__sand__.
|
||||
|
|
|
@ -1,53 +1,53 @@
|
|||
[entity-name]
|
||||
## Production
|
||||
bi-arboretum = Terraformer
|
||||
bi-arboretum-hidden-radar = __ENTITY__bi-arboretum__ (__ENTITY__radar__)
|
||||
bi-arboretum=Terraformer
|
||||
bi-arboretum-hidden-radar=__ENTITY__bi-arboretum__ (__ENTITY__radar__)
|
||||
|
||||
bi-bio-farm = Bio farm
|
||||
bi-bio-garden = Bio garden
|
||||
bi-bio-garden-large = Large bio garden
|
||||
bi-bio-garden-huge = Huge bio garden
|
||||
bi-bio-greenhouse = Bio nursery
|
||||
seedling = Sapling
|
||||
bi-bio-farm=Bio farm
|
||||
bi-bio-garden=Bio garden
|
||||
bi-bio-garden-large=Large bio garden
|
||||
bi-bio-garden-huge=Huge bio garden
|
||||
bi-bio-greenhouse=Bio nursery
|
||||
seedling=Sapling
|
||||
|
||||
bi-bio-reactor = Bio-reactor
|
||||
bi-cokery = Cokery
|
||||
bi-stone-crusher = Stone crusher
|
||||
bi-bio-reactor=Bio-reactor
|
||||
bi-cokery=Cokery
|
||||
bi-stone-crusher=Stone crusher
|
||||
|
||||
|
||||
## Power
|
||||
bi-bio-accumulator = Huge accumulator
|
||||
bi-bio-boiler = Bio-boiler
|
||||
bi-bio-solar-farm = Solar farm
|
||||
bi-large-substation = Huge substation
|
||||
bi-solar-boiler = Solar power plant & boiler
|
||||
bi-solar-mat = Musk floor
|
||||
bi-bio-accumulator=Huge accumulator
|
||||
bi-bio-boiler=Bio-boiler
|
||||
bi-bio-solar-farm=Solar farm
|
||||
bi-large-substation=Huge substation
|
||||
bi-solar-boiler=Solar power plant & boiler
|
||||
bi-solar-mat=Musk floor
|
||||
|
||||
|
||||
## Weaponry
|
||||
bi-bio-cannon = Prototype artillery
|
||||
bi-dart-turret = Dart turret
|
||||
bi-bio-cannon=Prototype artillery
|
||||
bi-dart-turret=Dart turret
|
||||
|
||||
|
||||
## Rail stuff
|
||||
bi-power-to-rail-pole = Powered rails connector
|
||||
bi-rail-power = Powered rails
|
||||
bi-rail-wood-bridge = Wooden rail bridge
|
||||
bi-rail-wood = Wooden rails
|
||||
rail-remnants-wood-bridge = Remnants of a wooden rail bridge
|
||||
rail-remnants-wood = Remnants of wooden rails
|
||||
bi-power-to-rail-pole=Powered rails connector
|
||||
bi-rail-power=Powered rails
|
||||
bi-rail-wood-bridge=Wooden rail bridge
|
||||
bi-rail-wood=Wooden rails
|
||||
rail-remnants-wood-bridge=Remnants of a wooden rail bridge
|
||||
rail-remnants-wood=Remnants of wooden rails
|
||||
|
||||
|
||||
## Miscallenous wooden products
|
||||
bi-wood-pipe-to-ground = Wood pipe to ground
|
||||
bi-wood-pipe = Wood pipe
|
||||
bi-wooden-chest-giga = Huge wooden chest
|
||||
bi-wooden-chest-huge = Large wooden chest
|
||||
bi-wooden-chest-large = Medium wooden chest
|
||||
bi-wooden-fence = Wooden fence
|
||||
bi-wooden-pole-big = Big wooden pole
|
||||
bi-wooden-pole-bigger = Bigger wooden pole
|
||||
bi-wooden-pole-huge = Huge wooden pole
|
||||
bi-wood-pipe-to-ground=Wood pipe to ground
|
||||
bi-wood-pipe=Wood pipe
|
||||
bi-wooden-chest-giga=Huge wooden chest
|
||||
bi-wooden-chest-huge=Large wooden chest
|
||||
bi-wooden-chest-large=Medium wooden chest
|
||||
bi-wooden-fence=Wooden fence
|
||||
bi-wooden-pole-big=Big wooden pole
|
||||
bi-wooden-pole-bigger=Bigger wooden pole
|
||||
bi-wooden-pole-huge=Huge wooden pole
|
||||
#~ Just another name for the vanilla wood-chest
|
||||
#~ (No need to overwrite the vanilla name if our bigger wooden chests aren't used!)
|
||||
bi-wooden-chest = Small wooden chest
|
||||
bi-wooden-chest=Small wooden chest
|
||||
|
|
|
@ -2,53 +2,53 @@
|
|||
# __ITEM__fertilizer__ should be replaced with __BI-ITEM__fertilizer__, but we can't refer to it,
|
||||
# so we hard-code its content here.
|
||||
#~ fertilizer=__ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass.
|
||||
fertilizer = Common fertilizer lets stuff grow faster and is also used to produce Algae biomass.
|
||||
fertilizer=Common fertilizer lets stuff grow faster and is also used to produce Algae biomass.
|
||||
|
||||
[item-description]
|
||||
## Production
|
||||
bi-adv-fertilizer = __ITEM__bi-adv-fertilizer__ — the special ingredient that turns a greatly improved into a super production. Available only to users of Bio Industries! :-)
|
||||
fertilizer = __ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass.
|
||||
bi-adv-fertilizer=__ITEM__bi-adv-fertilizer__ — the special ingredient that turns a greatly improved into a super production. Available only to users of Bio Industries! :-)
|
||||
fertilizer=__ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass.
|
||||
|
||||
bi-purified-air = Clean air, pollution removed!
|
||||
bi-purified-air=Clean air, pollution removed!
|
||||
|
||||
bi-arboretum-r1 = Plant trees around the building
|
||||
bi-arboretum-r2 = __ITEM__fertilizer__ is used to improve the ground around the building.
|
||||
bi-arboretum-r3 = __ITEM__bi-adv-fertilizer__ is used to improve the ground around the building.
|
||||
bi-arboretum-r4 = Plants trees and uses __ITEM__fertilizer__ to improve the ground around the building.
|
||||
bi-arboretum-r5 = Plants trees and uses __ITEM__bi-adv-fertilizer__ to improve the ground around the building.
|
||||
bi-arboretum-r1=Plant trees around the building
|
||||
bi-arboretum-r2=__ITEM__fertilizer__ is used to improve the ground around the building.
|
||||
bi-arboretum-r3=__ITEM__bi-adv-fertilizer__ is used to improve the ground around the building.
|
||||
bi-arboretum-r4=Plants trees and uses __ITEM__fertilizer__ to improve the ground around the building.
|
||||
bi-arboretum-r5=Plants trees and uses __ITEM__bi-adv-fertilizer__ to improve the ground around the building.
|
||||
|
||||
bi-seed-bomb-advanced = This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 30 tiles around the impact location. __ITEM__bi-adv-fertilizer__ guarantees a high chance that the __ITEM__bi-seed__ will grow into trees fast!
|
||||
bi-seed-bomb-basic = This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 24 tiles around the impact location.
|
||||
bi-seed-bomb-standard = This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 27 tiles around the impact location. __ITEM__fertilizer__ improves the chance that the __ITEM__bi-seed__ will grow into trees.
|
||||
bi-seed-bomb-advanced=This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 30 tiles around the impact location. __ITEM__bi-adv-fertilizer__ guarantees a high chance that the __ITEM__bi-seed__ will grow into trees fast!
|
||||
bi-seed-bomb-basic=This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 24 tiles around the impact location.
|
||||
bi-seed-bomb-standard=This __ITEM__bi-seed-bomb-basic__ scatters __ITEM__bi-seed__ in a radius of 27 tiles around the impact location. __ITEM__fertilizer__ improves the chance that the __ITEM__bi-seed__ will grow into trees.
|
||||
|
||||
bi-seed = This will grow into a __ENTITY__seedling__.
|
||||
bi-seed=This will grow into a __ENTITY__seedling__.
|
||||
|
||||
|
||||
## Weaponry
|
||||
bi-bio-cannon-basic-ammo = Rocket powered, low physical damage (fired by prototype artillery)
|
||||
bi-bio-cannon-biological-ammo = Rocket powered, high biological damage (fired by prototype artillery)
|
||||
bi-bio-cannon-poison-ammo = Rocket powered, medium poison damage (fired by prototype artillery)
|
||||
bi-bio-cannon-proto-ammo = Propelled by TNT, low physical damage (fired by prototype artillery)
|
||||
bi-bio-cannon-basic-ammo=Rocket powered, low physical damage (fired by prototype artillery)
|
||||
bi-bio-cannon-biological-ammo=Rocket powered, high biological damage (fired by prototype artillery)
|
||||
bi-bio-cannon-poison-ammo=Rocket powered, medium poison damage (fired by prototype artillery)
|
||||
bi-bio-cannon-proto-ammo=Propelled by TNT, low physical damage (fired by prototype artillery)
|
||||
|
||||
bi-dart-magazine-basic = __ITEM__bi-dart-magazine-basic__ hurts just a little bit.
|
||||
bi-dart-magazine-enhanced = __ITEM__bi-dart-magazine-enhanced__ causes additional acid damage!
|
||||
bi-dart-magazine-poison = __ITEM__bi-dart-magazine-enhanced__ — with poison as a topping!
|
||||
bi-dart-magazine-standard = __ITEM__bi-dart-magazine-standard__ can pierce through targets.
|
||||
bi-dart-rifle = This cheap weapon uses easily producible ammo and is good for fending off weaker enemies.
|
||||
bi-dart-magazine-basic=__ITEM__bi-dart-magazine-basic__ hurts just a little bit.
|
||||
bi-dart-magazine-enhanced=__ITEM__bi-dart-magazine-enhanced__ causes additional acid damage!
|
||||
bi-dart-magazine-poison=__ITEM__bi-dart-magazine-enhanced__ — with poison as a topping!
|
||||
bi-dart-magazine-standard=__ITEM__bi-dart-magazine-standard__ can pierce through targets.
|
||||
bi-dart-rifle=This cheap weapon uses easily producible ammo and is good for fending off weaker enemies.
|
||||
|
||||
|
||||
## Resources
|
||||
bi-ash = __ITEM__bi-ash__ is a valuable resource!
|
||||
bi-cellulose = __ITEM__battery__, __ITEM__plastic-bar__, Sulfuric acid — all of these can be made with __ITEM__bi-cellulose__!
|
||||
bi-woodpulp = __ITEM__bi-woodpulp__ can be used for many purposes. When burned, it will pollute less than raw __ITEM__wood__, but it will only give you half the energy.
|
||||
coal = You will need it!
|
||||
pellet-coke = More energy than __ITEM__solid-fuel__ with only about 60% the emissions, plus a little boost to the top speed – why don't you fuel your trains with __ITEM__pellet-coke__ already?!
|
||||
resin = __ITEM__resin__ is a sticky substance that can be processed to get Petroleum gas!
|
||||
solid-fuel = __ITEM__solid-fuel__ provides less energy than __ITEM__wood-bricks__, but also burns with less pollution. Additionally, it will make your vehicles drive and accelerate faster.
|
||||
stone-crushed = __ITEM__stone-crushed__ is mainly used for building rails and roads.
|
||||
wood-bricks = Compressed __ITEM__bi-woodpulp__ provides a lot of energy while polluting less. It's an early substitute for __ITEM__solid-fuel__.
|
||||
wood-charcoal = Provides more energy than __ITEM__coal__ while emitting far less pollution. Unfortunately, it's not as versatilely usable, so you will still need __ITEM__coal__!
|
||||
wood = Base your energy production on this renewable resource!\nPlease note: There's a lot more you can use it for than just burning it!
|
||||
bi-ash=__ITEM__bi-ash__ is a valuable resource!
|
||||
bi-cellulose=__ITEM__battery__, __ITEM__plastic-bar__, Sulfuric acid — all of these can be made with __ITEM__bi-cellulose__!
|
||||
bi-woodpulp=__ITEM__bi-woodpulp__ can be used for many purposes. When burned, it will pollute less than raw __ITEM__wood__, but it will only give you half the energy.
|
||||
coal=You will need it!
|
||||
pellet-coke=More energy than __ITEM__solid-fuel__ with only about 60% the emissions, plus a little boost to the top speed – why don't you fuel your trains with __ITEM__pellet-coke__ already?!
|
||||
resin=__ITEM__resin__ is a sticky substance that can be processed to get Petroleum gas!
|
||||
solid-fuel=__ITEM__solid-fuel__ provides less energy than __ITEM__wood-bricks__, but also burns with less pollution. Additionally, it will make your vehicles drive and accelerate faster.
|
||||
stone-crushed=__ITEM__stone-crushed__ is mainly used for building rails and roads.
|
||||
wood-bricks=Compressed __ITEM__bi-woodpulp__ provides a lot of energy while polluting less. It's an early substitute for __ITEM__solid-fuel__.
|
||||
wood-charcoal=Provides more energy than __ITEM__coal__ while emitting far less pollution. Unfortunately, it's not as versatilely usable, so you will still need __ITEM__coal__!
|
||||
wood=Base your energy production on this renewable resource!\nPlease note: There's a lot more you can use it for than just burning it!
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
|
|
|
@ -1,54 +1,54 @@
|
|||
[BI-item-name]
|
||||
fertilizer = Common fertilizer
|
||||
fertilizer=Common fertilizer
|
||||
|
||||
[item-name]
|
||||
## Production
|
||||
bi-adv-fertilizer = BI-Super-Fertilizer(™)
|
||||
bi-adv-fertilizer=BI-Super-Fertilizer(™)
|
||||
#~ fertilizer=Fertilizer "Run of ye olde mill"(™)
|
||||
fertilizer = Common fertilizer
|
||||
fertilizer=Common fertilizer
|
||||
|
||||
bi-purified-air = Purified air
|
||||
bi-purified-air=Purified air
|
||||
|
||||
bi-arboretum-r1 = Plant trees
|
||||
bi-arboretum-r2 = Change terrain (basic)
|
||||
bi-arboretum-r3 = Change terrain (advanced)
|
||||
bi-arboretum-r4 = Change terrain & plant trees (basic)
|
||||
bi-arboretum-r5 = Change terrain & plant trees (advanced)
|
||||
bi-arboretum-r1=Plant trees
|
||||
bi-arboretum-r2=Change terrain (basic)
|
||||
bi-arboretum-r3=Change terrain (advanced)
|
||||
bi-arboretum-r4=Change terrain & plant trees (basic)
|
||||
bi-arboretum-r5=Change terrain & plant trees (advanced)
|
||||
|
||||
bi-seed-bomb-advanced = Advanced seed bomb
|
||||
bi-seed-bomb-basic = Basic seed bomb
|
||||
bi-seed-bomb-standard = Standard seed bomb
|
||||
bi-seed = Tree seed
|
||||
bi-seed-bomb-advanced=Advanced seed bomb
|
||||
bi-seed-bomb-basic=Basic seed bomb
|
||||
bi-seed-bomb-standard=Standard seed bomb
|
||||
bi-seed=Tree seed
|
||||
|
||||
# Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items!
|
||||
bi-biomass = Algae biomass
|
||||
bi-liquid-air = Liquid air
|
||||
nitrogen = Nitrogen
|
||||
bi-biomass=Algae biomass
|
||||
bi-liquid-air=Liquid air
|
||||
nitrogen=Nitrogen
|
||||
|
||||
## Weaponry
|
||||
bi-bio-cannon-basic-ammo = Prototype artillery - rocket ammo
|
||||
bi-bio-cannon-biological-ammo = Prototype artillery - biological ammo
|
||||
bi-bio-cannon-poison-ammo = Prototype artillery - poison ammo
|
||||
bi-bio-cannon-proto-ammo = Prototype artillery - basic ammo
|
||||
bi-bio-cannon-basic-ammo=Prototype artillery - rocket ammo
|
||||
bi-bio-cannon-biological-ammo=Prototype artillery - biological ammo
|
||||
bi-bio-cannon-poison-ammo=Prototype artillery - poison ammo
|
||||
bi-bio-cannon-proto-ammo=Prototype artillery - basic ammo
|
||||
|
||||
bi-dart-magazine-basic = Basic dart ammo
|
||||
bi-dart-magazine-enhanced = Enhanced dart ammo
|
||||
bi-dart-magazine-poison = Poison dart ammo
|
||||
bi-dart-magazine-standard = Standard dart ammo
|
||||
bi-dart-rifle = Dart rifle
|
||||
bi-dart-magazine-basic=Basic dart ammo
|
||||
bi-dart-magazine-enhanced=Enhanced dart ammo
|
||||
bi-dart-magazine-poison=Poison dart ammo
|
||||
bi-dart-magazine-standard=Standard dart ammo
|
||||
bi-dart-rifle=Dart rifle
|
||||
|
||||
|
||||
## Resources
|
||||
bi-ash = Ash
|
||||
bi-cellulose = Cellulose
|
||||
bi-woodpulp = Wood pulp
|
||||
pellet-coke = Pellet coke
|
||||
resin = Resin
|
||||
stone-crushed = Crushed stone
|
||||
wood-bricks = Wood bricks
|
||||
wood-charcoal = Charcoal
|
||||
bi-ash=Ash
|
||||
bi-cellulose=Cellulose
|
||||
bi-woodpulp=Wood pulp
|
||||
pellet-coke=Pellet coke
|
||||
resin=Resin
|
||||
stone-crushed=Crushed stone
|
||||
wood-bricks=Wood bricks
|
||||
wood-charcoal=Charcoal
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
sand = Sand
|
||||
slag = Slag
|
||||
sand=Sand
|
||||
slag=Slag
|
||||
|
|
|
@ -1,569 +0,0 @@
|
|||
[mod-setting-name]
|
||||
BI_Bio_Cannon=Enable: Prototype Artillery
|
||||
BI_Bio_Fuel=Enable: Bio fuel production
|
||||
BI_Game_Tweaks_Bot=Game tweaks: Bots
|
||||
BI_Game_Tweaks_Disassemble=Game tweaks: Disassemble recipes
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Game tweaks: Fuel emission multipliers
|
||||
BI_Game_Tweaks_Player=Game tweaks: Player
|
||||
BI_Game_Tweaks_Recipe=Game tweaks: Recipe
|
||||
BI_Game_Tweaks_Stack_Size=Game tweaks: Stack size
|
||||
BI_Game_Tweaks_Tree=Game tweaks: Tree yield
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=Game tweaks: Smaller collision boxes for trees
|
||||
BI_Game_Tweaks_Production_Science=Game tweaks: Alternative recipe for __ITEM__production-science-pack__
|
||||
#~ BI_Hide_musk_floor_in_mapview=Hide electric grid overlay for Musk floor in map view
|
||||
BI_Show_musk_floor_in_mapview=Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view
|
||||
BI_Solar_Additions=Enable: Bio solar additions
|
||||
BI_Enable_gvv_support=Compatibility: Add support for GVV
|
||||
|
||||
|
||||
[mod-setting-description]
|
||||
BI_Bio_Cannon=The Prototype artillery is very powerful, but will only fire at spawners
|
||||
BI_Bio_Fuel=Enables the production of oil products using bio fuels
|
||||
BI_Game_Tweaks_Bot=Bots can't be mined or catch fire
|
||||
BI_Game_Tweaks_Disassemble=Allow some disassemble recipes. You get about 50% of the resources back
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Bob started this. The general idea is that unprocessed fuels cause more pollution than more refined fules. Thus coal would produce 200% pollution, while solid fuel would produce only 85%. Please see "Fuel Values.xlsx" in mod folder for more info!
|
||||
#~ BI_Game_Tweaks_Player=Build, drop & reach distance: 6 => 20; Reach for item pickup 1 => 4; Resource reach distance: 2.7 => 4; Loot pickup distance: 2 => 5
|
||||
BI_Game_Tweaks_Player=Build, drop & reach distance: 6 => 20\nReach distance for item pickup 1 => 4\nResource reach distance: 2.7 => 4\nLoot pickup distance: 2 => 5
|
||||
#~ BI_Game_Tweaks_Recipe=Recipes Affected: CONCRETE Remove: Iron Ore Add: Iron Stick, STONE-WALL Add: Iron Stick, RAIL Remove: stone Add: crushed-stone and Concrete, STEEL-AXE Remove: Iron-Stick Add: Iron-Axe
|
||||
BI_Game_Tweaks_Recipe=Affected recipes:\nConcrete (Iron ore => Iron stick)\nStone wall(Iron stick added)\nRail (stone => crushed-stone + concrete)
|
||||
BI_Game_Tweaks_Stack_Size=Affects stack sizes of wood, stone, crushed-stone, concrete & slag
|
||||
BI_Game_Tweaks_Tree=Game tweaks - trees randomly provide 1 to 6 wood when chopped down. Vanilla = 4
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=EXPERIMENTAL: This setting is enabled per default. If it isn't, trees will have the bigger vanilla collision box, making forests more likely to block players, vehicles, and biters. Not sure if this will have any side effects!
|
||||
BI_Game_Tweaks_Production_Science=If this is enabled, an alternative recipe for Production science packs will be available.\n(Default: on)
|
||||
#~ BI_Hide_musk_floor_in_mapview=In map view, the electric grid overlay will be hidden for Musk floor if this setting is enabled. This shouldn't be changed in a running game as applying the setting to every Musk floor tile may take some time!
|
||||
BI_Show_musk_floor_in_mapview=Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!\n(Default: on)
|
||||
BI_Solar_Additions=Enables solar items like the solar farm, solar power plant, bio accumulator and huge substation
|
||||
BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off)
|
||||
|
||||
[technology-name]
|
||||
bi-tech-advanced-biotechnology=Advanced biotechnology
|
||||
bi-tech-bio-cannon=Prototype artillery
|
||||
bi-tech-bio-farming=Bio farm
|
||||
bi-tech-coal-processing-1=Coal processing 1
|
||||
bi-tech-coal-processing-2=Coal processing 2
|
||||
bi-tech-coal-processing-3=Coal processing 3
|
||||
bi-tech-fertiliser=Fertilizer
|
||||
bi-tech-organic-plastic=Organic plastic
|
||||
|
||||
[technology-description]
|
||||
bi-tech-advanced-biotechnology=Unlock higher tiered recipes
|
||||
bi-tech-bio-cannon=Prototype artillery turret technology. - Not yet capable of manual targeting
|
||||
bi-tech-bio-farming=Learn how to grow trees -- the first step towards unlocking other wood products
|
||||
bi-tech-coal-processing-1=Burn wood to get charcoal and ash
|
||||
bi-tech-coal-processing-2=Process charcoal to coal and solid fuel to pellet-coke
|
||||
bi-tech-coal-processing-3=Process charcoal more efficiently and produce pellet-coke from coal
|
||||
bi-tech-fertiliser=Using fertilisers you can get much more output from recipes
|
||||
bi-tech-organic-plastic=Produce plastics using organic materials
|
||||
|
||||
[entity-name]
|
||||
bi-arboretum-area=Terraformer
|
||||
bi-arboretum-radar=Terraformer radar
|
||||
bi-arboretum=Terraformer
|
||||
bi-bio-accumulator=Huge accumulator
|
||||
bi-bio-boiler=Bio boiler
|
||||
bi-bio-cannon-area=Prototype artillery
|
||||
bi-bio-cannon=Prototype artillery
|
||||
bi-bio-farm-electric-pole=Bio farm cabling
|
||||
bi-bio-farm-light=Bio farm heat lamps
|
||||
bi-bio-farm-solar-panel=Bio farm solar
|
||||
bi-bio-farm=Bio farm
|
||||
bi-bio-garden-light=Bio garden light
|
||||
bi-bio-garden=Bio garden
|
||||
bi-bio-greenhouse=Bio nursery
|
||||
bi-bio-reactor=Bioreactor
|
||||
bi-bio-solar-farm=Bio solar farm
|
||||
bi-burner-pump=Burner fluid pump
|
||||
bi-cokery=Cokery
|
||||
#~ These strings are obsolete!
|
||||
#~ bi-curved-rail-power=Powered rail
|
||||
#~ bi-curved-rail-wood-bridge=Wooden curved rail used for bridges
|
||||
#~ bi-curved-rail-wood=Wooden curved rail
|
||||
bi-dart-magazine-basic=Basic dart ammo
|
||||
bi-dart-magazine-enhanced=Enhanced dart ammo
|
||||
bi-dart-magazine-poison=Poison dart ammo
|
||||
bi-dart-magazine-standard=Standard dart ammo
|
||||
bi-dart-turret=Dart turret
|
||||
#~ These strings seem to be obsolete!
|
||||
#~ bi-ground-steam=Natural steam
|
||||
#~ bi-ground-sulfuric-acid=Natural sulfuric acid
|
||||
#~ bi-ground-water=Water
|
||||
bi-large-substation=Huge substation
|
||||
bi-musk-mat-pole=Hidden power pole for Musk mat
|
||||
bi-musk-mat-solar-panel=Musk floor
|
||||
bi-power-to-rail-pole=Rail to power connector
|
||||
# Obsolete
|
||||
#~ bi-solar-boiler-panel=Solar power plant & boiler
|
||||
bi-solar-boiler=Solar power plant & boiler
|
||||
bi-solar-mat=Musk floor
|
||||
bi-stone-crusher=Stone crusher
|
||||
#~ bi-straight-rail-power=Powered rail
|
||||
bi-rail-power=Powered rail
|
||||
#~ bi-straight-rail-wood-bridge=Wooden straight rail used for bridges
|
||||
bi-rail-wood-bridge=Wooden rail used for bridges
|
||||
#~ bi-straight-rail-wood=Wooden straight rail
|
||||
bi-rail-wood=Wooden rail
|
||||
bi-wood-pipe-to-ground=Wood pipe to ground
|
||||
bi-wood-pipe=Wood pipe
|
||||
bi-wooden-chest-giga=Huge wooden chest
|
||||
bi-wooden-chest-huge=Large wooden chest
|
||||
bi-wooden-chest-large=Medium wooden chest
|
||||
bi-wooden-fence=Wooden fence
|
||||
bi-wooden-pole-big=Big wooden pole
|
||||
bi-wooden-pole-huge=Huge wooden pole
|
||||
seedling-2=Sapling
|
||||
seedling-3=Sapling
|
||||
seedling=Sapling
|
||||
wooden-chest=Small wooden chest
|
||||
|
||||
rail-remnants-wood=Remnants of wooden rails
|
||||
rail-remnants-wood-bridge=Remnants of a wooden bridge
|
||||
|
||||
|
||||
[entity-description]
|
||||
bi-arboretum-area=Terraformer to change the terrain or plant trees around the building
|
||||
bi-arboretum-radar=Terraformer radar
|
||||
bi-arboretum=Terraformer to change the terrain or plant trees around the building
|
||||
bi-bio-accumulator=Can store very large amounts of energy, because size matters...
|
||||
bi-bio-boiler=These boilers are as efficient as normal ones, but produce 75% less pollution!
|
||||
#~ bi-bio-cannon-area=Can ONLY fire at spawners and worms! - Range 90 - Not yet capable of manual targeting
|
||||
bi-bio-cannon=Can ONLY fire at spawners and worms! (Range: 90)\nThis prototype isn't capable of manual targeting.
|
||||
#~ bi-bio-farm-electric-pole=Bio farm cabling (Hidden)
|
||||
#~ bi-bio-farm-light=Bio farm heat lamps, so trees can grow at night (Hidden)
|
||||
#~ bi-bio-farm-solar-panel=Bio farm solar (Hidden)
|
||||
#~ bi-bio-farm=Bio farm, turn saplings into raw wood. Consumes more electricity at night
|
||||
bi-bio-farm=Bio farms are where saplings grow into trees that are processed to raw wood and wood pulp. An integrated solar panel provides some of the energy during the day.
|
||||
bi-bio-garden-light=The garden also acts as a lamp at night. (Hidden)
|
||||
bi-bio-garden=The bio garden scrubs air, removing pollution. (One bio garden can absorb 45 pollution units per second -- as much as 1500 trees!)
|
||||
bi-bio-greenhouse=Use a nursery to grow saplings
|
||||
bi-bio-reactor=Bio-reactors are used to produce and process biomass.
|
||||
bi-bio-solar-farm=Bio solar farm save space by condensing your solar panels into a compact unit. They create a lot of power!\Using Bio solar farms instead of the original solar panels will also improve performance because less entities require less updates per second (UPS).
|
||||
bi-burner-pump=Burner fluid pump
|
||||
bi-cokery=Wood and wood pulp are processed to charcoal and other fuels in the cokery.
|
||||
#~ These strings are obsolete!
|
||||
#~ bi-curved-rail-power=Rail that also conducts electricity. Connect to power grid using "power to rail" connector
|
||||
#~ bi-curved-rail-wood-bridge=Wooden curved rail used for bridges.\nNote: You can't walk on this!
|
||||
#~ bi-curved-rail-wood=Wooden curved rail
|
||||
bi-dart-magazine-basic=Basic wooden projectiles
|
||||
bi-dart-magazine-enhanced=Enhanced wooden projectiles
|
||||
bi-dart-magazine-poison=Poisoned wooden projectiles
|
||||
bi-dart-magazine-standard=Standard wooden projectiles
|
||||
#~ These strings seem to be obsolete!
|
||||
#~ bi-ground-steam=Natural steam
|
||||
#~ bi-ground-sulfuric-acid=Natural sulfuric acid
|
||||
#~ bi-ground-water=Water
|
||||
bi-large-substation=Huge substation
|
||||
bi-musk-mat-pole=Hidden power pole for Musk mat
|
||||
bi-musk-mat-solar-panel=Power from Musk floor
|
||||
bi-power-to-rail-pole=Connect your power rail to the power grid!\nATTENTION: When you place a connector in reach of two powered rails that are running parallel or crossing each other, you will connect these networks!
|
||||
#~ Remove?
|
||||
bi-solar-boiler-panel=A boiler that uses solar energy or electricity (also produces electricity).
|
||||
#~ Changed
|
||||
#~ bi-solar-boiler=A boiler that uses solar energy or electricity (also produces electricity).
|
||||
bi-solar-boiler=This boiler uses solar energy or electricity to produce electricity.
|
||||
#~ bi-solar-mat=A solar panel/floor that can be used as a pavement, generates 10kW electricity and fast movement. (Thanks Elon Musk!)
|
||||
bi-solar-mat=This special pavement contains solar panels. Each tile will generate 10kW of electricity and grant you fast movement speed. (Thanks, Elon Musk!)
|
||||
#~ bi-stone-crusher=Machine to break stone into crushed stone
|
||||
bi-stone-crusher=These machines crush stone and concrete. If necessary, you can also use them to make sand from crushed stone.
|
||||
#~ bi-straight-rail-wood-bridge=Wooden straight rail used for bridges.\nNote: You can't walk on this!
|
||||
bi-rail-wood-bridge=Wooden straight rail used for bridges.\nNote: You can't walk on this!
|
||||
#~ bi-straight-rail-wood=Wooden straight rail
|
||||
bi-rail-wood=Wooden straight rail
|
||||
#~ bi-straight-rail-power=Rail that also conducts electricity. Connect to power grid using "power to rail" connector
|
||||
bi-rail-power=Rail that also conducts electricity. Connect to power grid using "power to rail" connector
|
||||
bi-wood-pipe-to-ground=Wood pipe to ground
|
||||
bi-wood-pipe=Wooden pipe
|
||||
bi-wooden-chest-giga=A HUGE wooden chest
|
||||
bi-wooden-chest-huge=A very large wooden chest
|
||||
bi-wooden-chest-large=A medium wooden chest
|
||||
#~ bi-wooden-fence=A defensive wall made from wood
|
||||
bi-wooden-fence=Though not very strong, wooden fences help you right from the start to keep enemies out of your factory.
|
||||
bi-wooden-pole-big=Big wooden power pole. Will auto heal if you play with NE enemies
|
||||
bi-wooden-pole-huge=A huge wooden pole for spanning vast distances (64 tiles) with copper cable or circuit network wires
|
||||
seedling-2=A young tree, perfect for planting. You can also plant this in the ground and it will grow into a tree. Remember to first fertilize the ground to improve the chances of it growing
|
||||
seedling-3=A young tree, perfect for planting. You can also plant this in the ground and it will grow into a tree. Remember to first fertilize the ground to improve the chances of it growing
|
||||
seedling=A young tree, perfect for planting. You can also plant this in the ground and it will grow into a tree. Remember to first fertilize the ground to improve the chances of it growing
|
||||
|
||||
rail-remnants-wood=Remnants of wooden rails
|
||||
rail-remnants-wood-bridge=Remnants of a wooden bridge
|
||||
|
||||
[item-name]
|
||||
bi-adv-fertiliser=Advanced fertiliser
|
||||
bi-arboretum-area=Terraformer
|
||||
bi-arboretum-r1=Plant trees
|
||||
bi-arboretum-r2=Change terrain (basic)
|
||||
bi-arboretum-r3=Change terrain (advanced)
|
||||
bi-arboretum-r4=Change terrain & plant trees (basic)
|
||||
bi-arboretum-r5=Change terrain & plant trees (advanced)
|
||||
bi-arboretum=Terraformer
|
||||
bi-ash=Ash
|
||||
bi-bio-accumulator=Huge accumulator
|
||||
bi-bio-boiler=Bio boiler
|
||||
bi-bio-cannon-area=Prototype artillery
|
||||
bi-bio-cannon-basic-ammo=Prototype artillery - rocket ammo
|
||||
bi-bio-cannon-biological-ammo=Prototype artillery - biological ammo
|
||||
bi-bio-cannon-poison-ammo=Prototype artillery - poison ammo
|
||||
bi-bio-cannon-proto-ammo=Prototype artillery - basic ammo
|
||||
bi-bio-cannon=Prototype artillery
|
||||
bi-bio-farm=Bio farm
|
||||
bi-bio-reactor=Bioreactor
|
||||
bi-bio-solar-farm=Bio solar farm
|
||||
bi-burner-pump=Burner fluid pump
|
||||
bi-cellulose=Cellulose
|
||||
bi-cokery=Cokery
|
||||
bi-dart-magazine-basic=Basic dart ammo
|
||||
bi-dart-magazine-enhanced=Enhanced dart ammo
|
||||
bi-dart-magazine-poison=Poison dart ammo
|
||||
bi-dart-magazine-standard=Standard dart ammo
|
||||
bi-dart-rifle=Dart rifle
|
||||
bi-dart-turret=Dart turret
|
||||
bi-ground-water=Water
|
||||
bi-large-substation=Huge substation
|
||||
#~ Obsolete
|
||||
#~ bi-medicine=Medicine
|
||||
#~ Do we need localizations for hidden entities?
|
||||
#~ bi-musk-mat-pole=Hidden power pole for Musk mat
|
||||
#~ bi-musk-mat-solar-panel=Musk floor
|
||||
#~ Obsolete?
|
||||
#~ bi-nutrients=Nutrients
|
||||
bi-power-to-rail-pole=Rail to power connector
|
||||
bi-purified-air=Purified air
|
||||
bi-rail-power=Power rail
|
||||
bi-rail-wood-bridge=Wooden rail bridge
|
||||
bi-rail-wood=Wooden rail
|
||||
bi-seed-bomb-advanced=Advanced seed bomb
|
||||
bi-seed-bomb-basic=Basic seed bomb
|
||||
bi-seed-bomb-standard=Standard seed bomb
|
||||
bi-seed=Seed
|
||||
bi-solar-boiler=Solar power plant & boiler
|
||||
bi-solar-boiler-panel=Solar power plant & boiler
|
||||
bi-solar-mat=Musk floor
|
||||
bi-stone-crusher=Stone crusher
|
||||
bi-wood-pipe-to-ground=Wooden pipe to ground
|
||||
bi-wood-pipe=Wooden pipe
|
||||
bi-wooden-chest-giga=Huge wooden chest
|
||||
bi-wooden-chest-huge=Large wooden chest
|
||||
bi-wooden-chest-large=Medium wooden chest
|
||||
bi-wooden-fence=Wooden fence
|
||||
bi-wooden-pole-big=Big wooden power pole. Will auto heal if you play with NE enemies
|
||||
bi-wooden-pole-huge=Huge wooden pole
|
||||
bi-woodpulp=Wood pulp
|
||||
fertiliser=Fertilizer
|
||||
pellet-coke=Pellet coke
|
||||
resin=Resin
|
||||
seedling=Sapling
|
||||
stone-crushed=Crushed stone
|
||||
#~ Obsolete? This is only used in a compatibility recipe for bi-slag-slurry if angelsrefining is active!
|
||||
water-saline=Saline water
|
||||
wood-bricks=Wood bricks
|
||||
wood-charcoal=Charcoal
|
||||
|
||||
[item-description]
|
||||
bi-adv-fertiliser=Improved fertilizer for growing stuff even faster or changing terrain quality
|
||||
bi-arboretum-area=Terraformer to change the terrain or plant trees around the building
|
||||
bi-arboretum-r1=Plant trees around the building
|
||||
bi-arboretum-r2=Change terrain around the building (basic)
|
||||
bi-arboretum-r3=Change terrain around the building (advanced)\nNote: Use advanced instead of basic fertiliser to make the ground more fertile.
|
||||
bi-arboretum-r4=Change terrain & plant trees around the building (basic)
|
||||
bi-arboretum-r5=Change terrain around the building (advanced)\nNote: Use advanced instead of basic fertiliser to make the ground more fertile, so that trees will grow faster.
|
||||
bi-arboretum=Terraformer to change the terrain or plant trees around the building
|
||||
bi-ash=Even ash can be used!
|
||||
bi-bio-accumulator=Can store very large amounts of energy, because size matters...
|
||||
#~ bi-bio-boiler=High efficiency boiler
|
||||
bi-bio-boiler=These boilers are as efficient as normal ones, but produce 75% less pollution!
|
||||
bi-bio-cannon-area=This early prototype of artillery can ONLY fire at spawners (maximum range: 90) and is not yet capable of manual targeting.
|
||||
bi-bio-cannon-basic-ammo=Rocket powered, low physical damage
|
||||
bi-bio-cannon-biological-ammo=Rocket powered, high biological damage
|
||||
bi-bio-cannon-poison-ammo=Rocket powered, medium poison damage
|
||||
bi-bio-cannon-proto-ammo=Low damage, most of the TNT is used for propulsion
|
||||
bi-bio-cannon=This early prototype of artillery can ONLY fire at spawners (maximum range: 90) and is not yet capable of manual targeting.
|
||||
bi-bio-farm=A greenhouse with powerful artificial lighting for growing saplings into trees (Wood)
|
||||
bi-bio-solar-farm=Save space, by condensing your solar panels into a compact unit. Create a lot of power!
|
||||
#~ Obsolete?
|
||||
bi-burner-pump=Burner fluid pump
|
||||
bi-dart-magazine-basic=Basic wooden projectiles
|
||||
bi-dart-magazine-enhanced=Enhanced wooden projectiles
|
||||
bi-dart-magazine-poison=Poisoned wooden projectiles
|
||||
bi-dart-magazine-standard=Standard wooden projectiles
|
||||
#~ bi-ground-water=Water
|
||||
bi-large-substation=Huge substation
|
||||
bi-musk-mat-pole=Hidden power pole for Musk mat
|
||||
bi-musk-mat-solar-panel=Power from Musk floor
|
||||
bi-power-to-rail-pole=Connect your power rail to the power grid
|
||||
bi-purified-air=Clean air, pollution removed!
|
||||
bi-rail-power=Rail that also conducts electricity (connect rails to the power grid with the "rail to power connector")
|
||||
bi-rail-wood-bridge=Wooden rail bridge that can cross water.\nNote: You can't walk on this!
|
||||
bi-rail-wood=Cheap rails made with wood
|
||||
bi-seed-bomb-advanced=Plant trees in a large area, with advanced fertiliser via a seed bomb!
|
||||
bi-seed-bomb-basic=Plant trees in a large area via a seed bomb!
|
||||
bi-seed-bomb-standard=Plant trees in a large area, with fertiliser via a seed bomb!
|
||||
bi-seed=Seed to grow a sapling from
|
||||
bi-solar-boiler=A boiler that uses solar energy or electricity (also produces electricity).
|
||||
bi-solar-boiler-panel=A boiler that uses solar energy or electricity (also produces electricity).
|
||||
bi-solar-mat=A solar panel/floor that can be used as a pavement, generates 10kW electricity and fast movement. (Thanks Elon Musk!)
|
||||
bi-stone-crusher=Machine to break stone into crushed stone
|
||||
bi-wood-pipe-to-ground=A wood pipe to ground
|
||||
bi-wood-pipe=A pipe made from wood
|
||||
bi-wooden-chest-giga=A HUGE wooden chest
|
||||
bi-wooden-chest-huge=A very large wooden chest
|
||||
bi-wooden-chest-large=A medium wooden chest
|
||||
bi-wooden-fence=A defensive wall made from wood
|
||||
bi-wooden-pole-big=Big wooden power pole
|
||||
bi-wooden-pole-huge=A huge wooden pole for spanning vast distances (64 tiles) with copper cable or circuit network wires
|
||||
bi-woodpulp=Burn it to ash or charcoal, or convert it to wood bricks!
|
||||
fertiliser=Fertilizer for growing stuff faster or changing terrain quality
|
||||
pellet-coke=Pellet coke is a great train fuel
|
||||
resin=Resin
|
||||
seedling=A young tree, perfect for planting. You can also plant this in the ground and it will grow into a tree. Remember to first fertilize the ground to improve the chances of it growing!
|
||||
stone-crushed=Crushed stone
|
||||
#~ Obsolete? This is only used in a compatibility recipe for bi-slag-slurry if angelsrefining is active!
|
||||
water-saline=Saline water
|
||||
wood-bricks=Great processed fuel source with low emissions
|
||||
|
||||
[fluid-name]
|
||||
bi-biomass=Algae biomass
|
||||
#~ bi-ground-water=Water
|
||||
liquid-air=Liquid air
|
||||
nitrogen=Nitrogen
|
||||
#~ Obsolete? This is only used in a compatibility recipe for bi-slag-slurry if angelsrefining is active!
|
||||
water-saline=Saline water
|
||||
|
||||
[recipe-name]
|
||||
bi-acid=Bio-acid
|
||||
bi-adv-fertiliser-1=Advanced fertiliser
|
||||
bi-adv-fertiliser-2=Advanced fertiliser
|
||||
bi-arboretum-r1=Plant trees
|
||||
bi-arboretum-r2=Change terrain (basic)
|
||||
bi-arboretum-r3=Change terrain (advanced)
|
||||
bi-arboretum-r4=Change terrain & plant trees (basic)
|
||||
bi-arboretum-r5=Change terrain & plant trees (advanced)
|
||||
bi-arboretum=Terraformer
|
||||
bi-ash-1=Ash from wood
|
||||
bi-ash-2=Ash from wood pulp
|
||||
# Added bi-basic-petroleum-gas-processing (0.17.49/0.18.17)
|
||||
# Renamed bi-basic-petroleum-gas-processing to bi-basic-gas-processing (0.17.51/0.18.20)
|
||||
bi-basic-gas-processing=Basic gas processing
|
||||
bi-battery=Bio battery
|
||||
bi-bio-accumulator=Huge accumulator
|
||||
bi-bio-boiler=Bio boiler
|
||||
bi-bio-cannon-area=Prototype artillery
|
||||
bi-bio-cannon-basic-ammo=Prototype artillery (rocket ammo)
|
||||
bi-bio-cannon-biological-ammo=Prototype artillery (biological ammo)
|
||||
bi-bio-cannon-poison-ammo=Prototype artillery (poison ammo)
|
||||
bi-bio-cannon-proto-ammo=Prototype artillery (basic ammo)
|
||||
bi-bio-cannon=Prototype artillery
|
||||
bi-bio-farm=Bio farm
|
||||
bi-bio-garden=Bio garden
|
||||
bi-bio-greenhouse=Bio nursery
|
||||
bi-bio-reactor=Bioreactor
|
||||
bi-bio-solar-farm=Bio solar farm
|
||||
bi-biomass-1=Algae biomass production with fertiliser
|
||||
bi-biomass-2=Algae biomass production with algae biomass (basic)
|
||||
bi-biomass-3=Algae biomass production with algae biomass (advanced)
|
||||
bi-biomass-conversion-1=Bio fuel conversion 1: Cellulose, light oil
|
||||
bi-biomass-conversion-2=Bio fuel conversion 2: Petroleum gas
|
||||
bi-biomass-conversion-3=Bio fuel conversion 3: Lubricant
|
||||
bi-biomass-conversion-4=Bio fuel conversion 4: Crude oil, water/sulfuric waste water
|
||||
bi-burner-inserter-disassemble=Disassemble burner inserter
|
||||
bi-burner-mining-drill-disassemble=Disassemble burner miner
|
||||
bi-cellulose-1=Basic cellulose production
|
||||
bi-cellulose-2=Advanced cellulose production
|
||||
bi-charcoal-1=Charcoal from wood pulp
|
||||
bi-charcoal-2=Charcoal from wood
|
||||
bi-coal-1=Basic coal production
|
||||
bi-coal-2=Advanced coal production
|
||||
bi-coke-coal=Pellet coke
|
||||
bi-cokery=Cokery
|
||||
bi-crushed-stone-1=Crushed stone from stone
|
||||
bi-crushed-stone-2=Crushed stone from concrete
|
||||
bi-crushed-stone-3=Crushed stone from hazard concrete
|
||||
bi-crushed-stone-4=Crushed stone from refined concrete
|
||||
bi-crushed-stone-5=Crushed stone from refined hazard concrete
|
||||
bi-dart-magazine-basic=Basic dart ammo
|
||||
bi-dart-magazine-enhanced=Enhanced dart ammo
|
||||
bi-dart-magazine-poison=Poison dart ammo
|
||||
bi-dart-magazine-standard=Standard dart ammo
|
||||
bi-dart-rifle=Dart rifle
|
||||
bi-dart-turret=Dart turret
|
||||
bi-fertiliser-1=Fertilizer
|
||||
bi-fertiliser-2=Fertilizer
|
||||
bi-large-substation=Huge substation
|
||||
bi-liquid-air=Liquid air
|
||||
bi-logs-1=Basic wood production
|
||||
bi-logs-2=Improved wood production with ash
|
||||
bi-logs-3=Advanced wood production with fertiliser
|
||||
bi-logs-4=Super wood production with advanced fertiliser
|
||||
bi-long-handed-inserter-disassemble=Disassemble long handed inserter
|
||||
bi-mineralized-sulfuric-waste=Mineralized water & sulfuric waste
|
||||
bi-nitrogen=Nitrogen
|
||||
bi-pellet-coke=Pellet coke from solid fuel
|
||||
bi-pellete-coal-2=Pellet-coal from carbon
|
||||
bi-plastic-1=Bio plastic from wood
|
||||
bi-plastic-2=Bio plastic from cellulose
|
||||
bi-power-to-rail-pole=Rail to power connector
|
||||
bi-press-wood=Press wood
|
||||
bi-production-science-pack=Production science pack
|
||||
bi-purified-air-1=Clean air (basic)
|
||||
bi-purified-air-2=Clean air (advanced)
|
||||
bi-rail-power=Power rail
|
||||
bi-rail-wood-bridge=Wooden rail bridge
|
||||
bi-rail-wood-to-concrete=Upgrade wooden rail
|
||||
bi-rail-wood=Wooden rail
|
||||
bi-resin-pulp=Resin from wood pulp
|
||||
bi-resin-wood=Resin from wood
|
||||
bi-sand=Sand from crushed stone
|
||||
bi-seed-1=Basic tree seed production
|
||||
bi-seed-2=Improved tree seed production with ash
|
||||
bi-seed-3=Advanced tree seed production with fertiliser
|
||||
bi-seed-4=Super tree seed production with advanced fertiliser
|
||||
bi-seed-bomb-advanced=Advanced seed bomb
|
||||
bi-seed-bomb-basic=Basic seed bomb
|
||||
bi-seed-bomb-standard=Standard seed bomb
|
||||
#~ bi-seedling=Sapling
|
||||
bi-seedling-1=Basic sapling production
|
||||
bi-seedling-2=Improved sapling production with ash
|
||||
bi-seedling-3=Advanced sapling production with fertiliser
|
||||
bi-seedling-4=Super sapling production with advanced fertiliser
|
||||
bi-slag-slurry=Slag slurry
|
||||
#~ bi-solar-boiler=Solar power plant & boiler (boiler)
|
||||
bi-solar-boiler-panel=Solar power plant & boiler
|
||||
bi-solar-boiler=Solar power plant & boiler
|
||||
bi-solar-mat=Musk floor
|
||||
bi-solid-fuel=Solid fuel from wood bricks
|
||||
bi-steel-furnace-disassemble=Disassemble steel furnace
|
||||
bi-stone-brick=Bio stone brick
|
||||
bi-stone-crusher=Stone crusher
|
||||
bi-stone-furnace-disassemble=Disassemble stone furnace
|
||||
bi-sulfur-angels=Bio-sulfur
|
||||
bi-sulfur=Bio-sulfur
|
||||
bi-wood-from-pulp=Wood from wood pulp
|
||||
bi-wood-fuel-brick=Wood bricks
|
||||
bi-wood-pipe-to-ground=Wooden pipe to ground
|
||||
bi-wood-pipe=Wood pipe
|
||||
bi-wooden-chest-giga=Huge wooden chest
|
||||
bi-wooden-chest-huge=Large wooden chest
|
||||
bi-wooden-chest-large=Medium wooden chest
|
||||
bi-wooden-fence=Wooden fence
|
||||
bi-wooden-pole-big=Big wooden pole
|
||||
bi-wooden-pole-huge=Huge wooden pole
|
||||
bi-woodpulp=Wood pulp from wood
|
||||
wooden-chest=Small wooden chest
|
||||
|
||||
[recipe-description]
|
||||
bi-acid=Use algae biomass and cellulose to produce sulfuric acid!
|
||||
bi-adv-fertiliser-1=Better than normal fertiliser
|
||||
bi-adv-fertiliser-2=Better than normal fertiliser
|
||||
bi-arboretum-r1=Note: The recipe will never complete, trees are planted on sector scan.
|
||||
bi-arboretum-r2=Note: The recipe will never complete, trees are planted on sector scan.
|
||||
bi-arboretum-r3=Note: The recipe will never complete, trees are planted on sector scan.
|
||||
bi-arboretum-r4=Note: The recipe will never complete, trees are planted on sector scan.
|
||||
bi-arboretum-r5=Note: The recipe will never complete, trees are planted on sector scan.
|
||||
bi-arboretum=Plant trees or change the terrain around the building
|
||||
bi-ash-1=Burn wood, get ash!
|
||||
bi-ash-2=Burn lots of wood pulp, get lots of ash!
|
||||
# Added bi-basic-petroleum-gas-processing (0.17.49/0.18.17)
|
||||
# Renamed bi-basic-petroleum-gas-processing to bi-basic-gas-processing (0.17.51/0.18.20)
|
||||
bi-basic-gas-processing=Inefficient gas extraction
|
||||
bi-basic-pumpjack-disassemble=Dissasemble burner fluid pump at a small loss of materials
|
||||
bi-bio-cannon-area=This early prototype of artillery can ONLY fire at spawners (maximum range: 90) and is not yet capable of manual targeting.
|
||||
bi-bio-cannon-basic-ammo=Rocket powered, low physical damage
|
||||
bi-bio-cannon-biological-ammo=Rocket powered, high biological damage
|
||||
bi-bio-cannon-poison-ammo=Rocket powered, medium poison damage
|
||||
bi-bio-cannon-proto-ammo=Low damage, most of the TNT is used for propulsion
|
||||
bi-bio-cannon=This early prototype of artillery can ONLY fire at spawners (maximum range: 90) and is not yet capable of manual targeting.
|
||||
bi-bio-farm=Bio farm to produce wood and wood pulp
|
||||
bi-bio-greenhouse=Bio nursery to produce seeds and saplings
|
||||
bi-biomass-1=Start up your algae biomass production by using fertiliser!
|
||||
bi-biomass-2=Feed back some of the produced algae biomass to produce more of it!\nNote: This will yield less (and take longer) than using the start-up recipe, but you will save on fertiliser.
|
||||
bi-biomass-3=Feed back some of the produced algae biomass and add ash to produce lots of it!\nNote: This will yield considerably more than the other recipes in a fraction of the time.
|
||||
bi-biomass-conversion-1=Use algae biomass to produce light oil and cellulose!
|
||||
bi-biomass-conversion-2=Use algae biomass to produce petroleum gas!
|
||||
bi-biomass-conversion-3=Use algae biomass to produce lubricant!
|
||||
bi-biomass-conversion-4=Use algae biomass to produce crude oil and water!
|
||||
bi-burner-inserter-disassemble=Disassemble burner inserter at a small loss of materials
|
||||
bi-burner-mining-drill-disassemble=Disassemble burner miner at a small loss of materials
|
||||
bi-charcoal-1=Burn wood pulp to make charcoal
|
||||
bi-charcoal-2=Burn wood to make charcoal
|
||||
bi-coal-1=Process charcoal to make coal
|
||||
bi-coal-2=Advanced processing of charcoal will let you make more coal!
|
||||
bi-coke-coal=Turn coal into pellet-coke
|
||||
bi-crushed-stone-1=Get crushed stone from crushing stone in the stone crusher :-)
|
||||
bi-crushed-stone-2=Having mastered advanced material processing, you now can also get crushed stone from concrete!
|
||||
bi-crushed-stone-3=Having mastered advanced material processing, you now can also get crushed stone from hazard concrete!
|
||||
bi-crushed-stone-4=You will get twice as much crushed stone from processing refined instead of normal concrete, but it takes twice as long!
|
||||
bi-crushed-stone-5=You will get twice as much crushed stone from processing refined instead of normal hazard concrete, but it takes twice as long!
|
||||
bi-dart-magazine-basic=Basic wooden projectiles
|
||||
bi-dart-magazine-enhanced=Enhanced wooden projectiles
|
||||
bi-dart-magazine-poison=Poisoned wooden projectiles
|
||||
bi-dart-magazine-standard=Standard wooden projectiles
|
||||
bi-fertiliser-1=Lets stuff grow faster
|
||||
bi-fertiliser-2=Lets stuff grow faster (sodium-hydroxide)
|
||||
bi-logs-1=Grow wood the old-fashioned way by watering saplings!
|
||||
bi-logs-2=Improve your wood production by using ash as a cheap fertiliser!
|
||||
bi-logs-3=Grow even more wood by using fertiliser instead of ash!
|
||||
bi-logs-4=Using advanced fertiliser will yield you insane amounts of wood and wood pulp!
|
||||
bi-long-handed-inserter-disassemble=Disassemble long handed inserter at a small loss of materials
|
||||
bi-mineralized-sulfuric-waste=Mineralized water & sulfuric waste from crushed stone, charcoal and pure water
|
||||
bi-pellet-coke=Turn solid fuel into pellet-coke
|
||||
bi-power-to-rail-pole=Connect your power rail to the power grid
|
||||
bi-production-science-pack=Use more, but cheaper wooden rails to make production science packs!
|
||||
bi-rail-power=Rail that also conducts electricity (connect to power grid using "power to rail" connector)
|
||||
bi-rail-wood-bridge=Rail that can bridge water\nNote: You can't walk on this!
|
||||
bi-rail-wood-to-concrete=Upgrade wooden rails to default rails
|
||||
bi-rail-wood=Cheap rails made with wood
|
||||
bi-resin-pulp=Process wood pulp to get resin
|
||||
bi-resin-wood=Process wood to get resin
|
||||
bi-sand=Sand from crushed stone
|
||||
#~ bi-seedling=A young tree, perfect for planting. (You can also plant this in the ground and it will grow into a tree. Remember to first fertilize the ground to improve the chances of it growing!)
|
||||
bi-seed-1=Use wood and water to produce tree seeds!
|
||||
bi-seed-2=Improve your tree seed production by using ash as a cheap fertiliser!
|
||||
bi-seed-3=Improve your tree seed production even more by using fertiliser instead of ash!
|
||||
bi-seed-4=Increase your tree seed production dramatically with advanced fertiliser!
|
||||
bi-seed-bomb-advanced=Plant trees in a large area, with advanced fertiliser via a seed bomb!
|
||||
bi-seed-bomb-basic=Plant trees in a large area via a seed bomb!
|
||||
bi-seed-bomb-standard=Plant trees in a large area, with fertiliser via a seed bomb!
|
||||
bi-seedling-1=Use tree seeds and water to grow saplings!
|
||||
bi-seedling-2=Grow more saplings by using ash as a cheap fertiliser!
|
||||
bi-seedling-3=Grow even more saplings by using fertiliser instead of ash!
|
||||
bi-seedling-4=Use advanced fertiliser to grow still more saplings in less time!
|
||||
bi-slag-slurry=Slag slurry from ash, crushed stone and saline water
|
||||
bi-solar-boiler=A boiler that uses solar energy or electricity (also produces electricity).
|
||||
bi-solar-boiler-panel=A boiler that uses solar energy or electricity (also produces electricity).
|
||||
bi-solid-fuel=Turning wood bricks into solid fuel is a great way to get rid of excess wood pulp!
|
||||
bi-steel-furnace-disassemble=Disassemble steel furnace at a small loss of materials
|
||||
bi-stone-brick=Stone brick from crushed stone and ash
|
||||
bi-stone-crusher=Machine to break stone into crushed stone
|
||||
bi-stone-furnace-disassemble=Disassemble stone furnace at a small loss of materials
|
||||
bi-sulfur=Bio-sulfur
|
||||
bi-wood-from-pulp=Regain wood by compressing wood pulp and resin
|
||||
bi-wood-fuel-brick=Compress wood pulp for easier handling!
|
||||
bi-wooden-pole-huge=A huge wooden pole for spanning vast distances (64 tiles) with copper cable or circuit network wires
|
||||
bi-woodpulp=Process wood to wood pulp
|
||||
|
||||
[tile-name]
|
||||
bi-solar-mat=Solar mat
|
||||
bi-wood-floor=Wood floor
|
||||
|
||||
[item-group-name]
|
||||
bio-industries=Bio-Industries
|
||||
|
||||
[ammo-category-name]
|
||||
Bio_Cannon_Ammo=Bio cannon ammo
|
||||
Bio_Turret_Ammo=Bio turret ammo
|
||||
|
||||
[damage-type-name]
|
||||
Biological=Biological
|
||||
bob-pierce=Pierce
|
||||
|
||||
[bi-misc]
|
||||
growing-tree=Growing tree
|
||||
growing-tree-desc=Given some time, a big tree will grow from this sapling.
|
||||
young-tree=Young tree
|
||||
young-tree-desc=This tree is still young and won't yield much wood yet. Better wait until it's fully grown before you chop it down!
|
||||
|
||||
[modifier-description]
|
||||
Bio_Cannon_Ammo-damage-bonus=Prototype artillery damage: +__1__
|
||||
Bio_Cannon_Ammo-shooting-speed-bonus=Prototype artillery shooting speed: +__1__
|
||||
Bio_Turret_Ammo-damage-bonus=Dart turret ammo damage bonus: +__1__
|
||||
Bio_Turret_Ammo-shooting-speed-bonus=Dart turret ammo shooting speed bonus: +__1__
|
||||
bi-dart-turret-attack-bonus=Dart turret damage bonus: +__1__
|
||||
bi-dart-turret-damage-bonus=Dart turret damage bonus: +__1__
|
|
@ -1,43 +1,43 @@
|
|||
[fluid-name]
|
||||
#~ bi-biomass=Algae biomass
|
||||
bi-biomass = __ITEM__bi-biomass__
|
||||
bi-biomass=__ITEM__bi-biomass__
|
||||
# We don't seem to use that!
|
||||
#~ bi-ground-water=Water
|
||||
liquid-air = Liquid air
|
||||
nitrogen = Nitrogen
|
||||
water-saline = Saline water
|
||||
bi-fertilizer-fluid = Liquid __ITEM__fertilizer__
|
||||
bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__
|
||||
liquid-air=Liquid air
|
||||
nitrogen=Nitrogen
|
||||
water-saline=Saline water
|
||||
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__
|
||||
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__
|
||||
|
||||
[fluid-description]
|
||||
bi-fertilizer-fluid = Liquid __ITEM__fertilizer__ makes greenwashing easy.
|
||||
bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__ -- just the thing you'll need if you really want to green-wash your factory!
|
||||
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__ makes greenwashing easy.
|
||||
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__ -- just the thing you'll need if you really want to green-wash your factory!
|
||||
|
||||
[tile-name]
|
||||
bi-solar-mat = Solar mat
|
||||
bi-wood-floor = Wood floor
|
||||
bi-solar-mat=Solar mat
|
||||
bi-wood-floor=Wood floor
|
||||
|
||||
[item-group-name]
|
||||
bio-industries = Bio-Industries
|
||||
bio-industries=Bio-Industries
|
||||
|
||||
[ammo-category-name]
|
||||
Bio_Cannon_Ammo = Bio-cannon ammo
|
||||
Bio_Turret_Ammo = Bio-turret ammo
|
||||
Bio_Cannon_Ammo=Bio-cannon ammo
|
||||
Bio_Turret_Ammo=Bio-turret ammo
|
||||
|
||||
[damage-type-name]
|
||||
Biological = Biological
|
||||
bob-pierce = Pierce
|
||||
Biological=Biological
|
||||
bob-pierce=Pierce
|
||||
|
||||
[modifier-description]
|
||||
Bio_Cannon_Ammo-damage-bonus = __ENTITY__bi-bio-cannon__ damage: +__1__
|
||||
Bio_Cannon_Ammo-shooting-speed-bonus = __ENTITY__bi-bio-cannon__ shooting speed: +__1__
|
||||
Bio_Turret_Ammo-damage-bonus = __ENTITY__bi-dart-turret__ ammo damage bonus: +__1__
|
||||
Bio_Turret_Ammo-shooting-speed-bonus = __ENTITY__bi-dart-turret__ ammo shooting speed bonus: +__1__
|
||||
bi-dart-turret-attack-bonus = __ENTITY__bi-dart-turret__ damage bonus: +__1__
|
||||
bi-dart-turret-damage-bonus = __ENTITY__bi-dart-turret__ damage bonus: +__1__
|
||||
Bio_Cannon_Ammo-damage-bonus=__ENTITY__bi-bio-cannon__ damage: +__1__
|
||||
Bio_Cannon_Ammo-shooting-speed-bonus=__ENTITY__bi-bio-cannon__ shooting speed: +__1__
|
||||
Bio_Turret_Ammo-damage-bonus=__ENTITY__bi-dart-turret__ ammo damage bonus: +__1__
|
||||
Bio_Turret_Ammo-shooting-speed-bonus=__ENTITY__bi-dart-turret__ ammo shooting speed bonus: +__1__
|
||||
bi-dart-turret-attack-bonus=__ENTITY__bi-dart-turret__ damage bonus: +__1__
|
||||
bi-dart-turret-damage-bonus=__ENTITY__bi-dart-turret__ damage bonus: +__1__
|
||||
|
||||
[bi-misc]
|
||||
growing-tree = Growing tree
|
||||
growing-tree-desc = Given some time, a big tree will grow from this __ENTITY__seedling__.
|
||||
young-tree = Young tree
|
||||
young-tree-desc = This tree is still young and won't yield much wood yet. Better wait until it's fully grown before you chop it down!
|
||||
growing-tree=Growing tree
|
||||
growing-tree-desc=Given some time, a big tree will grow from this __ENTITY__seedling__.
|
||||
young-tree=Young tree
|
||||
young-tree-desc=This tree is still young and won't yield much wood yet. Better wait until it's fully grown before you chop it down!
|
||||
|
|
|
@ -1,46 +1,46 @@
|
|||
[mod-name]
|
||||
Bio_Industries = Bio Industries
|
||||
Bio_Industries=Bio Industries
|
||||
|
||||
[mod-setting-name]
|
||||
BI_Bio_Cannon = Enable: Prototype Artillery
|
||||
BI_Bio_Fuel = Enable: Bio fuel production
|
||||
BI_Bio_Cannon=Enable: Prototype Artillery
|
||||
BI_Bio_Fuel=Enable: Bio fuel production
|
||||
# Added for 0.18.32/1.1.2
|
||||
BI_Easy_Bio_Gardens = Enable: Easy Bio gardens
|
||||
BI_Easy_Bio_Gardens=Enable: Easy Bio gardens
|
||||
# Added for 1.1.8
|
||||
BI_Bigger_Wooden_Chests = Enable: Bigger wooden chests
|
||||
BI_Enable_gvv_support = Compatibility: Add support for GVV
|
||||
BI_Game_Tweaks_Bot = Game tweaks: Bots
|
||||
BI_Game_Tweaks_Disassemble = Game tweaks: Disassemble recipes
|
||||
BI_Game_Tweaks_Emissions_Multiplier = Game tweaks: Fuel emission multipliers
|
||||
BI_Game_Tweaks_Player = Game tweaks: Player
|
||||
BI_Game_Tweaks_Production_Science = Game tweaks: Alternative recipe for __ITEM__production-science-pack__
|
||||
BI_Game_Tweaks_Recipe = Game tweaks: Recipe
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox = Game tweaks: Smaller collision boxes for trees
|
||||
BI_Game_Tweaks_Stack_Size = Game tweaks: Stack size
|
||||
BI_Game_Tweaks_Tree = Game tweaks: Tree yield
|
||||
BI_Bigger_Wooden_Chests=Enable: Bigger wooden chests
|
||||
BI_Enable_gvv_support=Compatibility: Add support for GVV
|
||||
BI_Game_Tweaks_Bot=Game tweaks: Bots
|
||||
BI_Game_Tweaks_Disassemble=Game tweaks: Disassemble recipes
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Game tweaks: Fuel emission multipliers
|
||||
BI_Game_Tweaks_Player=Game tweaks: Player
|
||||
BI_Game_Tweaks_Production_Science=Game tweaks: Alternative recipe for __ITEM__production-science-pack__
|
||||
BI_Game_Tweaks_Recipe=Game tweaks: Recipe
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=Game tweaks: Smaller collision boxes for trees
|
||||
BI_Game_Tweaks_Stack_Size=Game tweaks: Stack size
|
||||
BI_Game_Tweaks_Tree=Game tweaks: Tree yield
|
||||
#~ BI_Hide_musk_floor_in_mapview=Hide electric grid overlay for Musk floor in map view
|
||||
BI_Show_musk_floor_in_mapview = Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view
|
||||
BI_Solar_Additions = Enable: Bio solar additions
|
||||
BI_Show_musk_floor_in_mapview=Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view
|
||||
BI_Solar_Additions=Enable: Bio solar additions
|
||||
|
||||
[mod-setting-description]
|
||||
BI_Bio_Cannon = The Prototype artillery is very powerful, but will only fire at spawners.\n(Default: on)
|
||||
BI_Bio_Fuel = Enables the production of oil products on the basis of __ITEM__bi-biomass__\n(Default: on)
|
||||
BI_Bio_Cannon=The Prototype artillery is very powerful, but will only fire at spawners.\n(Default: on)
|
||||
BI_Bio_Fuel=Enables the production of oil products on the basis of __ITEM__bi-biomass__\n(Default: on)
|
||||
# Added for 0.18.32/1.1.2
|
||||
BI_Easy_Bio_Gardens = Bio gardens consume ready-made fluid fertilizer, so just one pipeline is enough to supply all ingredients. However, this requires 50% more fertilizer than combining solid fertilizer and water on site.\nBio gardens will transmit electricity to adjacent Bio gardens. Arrange them on a grid, with no more than 1 tile between 2 Bio gardens, and they will be magically connected. :-)\n(Default: off)
|
||||
BI_Easy_Bio_Gardens=Bio gardens consume ready-made fluid fertilizer, so just one pipeline is enough to supply all ingredients. However, this requires 50% more fertilizer than combining solid fertilizer and water on site.\nBio gardens will transmit electricity to adjacent Bio gardens. Arrange them on a grid, with no more than 1 tile between 2 Bio gardens, and they will be magically connected. :-)\n(Default: off)
|
||||
# Added for 1.1.8
|
||||
BI_Bigger_Wooden_Chests = __ENTITY__bi-wooden-chest-large__, __ENTITY__bi-wooden-chest-huge__, __ENTITY__bi-wooden-chest-giga__
|
||||
BI_Bigger_Wooden_Chests=__ENTITY__bi-wooden-chest-large__, __ENTITY__bi-wooden-chest-huge__, __ENTITY__bi-wooden-chest-giga__
|
||||
#~ BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off)
|
||||
BI_Enable_gvv_support = The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI!\n(Default: off)
|
||||
BI_Game_Tweaks_Bot = Bots can't be mined or catch fire.\n(Default: off)
|
||||
BI_Game_Tweaks_Disassemble = Allow some disassemble recipes. You get about 50% of the resources back.\n(Default: on)
|
||||
BI_Game_Tweaks_Emissions_Multiplier = Bob started this. The general idea is that unprocessed fuels cause more pollution than more refined fules. Thus __ITEM__coal__ would produce 200% pollution, while __ITEM__solid-fuel__ would produce only 85%. Please see "Fuel Values.xlsx" in mod folder for more info!\n(Default: on)
|
||||
BI_Game_Tweaks_Player = Build, drop & reach distance: 6 => 20\nReach distance for item pickup 1 => 4\nResource reach distance: 2.7 => 4\nLoot pickup distance: 2 => 5\n(Default: off)
|
||||
BI_Game_Tweaks_Production_Science = Enable an alternative recipe for the __ITEM__production-science-pack__.\n(Default: on)
|
||||
BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI!\n(Default: off)
|
||||
BI_Game_Tweaks_Bot=Bots can't be mined or catch fire.\n(Default: off)
|
||||
BI_Game_Tweaks_Disassemble=Allow some disassemble recipes. You get about 50% of the resources back.\n(Default: on)
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Bob started this. The general idea is that unprocessed fuels cause more pollution than more refined fules. Thus __ITEM__coal__ would produce 200% pollution, while __ITEM__solid-fuel__ would produce only 85%. Please see "Fuel Values.xlsx" in mod folder for more info!\n(Default: on)
|
||||
BI_Game_Tweaks_Player=Build, drop & reach distance: 6 => 20\nReach distance for item pickup 1 => 4\nResource reach distance: 2.7 => 4\nLoot pickup distance: 2 => 5\n(Default: off)
|
||||
BI_Game_Tweaks_Production_Science=Enable an alternative recipe for the __ITEM__production-science-pack__.\n(Default: on)
|
||||
#~ BI_Game_Tweaks_Recipe=Recipes Affected: CONCRETE Remove: Iron Ore Add: Iron Stick, STONE-WALL Add: Iron Stick, RAILS Remove: stone Add: crushed-stone and Concrete, STEEL-AXE Remove: Iron-Stick Add: Iron-Axe
|
||||
BI_Game_Tweaks_Recipe = Affected recipes:\n__ITEM__concrete__ (__ENTITY__iron-ore__ => __ITEM__iron-stick__)\n__ENTITY__stone-wall__ (adds __ITEM__iron-stick__)\n__ENTITY__straight-rail__ (__ITEM__stone__ => __ITEM__stone-crushed__ + __ITEM__concrete__)\n(Default: on)
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox = EXPERIMENTAL: This setting is enabled per default. If it isn't, trees will have the bigger vanilla collision box, making forests more likely to block players, vehicles, and biters. Not sure if this will have any side effects!\n(Default: on)
|
||||
BI_Game_Tweaks_Stack_Size = Affects stack sizes of __ITEM__wood__, __ITEM__stone__, __ITEM__stone-crushed__, __ITEM__concrete__, and __ITEM__slag__.\n(Default: on)
|
||||
BI_Game_Tweaks_Tree = Game tweaks - trees randomly provide 1 to 6 __ITEM__wood__ when chopped down. (Vanilla: 4)\n(Default: on)
|
||||
BI_Game_Tweaks_Recipe=Affected recipes:\n__ITEM__concrete__ (__ENTITY__iron-ore__ => __ITEM__iron-stick__)\n__ENTITY__stone-wall__ (adds __ITEM__iron-stick__)\n__ENTITY__straight-rail__ (__ITEM__stone__ => __ITEM__stone-crushed__ + __ITEM__concrete__)\n(Default: on)
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=EXPERIMENTAL: This setting is enabled per default. If it isn't, trees will have the bigger vanilla collision box, making forests more likely to block players, vehicles, and biters. Not sure if this will have any side effects!\n(Default: on)
|
||||
BI_Game_Tweaks_Stack_Size=Affects stack sizes of __ITEM__wood__, __ITEM__stone__, __ITEM__stone-crushed__, __ITEM__concrete__, and __ITEM__slag__.\n(Default: on)
|
||||
BI_Game_Tweaks_Tree=Game tweaks - trees randomly provide 1 to 6 __ITEM__wood__ when chopped down. (Vanilla: 4)\n(Default: on)
|
||||
#~ BI_Hide_musk_floor_in_mapview=In map view, the electric grid overlay will be hidden for Musk floor if this setting is enabled. This shouldn't be changed in a running game as applying the setting to every Musk floor tile may take some time!
|
||||
BI_Show_musk_floor_in_mapview = Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!\n(Default: on)
|
||||
BI_Solar_Additions = Enables solar items like the __ENTITY__bi-bio-solar-farm__, __ENTITY__bi-solar-boiler__, __ENTITY__bi-bio-accumulator__ and __ENTITY__bi-large-substation__.\n(Default: on)
|
||||
BI_Show_musk_floor_in_mapview=Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!\n(Default: on)
|
||||
BI_Solar_Additions=Enables solar items like the __ENTITY__bi-bio-solar-farm__, __ENTITY__bi-solar-boiler__, __ENTITY__bi-bio-accumulator__ and __ENTITY__bi-large-substation__.\n(Default: on)
|
||||
|
|
|
@ -1,117 +1,117 @@
|
|||
[recipe-description]
|
||||
## Production
|
||||
bi-adv-fertilizer-1 = Use __ITEM__bi-adv-fertilizer__ for a super production — it's far better than __ITEM__fertilizer__! (Made with __ITEM__alien-artifact__)
|
||||
bi-adv-fertilizer-2 = Use __ITEM__bi-adv-fertilizer__ for a super production — it's far better than __ITEM__fertilizer__!
|
||||
bi-fertilizer-1 = __ITEM__fertilizer__ lets your stuff grow faster, it really does!
|
||||
bi-fertilizer-2 = __ITEM__fertilizer__ lets your stuff grow faster, it really does! (Made with Sodium hydroxide)
|
||||
bi-adv-fertilizer-1=Use __ITEM__bi-adv-fertilizer__ for a super production — it's far better than __ITEM__fertilizer__! (Made with __ITEM__alien-artifact__)
|
||||
bi-adv-fertilizer-2=Use __ITEM__bi-adv-fertilizer__ for a super production — it's far better than __ITEM__fertilizer__!
|
||||
bi-fertilizer-1=__ITEM__fertilizer__ lets your stuff grow faster, it really does!
|
||||
bi-fertilizer-2=__ITEM__fertilizer__ lets your stuff grow faster, it really does! (Made with Sodium hydroxide)
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-adv-fertilizer-fluid = __ITEM__bi-adv-fertilizer__ dissolved in water
|
||||
bi-fertilizer-fluid = __ITEM__fertilizer__ dissolved in water
|
||||
bi-adv-fertilizer-fluid=__ITEM__bi-adv-fertilizer__ dissolved in water
|
||||
bi-fertilizer-fluid=__ITEM__fertilizer__ dissolved in water
|
||||
|
||||
bi-arboretum-r1 = Note: The recipe will never complete, trees are planted on sector scan.
|
||||
bi-arboretum-r2 = Note: The recipe will never complete, the ground is fertilized on sector scan.
|
||||
bi-arboretum-r3 = Note: The recipe will never complete, the ground is fertilized on sector scan.
|
||||
bi-arboretum-r4 = Note: The recipe will never complete, the ground is fertilized and trees are planted on sector scan.
|
||||
bi-arboretum-r5 = Note: The recipe will never complete, the ground is fertilized and trees are planted on sector scan.
|
||||
bi-arboretum-r1=Note: The recipe will never complete, trees are planted on sector scan.
|
||||
bi-arboretum-r2=Note: The recipe will never complete, the ground is fertilized on sector scan.
|
||||
bi-arboretum-r3=Note: The recipe will never complete, the ground is fertilized on sector scan.
|
||||
bi-arboretum-r4=Note: The recipe will never complete, the ground is fertilized and trees are planted on sector scan.
|
||||
bi-arboretum-r5=Note: The recipe will never complete, the ground is fertilized and trees are planted on sector scan.
|
||||
|
||||
bi-basic-gas-processing = Inefficient gas extraction using __ITEM__coal__ und __ITEM__resin__
|
||||
bi-basic-gas-processing=Inefficient gas extraction using __ITEM__coal__ und __ITEM__resin__
|
||||
|
||||
bi-battery = If you really think about it, this __ITEM__battery__ is made from __ITEM__wood__!
|
||||
bi-rail-wood-to-concrete = __ENTITY__bi-rail-wood__ are cheap to make and allow you an easy start of your rail network. But if you want to use __ENTITY__bi-rail-power__, you'll need normal rails.
|
||||
bi-battery=If you really think about it, this __ITEM__battery__ is made from __ITEM__wood__!
|
||||
bi-rail-wood-to-concrete=__ENTITY__bi-rail-wood__ are cheap to make and allow you an easy start of your rail network. But if you want to use __ENTITY__bi-rail-power__, you'll need normal rails.
|
||||
|
||||
bi-biomass-1 = Prime your Algae biomass production with __ITEM__fertilizer__!
|
||||
bi-biomass-2 = Feed back some of the produced Algae biomass to produce more of it!\nNote: This will yield less (and take longer) than using the start-up recipe, but you will save on __ITEM__fertilizer__.
|
||||
bi-biomass-3 = Feed back some of the produced Algae biomass to produce lots of it!\nNote: The added __ITEM__bi-ash__ will gain you a much higher yield in a fraction of the time.
|
||||
bi-biomass-1=Prime your Algae biomass production with __ITEM__fertilizer__!
|
||||
bi-biomass-2=Feed back some of the produced Algae biomass to produce more of it!\nNote: This will yield less (and take longer) than using the start-up recipe, but you will save on __ITEM__fertilizer__.
|
||||
bi-biomass-3=Feed back some of the produced Algae biomass to produce lots of it!\nNote: The added __ITEM__bi-ash__ will gain you a much higher yield in a fraction of the time.
|
||||
|
||||
bi-biomass-conversion-1 = Use Algae biomass to produce Light oil and __ITEM__bi-cellulose__!
|
||||
bi-biomass-conversion-2 = Use Algae biomass to produce Petroleum gas!
|
||||
bi-biomass-conversion-3 = Use Algae biomass to produce Lubricant!
|
||||
bi-biomass-conversion-4 = Use Algae biomass to produce Crude oil and Water!
|
||||
bi-biomass-conversion-1=Use Algae biomass to produce Light oil and __ITEM__bi-cellulose__!
|
||||
bi-biomass-conversion-2=Use Algae biomass to produce Petroleum gas!
|
||||
bi-biomass-conversion-3=Use Algae biomass to produce Lubricant!
|
||||
bi-biomass-conversion-4=Use Algae biomass to produce Crude oil and Water!
|
||||
|
||||
bi-seed-1 = Use wood and water to produce __ITEM__bi-seed__!
|
||||
bi-seed-2 = Increase your __ITEM__bi-seed__ production by using __ITEM__bi-ash__ as a cheap fertilizer!
|
||||
bi-seed-3 = Increase your __ITEM__bi-seed__ production even more by using __ITEM__fertilizer__ instead of __ITEM__bi-ash__!
|
||||
bi-seed-4 = Increase your __ITEM__bi-seed__ production dramatically with __ITEM__bi-adv-fertilizer__!
|
||||
bi-seed-1=Use wood and water to produce __ITEM__bi-seed__!
|
||||
bi-seed-2=Increase your __ITEM__bi-seed__ production by using __ITEM__bi-ash__ as a cheap fertilizer!
|
||||
bi-seed-3=Increase your __ITEM__bi-seed__ production even more by using __ITEM__fertilizer__ instead of __ITEM__bi-ash__!
|
||||
bi-seed-4=Increase your __ITEM__bi-seed__ production dramatically with __ITEM__bi-adv-fertilizer__!
|
||||
|
||||
bi-seedling-1 = Use __ITEM__bi-seed__ and Water to grow __ENTITY__seedling__s!
|
||||
bi-seedling-2 = Produce more by using __ITEM__bi-ash__ as a cheap fertilizer!
|
||||
bi-seedling-3 = Increase your production by using __ITEM__fertilizer__!
|
||||
bi-seedling-4 = Use __ITEM__bi-adv-fertilizer__ for a super production!
|
||||
bi-seedling-1=Use __ITEM__bi-seed__ and Water to grow __ENTITY__seedling__s!
|
||||
bi-seedling-2=Produce more by using __ITEM__bi-ash__ as a cheap fertilizer!
|
||||
bi-seedling-3=Increase your production by using __ITEM__fertilizer__!
|
||||
bi-seedling-4=Use __ITEM__bi-adv-fertilizer__ for a super production!
|
||||
|
||||
bi-seed-bomb-advanced = This __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 30 tiles around the target position. Use of __ITEM__bi-adv-fertilizer__ guarantees a big chance that the __ITEM__bi-seed__ will grow into big trees in a short time.
|
||||
bi-seed-bomb-basic = This simple __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 24 tiles around the target position. With a bit of luck, it will grow into trees!
|
||||
bi-seed-bomb-standard = This __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 27 tiles around the target position. __ITEM__fertilizer__ increases the chance that the __ITEM__bi-seed__ will grow into trees!
|
||||
bi-seed-bomb-advanced=This __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 30 tiles around the target position. Use of __ITEM__bi-adv-fertilizer__ guarantees a big chance that the __ITEM__bi-seed__ will grow into big trees in a short time.
|
||||
bi-seed-bomb-basic=This simple __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 24 tiles around the target position. With a bit of luck, it will grow into trees!
|
||||
bi-seed-bomb-standard=This __ITEM__bi-seed-bomb-basic__ spreads __ITEM__bi-seed__ in a radius of 27 tiles around the target position. __ITEM__fertilizer__ increases the chance that the __ITEM__bi-seed__ will grow into trees!
|
||||
|
||||
bi-logs-1 = Grow __ITEM__wood__ the old-fashioned way by watering __ITEM__bi-seed__s!
|
||||
bi-logs-2 = Improve your __ITEM__wood__ production by using __ITEM__bi-ash__ as a cheap fertilizer!
|
||||
bi-logs-3 = Grow even more __ITEM__wood__ by using __ITEM__fertilizer__ instead of __ITEM__bi-ash__!
|
||||
bi-logs-4 = __ITEM__bi-adv-fertilizer__ is used in this recipe. Need I say more?
|
||||
bi-logs-1=Grow __ITEM__wood__ the old-fashioned way by watering __ITEM__bi-seed__s!
|
||||
bi-logs-2=Improve your __ITEM__wood__ production by using __ITEM__bi-ash__ as a cheap fertilizer!
|
||||
bi-logs-3=Grow even more __ITEM__wood__ by using __ITEM__fertilizer__ instead of __ITEM__bi-ash__!
|
||||
bi-logs-4=__ITEM__bi-adv-fertilizer__ is used in this recipe. Need I say more?
|
||||
|
||||
|
||||
## Resources
|
||||
bi-ash-1 = Burn __ITEM__wood__, get __ITEM__bi-ash__!
|
||||
bi-ash-2 = Burn lots of __ITEM__bi-woodpulp__, get lots of __ITEM__bi-ash__!
|
||||
bi-ash-1=Burn __ITEM__wood__, get __ITEM__bi-ash__!
|
||||
bi-ash-2=Burn lots of __ITEM__bi-woodpulp__, get lots of __ITEM__bi-ash__!
|
||||
|
||||
bi-cellulose-1 = Just combine __ITEM__bi-woodpulp__ and Sulfuric acid and you'll get __ITEM__bi-cellulose__.
|
||||
bi-cellulose-2 = Heat things up a bit to quadruple your __ITEM__bi-cellulose__ production!
|
||||
bi-cellulose-1=Just combine __ITEM__bi-woodpulp__ and Sulfuric acid and you'll get __ITEM__bi-cellulose__.
|
||||
bi-cellulose-2=Heat things up a bit to quadruple your __ITEM__bi-cellulose__ production!
|
||||
|
||||
bi-charcoal-1 = The fuel value you'll get from processing __ITEM__bi-woodpulp__ to __ITEM__wood-charcoal__ is only 20% of what you'd get in the same time from making __ITEM__wood-bricks__. However, __ITEM__wood-charcoal__ can be turned into __ITEM__coal__.
|
||||
bi-charcoal-2 = Burning __ITEM__wood__ will gain you 60% more __ITEM__wood-charcoal__ than burning __ITEM__bi-woodpulp__.
|
||||
bi-coal-1 = Put in __ITEM__wood-charcoal__, take out __ITEM__coal__…
|
||||
bi-coal-2 = Put in __ITEM__wood-charcoal__, take out even more __ITEM__coal__… Advanced technology allows for a considerable increase of __ITEM__coal__ production!
|
||||
bi-coke-coal = Refining your __ITEM__coal__ will increase the fuel value. Also, __ITEM__pellet-coke__ causes less pollution and gives bonuses to top speed and acceleration when used as fuel in vehicles.
|
||||
bi-pellet-coke = Turn __ITEM__solid-fuel__ into __ITEM__pellet-coke__
|
||||
bi-pellet-coke-2 = Turn carbon into __ITEM__pellet-coke__
|
||||
bi-solid-fuel = Turning __ITEM__wood-bricks__ into __ITEM__solid-fuel__ is a great way to get rid of excess __ITEM__bi-woodpulp__!
|
||||
bi-wood-fuel-brick = __ITEM__wood-bricks__ are easier to handle than uncompressed __ITEM__bi-woodpulp__.
|
||||
bi-charcoal-1=The fuel value you'll get from processing __ITEM__bi-woodpulp__ to __ITEM__wood-charcoal__ is only 20% of what you'd get in the same time from making __ITEM__wood-bricks__. However, __ITEM__wood-charcoal__ can be turned into __ITEM__coal__.
|
||||
bi-charcoal-2=Burning __ITEM__wood__ will gain you 60% more __ITEM__wood-charcoal__ than burning __ITEM__bi-woodpulp__.
|
||||
bi-coal-1=Put in __ITEM__wood-charcoal__, take out __ITEM__coal__…
|
||||
bi-coal-2=Put in __ITEM__wood-charcoal__, take out even more __ITEM__coal__… Advanced technology allows for a considerable increase of __ITEM__coal__ production!
|
||||
bi-coke-coal=Refining your __ITEM__coal__ will increase the fuel value. Also, __ITEM__pellet-coke__ causes less pollution and gives bonuses to top speed and acceleration when used as fuel in vehicles.
|
||||
bi-pellet-coke=Turn __ITEM__solid-fuel__ into __ITEM__pellet-coke__
|
||||
bi-pellet-coke-2=Turn carbon into __ITEM__pellet-coke__
|
||||
bi-solid-fuel=Turning __ITEM__wood-bricks__ into __ITEM__solid-fuel__ is a great way to get rid of excess __ITEM__bi-woodpulp__!
|
||||
bi-wood-fuel-brick=__ITEM__wood-bricks__ are easier to handle than uncompressed __ITEM__bi-woodpulp__.
|
||||
|
||||
bi-crushed-stone-1 = Make __ITEM__stone-crushed__ from __ITEM__stone__ you've found or mined.
|
||||
bi-crushed-stone-1=Make __ITEM__stone-crushed__ from __ITEM__stone__ you've found or mined.
|
||||
#~ bi-crushed-stone-2=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__concrete__!
|
||||
#~ bi-crushed-stone-3=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__hazard-concrete__!
|
||||
#~ bi-crushed-stone-4=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-concrete__ instead of __ITEM__concrete__, but it takes twice as long!
|
||||
#~ bi-crushed-stone-5=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-hazard-concrete__ instead of __ITEM__hazard-concrete__, but it takes twice as long!
|
||||
bi-crushed-stone = Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__stone-crushed__.
|
||||
bi-stone-brick = __ITEM__stone-brick__ made faster and with less __ITEM__stone__!
|
||||
bi-crushed-stone=Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__stone-crushed__.
|
||||
bi-stone-brick=__ITEM__stone-brick__ made faster and with less __ITEM__stone__!
|
||||
|
||||
bi-purified-air-1 = If you provide enough water and good, old __ITEM__fertilizer__, your __ENTITY__bi-bio-garden__ will clean the air for a while.
|
||||
bi-purified-air-1-fluid = Supply your __ENTITY__bi-bio-garden__ with Liquid __ITEM__fertilizer__ and it will clean the air for a while.
|
||||
bi-purified-air-2 = Use __ITEM__bi-adv-fertilizer__ and your __ENTITY__bi-bio-garden__ will clean the air for much longer! This way, you'll save a lot of water.
|
||||
bi-purified-air-2-fluid = Just hook up your __ENTITY__bi-bio-garden__ to some Liquid __ITEM__bi-adv-fertilizer__ and it will clean the air for a long time!
|
||||
bi-purified-air-1=If you provide enough water and good, old __ITEM__fertilizer__, your __ENTITY__bi-bio-garden__ will clean the air for a while.
|
||||
bi-purified-air-1-fluid=Supply your __ENTITY__bi-bio-garden__ with Liquid __ITEM__fertilizer__ and it will clean the air for a while.
|
||||
bi-purified-air-2=Use __ITEM__bi-adv-fertilizer__ and your __ENTITY__bi-bio-garden__ will clean the air for much longer! This way, you'll save a lot of water.
|
||||
bi-purified-air-2-fluid=Just hook up your __ENTITY__bi-bio-garden__ to some Liquid __ITEM__bi-adv-fertilizer__ and it will clean the air for a long time!
|
||||
|
||||
bi-resin-pulp = Of course you can extract __ITEM__resin__ from __ITEM__bi-woodpulp__, but it's not very efficient.
|
||||
bi-resin-wood = Process __ITEM__wood__ to get __ITEM__resin__ more efficiently!
|
||||
bi-wood-from-pulp = Make __ITEM__wood__ from __ITEM__bi-woodpulp__ and __ITEM__resin__!
|
||||
bi-woodpulp = You can burn __ITEM__bi-woodpulp__ (raw or refined), or you can use it to produce __ITEM__resin__, __ITEM__bi-cellulose__ and __ITEM__bi-adv-fertilizer__.
|
||||
bi-resin-pulp=Of course you can extract __ITEM__resin__ from __ITEM__bi-woodpulp__, but it's not very efficient.
|
||||
bi-resin-wood=Process __ITEM__wood__ to get __ITEM__resin__ more efficiently!
|
||||
bi-wood-from-pulp=Make __ITEM__wood__ from __ITEM__bi-woodpulp__ and __ITEM__resin__!
|
||||
bi-woodpulp=You can burn __ITEM__bi-woodpulp__ (raw or refined), or you can use it to produce __ITEM__resin__, __ITEM__bi-cellulose__ and __ITEM__bi-adv-fertilizer__.
|
||||
|
||||
bi-acid = Use Algae biomass and __ITEM__bi-cellulose__ to produce Sulfuric acid!
|
||||
bi-liquid-air = Liquid air is needed to make Nitrogen and Algae biomass.
|
||||
bi-nitrogen = Nitrogen is needed to make __ITEM__fertilizer__.
|
||||
bi-sulfur = Bio-__ITEM__sulfur__ — so natural, so sulfuric!
|
||||
bi-plastic-1 = __ITEM__plastic-bar__ made from __ITEM__wood__
|
||||
bi-plastic-2 = __ITEM__plastic-bar__ made from __ITEM__bi-cellulose__
|
||||
bi-acid=Use Algae biomass and __ITEM__bi-cellulose__ to produce Sulfuric acid!
|
||||
bi-liquid-air=Liquid air is needed to make Nitrogen and Algae biomass.
|
||||
bi-nitrogen=Nitrogen is needed to make __ITEM__fertilizer__.
|
||||
bi-sulfur=Bio-__ITEM__sulfur__ — so natural, so sulfuric!
|
||||
bi-plastic-1=__ITEM__plastic-bar__ made from __ITEM__wood__
|
||||
bi-plastic-2=__ITEM__plastic-bar__ made from __ITEM__bi-cellulose__
|
||||
|
||||
|
||||
## Disassemble
|
||||
bi-disassemble-recipes = Some of the raw material can be reused.
|
||||
bi-disassemble-recipes=Some of the raw material can be reused.
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
## angelsrefining
|
||||
bi-mineralized-sulfuric-waste = __ITEM__stone-crushed__, __ITEM__bi-charcoal__ and pure Water are processed to make Mineralized water — and Sulfuric waste water.
|
||||
bi-slag-slurry = Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water
|
||||
bi-mineralized-sulfuric-waste=__ITEM__stone-crushed__, __ITEM__bi-charcoal__ and pure Water are processed to make Mineralized water — and Sulfuric waste water.
|
||||
bi-slag-slurry=Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water
|
||||
## angelspetrochem
|
||||
bi-biomass-conversion-2-methane = Use Algae biomass to produce Methane gas!
|
||||
bi-biomass-conversion-4-yellow-waste = Use Algae biomass to produce Crude oil and Sulfuric waste water!
|
||||
bi-sulfur-angels = Bio-__ITEM__sulfur__ — so natural, so sulfuric!
|
||||
bi-biomass-conversion-2-methane=Use Algae biomass to produce Methane gas!
|
||||
bi-biomass-conversion-4-yellow-waste=Use Algae biomass to produce Crude oil and Sulfuric waste water!
|
||||
bi-sulfur-angels=Bio-__ITEM__sulfur__ — so natural, so sulfuric!
|
||||
## angelsrefining, BioTech, Krastorio/Krastorio2
|
||||
bi-sand = __ENTITY__bi-stone-crusher__ can make __ITEM__sand__ from __ITEM__stone-crushed__.
|
||||
bi-sand=__ENTITY__bi-stone-crusher__ can make __ITEM__sand__ from __ITEM__stone-crushed__.
|
||||
## Industrial Revolution
|
||||
bi-crushed-stone-1_IR = Make __ITEM__gravel__ from __ITEM__stone__ you've found or mined.
|
||||
bi-crushed-stone-1_IR=Make __ITEM__gravel__ from __ITEM__stone__ you've found or mined.
|
||||
#~ bi-crushed-stone-2=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__concrete__!
|
||||
#~ bi-crushed-stone-3=Having mastered advanced material processing, you now can also get __ITEM__stone-crushed__ from __ITEM__hazard-concrete__!
|
||||
#~ bi-crushed-stone-4=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-concrete__ instead of __ITEM__concrete__, but it takes twice as long!
|
||||
#~ bi-crushed-stone-5=You will get twice as much __ITEM__stone-crushed__ from processing __ITEM__refined-hazard-concrete__ instead of __ITEM__hazard-concrete__, but it takes twice as long!
|
||||
bi-crushed-stone_IR = Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__gravel__.
|
||||
bi-crushed-stone_IR=Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__gravel__.
|
||||
|
||||
|
||||
#~ bi-power-to-rail-pole=Connect your power rail to the power grid
|
||||
|
|
|
@ -2,123 +2,123 @@
|
|||
## Production
|
||||
#~ bi-adv-fertilizer-1=Advanced fertilizer
|
||||
#~ bi-adv-fertilizer-2=Advanced fertilizer
|
||||
bi-adv-fertilizer-1 = __ITEM__bi-adv-fertilizer__
|
||||
bi-adv-fertilizer-2 = __ITEM__bi-adv-fertilizer__
|
||||
bi-adv-fertilizer-1=__ITEM__bi-adv-fertilizer__
|
||||
bi-adv-fertilizer-2=__ITEM__bi-adv-fertilizer__
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-1 = __ITEM__fertilizer__
|
||||
bi-fertilizer-2 = __ITEM__fertilizer__ (with sodium hydroxide)
|
||||
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-1=__ITEM__fertilizer__
|
||||
bi-fertilizer-2=__ITEM__fertilizer__ (with sodium hydroxide)
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-fertilizer-fluid = Liquid __ITEM__fertilizer__
|
||||
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__
|
||||
|
||||
|
||||
bi-arboretum-r1 = Plant trees
|
||||
bi-arboretum-r2 = Change terrain with __ITEM__fertilizer__
|
||||
bi-arboretum-r3 = Change terrain with __ITEM__bi-adv-fertilizer__
|
||||
bi-arboretum-r4 = Change terrain with __ITEM__fertilizer__ & plant trees
|
||||
bi-arboretum-r5 = Change terrain wiht __ITEM__bi-adv-fertilizer__ & plant trees
|
||||
bi-arboretum-r1=Plant trees
|
||||
bi-arboretum-r2=Change terrain with __ITEM__fertilizer__
|
||||
bi-arboretum-r3=Change terrain with __ITEM__bi-adv-fertilizer__
|
||||
bi-arboretum-r4=Change terrain with __ITEM__fertilizer__ & plant trees
|
||||
bi-arboretum-r5=Change terrain wiht __ITEM__bi-adv-fertilizer__ & plant trees
|
||||
|
||||
bi-ash-1 = __ITEM__bi-ash__ from __ITEM__wood__
|
||||
bi-ash-2 = __ITEM__bi-ash__ from __ITEM__bi-woodpulp__
|
||||
bi-ash-1=__ITEM__bi-ash__ from __ITEM__wood__
|
||||
bi-ash-2=__ITEM__bi-ash__ from __ITEM__bi-woodpulp__
|
||||
|
||||
bi-basic-gas-processing = Basic gas processing using __ITEM__coal__ and __ITEM__resin__
|
||||
bi-basic-gas-processing=Basic gas processing using __ITEM__coal__ and __ITEM__resin__
|
||||
|
||||
bi-battery = Bio battery
|
||||
bi-rail-wood-to-concrete = Upgrade __ENTITY__bi-rail-wood__
|
||||
bi-battery=Bio battery
|
||||
bi-rail-wood-to-concrete=Upgrade __ENTITY__bi-rail-wood__
|
||||
|
||||
#~ bi-biomass-1=Algae biomass production with __ITEM__fertilizer__
|
||||
#~ bi-biomass-2=Algae biomass production with Algae biomass (basic)
|
||||
#~ bi-biomass-3=Algae biomass production with Algae biomass (advanced)
|
||||
#~ bi-biomass-1=Produce Algae biomass using __ITEM__fertilizer__
|
||||
bi-biomass-1 = Produce Algae biomass
|
||||
bi-biomass-2 = Replicate Algae biomass
|
||||
bi-biomass-3 = Replicate Algae biomass using __ITEM__bi-ash__
|
||||
bi-biomass-1=Produce Algae biomass
|
||||
bi-biomass-2=Replicate Algae biomass
|
||||
bi-biomass-3=Replicate Algae biomass using __ITEM__bi-ash__
|
||||
|
||||
bi-biomass-conversion-1 = Bio fuel conversion 1: Cellulose, Light oil
|
||||
bi-biomass-conversion-2 = Bio fuel conversion 2: Petroleum gas
|
||||
bi-biomass-conversion-3 = Bio fuel conversion 3: Lubricant
|
||||
bi-biomass-conversion-4 = Bio fuel conversion 4: Crude oil, Water
|
||||
bi-biomass-conversion-1=Bio fuel conversion 1: Cellulose, Light oil
|
||||
bi-biomass-conversion-2=Bio fuel conversion 2: Petroleum gas
|
||||
bi-biomass-conversion-3=Bio fuel conversion 3: Lubricant
|
||||
bi-biomass-conversion-4=Bio fuel conversion 4: Crude oil, Water
|
||||
|
||||
bi-seed-1 = Basic __ITEM__bi-seed__ production
|
||||
bi-seed-2 = Improved __ITEM__bi-seed__ production with __ITEM__bi-ash__
|
||||
bi-seed-3 = Advanced __ITEM__bi-seed__ production with __ITEM__fertilizer__
|
||||
bi-seed-4 = Super __ITEM__bi-seed__ production with __ITEM__bi-adv-fertilizer__
|
||||
bi-seed-1=Basic __ITEM__bi-seed__ production
|
||||
bi-seed-2=Improved __ITEM__bi-seed__ production with __ITEM__bi-ash__
|
||||
bi-seed-3=Advanced __ITEM__bi-seed__ production with __ITEM__fertilizer__
|
||||
bi-seed-4=Super __ITEM__bi-seed__ production with __ITEM__bi-adv-fertilizer__
|
||||
|
||||
bi-seed-bomb-advanced = __ITEM__bi-seed-bomb-basic__ with __ITEM__bi-adv-fertilizer__
|
||||
bi-seed-bomb-basic = __ITEM__bi-seed-bomb-basic__
|
||||
bi-seed-bomb-standard = __ITEM__bi-seed-bomb-basic__ with __ITEM__fertilizer__
|
||||
bi-seed-bomb-advanced=__ITEM__bi-seed-bomb-basic__ with __ITEM__bi-adv-fertilizer__
|
||||
bi-seed-bomb-basic=__ITEM__bi-seed-bomb-basic__
|
||||
bi-seed-bomb-standard=__ITEM__bi-seed-bomb-basic__ with __ITEM__fertilizer__
|
||||
|
||||
bi-seedling-1 = Basic __ENTITY__seedling__ production
|
||||
bi-seedling-2 = Improved __ENTITY__seedling__ production with __ITEM__bi-ash__
|
||||
bi-seedling-3 = Advanced __ENTITY__seedling__ production with __ITEM__fertilizer__
|
||||
bi-seedling-4 = Super __ENTITY__seedling__ production with __ITEM__bi-adv-fertilizer__
|
||||
bi-seedling-1=Basic __ENTITY__seedling__ production
|
||||
bi-seedling-2=Improved __ENTITY__seedling__ production with __ITEM__bi-ash__
|
||||
bi-seedling-3=Advanced __ENTITY__seedling__ production with __ITEM__fertilizer__
|
||||
bi-seedling-4=Super __ENTITY__seedling__ production with __ITEM__bi-adv-fertilizer__
|
||||
|
||||
bi-logs-1 = Basic __ITEM__wood__ production
|
||||
bi-logs-2 = Improved __ITEM__wood__ production with __ITEM__bi-ash__
|
||||
bi-logs-3 = Advanced __ITEM__wood__ production with __ITEM__fertilizer__
|
||||
bi-logs-4 = Super __ITEM__wood__ production with __ITEM__bi-adv-fertilizer__
|
||||
bi-logs-1=Basic __ITEM__wood__ production
|
||||
bi-logs-2=Improved __ITEM__wood__ production with __ITEM__bi-ash__
|
||||
bi-logs-3=Advanced __ITEM__wood__ production with __ITEM__fertilizer__
|
||||
bi-logs-4=Super __ITEM__wood__ production with __ITEM__bi-adv-fertilizer__
|
||||
|
||||
|
||||
## Resources
|
||||
bi-cellulose-1 = Basic __ITEM__bi-cellulose__ production
|
||||
bi-cellulose-2 = Advanced __ITEM__bi-cellulose__ production
|
||||
bi-cellulose-1=Basic __ITEM__bi-cellulose__ production
|
||||
bi-cellulose-2=Advanced __ITEM__bi-cellulose__ production
|
||||
|
||||
bi-charcoal-1 = __ITEM__wood-charcoal__ from __ITEM__bi-woodpulp__
|
||||
bi-charcoal-2 = __ITEM__wood-charcoal__ from __ITEM__wood__
|
||||
bi-coal-1 = Basic __ITEM__coal__ production
|
||||
bi-coal-2 = Advanced __ITEM__coal__ production
|
||||
bi-coke-coal = __ITEM__pellet-coke__
|
||||
bi-pellet-coke = __ITEM__pellet-coke__ from __ITEM__solid-fuel__
|
||||
bi-pellet-coke-2 = __ITEM__pellet-coke__ from carbon
|
||||
bi-solid-fuel = __ITEM__solid-fuel__ from __ITEM__wood-bricks__
|
||||
bi-wood-fuel-brick = __ITEM__wood-bricks__
|
||||
bi-charcoal-1=__ITEM__wood-charcoal__ from __ITEM__bi-woodpulp__
|
||||
bi-charcoal-2=__ITEM__wood-charcoal__ from __ITEM__wood__
|
||||
bi-coal-1=Basic __ITEM__coal__ production
|
||||
bi-coal-2=Advanced __ITEM__coal__ production
|
||||
bi-coke-coal=__ITEM__pellet-coke__
|
||||
bi-pellet-coke=__ITEM__pellet-coke__ from __ITEM__solid-fuel__
|
||||
bi-pellet-coke-2=__ITEM__pellet-coke__ from carbon
|
||||
bi-solid-fuel=__ITEM__solid-fuel__ from __ITEM__wood-bricks__
|
||||
bi-wood-fuel-brick=__ITEM__wood-bricks__
|
||||
|
||||
bi-crushed-stone-1 = __ITEM__stone-crushed__ from __ITEM__stone__
|
||||
bi-crushed-stone-2 = __ITEM__stone-crushed__ from __ITEM__concrete__
|
||||
bi-crushed-stone-3 = __ITEM__stone-crushed__ from __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4 = __ITEM__stone-crushed__ from __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5 = __ITEM__stone-crushed__ from __ITEM__refined-hazard-concrete__
|
||||
bi-stone-brick = Bio-__ITEM__stone-brick__
|
||||
bi-crushed-stone-1=__ITEM__stone-crushed__ from __ITEM__stone__
|
||||
bi-crushed-stone-2=__ITEM__stone-crushed__ from __ITEM__concrete__
|
||||
bi-crushed-stone-3=__ITEM__stone-crushed__ from __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4=__ITEM__stone-crushed__ from __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5=__ITEM__stone-crushed__ from __ITEM__refined-hazard-concrete__
|
||||
bi-stone-brick=Bio-__ITEM__stone-brick__
|
||||
|
||||
bi-purified-air-1 = __ITEM__bi-purified-air__ — using __ITEM__fertilizer__
|
||||
bi-purified-air-2 = __ITEM__bi-purified-air__ — using __ITEM__bi-adv-fertilizer__
|
||||
bi-purified-air-1=__ITEM__bi-purified-air__ — using __ITEM__fertilizer__
|
||||
bi-purified-air-2=__ITEM__bi-purified-air__ — using __ITEM__bi-adv-fertilizer__
|
||||
|
||||
bi-resin-pulp = __ITEM__resin__ from __ITEM__bi-woodpulp__
|
||||
bi-resin-wood = __ITEM__resin__ from __ITEM__wood__
|
||||
bi-woodpulp = __ITEM__bi-woodpulp__ from __ITEM__wood__
|
||||
bi-wood-from-pulp = __ITEM__wood__ from __ITEM__bi-woodpulp__
|
||||
bi-resin-pulp=__ITEM__resin__ from __ITEM__bi-woodpulp__
|
||||
bi-resin-wood=__ITEM__resin__ from __ITEM__wood__
|
||||
bi-woodpulp=__ITEM__bi-woodpulp__ from __ITEM__wood__
|
||||
bi-wood-from-pulp=__ITEM__wood__ from __ITEM__bi-woodpulp__
|
||||
|
||||
bi-acid = Bio-acid
|
||||
bi-liquid-air = Liquid air
|
||||
bi-nitrogen = Nitrogen
|
||||
bi-sulfur = Bio-__ITEM__sulfur__
|
||||
bi-plastic-1 = __ITEM__plastic-bar__ from __ITEM__wood__
|
||||
bi-plastic-2 = __ITEM__plastic-bar__ from __ITEM__bi-cellulose__
|
||||
bi-acid=Bio-acid
|
||||
bi-liquid-air=Liquid air
|
||||
bi-nitrogen=Nitrogen
|
||||
bi-sulfur=Bio-__ITEM__sulfur__
|
||||
bi-plastic-1=__ITEM__plastic-bar__ from __ITEM__wood__
|
||||
bi-plastic-2=__ITEM__plastic-bar__ from __ITEM__bi-cellulose__
|
||||
|
||||
|
||||
## Disassemble
|
||||
bi-burner-inserter-disassemble = Disassemble __ENTITY__burner-inserter__
|
||||
bi-burner-mining-drill-disassemble = Disassemble __ENTITY__burner-mining-drill__
|
||||
bi-long-handed-inserter-disassemble = Disassemble __ENTITY__long-handed-inserter__
|
||||
bi-steel-furnace-disassemble = Disassemble __ENTITY__steel-furnace__
|
||||
bi-stone-furnace-disassemble = Disassemble __ENTITY__stone-furnace__
|
||||
bi-burner-inserter-disassemble=Disassemble __ENTITY__burner-inserter__
|
||||
bi-burner-mining-drill-disassemble=Disassemble __ENTITY__burner-mining-drill__
|
||||
bi-long-handed-inserter-disassemble=Disassemble __ENTITY__long-handed-inserter__
|
||||
bi-steel-furnace-disassemble=Disassemble __ENTITY__steel-furnace__
|
||||
bi-stone-furnace-disassemble=Disassemble __ENTITY__stone-furnace__
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
## angelsrefining
|
||||
bi-mineralized-sulfuric-waste = Mineralized water
|
||||
bi-slag-slurry = Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water
|
||||
bi-mineralized-sulfuric-waste=Mineralized water
|
||||
bi-slag-slurry=Slag slurry from __ITEM__bi-ash__, __ITEM__stone-crushed__ and Saline water
|
||||
## angelspetrochem
|
||||
bi-biomass-conversion-2-methane = Bio fuel conversion 2: Methane gas
|
||||
bi-biomass-conversion-4-yellow-waste = Bio fuel conversion 4: Crude oil, Sulfuric Waste Water
|
||||
bi-sulfur-angels = Bio-__ITEM__sulfur__
|
||||
bi-biomass-conversion-2-methane=Bio fuel conversion 2: Methane gas
|
||||
bi-biomass-conversion-4-yellow-waste=Bio fuel conversion 4: Crude oil, Sulfuric Waste Water
|
||||
bi-sulfur-angels=Bio-__ITEM__sulfur__
|
||||
## angelsrefining, BioTech, Krastorio/Krastorio2
|
||||
bi-sand = __ITEM__sand__ from __ITEM__stone-crushed__
|
||||
bi-sand=__ITEM__sand__ from __ITEM__stone-crushed__
|
||||
## bobelectronics
|
||||
bi-press-wood = Pressed wood
|
||||
bi-press-wood=Pressed wood
|
||||
## Industrial Revolution
|
||||
bi-crushed-stone-1_IR = __ITEM__gravel__ from __ITEM__stone__
|
||||
bi-crushed-stone-2_IR = __ITEM__gravel__ from __ITEM__concrete__
|
||||
bi-crushed-stone-3_IR = __ITEM__gravel__ from __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4_IR = __ITEM__gravel__ from __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5_IR = __ITEM__gravel__ from __ITEM__refined-hazard-concrete__
|
||||
bi-crushed-stone-1_IR=__ITEM__gravel__ from __ITEM__stone__
|
||||
bi-crushed-stone-2_IR=__ITEM__gravel__ from __ITEM__concrete__
|
||||
bi-crushed-stone-3_IR=__ITEM__gravel__ from __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4_IR=__ITEM__gravel__ from __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5_IR=__ITEM__gravel__ from __ITEM__refined-hazard-concrete__
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
[technology-name]
|
||||
bi-tech-advanced-biotechnology = Advanced biotechnology
|
||||
bi-tech-bio-cannon = Prototype artillery
|
||||
bi-tech-bio-farming = Bio farm
|
||||
bi-tech-coal-processing-1 = Coal processing 1
|
||||
bi-tech-coal-processing-2 = Coal processing 2
|
||||
bi-tech-coal-processing-3 = Coal processing 3
|
||||
bi-tech-fertilizer = Fertilizer
|
||||
bi-tech-organic-plastic = Organic plastic
|
||||
bi-tech-advanced-biotechnology=Advanced biotechnology
|
||||
bi-tech-bio-cannon=Prototype artillery
|
||||
bi-tech-bio-farming=Bio farm
|
||||
bi-tech-coal-processing-1=Coal processing 1
|
||||
bi-tech-coal-processing-2=Coal processing 2
|
||||
bi-tech-coal-processing-3=Coal processing 3
|
||||
bi-tech-fertilizer=Fertilizer
|
||||
bi-tech-organic-plastic=Organic plastic
|
||||
|
||||
[technology-description]
|
||||
bi-tech-advanced-biotechnology = Unlock higher tiered recipes
|
||||
bi-tech-bio-cannon = Prototype artillery turret technology. - Not yet capable of manual targeting
|
||||
bi-tech-bio-farming = Learn how to grow trees – the first step towards unlocking other wood products
|
||||
bi-tech-coal-processing-1 = Burn wood to get charcoal and ash
|
||||
bi-tech-coal-processing-2 = Process charcoal to coal and solid fuel to pellet-coke
|
||||
bi-tech-coal-processing-3 = Process charcoal more efficiently and produce pellet-coke from coal
|
||||
bi-tech-fertilizer = Using fertilizers you can get much more output from recipes
|
||||
bi-tech-organic-plastic = Produce plastics using organic materials
|
||||
bi-tech-advanced-biotechnology=Unlock higher tiered recipes
|
||||
bi-tech-bio-cannon=Prototype artillery turret technology. - Not yet capable of manual targeting
|
||||
bi-tech-bio-farming=Learn how to grow trees – the first step towards unlocking other wood products
|
||||
bi-tech-coal-processing-1=Burn wood to get charcoal and ash
|
||||
bi-tech-coal-processing-2=Process charcoal to coal and solid fuel to pellet-coke
|
||||
bi-tech-coal-processing-3=Process charcoal more efficiently and produce pellet-coke from coal
|
||||
bi-tech-fertilizer=Using fertilizers you can get much more output from recipes
|
||||
bi-tech-organic-plastic=Produce plastics using organic materials
|
||||
|
|
|
@ -1,107 +0,0 @@
|
|||
|
||||
[ammo-category-name]
|
||||
Bio_Cannon_Ammo=Bio cannon ammo
|
||||
Bio_Turret_Ammo=Bio turret ammo
|
||||
|
||||
[bi-misc]
|
||||
growing-tree=Растущее дерево
|
||||
growing-tree-desc=Если подождать, из этого саженца вырастет большое дерево
|
||||
young-tree=Молодое дерево
|
||||
young-tree-desc=Это дерево ещё молодое, из него выйдет не так много древесины. Лучше подождать, пока оно полностью вырастет, прежде, чем рубить его!
|
||||
|
||||
[entity-description]
|
||||
# Changed for 0.17.60/0.18.29!
|
||||
#~ bi-bio-boiler=These boilers are as efficient as normal ones, but produce 75% less pollution!
|
||||
bi-solar-boiler=Бойлер с нагревом от солнечного тепла или электричества (также производит электричество).
|
||||
|
||||
[item-description]
|
||||
bi-adv-fertiliser=Улучшенное Удобрение для ещё более быстрого выращивания, либо изменения качества поверхности
|
||||
bi-arboretum=Терраформер, позволяющий изменять поверхность и сажать вокруг себя деревья
|
||||
bi-arboretum-area=Терраформер, позволяющий изменять поверхность и сажать вокруг себя деревья
|
||||
bi-ash=Даже пепел пойдёт в дело!
|
||||
bi-stone-crusher=Завод для перемалывания камня в Измельчённый камень
|
||||
|
||||
[item-name]
|
||||
bi-bio-reactor=Биореактор
|
||||
bi-solar-boiler=Солнечная электростанция и бойлер
|
||||
|
||||
[mod-setting-description]
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=ЭКСПЕРИМЕНТАЛЬНО: настройка включена по умолчани. Если отключить, вокруг деревья получат большую область столкновений из немодифицированной игры. Такие деревья будут создавать больше препятствий для игроков, транспорта и кусак. Могут возникнуть побочные эффекты!
|
||||
# This setting has been inverted for 1.0! While activating this setting would HIDE the overlay before, it will SHOW the overlay now. I'll leave the old translation in for reference (commented out). This line can be removed once the new string has been translated!
|
||||
#~ BI_Hide_musk_floor_in_mapview=В режиме карты пол Илона Маска не будет отображаться в слое Электрических сетей, если эта настройка включена. Не рекомендуется изменять при загруженной игре, поскольку применение настройки к каждой клетке пола Илона Маска может занять длительное время!
|
||||
BI_Show_musk_floor_in_mapview=Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!
|
||||
|
||||
[mod-setting-name]
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=Твики игры: Маленькая область столкновений у деревьев
|
||||
# This setting has been inverted for 1.0! While activating this setting would HIDE the overlay before, it will SHOW the overlay now. I'll leave the old translation in for reference (commented out). This line can be removed once the new string has been translated!
|
||||
#~ BI_Hide_musk_floor_in_mapview=Скрыть пол Илона Маска в слое Электросетей
|
||||
BI_Show_musk_floor_in_mapview=Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view
|
||||
|
||||
[recipe-description]
|
||||
bi-acid=Используйте Биомассу из водорослей и Целлюлозу, чтобы производить Серную кислоту!
|
||||
bi-adv-fertiliser-1=Лучше, чем обычное Удобрение
|
||||
bi-adv-fertiliser-2=Лучше, чем обычное Удобрение
|
||||
bi-ash-1=Сжигайте Древесину, получайте Пепел!
|
||||
bi-ash-2=Сжигайте много Древесных опилков, получайте много Пепла!
|
||||
# Added bi-basic-petroleum-gas-processing (0.17.49/0.18.17)
|
||||
# Renamed bi-basic-petroleum-gas-processing to bi-basic-gas-processing (0.17.51/0.18.20)
|
||||
bi-basic-gas-processing=Inefficient gas extraction
|
||||
bi-bio-cannon=Этот ранний прототип артиллерии умеет стрелять ТОЛЬКО по гнёздам (максимальный радиус: 90) и пока не может быть наведён вручную.
|
||||
bi-bio-cannon-area=Этот ранний прототип артиллерии умеет стрелять ТОЛЬКО по гнёздам (максимальный радиус: 90) и пока не может быть наведён вручную.
|
||||
bi-bio-cannon-basic-ammo=Ракетный, небольшой физический урон
|
||||
bi-bio-cannon-biological-ammo=Ракетный, высокий высокий биологический урон
|
||||
bi-bio-cannon-poison-ammo=Ракетный, средний урон ядом
|
||||
bi-bio-cannon-proto-ammo=Низкий урон, большая часть взрывчатки используется для придания движения
|
||||
bi-bio-farm=Биоферма для производства Древесины и Древесных опилок
|
||||
bi-biomass-1=Начните производство Биомассы из водорослей, применив Удобрение!
|
||||
bi-biomass-2=Верните в производственный цикл часть произведённой Биомассы из водорослей, чтобы получить ещё больше её!\nПримечание: выход продукта будет меньше и дольше, чем даже в базовом рецепте, но вы сэкономите на удобрениях.
|
||||
bi-biomass-3=Верните в производственный цикл часть произведённой Биомассы из водорослей и добавьте Пепел, чтобы получить ещё больше её!\nПримечание: выход продукта будет существенно больше и быстрее, чем по другим рецептам.
|
||||
bi-charcoal-1=Сжигайте Древесные опилки чтобы получать Древесный уголь
|
||||
bi-charcoal-2=Сжигайте Древесину чтобы получать Древесный уголь
|
||||
bi-coal-1=Переработайте Древесный уголь на Уголь
|
||||
bi-coal-2=Продвинутая обработка Древесного угля позволяет получать больше Угля!
|
||||
bi-coke-coal=Переработайте Уголь в Коксовый уголь
|
||||
bi-crushed-stone-1=Получайте Измельченный камень путём измельчения камня в Измельчителе камня :-)
|
||||
bi-crushed-stone-2=Постигнув продвинутую переработку материалов, вы можете получать Измельчённый камень из Бетона!
|
||||
bi-crushed-stone-3=Постигнув продвинутую переработку материалов, вы можете получать Измельчённый камень из Бетона "Опасность"!
|
||||
bi-crushed-stone-4=Вы получите в два раза больше Измельчённого камня из Железобетона, чем из Бетона, но и займёт это в два раза дольше!
|
||||
bi-crushed-stone-5=Вы получите в два раза больше Измельчённого камня из Железобетона "Опасность", чем из Бетона "Опасность", но и займёт это в два раза дольше!
|
||||
bi-dart-magazine-basic=Базовый дротиковый снаряд
|
||||
bi-dart-magazine-enhanced=Магазин с продвинутыми дротиками
|
||||
bi-dart-magazine-poison=Магазин с ядовитыми дротиками
|
||||
bi-dart-magazine-standard=Магазин с дротиками
|
||||
bi-logs-1=Выращивайте лес по-старинке, поливая Саженцы!
|
||||
bi-logs-2=Улучшите производство древесины, используя Пепел как дешёвое удобрение!
|
||||
bi-logs-3=Выращивайте ещё больше леса, используя полноценное Удобрение вместо Пепла!
|
||||
bi-logs-4=Применение Продвинутого удобрения даст вам бешеное количество Древесины и Древесных опилок!
|
||||
bi-pellet-coke=Переработайте Твёрдое топливо в Коксовый уголь
|
||||
bi-production-science-pack=Используйте большое количество Деревянных рельсов для производства Производственных исследовательских пакетов!
|
||||
bi-rail-power=Рельс, который может проводить электричество. Подключите к электрической сети используя коннектор "Электро-рельсы"
|
||||
bi-rail-wood=Дешёвые рельсы, сделанные с применением дерева
|
||||
bi-rail-wood-to-concrete=Улучшить Деревянные рельсы до обычных Рельсов
|
||||
bi-resin-pulp=Переработайте Древесные опилки на Смолу
|
||||
bi-resin-wood=Переработайте Древесину на Смолу
|
||||
bi-solar-boiler=Бойлер с нагревом от солнечного тепла или электричества (также производит электричество).
|
||||
bi-solar-boiler-panel=Бойлер с нагревом от солнечного тепла или электричества (также производит электричество).
|
||||
bi-solid-fuel=Переработка Деревянных топливных брикетов в Твёрдое топливо - отличный способ избавиться от избытка Древесных опилков!
|
||||
bi-stone-crusher=Устройство для дробления Камня в Измельчённый камень
|
||||
bi-sulfur=Био-сера
|
||||
bi-wood-from-pulp=Получите обратно Древесину, прессуя Древесные опилки со Смолой
|
||||
bi-wood-fuel-brick=Прессуйте Древесные опилки для удобства в обращении!
|
||||
bi-wooden-pole-huge=Огромный деревянный столб, позволяющий прокидывать Медный кабель или Сигнальный провод на протяжённые расстояния (64 клетки)
|
||||
bi-woodpulp=Переработать Древесину в Древесные опилки
|
||||
|
||||
[recipe-name]
|
||||
bi-bio-cannon=Прототип артиллерии
|
||||
bi-bio-cannon-area=Прототип артиллерии
|
||||
bi-bio-cannon-basic-ammo=Прототип артиллерии (ракетный боеприпас)
|
||||
bi-bio-cannon-biological-ammo=Прототип артиллерии (биологический боеприпас)
|
||||
bi-bio-cannon-poison-ammo=Прототип артиллерии (ядовитый боеприпас)
|
||||
bi-bio-cannon-proto-ammo=Прототип артиллерии (базовый боеприпас)
|
||||
bi-crushed-stone-4=Измельчённый камень из Железобетона
|
||||
bi-crushed-stone-5=Измельчённый камень из Железобетона "Опасность"
|
||||
bi-production-science-pack=Производственный научный пакет
|
||||
bi-wood-from-pulp=Дерево из Древесных опилок
|
||||
# Added bi-basic-petroleum-gas-processing (0.17.49/0.18.17)
|
||||
# Renamed bi-basic-petroleum-gas-processing to bi-basic-gas-processing (0.17.51/0.18.20)
|
||||
bi-basic-gas-processing=Basic gas processing
|
|
@ -1,53 +1,53 @@
|
|||
[entity-description]
|
||||
## Production
|
||||
bi-arboretum = Терраформер изменяет местность или растущие деревья в радиусе вокруг строения
|
||||
bi-bio-farm = Биоферма, превращает саженцы в древесину. Потребляет больше электричества ночью
|
||||
bi-bio-garden = Биосад собирает воздух и убирает загрязнение. (-35 PU)
|
||||
bi-bio-greenhouse = Используйте теплицу для роста саженцев
|
||||
seedling = Молодое растение, идеально для посадки. Вы также можете посадить его в землю и оно вырастет в дерево. Помните, что сначала нужно удобрить землю, чтобы увеличить шанс роста.
|
||||
bi-arboretum=Терраформер изменяет местность или растущие деревья в радиусе вокруг строения
|
||||
bi-bio-farm=Биоферма, превращает саженцы в древесину. Потребляет больше электричества ночью
|
||||
bi-bio-garden=Биосад собирает воздух и убирает загрязнение. (-35 PU)
|
||||
bi-bio-greenhouse=Используйте теплицу для роста саженцев
|
||||
seedling=Молодое растение, идеально для посадки. Вы также можете посадить его в землю и оно вырастет в дерево. Помните, что сначала нужно удобрить землю, чтобы увеличить шанс роста.
|
||||
|
||||
bi-bio-reactor = Использует продвинутые биореакции
|
||||
bi-cokery = Переработка дерева в уголь или другие виды топлива
|
||||
bi-stone-crusher = Машина которая измельчает камни
|
||||
bi-bio-reactor=Использует продвинутые биореакции
|
||||
bi-cokery=Переработка дерева в уголь или другие виды топлива
|
||||
bi-stone-crusher=Машина которая измельчает камни
|
||||
|
||||
|
||||
## Power
|
||||
bi-bio-accumulator = Может хранить огромное количество энергии, потому что размер имеет значение...
|
||||
bi-bio-boiler = Высокоэффективный бойлер
|
||||
bi-bio-solar-farm = Сохраняет пространство, соединяя ваши солнечный панели в компактный блок. Создает много энергии!
|
||||
bi-large-substation = Гигантская подстанция
|
||||
bi-solar-boiler = Бойлер с нагревом от солнечного тепла или электричества (также производит электричество).
|
||||
bi-solar-mat = Солнечная панель/пол которая может быть использована как дорожное покрытие, генерирует 10kW электричества и позволяет быстро перемещаться (Спасибо Илону Маску!)
|
||||
bi-bio-accumulator=Может хранить огромное количество энергии, потому что размер имеет значение...
|
||||
bi-bio-boiler=Высокоэффективный бойлер
|
||||
bi-bio-solar-farm=Сохраняет пространство, соединяя ваши солнечный панели в компактный блок. Создает много энергии!
|
||||
bi-large-substation=Гигантская подстанция
|
||||
bi-solar-boiler=Бойлер с нагревом от солнечного тепла или электричества (также производит электричество).
|
||||
bi-solar-mat=Солнечная панель/пол которая может быть использована как дорожное покрытие, генерирует 10kW электричества и позволяет быстро перемещаться (Спасибо Илону Маску!)
|
||||
|
||||
|
||||
## Weaponry
|
||||
bi-bio-cannon = Может стрелять ТОЛЬКО по гнездам! - Дистанция 90 - Пока что без возможности ручного наведения
|
||||
bi-dart-turret = These turrets are immediately available and protect you from enemy attacks at a minimal cost. Of course, the darts inflict less damage than bullets, but __ENTITY__bi-dart-turret__s have a higher range and can fire at a higher speed than normal __ENTITY__gun-turret__s.
|
||||
bi-bio-cannon=Может стрелять ТОЛЬКО по гнездам! - Дистанция 90 - Пока что без возможности ручного наведения
|
||||
bi-dart-turret=These turrets are immediately available and protect you from enemy attacks at a minimal cost. Of course, the darts inflict less damage than bullets, but __ENTITY__bi-dart-turret__s have a higher range and can fire at a higher speed than normal __ENTITY__gun-turret__s.
|
||||
|
||||
|
||||
## Rail stuff
|
||||
bi-power-to-rail-pole = Коннектор ваших электрических рельс к электрической сети
|
||||
bi-rail-power = Рельса которая может проводить электричество. Подключите к электрической сети используя коннектор "Электро-рельсы"
|
||||
bi-rail-wood-bridge = Деревянные прямые рельсы для мостов. Заметьте, что вы не можете по ним ходить.
|
||||
bi-rail-wood = Деревянные прямые рельсы
|
||||
rail-remnants-wood-bridge = Remnants of a wooden bridge
|
||||
rail-remnants-wood = Remnants of wooden rails
|
||||
bi-power-to-rail-pole=Коннектор ваших электрических рельс к электрической сети
|
||||
bi-rail-power=Рельса которая может проводить электричество. Подключите к электрической сети используя коннектор "Электро-рельсы"
|
||||
bi-rail-wood-bridge=Деревянные прямые рельсы для мостов. Заметьте, что вы не можете по ним ходить.
|
||||
bi-rail-wood=Деревянные прямые рельсы
|
||||
rail-remnants-wood-bridge=Remnants of a wooden bridge
|
||||
rail-remnants-wood=Remnants of wooden rails
|
||||
|
||||
|
||||
## Miscallenous wooden products
|
||||
bi-wood-pipe-to-ground = Подземная деревянная труба
|
||||
bi-wood-pipe = Деревянная труба
|
||||
bi-wooden-chest-giga = Самый большой деревянный ящик
|
||||
bi-wooden-chest-huge = Больше среднего деревянный ящик
|
||||
bi-wooden-chest-large = Обычный средний деревянный ящик
|
||||
bi-wooden-fence = Защитная стена сделанная из дерева
|
||||
bi-wooden-pole-big = Большой деревянный столб ЛЭП. Будет автоматически восстанавливать здоровье, если вы играете с NE Enemies
|
||||
bi-wooden-pole-bigger = __ENTITY__bi-wooden-pole-bigger__s will be automatically healed if you use "Natural Evolution Enemies".
|
||||
bi-wooden-pole-huge = Электрический столб, который может охватить огромное расстояние - 64
|
||||
bi-wood-pipe-to-ground=Подземная деревянная труба
|
||||
bi-wood-pipe=Деревянная труба
|
||||
bi-wooden-chest-giga=Самый большой деревянный ящик
|
||||
bi-wooden-chest-huge=Больше среднего деревянный ящик
|
||||
bi-wooden-chest-large=Обычный средний деревянный ящик
|
||||
bi-wooden-fence=Защитная стена сделанная из дерева
|
||||
bi-wooden-pole-big=Большой деревянный столб ЛЭП. Будет автоматически восстанавливать здоровье, если вы играете с NE Enemies
|
||||
bi-wooden-pole-bigger=__ENTITY__bi-wooden-pole-bigger__s will be automatically healed if you use "Natural Evolution Enemies".
|
||||
bi-wooden-pole-huge=Электрический столб, который может охватить огромное расстояние - 64
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
bi-stone-crusher-sand = These machines produce __ITEM__stone-crushed__ from __ITEM__stone__ and __ITEM__concrete__ in all forms. They can also refine __ITEM__stone-crushed__ to __ITEM__sand__.
|
||||
bi-stone-crusher-sand=These machines produce __ITEM__stone-crushed__ from __ITEM__stone__ and __ITEM__concrete__ in all forms. They can also refine __ITEM__stone-crushed__ to __ITEM__sand__.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,50 +1,50 @@
|
|||
[entity-name]
|
||||
## Production
|
||||
bi-arboretum = Терраформер
|
||||
bi-bio-farm = Биоферма
|
||||
bi-bio-garden = Биосад
|
||||
bi-bio-greenhouse = Теплица
|
||||
seedling = Саженец
|
||||
bi-arboretum=Терраформер
|
||||
bi-bio-farm=Биоферма
|
||||
bi-bio-garden=Биосад
|
||||
bi-bio-greenhouse=Теплица
|
||||
seedling=Саженец
|
||||
|
||||
bi-bio-reactor = Биореактор
|
||||
bi-cokery = Коксовая печь
|
||||
bi-stone-crusher = Измельчитель камня
|
||||
bi-bio-reactor=Биореактор
|
||||
bi-cokery=Коксовая печь
|
||||
bi-stone-crusher=Измельчитель камня
|
||||
|
||||
|
||||
## Power
|
||||
bi-bio-accumulator = Аккумулятор огромной емкости
|
||||
bi-bio-boiler = Биобойлер
|
||||
bi-bio-solar-farm = Био Солнечная ферма
|
||||
bi-large-substation = Гигантская подстанция
|
||||
bi-solar-boiler = Солнечная электростанция и бойлер - Бойлер
|
||||
bi-solar-mat = Пол Илона Маска
|
||||
bi-bio-accumulator=Аккумулятор огромной емкости
|
||||
bi-bio-boiler=Биобойлер
|
||||
bi-bio-solar-farm=Био Солнечная ферма
|
||||
bi-large-substation=Гигантская подстанция
|
||||
bi-solar-boiler=Солнечная электростанция и бойлер - Бойлер
|
||||
bi-solar-mat=Пол Илона Маска
|
||||
|
||||
|
||||
## Weaponry
|
||||
bi-bio-cannon = Прототип артиллерии
|
||||
bi-dart-turret = Дротиковая турель
|
||||
bi-bio-cannon=Прототип артиллерии
|
||||
bi-dart-turret=Дротиковая турель
|
||||
|
||||
|
||||
## Rail stuff
|
||||
bi-power-to-rail-pole = Коннектор "Электро-рельсы"
|
||||
bi-rail-power = Электрические рельсы
|
||||
bi-rail-wood-bridge = Деревянные прямые рельсы для мостов
|
||||
bi-rail-wood = Деревянные прямые рельсы
|
||||
rail-remnants-wood-bridge = Remnants of a wooden rail bridge
|
||||
rail-remnants-wood = Remnants of wooden rails
|
||||
bi-power-to-rail-pole=Коннектор "Электро-рельсы"
|
||||
bi-rail-power=Электрические рельсы
|
||||
bi-rail-wood-bridge=Деревянные прямые рельсы для мостов
|
||||
bi-rail-wood=Деревянные прямые рельсы
|
||||
rail-remnants-wood-bridge=Remnants of a wooden rail bridge
|
||||
rail-remnants-wood=Remnants of wooden rails
|
||||
|
||||
|
||||
## Miscallenous wooden products
|
||||
bi-wood-pipe-to-ground = Подземная деревянная труба
|
||||
bi-wood-pipe = Деревянная труба
|
||||
bi-wooden-chest-giga = Огромный деревянный ящик
|
||||
bi-wooden-chest-huge = Большой деревянный ящик
|
||||
bi-wooden-chest-large = Средний деревянный ящик
|
||||
bi-wooden-fence = Деревянный забор
|
||||
bi-wooden-pole-big = Большой деревянный столб
|
||||
bi-wooden-pole-bigger = Bigger wooden pole
|
||||
bi-wooden-pole-huge = Гигантский электрический столб
|
||||
wooden-chest = Деревянный ящик
|
||||
bi-wood-pipe-to-ground=Подземная деревянная труба
|
||||
bi-wood-pipe=Деревянная труба
|
||||
bi-wooden-chest-giga=Огромный деревянный ящик
|
||||
bi-wooden-chest-huge=Большой деревянный ящик
|
||||
bi-wooden-chest-large=Средний деревянный ящик
|
||||
bi-wooden-fence=Деревянный забор
|
||||
bi-wooden-pole-big=Большой деревянный столб
|
||||
bi-wooden-pole-bigger=Bigger wooden pole
|
||||
bi-wooden-pole-huge=Гигантский электрический столб
|
||||
wooden-chest=Деревянный ящик
|
||||
|
||||
|
||||
#~ bi-arboretum-area=Терраформер
|
||||
|
|
|
@ -2,58 +2,58 @@
|
|||
# __ITEM__fertilizer__ should be replaced with __BI-ITEM__fertilizer__, but we can't refer to it,
|
||||
# so we hard-code its content here.
|
||||
#~ fertilizer=__ITEM__fertilizer__ lets stuff grow faster and is also used to produce Algae biomass.
|
||||
fertilizer = Common fertilizer lets stuff grow faster and is also used to produce Algae biomass.
|
||||
fertilizer=Common fertilizer lets stuff grow faster and is also used to produce Algae biomass.
|
||||
|
||||
|
||||
[item-description]
|
||||
## Production
|
||||
bi-adv-fertilizer = Улучшенное Удобрение для ещё более быстрого выращивания, либо изменения качества поверхности
|
||||
fertilizer = Удобрения нужны для быстрого выращивания растений и изменения качества почвы на более плодородную
|
||||
bi-adv-fertilizer=Улучшенное Удобрение для ещё более быстрого выращивания, либо изменения качества поверхности
|
||||
fertilizer=Удобрения нужны для быстрого выращивания растений и изменения качества почвы на более плодородную
|
||||
|
||||
bi-purified-air = Чистый воздух, загрязнение удаляется!
|
||||
bi-purified-air=Чистый воздух, загрязнение удаляется!
|
||||
|
||||
bi-arboretum-r1 = Сажает деревья или изменяет местность в радиусе вокруг строения
|
||||
bi-arboretum-r2 = Изменяет местность в радиусе вокруг строения - Базовое
|
||||
bi-arboretum-r3 = Изменяет местность в радиусе вокруг строения - Продвинутое
|
||||
bi-arboretum-r4 = Изменяет местность и сажает деревья в радиусе вокруг строения - Базовое
|
||||
bi-arboretum-r5 = Изменяет местность и сажает деревья в радиусе вокруг строения - Продвинутое
|
||||
bi-arboretum-r1=Сажает деревья или изменяет местность в радиусе вокруг строения
|
||||
bi-arboretum-r2=Изменяет местность в радиусе вокруг строения - Базовое
|
||||
bi-arboretum-r3=Изменяет местность в радиусе вокруг строения - Продвинутое
|
||||
bi-arboretum-r4=Изменяет местность и сажает деревья в радиусе вокруг строения - Базовое
|
||||
bi-arboretum-r5=Изменяет местность и сажает деревья в радиусе вокруг строения - Продвинутое
|
||||
|
||||
bi-seed-bomb-advanced = Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы!
|
||||
bi-seed-bomb-basic = Засаживает деревьями большую территорию с помощью семенной бомбы!
|
||||
bi-seed-bomb-standard = Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы!
|
||||
bi-seed-bomb-advanced=Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы!
|
||||
bi-seed-bomb-basic=Засаживает деревьями большую территорию с помощью семенной бомбы!
|
||||
bi-seed-bomb-standard=Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы!
|
||||
|
||||
bi-seed = Семена, чтобы выращивать из них саженцы
|
||||
bi-seed=Семена, чтобы выращивать из них саженцы
|
||||
|
||||
|
||||
## Weaponry
|
||||
bi-bio-cannon-basic-ammo = Ракетная мощь, низкий физический урон
|
||||
bi-bio-cannon-biological-ammo = Ракетная мощь, высокий биологический урон
|
||||
bi-bio-cannon-poison-ammo = Ракетная мощь, средний урон ядом
|
||||
bi-bio-cannon-proto-ammo = Низкий урон, большая часть взрывчатки используется для придания движения
|
||||
bi-bio-cannon-basic-ammo=Ракетная мощь, низкий физический урон
|
||||
bi-bio-cannon-biological-ammo=Ракетная мощь, высокий биологический урон
|
||||
bi-bio-cannon-poison-ammo=Ракетная мощь, средний урон ядом
|
||||
bi-bio-cannon-proto-ammo=Низкий урон, большая часть взрывчатки используется для придания движения
|
||||
|
||||
bi-dart-magazine-basic = Базовый дротиковый снаряд
|
||||
bi-dart-magazine-enhanced = Продвинутый дротиковый снаряд
|
||||
bi-dart-magazine-poison = Малый урон ядом
|
||||
bi-dart-magazine-standard = Стандартные дротиковые снаряды
|
||||
bi-dart-rifle = This cheap weapon uses easily producible ammo and is good for fending off weaker enemies.
|
||||
bi-dart-magazine-basic=Базовый дротиковый снаряд
|
||||
bi-dart-magazine-enhanced=Продвинутый дротиковый снаряд
|
||||
bi-dart-magazine-poison=Малый урон ядом
|
||||
bi-dart-magazine-standard=Стандартные дротиковые снаряды
|
||||
bi-dart-rifle=This cheap weapon uses easily producible ammo and is good for fending off weaker enemies.
|
||||
|
||||
|
||||
## Resources
|
||||
bi-ash = Даже пепел пойдёт в дело!
|
||||
bi-cellulose = __ITEM__battery__, __ITEM__plastic-bar__, Sulfuric acid — all of these can be made with __ITEM__bi-cellulose__!
|
||||
bi-woodpulp = Можно сжигать или переработать в золу или уголь
|
||||
coal = You will need it!
|
||||
pellet-coke = Коксовый уголь это отличное топливо для поездов.
|
||||
resin = Смола
|
||||
solid-fuel = __ITEM__solid-fuel__ provides less energy than __ITEM__wood-bricks__, but also burns with less pollution. Additionally, it will make your vehicles drive and accelerate faster.
|
||||
stone-crushed = Камень измельченный в щебень
|
||||
wood-bricks = Хорошо обработанный источник топлива с низкими выбросами
|
||||
wood-charcoal = Provides more energy than __ITEM__coal__ while emitting far less pollution. Unfortunately, it's not as versatilely usable, so you will still need __ITEM__coal__!
|
||||
wood = Base your energy production on this renewable resource!\nPlease note: There's a lot more you can use it for than just burning it!
|
||||
bi-ash=Даже пепел пойдёт в дело!
|
||||
bi-cellulose=__ITEM__battery__, __ITEM__plastic-bar__, Sulfuric acid — all of these can be made with __ITEM__bi-cellulose__!
|
||||
bi-woodpulp=Можно сжигать или переработать в золу или уголь
|
||||
coal=You will need it!
|
||||
pellet-coke=Коксовый уголь это отличное топливо для поездов.
|
||||
resin=Смола
|
||||
solid-fuel=__ITEM__solid-fuel__ provides less energy than __ITEM__wood-bricks__, but also burns with less pollution. Additionally, it will make your vehicles drive and accelerate faster.
|
||||
stone-crushed=Камень измельченный в щебень
|
||||
wood-bricks=Хорошо обработанный источник топлива с низкими выбросами
|
||||
wood-charcoal=Provides more energy than __ITEM__coal__ while emitting far less pollution. Unfortunately, it's not as versatilely usable, so you will still need __ITEM__coal__!
|
||||
wood=Base your energy production on this renewable resource!\nPlease note: There's a lot more you can use it for than just burning it!
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
sand = __ITEM__sand__
|
||||
sand=__ITEM__sand__
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,61 +1,61 @@
|
|||
[BI-item-name]
|
||||
fertilizer = Common fertilizer
|
||||
fertilizer=Common fertilizer
|
||||
|
||||
[item-name]
|
||||
## Production
|
||||
|
||||
bi-adv-fertilizer = Продвинутое удобрение
|
||||
fertilizer = Удобрение
|
||||
bi-adv-fertilizer=Продвинутое удобрение
|
||||
fertilizer=Удобрение
|
||||
|
||||
bi-purified-air = Очиститель воздуха
|
||||
bi-purified-air=Очиститель воздуха
|
||||
|
||||
bi-arboretum-r1 = Посаженные деревья
|
||||
bi-arboretum-r2 = Изменение территории - Базовое
|
||||
bi-arboretum-r3 = Изменение территории - Продвинутое
|
||||
bi-arboretum-r4 = Изменение территории и посаженых деревьев - Базовое
|
||||
bi-arboretum-r5 = Изменение территории и посаженых деревьев - Продвинутое
|
||||
bi-arboretum-r1=Посаженные деревья
|
||||
bi-arboretum-r2=Изменение территории - Базовое
|
||||
bi-arboretum-r3=Изменение территории - Продвинутое
|
||||
bi-arboretum-r4=Изменение территории и посаженых деревьев - Базовое
|
||||
bi-arboretum-r5=Изменение территории и посаженых деревьев - Продвинутое
|
||||
|
||||
bi-seed-bomb-advanced = Продвинутая семенная бомба
|
||||
bi-seed-bomb-basic = Базовая семенная бомба
|
||||
bi-seed-bomb-standard = Стандартная семенная бомба
|
||||
bi-seed = Семена
|
||||
bi-seed-bomb-advanced=Продвинутая семенная бомба
|
||||
bi-seed-bomb-basic=Базовая семенная бомба
|
||||
bi-seed-bomb-standard=Стандартная семенная бомба
|
||||
bi-seed=Семена
|
||||
|
||||
|
||||
# Only __ENTITY__x__ and __ITEM__x__ can be used, so let's pretend here that these fluids are items!
|
||||
bi-biomass = Biomasse
|
||||
liquid-air = Flüssigluft
|
||||
nitrogen = Nitrogen
|
||||
bi-biomass=Biomasse
|
||||
liquid-air=Flüssigluft
|
||||
nitrogen=Nitrogen
|
||||
|
||||
## Weaponry
|
||||
bi-bio-cannon-basic-ammo = Прототип артиллерии - ракетный боеприпас
|
||||
bi-bio-cannon-biological-ammo = Прототип артиллерии - биологический боеприпас
|
||||
bi-bio-cannon-poison-ammo = Прототип артиллерии - ядовитый боеприпас
|
||||
bi-bio-cannon-proto-ammo = Прототип артиллерии - базовый боеприпас
|
||||
bi-bio-cannon-basic-ammo=Прототип артиллерии - ракетный боеприпас
|
||||
bi-bio-cannon-biological-ammo=Прототип артиллерии - биологический боеприпас
|
||||
bi-bio-cannon-poison-ammo=Прототип артиллерии - ядовитый боеприпас
|
||||
bi-bio-cannon-proto-ammo=Прототип артиллерии - базовый боеприпас
|
||||
|
||||
bi-dart-magazine-basic = Базовый дротиковый снаряд
|
||||
bi-dart-magazine-enhanced = Продвинутый дротиковый снаряд
|
||||
bi-dart-magazine-poison = Ядовитые дротиковые снаряды
|
||||
bi-dart-magazine-standard = Стандартные дротиковые боеприпасы
|
||||
bi-dart-rifle = Дротиковая винтовка
|
||||
bi-dart-magazine-basic=Базовый дротиковый снаряд
|
||||
bi-dart-magazine-enhanced=Продвинутый дротиковый снаряд
|
||||
bi-dart-magazine-poison=Ядовитые дротиковые снаряды
|
||||
bi-dart-magazine-standard=Стандартные дротиковые боеприпасы
|
||||
bi-dart-rifle=Дротиковая винтовка
|
||||
|
||||
|
||||
## Resources
|
||||
bi-ash = Зола
|
||||
bi-cellulose = Целлюлоза
|
||||
bi-woodpulp = Древесные опилки
|
||||
pellet-coke = Коксовый уголь
|
||||
resin = Смола
|
||||
--stone-crushed = Измельчитель камня
|
||||
stone-crushed = Щебень
|
||||
wood-bricks = Деревянные топливные брикеты
|
||||
wood-charcoal = Древесный уголь
|
||||
bi-ash=Зола
|
||||
bi-cellulose=Целлюлоза
|
||||
bi-woodpulp=Древесные опилки
|
||||
pellet-coke=Коксовый уголь
|
||||
resin=Смола
|
||||
--stone-crushed=Измельчитель камня
|
||||
stone-crushed=Щебень
|
||||
wood-bricks=Деревянные топливные брикеты
|
||||
wood-charcoal=Древесный уголь
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
sand = Sand
|
||||
slag = Slag
|
||||
sand=Sand
|
||||
slag=Slag
|
||||
## Industrial Revolution
|
||||
gravel = Гравий
|
||||
gravel=Гравий
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,508 +0,0 @@
|
|||
[mod-setting-name]
|
||||
BI_Solar_Additions=Включить: Био дополнения
|
||||
BI_Bio_Fuel=Включить: Производство биотоплива
|
||||
BI_Bio_Cannon=Включить: Прототип артиллерии
|
||||
BI_Game_Tweaks_Stack_Size=Твики игры: Размер стака
|
||||
BI_Game_Tweaks_Recipe=Твики игры: Рецепт
|
||||
BI_Game_Tweaks_Tree=Твики игры: Добыча с деревьев
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=Enable game tweaks: Smaller collision boxes for trees
|
||||
BI_Game_Tweaks_Player=Твики игры: Игрок
|
||||
BI_Game_Tweaks_Disassemble=Твики игры: Разборка элементов
|
||||
BI_Game_Tweaks_Bot=Твики игры: Дроны
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Твики игры: Множители выбросов топлива
|
||||
BI_Game_Tweaks_Production_Science=Game tweaks: Alternative recipe for __ITEM__production-science-pack__
|
||||
BI_Show_musk_floor_in_mapview=Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view\n(Default: on)
|
||||
BI_Enable_gvv_support=Compatibility: Add support for GVV
|
||||
|
||||
[mod-setting-description]
|
||||
BI_Solar_Additions=Включает такие предметы как Солнечная ферма, Солнечная электростанция, Биоаккумулятор и Гигантскую подстанцию.
|
||||
BI_Bio_Fuel=Включает производство нефтяной продукции используя биотопливо
|
||||
BI_Bio_Cannon=Прототип артиллерии очень мощный, но стреляет только по гнездам
|
||||
BI_Game_Tweaks_Stack_Size=Влияет на размеры стаков Древесины, Камня, Щебня, Бетона и Шлака
|
||||
BI_Game_Tweaks_Recipe=Изменения в рецептах:\nБетон (Железная руда => Железный прут)\nКаменная стена (+ Железный прут)\nЖелезная дорога (Камень => Измельченный камень)
|
||||
BI_Game_Tweaks_Tree=Твики игры - при рубке деревья случайно дают от 1 до 6 древесины. В ваниле = 4
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=EXPERIMENTAL: This setting is enabled per default. If it isn't, trees will have the bigger vanilla collision box, making forests more likely to block players, vehicles, and biters. Not sure if this will have any side effects!
|
||||
BI_Game_Tweaks_Player=Дистанция взаимодействия 6 => 20, подбор количества предметов 1 => 4, дистанция добычи ресурсов 2.7 => 4, дистанция подбора предметов 2 => 5, скорость бега 0.15 => 0.25
|
||||
BI_Game_Tweaks_Disassemble=Добавить некоторые рецепты для разборки. Вы получите около 50% ресурсов обратно
|
||||
BI_Game_Tweaks_Bot=Дроны не могут быть подобраны или получать повреждения от горения
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Боб начинал это. Основная идея заключается в том, что необработанное топливо производит больше загрязнения, чем более продвинутые виды топлива. Таким образом уголь производил 200% загрязнения, в то время как твердое топливо - всего 85%. Пожалуйста, смотрите файл "Fuel Values.xlsx" в папке с модом для большей информации.
|
||||
BI_Game_Tweaks_Production_Science=If this is enabled, an alternative recipe for Production science packs will be available.\n(Default: on)
|
||||
BI_Show_musk_floor_in_mapview=Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!
|
||||
BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Water Turret", enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off)
|
||||
|
||||
[technology-name]
|
||||
bi-tech-coal-processing-1=Переработка угля 1
|
||||
bi-tech-coal-processing-2=Переработка угля 2
|
||||
bi-tech-coal-processing-3=Переработка угля 3
|
||||
bi-tech-advanced-biotechnology=Продвинутая биотехнология
|
||||
bi-tech-bio-cannon=Прототип артиллерии
|
||||
bi-tech-bio-farming=Биоферма
|
||||
bi-tech-fertiliser=Удобрение
|
||||
bi-tech-organic-plastic=Органический пластик
|
||||
|
||||
[technology-description]
|
||||
bi-tech-coal-processing-1=Переработка дерева в уголь
|
||||
bi-tech-coal-processing-2=Переработка дерева в уголь
|
||||
bi-tech-coal-processing-3=Переработка дерева в уголь
|
||||
bi-tech-advanced-biotechnology=Открытие более высокоуровневых рецептов
|
||||
bi-tech-bio-cannon=Прототип технологии артиллерийской башни. - Пока что без возможности ручного наведения
|
||||
bi-tech-bio-farming=Изучите как выращивать деревья первый шаг к открытию других производств дерева
|
||||
bi-tech-fertiliser=Используя удобрения, вы сможете получить значительно больше из рецептов
|
||||
bi-tech-organic-plastic=Производство пластика используя органические материалы
|
||||
|
||||
|
||||
|
||||
[entity-name]
|
||||
bi-arboretum-area=Терраформер
|
||||
bi-arboretum-radar=Радар терраформер
|
||||
bi-arboretum=Терраформер
|
||||
bi-bio-accumulator=Аккумулятор огромной емкости
|
||||
bi-bio-boiler=Биобойлер
|
||||
bi-bio-cannon-area=Прототип артиллерии
|
||||
bi-bio-cannon=Прототип артиллерии
|
||||
bi-bio-farm-electric-pole=Кабели биофермы
|
||||
bi-bio-farm-light=Горячие лампы биофермы
|
||||
bi-bio-farm-solar-panel=Солнечная энергия биофермы
|
||||
bi-bio-farm=Биоферма
|
||||
bi-bio-garden-light=Свет биосада
|
||||
bi-bio-garden=Биосад
|
||||
bi-bio-greenhouse=Теплица
|
||||
bi-bio-reactor=Биореактор
|
||||
bi-bio-solar-farm=Био Солнечная ферма
|
||||
bi-burner-pump=Топливная качалка
|
||||
bi-cokery=Коксовая печь
|
||||
#~ bi-curved-rail-power=Электрические рельсы
|
||||
#~ bi-curved-rail-wood-bridge=Деревянные изогнутые рельсы для мостов
|
||||
#~ bi-curved-rail-wood=Деревянные изогнутые рельсы
|
||||
bi-dart-magazine-basic=Базовый дротиковый снаряд
|
||||
bi-dart-magazine-enhanced=Магазин с продвинутыми дротиками
|
||||
bi-dart-magazine-poison=Магазин с ядовитыми дротиками
|
||||
bi-dart-magazine-standard=Магазин с дротиками
|
||||
bi-dart-turret=Дротиковая турель
|
||||
#~ These strings seem to be obsolete!
|
||||
#~ bi-ground-steam=Природный пар
|
||||
#~ bi-ground-sulfuric-acid=Природная серная кислота
|
||||
#~ bi-ground-water=Вода
|
||||
bi-large-substation=Гигантская подстанция
|
||||
bi-musk-mat-pole=Скрытый силовой столб для пола Илона Маска
|
||||
bi-musk-mat-solar-panel=Пол Илона Маска
|
||||
bi-power-to-rail-pole=Коннектор "Электро-рельсы"
|
||||
bi-solar-boiler-panel=Солнечная электростанция и бойлер - Панель
|
||||
bi-solar-boiler=Солнечная электростанция и бойлер - Бойлер
|
||||
bi-solar-mat=Пол Илона Маска
|
||||
bi-stone-crusher=Измельчитель камня
|
||||
#~ bi-straight-rail-power=Электрические рельсы
|
||||
#~ bi-straight-rail-wood-bridge=Деревянные прямые рельсы для мостов
|
||||
#~ bi-straight-rail-wood=Деревянные прямые рельсы
|
||||
#~ bi-rail-power=Электрические рельсы
|
||||
bi-rail-power=Электрические рельсы
|
||||
#~ bi-straight-rail-wood-bridge=Деревянные прямые рельсы для мостов
|
||||
bi-rail-wood-bridge=Деревянные прямые рельсы для мостов
|
||||
#~ bi-straight-rail-wood=Деревянные прямые рельсы
|
||||
bi-rail-wood=Деревянные прямые рельсы
|
||||
bi-wood-pipe-to-ground=Подземная деревянная труба
|
||||
bi-wood-pipe=Деревянная труба
|
||||
bi-wooden-chest-giga=Огромный деревянный ящик
|
||||
bi-wooden-chest-huge=Большой деревянный ящик
|
||||
bi-wooden-chest-large=Средний деревянный ящик
|
||||
bi-wooden-fence=Деревянный забор
|
||||
bi-wooden-pole-big=Большой деревянный столб
|
||||
bi-wooden-pole-huge=Гигантский электрический столб
|
||||
seedling-2=Саженец
|
||||
seedling-3=Саженец
|
||||
seedling=Саженец
|
||||
wooden-chest=Деревянный ящик
|
||||
|
||||
rail-remnants-wood=Remnants of wooden rails
|
||||
rail-remnants-wood-bridge=Remnants of a wooden bridge
|
||||
|
||||
[entity-description]
|
||||
bi-arboretum-area=Терраформер изменяет местность или растущие деревья в радиусе вокруг строения
|
||||
bi-arboretum-radar=Радар терраформера
|
||||
bi-arboretum=Терраформер изменяет местность или растущие деревья в радиусе вокруг строения
|
||||
bi-bio-accumulator=Может хранить огромное количество энергии, потому что размер имеет значение...
|
||||
bi-bio-boiler=Высокоэффективный бойлер
|
||||
bi-bio-cannon-area=Может стрелять ТОЛЬКО по гнездам! - Дистанция 90 - Пока что без возможности ручного наведения
|
||||
bi-bio-cannon=Может стрелять ТОЛЬКО по гнездам! - Дистанция 90 - Пока что без возможности ручного наведения
|
||||
bi-bio-farm-electric-pole=Кабели биофермы (Скрыто)
|
||||
bi-bio-farm-light=Гарячие лампы биофермы, так что деревья могут расти ночью (Скрыто)
|
||||
bi-bio-farm-solar-panel=Солнеяная энергия биофермы (Скрыто)
|
||||
#~ New string in 0.17.60/0.18.29!
|
||||
#~ bi-bio-farm=Bio farms are where saplings grow into trees that are processed to raw wood and wood pulp. An integrated solar panel provides some of the energy during the day.
|
||||
bi-bio-farm=Биоферма, превращает саженцы в древесину. Потребляет больше электричества ночью
|
||||
bi-bio-garden-light=Сад также ведет себя как лампа ночью. (Скрыто)
|
||||
#~ New string in 0.17.60/0.18.29!
|
||||
#~ bi-bio-garden=The bio garden scrubs air, removing pollution. (One bio garden can absorb 45 pollution units per second – as much as 1500 trees!)
|
||||
bi-bio-garden=Биосад собирает воздух и убирает загрязнение. (-35 PU)
|
||||
bi-bio-greenhouse=Используйте теплицу для роста саженцев
|
||||
#~ New string in 0.17.60/0.18.29!
|
||||
#~ bi-bio-reactor=Bio-reactors are used to produce and process biomass.bi-bio-reactor=Использует продвинутые биореакции
|
||||
#~ New string in 0.17.60/0.18.29!
|
||||
#~ bi-bio-solar-farm=Bio solar farm save space by condensing your solar panels into a compact unit. They create a lot of power!\Using Bio solar farms instead of the original solar panels will also improve performance because less entities require less updates per second (UPS).
|
||||
bi-bio-solar-farm=Сохраняет пространство, соединяя ваши солнечный панели в компактный блок. Создает много энергии!
|
||||
bi-burner-pump=Топливный насос для выкачки воды из-под земли
|
||||
#~ New string in 0.17.60/0.18.29!
|
||||
#~ bi-cokery=Wood and wood pulp are processed to charcoal and other fuels in the cokery.
|
||||
bi-cokery=Переработка дерева в уголь или другие виды топлива
|
||||
#~ These strings are obsolete!
|
||||
#~ bi-curved-rail-power=Рельса которая может проводить электричество. Подключите к электрической сети используя коннектор "Электро-рельсы"
|
||||
#~ bi-curved-rail-wood-bridge=Деревянные изогнутые рельсы для мостов. Заметьте, что вы не можете по ним ходить.
|
||||
#~ bi-curved-rail-wood=Деревянные изогнутые рельсы
|
||||
|
||||
#~ These are items, not entities!
|
||||
#~ bi-dart-magazine-basic=Базовые дротиковые снаряды
|
||||
#~ bi-dart-magazine-enhanced=Продвинутые дротиковые снаряды
|
||||
#~ bi-dart-magazine-poison=Ядовитые дротиковые снаряды
|
||||
#~ bi-dart-magazine-standard=Стандартные дротиковые снаряды
|
||||
|
||||
#~ These strings seem to be obsolete!
|
||||
#~ bi-ground-steam=Природные залежи пара
|
||||
#~ bi-ground-sulfuric-acid=Природные залежи серной кислоты
|
||||
#~ bi-ground-water=Глубинная вода
|
||||
bi-large-substation=Гигантская подстанция
|
||||
bi-musk-mat-pole=Скрытый силовой столб для пола Илона Маска
|
||||
bi-musk-mat-solar-panel=Энергия от пола Илона Маска
|
||||
#~ New string in 0.17.60/0.18.29!
|
||||
#~ bi-power-to-rail-pole=Connect your power rail to the power grid!\nATTENTION: When you place a connector in reach of two powered rails that are running parallel or crossing each other, you will connect these networks!
|
||||
bi-power-to-rail-pole=Коннектор ваших электрических рельс к электрической сети
|
||||
bi-solar-boiler-2=Бойлер, который использует солнечную энергию или электричество. Также производит электричество
|
||||
bi-solar-boiler-panel=Бойлер, который использует солнечную энергию или электричество. Также производит электричество
|
||||
bi-solar-mat=Солнечная панель/пол которая может быть использована как дорожное покрытие, генерирует 10kW электричества и позволяет быстро перемещаться (Спасибо Илону Маску!)
|
||||
#~ New string in 0.17.60/0.18.29!
|
||||
#~ bi-stone-crusher=These machines crush stone and concrete. If necessary, you can also use them to make sand from crushed stone.
|
||||
bi-stone-crusher=Машина которая измельчает камни
|
||||
#~ bi-straight-rail-power=Рельса которая может проводить электричество. Подключите к электрической сети используя коннектор "Электро-рельсы"
|
||||
bi-rail-power=Рельса которая может проводить электричество. Подключите к электрической сети используя коннектор "Электро-рельсы"
|
||||
#~ bi-straight-rail-wood-bridge=Деревянные прямые рельсы для мостов. Заметьте, что вы не можете по ним ходить.
|
||||
bi-rail-wood-bridge=Деревянные прямые рельсы для мостов. Заметьте, что вы не можете по ним ходить.
|
||||
#~ bi-straight-rail-wood=Деревянные прямые рельсы
|
||||
bi-rail-wood=Деревянные прямые рельсы
|
||||
bi-wood-pipe-to-ground=Подземная деревянная труба
|
||||
bi-wood-pipe=Деревянная труба
|
||||
bi-wooden-chest-giga=Самый большой деревянный ящик
|
||||
bi-wooden-chest-huge=Больше среднего деревянный ящик
|
||||
bi-wooden-chest-large=Обычный средний деревянный ящик
|
||||
#~ New string in 0.17.60/0.18.29!
|
||||
#~ bi-wooden-fence=Though not very strong, wooden fences help you right from the start to keep enemies out of your factory.
|
||||
bi-wooden-fence=Защитная стена сделанная из дерева
|
||||
bi-wooden-pole-big=Большой деревянный столб ЛЭП. Будет автоматически восстанавливать здоровье, если вы играете с NE Enemies
|
||||
bi-wooden-pole-huge=Электрический столб, который может охватить огромное расстояние - 64
|
||||
seedling-2=Молодое растение, идеально для посадки. Вы также можете посадить его в землю и оно вырастет в дерево. Помните, что сначала нужно удобрить землю, чтобы увеличить шанс роста.
|
||||
seedling-3=Молодое растение, идеально для посадки. Вы также можете посадить его в землю и оно вырастет в дерево. Помните, что сначала нужно удобрить землю, чтобы увеличить шанс роста.
|
||||
seedling=Молодое растение, идеально для посадки. Вы также можете посадить его в землю и оно вырастет в дерево. Помните, что сначала нужно удобрить землю, чтобы увеличить шанс роста.
|
||||
|
||||
rail-remnants-wood=Remnants of wooden rails
|
||||
rail-remnants-wood-bridge=Remnants of a wooden bridge
|
||||
|
||||
[item-name]
|
||||
bi-adv-fertiliser=Продвинутое удобрение
|
||||
bi-arboretum-area=Терраформер
|
||||
bi-arboretum-r1=Посаженные деревья
|
||||
bi-arboretum-r2=Изменение территории - Базовое
|
||||
bi-arboretum-r3=Изменение территории - Продвинутое
|
||||
bi-arboretum-r4=Изменение территории и посаженых деревьев - Базовое
|
||||
bi-arboretum-r5=Изменение территории и посаженых деревьев - Продвинутое
|
||||
bi-arboretum=Терраформер
|
||||
bi-ash=Зола
|
||||
bi-bio-accumulator=Аккумулятор огромной емкости
|
||||
bi-bio-boiler=Биобойлер
|
||||
bi-bio-cannon-area=Прототип артиллерии
|
||||
bi-bio-cannon-basic-ammo=Прототип артиллерии - ракетный боеприпас
|
||||
bi-bio-cannon-biological-ammo=Прототип артиллерии - биологический боеприпас
|
||||
bi-bio-cannon-poison-ammo=Прототип артиллерии - ядовитый боеприпас
|
||||
bi-bio-cannon-proto-ammo=Прототип артиллерии - базовый боеприпас
|
||||
bi-bio-cannon=Прототип артиллерии
|
||||
bi-bio-farm=Биоферма
|
||||
bi-bio-solar-farm=Био Солнечная ферма
|
||||
bi-biolab=Биолаборатория
|
||||
bi-burner-pump=Топливная качалка
|
||||
bi-cellulose=Целлюлоза
|
||||
bi-cokery=Коксовая печь
|
||||
bi-dart-magazine-basic=Базовый дротиковый снаряд
|
||||
bi-dart-magazine-enhanced=Продвинутый дротиковый снаряд
|
||||
bi-dart-magazine-poison=Ядовитые дротиковые снаряды
|
||||
bi-dart-magazine-standard=Стандартные дротиковые боеприпасы
|
||||
bi-dart-rifle=Дротиковая винтовка
|
||||
bi-dart-turret=Дротиковая турель
|
||||
bi-ground-water=Вода
|
||||
bi-large-substation=Гигантская подстанция
|
||||
#~ Obsolete?
|
||||
#~ bi-medicine=Медицина
|
||||
#~ Do we need localizations for hidden entities?
|
||||
#~ bi-musk-mat-pole=Скрытый силовой столб для пола Илона Маска
|
||||
#~ bi-musk-mat-solar-panel=Пол Илона Маска
|
||||
#~ Obsolete
|
||||
#~ bi-nutrients=Питательный раствор
|
||||
bi-power-to-rail-pole=Коннектор "Электро-рельсы"
|
||||
bi-purified-air=Очиститель воздуха
|
||||
bi-rail-power=Электрические рельсы
|
||||
bi-rail-wood-bridge=Деревянные рельсы для мостов
|
||||
bi-rail-wood=Деревянные рельсы
|
||||
bi-seed-bomb-advanced=Продвинутая семенная бомба
|
||||
bi-seed-bomb-basic=Базовая семенная бомба
|
||||
bi-seed-bomb-standard=Стандартная семенная бомба
|
||||
bi-seed=Семена
|
||||
bi-solar-boiler-2=Солнечная электростанция и бойлер - бойлер
|
||||
bi-solar-boiler-panel=Солнечная электростанция и бойлер - панель
|
||||
bi-solar-mat=Пол Илона Маска
|
||||
bi-stone-crusher=Измельченный камень
|
||||
bi-wood-pipe-to-ground=Подземная деревянная труба
|
||||
bi-wood-pipe=Деревянная труба
|
||||
bi-wooden-chest-giga=Огромный деревянный ящик
|
||||
bi-wooden-chest-huge=Большой деревянный ящик
|
||||
bi-wooden-chest-large=Средний деревянный ящик
|
||||
bi-wooden-fence=Деревянный забор
|
||||
bi-wooden-pole-big=Большой деревянный столб ЛЭП. Будет автоматически восстанавливать здоровье, если вы играете с NE Enemies
|
||||
bi-wooden-pole-huge=Гигантский электрический столб
|
||||
bi-woodpulp=Древесные опилки
|
||||
fertiliser=Удобрение
|
||||
pellet-coke=Коксовый уголь
|
||||
resin=Смола
|
||||
seedling=Сажанец
|
||||
stone-crushed=Измельчитель камня
|
||||
#~ Obsolete? This is only used in a compatibility recipe for bi-slag-slurry if angelsrefining is active!
|
||||
water-saline=Солёная вода
|
||||
wood-bricks=Деревянные топливные брикеты
|
||||
wood-charcoal=Древесный уголь
|
||||
|
||||
[item-description]
|
||||
bi-Arboretum-Area=Терраформер изменяет местность или растущие деревья в радиусе вокруг строения
|
||||
bi-Arboretum=Терраформер изменяет местность или растущие деревья в радиусе вокруг строения
|
||||
bi-arboretum-r1=Сажает деревья или изменяет местность в радиусе вокруг строения
|
||||
bi-arboretum-r2=Изменяет местность в радиусе вокруг строения - Базовое
|
||||
bi-arboretum-r3=Изменяет местность в радиусе вокруг строения - Продвинутое
|
||||
bi-arboretum-r4=Изменяет местность и сажает деревья в радиусе вокруг строения - Базовое
|
||||
bi-arboretum-r5=Изменяет местность и сажает деревья в радиусе вокруг строения - Продвинутое
|
||||
bi-bio-accumulator=Может хранить огромное количество энергии, потому что размер имеет значение...
|
||||
bi-bio-boiler=Высокоэффективный бойлер
|
||||
bi-bio-cannon-area=Может стрелять ТОЛЬКО по гнездам! - Дистанция 90 - Пока что без возможности ручного наведения
|
||||
bi-bio-cannon-basic-ammo=Ракетная мощь, низкий физический урон
|
||||
bi-bio-cannon-biological-ammo=Ракетная мощь, высокий биологический урон
|
||||
bi-bio-cannon-poison-ammo=Ракетная мощь, средний урон ядом
|
||||
bi-bio-cannon-proto-ammo=Низкий урон, большая часть взрывчатки используется для придания движения
|
||||
bi-bio-cannon=Может стрелять ТОЛЬКО по гнездам! - Дистанция 90 - Пока что без возможности ручного наведения
|
||||
bi-bio-farm=Теплица с мощным искусственным освещением для выращивания деревьев из саженцев (сырье-древесина)
|
||||
bi-bio-solar-farm=Сохраняет пространство, соединяя ваши солнечный панели в компактный блок. Создает много энергии!
|
||||
#~ Obsolete?
|
||||
bi-burner-pump=Топливный насос для выкачки воды из-под земли
|
||||
bi-dart-magazine-basic=Базовый дротиковый снаряд
|
||||
bi-dart-magazine-enhanced=Продвинутый дротиковый снаряд
|
||||
bi-dart-magazine-poison=Малый урон ядом
|
||||
bi-dart-magazine-standard=Стандартные дротиковые снаряды
|
||||
bi-ground-water=Вода
|
||||
bi-large-substation=Гигантская подстанция
|
||||
bi-musk-mat-pole=Скрытый силовой столб для пола Илона Маска
|
||||
bi-musk-mat-solar-panel=Энергия от пола Илона Маска
|
||||
bi-power-to-rail-pole=Коннектор ваших электрических рельс к электрической сети
|
||||
bi-purified-air=Чистый воздух, загрязнение удаляется!
|
||||
bi-rail-power=Рельса которая может проводить электричество. Подключите к электрической сети используя коннектор "Электро-рельсы"
|
||||
bi-rail-wood-bridge=Деревянные рельсы для создания мостов. Заметьте, что вы не можете по ней ходить.
|
||||
bi-rail-wood=Деревянные рельсы
|
||||
bi-seed-bomb-advanced=Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы!
|
||||
bi-seed-bomb-basic=Засаживает деревьями большую территорию с помощью семенной бомбы!
|
||||
bi-seed-bomb-standard=Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы!
|
||||
bi-seed=Семена, чтобы выращивать из них саженцы
|
||||
bi-solar-boiler-panel=Бойлер, который использует солнечную энергию или электричество. Также производит электричество
|
||||
bi-solar-boiler=Бойлер, который использует солнечную энергию или электричество. Также производит электричество
|
||||
bi-solar-mat=Солнечная панель/пол которая может быть использована как дорожное покрытие, генерирует 10kW электричества и позволяет быстро перемещаться (Спасибо Илону Маску!)
|
||||
bi-wood-pipe-to-ground=Деревянная подземная труба
|
||||
bi-wood-pipe=Труба сделанная из дерева
|
||||
bi-wooden-chest-giga=Самый большой деревянный ящик
|
||||
bi-wooden-chest-huge=Деревянный ящик больше среднего
|
||||
bi-wooden-chest-large=Обычный средний деревянный ящик
|
||||
bi-wooden-fence=Защитная стена сделанная из дерева
|
||||
bi-wooden-pole-big=Большой деревянный столб ЛЭП
|
||||
bi-wooden-pole-huge=Электрический столб, который может охватить огромное расстояние - 64
|
||||
bi-woodpulp=Можно сжигать или переработать в золу или уголь
|
||||
fertiliser=Удобрения нужны для быстрого выращивания растений и изменения качества почвы на более плодородную
|
||||
pellet-coke=Коксовый уголь это отличное топливо для поездов.
|
||||
resin=Смола
|
||||
seedling=Молодое растение, идеально для посадки. Вы также можете посадить его в землю и оно вырастет в дерево. Помните, что сначала её нужно удобрить, чтобы увеличить шанс роста.
|
||||
stone-crushed=Камень измельченный в щебень
|
||||
#~ Obsolete? This is only used in a compatibility recipe for bi-slag-slurry if angelsrefining is active!
|
||||
water-saline=Солёная вода
|
||||
wood-bricks=Хорошо обработанный источник топлива с низкими выбросами
|
||||
|
||||
[fluid-name]
|
||||
bi-biomass=Биомасса из водорослей
|
||||
bi-ground-water=Вода
|
||||
liquid-air=Сжиженный воздух
|
||||
nitrogen=Азот
|
||||
#~ Obsolete? This is only used in a compatibility recipe for bi-slag-slurry if angelsrefining is active!
|
||||
water-saline=Солёная вода
|
||||
|
||||
|
||||
[recipe-name]
|
||||
bi-bio-accumulator=Аккумулятор огромной емкости
|
||||
bi-acid=Био-кислота
|
||||
bi-adv-fertiliser-1=Продвинутое удобрение
|
||||
bi-adv-fertiliser-2=Продвинутое удобрение
|
||||
bi-arboretum=Терраформер
|
||||
bi-arboretum-r1=Посаженные деревья
|
||||
bi-arboretum-r2=Изменение территории - Базовое
|
||||
bi-arboretum-r3=Изменение территории - Продвинутое
|
||||
bi-arboretum-r4=Изменение территории и посаженых деревьев - Базовое
|
||||
bi-arboretum-r5=Изменение территории и посаженых деревьев - Продвинутое
|
||||
bi-ash-1=Зола
|
||||
bi-ash-2=Зола
|
||||
bi-battery=Биоаккумулятор
|
||||
bi-dart-magazine-basic=Базовый дротиковый снаряд
|
||||
bi-dart-magazine-enhanced=Магазин с продвинутыми дротиками
|
||||
bi-dart-magazine-poison=Магазин с ядовитыми дротиками
|
||||
bi-dart-magazine-standard=Магазин с дротиками
|
||||
bi-dart-turret=Дротиковая турель
|
||||
bi-dart-rifle=Дротиковая винтовка
|
||||
bi-wooden-pole-big=Большой деревянный столб
|
||||
bi-bio-farm=Биоферма
|
||||
bi-bio-garden=Биосад
|
||||
bi-bio-solar-farm=Био Солнечная ферма
|
||||
bi-biomass-1=Водоросли-Биомасса-1
|
||||
bi-biomass-2=Водоросли-Биомасса-2
|
||||
bi-biomass-3=Водоросли-Биомасса-3
|
||||
bi-biomass-conversion-1=Превращение биотоплива 1
|
||||
bi-biomass-conversion-2=Превращение биотоплива 2
|
||||
bi-biomass-conversion-3=Превращение биотоплива 3
|
||||
bi-biomass-conversion-4=Превращение биотоплива 4
|
||||
bi-bio-reactor=Биореактор
|
||||
bi-bio-boiler=Биобойлер
|
||||
bi-burner-inserter-disassemble=Разборка твердотопливного манипулятора
|
||||
bi-burner-mining-drill-disassemble=Разборка твердотопливного бура
|
||||
bi-cellulose-1=Целлюлоза
|
||||
bi-cellulose-2=Целлюлоза
|
||||
bi-charcoal-1=Древесный уголь
|
||||
bi-charcoal-2=Древесный уголь
|
||||
bi-coal-1=Базовое производство угля
|
||||
bi-coal-2=Продвинутое производство угля
|
||||
bi-coke-coal=Коксовый уголь
|
||||
bi-cokery=Коксовая печь
|
||||
bi-crushed-stone-1=Измельченный камень
|
||||
bi-crushed-stone-2=Измельченный камень
|
||||
bi-crushed-stone-3=Измельченный камень
|
||||
bi-fertiliser-1=Удобрение
|
||||
bi-fertiliser-2=Удобрение
|
||||
bi-wooden-chest-giga=Огромный деревянный ящик
|
||||
bi-bio-greenhouse=Теплица
|
||||
bi-large-substation=Гигантская подстанция
|
||||
bi-wooden-chest-huge=Большой деревянный ящик
|
||||
bi-wooden-pole-huge=Гигантский электрический столб
|
||||
bi-wooden-chest-large=Средний деревянный ящик
|
||||
bi-liquid-air=Сжиженный воздух
|
||||
bi-logs-1=Базовое производство дерева
|
||||
bi-logs-2=Производство дерева Mk2
|
||||
bi-logs-3=Продвинутое производство дерева
|
||||
bi-logs-4=Супер производство дерева
|
||||
bi-long-handed-inserter-disassemble=Разборка длинного манипулятора
|
||||
bi-mineralized-sulfuric-waste=Получение воды и серных отходов
|
||||
bi-nitrogen=Азот
|
||||
bi-pellet-coke=Коксовые паллеты из твердого топлива
|
||||
bi-pellet-coke-2=Угольные паллеты из Углерода
|
||||
bi-wood-pipe-to-ground=Подземная деревянная труба
|
||||
bi-plastic-1=Биопластик 1
|
||||
bi-plastic-2=Биопластик 2
|
||||
bi-power-to-rail-pole=Рельса с разъемом питания
|
||||
bi-press-wood=Прессование древесины
|
||||
bi-production-science-pack=Production science pack
|
||||
bi-purified-air-1=Очистка воздуха
|
||||
bi-purified-air-2=Очистка воздуха Mk2
|
||||
bi-rail-power=Электрические рельсы
|
||||
bi-rail-wood=Деревянные рельсы
|
||||
bi-rail-wood-bridge=Деревянные рельсы для мостов
|
||||
bi-rail-wood-to-concrete=Улучшенные деревянные рельсы
|
||||
bi-resin-pulp=Смола
|
||||
bi-resin-wood=Смола
|
||||
#~ bi-seedling=Саженец
|
||||
bi-seed-1=Базовое семя
|
||||
bi-seed-2=Производство семян дерева из золы
|
||||
bi-seed-3=Производство семян дерева из удобрения
|
||||
bi-seed-4=Производство семян дерева из продвинутого удобрения
|
||||
bi-seed-bomb-advanced=Продвинутая семенная бомба
|
||||
bi-seed-bomb-basic=Базовая семенная бомба
|
||||
bi-seed-bomb-standard=Стандартная семенная бомба
|
||||
bi-seedling-1=Базовое производство саженцев
|
||||
bi-seedling-2=Производство саженцев Mk2
|
||||
bi-seedling-3=Продвинутое производство саженцев
|
||||
bi-seedling-4=Супер производство саженцев
|
||||
bi-slag-slurry=Сжиженный шлак
|
||||
bi-solar-boiler=Солнечная электростанция и бойлер
|
||||
bi-solar-boiler-panel=Солнечная электростанция и бойлер
|
||||
bi-solar-mat=Пол Илона Маска
|
||||
bi-solid-fuel=Твердое топливо из деревянных топливных брикетов
|
||||
bi-steel-furnace-disassemble=Разборка стальной печи
|
||||
bi-stone-brick=Био-Каменный блок
|
||||
bi-stone-furnace-disassemble=Разборка каменной печи
|
||||
bi-stone-crusher=Измельченный камень
|
||||
bi-sulfur=Био-сера
|
||||
bi-sulfur-angels=Био-сера
|
||||
bi-wood-from-pulp=Wood from pulp
|
||||
bi-wood-fuel-brick=Деревянные брикеты
|
||||
bi-wood-pipe=Деревянная труба
|
||||
bi-wooden-fence=Деревянный забор
|
||||
bi-woodpulp=Древесные опилки
|
||||
wooden-chest=Деревянный ящик
|
||||
|
||||
[recipe-description]
|
||||
bi-arboretum=Сажает деревья или изменяет местность в радиусе вокруг строения
|
||||
bi-arboretum-r1=Использование Терраформера - Сажает деревья в радиусе вокруг себя (Посадка никогда не прекращается, деревья перевысаживаются посекторно)
|
||||
bi-arboretum-r2=Использование Терраформера - Изменяет местность в радиусе вокруг себя - Базовое
|
||||
bi-arboretum-r3=Использование Терраформера - Изменяет местность в радиусе вокруг себя - Продвинутое
|
||||
bi-arboretum-r4=Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Базовое
|
||||
bi-arboretum-r5=Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Продвинутое
|
||||
bi-basic-pumpjack-disassemble=Разобрать топливную качалку и получить немного материалов
|
||||
bi-biomass-conversion-1=Водоросли-Биомасса в легкую нефть
|
||||
bi-biomass-conversion-2=Водоросли-Биомасса в нефть
|
||||
bi-biomass-conversion-3=Водоросли-Биомасса в смазку
|
||||
bi-biomass-conversion-4=Превращение биотоплива 4
|
||||
bi-burner-inserter-disassemble=С небольшой потерей материалов
|
||||
bi-burner-mining-drill-disassemble=С небольшой потерей материалов
|
||||
bi-fertiliser-1=Позволяет растениям расти быстрее
|
||||
bi-fertiliser-2=Позволяет растениям расти быстрее (гидроксид натрия)
|
||||
bi-bio-greenhouse=Теплица производит семена и саженцы
|
||||
bi-long-handed-inserter-disassemble=С небольшой потерей материалов
|
||||
bi-mineralized-sulfuric-waste=Получение воды и серных отходов из измельченного камня, древесного угля и чистой воды
|
||||
bi-power-to-rail-pole=Коннектор ваших электрических рельс к электрической сети
|
||||
bi-rail-wood-bridge=Рельсы, которые могут пересекать воду
|
||||
bi-seed-1=Семя, которое вырастает в саженец
|
||||
bi-seed-2=Семя, которое вырастает в саженец
|
||||
bi-seed-3=Семя, которое вырастает в саженец
|
||||
bi-seed-4=Семя, которое вырастает в саженец
|
||||
bi-seed-bomb-advanced=Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы!
|
||||
bi-seed-bomb-basic=Засаживает деревьями большую территорию с помощью семенной бомбы!
|
||||
bi-seed-bomb-standard=Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы!
|
||||
#~ bi-seedling=Молодое дерево, идеально для посадки. (Вы также можете посадить его в землю и оно вырастет в дерево. Помните, что сначала нужно удобрить землю, чтобы увеличить шанс роста.)
|
||||
bi-seedling-1=Производит 40 саженцев
|
||||
bi-seedling-2=Производит 50 саженцев
|
||||
bi-seedling-3=Производит 75 саженцев
|
||||
bi-seedling-4=Производит 150 саженцев
|
||||
bi-slag-slurry=Сжиженный шлак из золы, измельченного камня и соленой воды
|
||||
bi-steel-furnace-disassemble=С небольшой потерей материалов
|
||||
bi-stone-brick=Каменный блок из измельченного камня и золы
|
||||
bi-stone-furnace-disassemble=С небольшой потерей материалов
|
||||
|
||||
[tile-name]
|
||||
bi-solar-mat=Солнечный пол
|
||||
bi-wood-floor=Деревянный пол
|
||||
|
||||
|
||||
[item-group-name]
|
||||
Bio_Turret_Ammo=Био-Боеприпасы
|
||||
bio-industries=Био-Индустрия
|
||||
|
||||
[damage-type-name]
|
||||
Biological=Биологический
|
||||
bob-pierce=Бронебойный
|
||||
|
||||
[bi-misc]
|
||||
growing-tree=Growing tree
|
||||
growing-tree-desc=Given some time, a big tree will grow from this sapling.
|
||||
young-tree=Young tree
|
||||
young-tree-desc=This tree is still young and won't yield much wood yet. Better wait until it's fully grown before you chop it down!
|
||||
|
||||
[modifier-description]
|
||||
Bio_Cannon_Ammo-damage-bonus=Бонус урона боеприпаса прототипа артиллерии: +__1__
|
||||
Bio_Cannon_Ammo-shooting-speed-bonus=Бонус скорости стрельбы прототипа артиллерии: +__1__
|
||||
Bio_Turret_Ammo-damage-bonus=Бонус урона боеприпаса дротиковой турели: +__1__
|
||||
Bio_Turret_Ammo-shooting-speed-bonus=Бонус скорости стрельбы боеприпаса дротиковой турели: +__1__
|
||||
bi-dart-turret-attack-bonus=Бонус урона дротиковой турели: +__1__
|
||||
|
||||
[autoplace-control-names]
|
||||
bi-ground-water=__ENTITY__bi-ground-water__
|
|
@ -1,49 +1,49 @@
|
|||
[fluid-name]
|
||||
bi-biomass = Биомасса из водорослей
|
||||
bi-ground-water = Вода
|
||||
liquid-air = Сжиженный воздух
|
||||
nitrogen = Азот
|
||||
bi-biomass=Биомасса из водорослей
|
||||
bi-ground-water=Вода
|
||||
liquid-air=Сжиженный воздух
|
||||
nitrogen=Азот
|
||||
#~ Obsolete? This is only used in a compatibility recipe for bi-slag-slurry if angelsrefining is active!
|
||||
water-saline = Солёная вода
|
||||
water-saline=Солёная вода
|
||||
|
||||
# Added for 0.18.32/1.1.
|
||||
bi-fertilizer-fluid = Liquid __ITEM__fertilizer__
|
||||
bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__
|
||||
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__
|
||||
|
||||
# Added for 0.18.32/1.1.
|
||||
[fluid-description]
|
||||
bi-fertilizer-fluid = Liquid __ITEM__fertilizer__ makes greenwashing easy.
|
||||
bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__ -- just the thing you'll need if you really want to green-wash your factory!
|
||||
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__ makes greenwashing easy.
|
||||
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__ -- just the thing you'll need if you really want to green-wash your factory!
|
||||
|
||||
[tile-name]
|
||||
bi-solar-mat = Солнечный пол
|
||||
bi-wood-floor = Деревянный пол
|
||||
bi-solar-mat=Солнечный пол
|
||||
bi-wood-floor=Деревянный пол
|
||||
|
||||
[item-group-name]
|
||||
#~ Bio_Turret_Ammo=Био-Боеприпасы
|
||||
bio-industries = Био-Индустрия
|
||||
bio-industries=Био-Индустрия
|
||||
|
||||
[ammo-category-name]
|
||||
Bio_Cannon_Ammo = Bio cannon ammo
|
||||
Bio_Turret_Ammo = Bio turret ammo
|
||||
Bio_Cannon_Ammo=Bio cannon ammo
|
||||
Bio_Turret_Ammo=Bio turret ammo
|
||||
|
||||
[damage-type-name]
|
||||
Biological = Биологический
|
||||
bob-pierce = Бронебойный
|
||||
Biological=Биологический
|
||||
bob-pierce=Бронебойный
|
||||
|
||||
[modifier-description]
|
||||
Bio_Cannon_Ammo-damage-bonus = Бонус урона боеприпаса прототипа артиллерии: +__1__
|
||||
Bio_Cannon_Ammo-shooting-speed-bonus = Бонус скорости стрельбы прототипа артиллерии: +__1__
|
||||
Bio_Turret_Ammo-damage-bonus = Бонус урона боеприпаса дротиковой турели: +__1__
|
||||
Bio_Turret_Ammo-shooting-speed-bonus = Бонус скорости стрельбы боеприпаса дротиковой турели: +__1__
|
||||
bi-dart-turret-attack-bonus = Бонус урона дротиковой турели: +__1__
|
||||
bi-dart-turret-damage-bonus = __ENTITY__bi-dart-turret__ damage bonus: +__1__
|
||||
Bio_Cannon_Ammo-damage-bonus=Бонус урона боеприпаса прототипа артиллерии: +__1__
|
||||
Bio_Cannon_Ammo-shooting-speed-bonus=Бонус скорости стрельбы прототипа артиллерии: +__1__
|
||||
Bio_Turret_Ammo-damage-bonus=Бонус урона боеприпаса дротиковой турели: +__1__
|
||||
Bio_Turret_Ammo-shooting-speed-bonus=Бонус скорости стрельбы боеприпаса дротиковой турели: +__1__
|
||||
bi-dart-turret-attack-bonus=Бонус урона дротиковой турели: +__1__
|
||||
bi-dart-turret-damage-bonus=__ENTITY__bi-dart-turret__ damage bonus: +__1__
|
||||
|
||||
#~ [autoplace-control-names]
|
||||
#~ bi-ground-water=__ENTITY__bi-ground-water__
|
||||
|
||||
[bi-misc]
|
||||
growing-tree = Растущее дерево
|
||||
growing-tree-desc = Если подождать, из этого саженца вырастет большое дерево
|
||||
young-tree = Молодое дерево
|
||||
young-tree-desc = Это дерево ещё молодое, из него выйдет не так много древесины. Лучше подождать, пока оно полностью вырастет, прежде, чем рубить его!
|
||||
growing-tree=Растущее дерево
|
||||
growing-tree-desc=Если подождать, из этого саженца вырастет большое дерево
|
||||
young-tree=Молодое дерево
|
||||
young-tree-desc=Это дерево ещё молодое, из него выйдет не так много древесины. Лучше подождать, пока оно полностью вырастет, прежде, чем рубить его!
|
||||
|
|
|
@ -1,43 +1,43 @@
|
|||
[mod-setting-name]
|
||||
BI_Bio_Cannon = Включить: Прототип артиллерии
|
||||
BI_Bio_Fuel = Включить: Производство биотоплива
|
||||
BI_Bio_Cannon=Включить: Прототип артиллерии
|
||||
BI_Bio_Fuel=Включить: Производство биотоплива
|
||||
# Added for 0.18.32/1.1.
|
||||
BI_Easy_Bio_Gardens = Enable: Easy Bio gardens
|
||||
BI_Enable_gvv_support = Compatibility: Add support for GVV
|
||||
BI_Game_Tweaks_Bot = Твики игры: Дроны
|
||||
BI_Game_Tweaks_Disassemble = Твики игры: Разборка элементов
|
||||
BI_Game_Tweaks_Emissions_Multiplier = Твики игры: Множители выбросов топлива
|
||||
BI_Game_Tweaks_Player = Твики игры: Игрок
|
||||
BI_Game_Tweaks_Production_Science = Game tweaks: Alternative recipe for __ITEM__production-science-pack__
|
||||
BI_Game_Tweaks_Recipe = Твики игры: Рецепт
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox = Твики игры: Маленькая область столкновений у деревьев
|
||||
BI_Game_Tweaks_Stack_Size = Твики игры: Размер стака
|
||||
BI_Game_Tweaks_Tree = Твики игры: Добыча с деревьев
|
||||
BI_Easy_Bio_Gardens=Enable: Easy Bio gardens
|
||||
BI_Enable_gvv_support=Compatibility: Add support for GVV
|
||||
BI_Game_Tweaks_Bot=Твики игры: Дроны
|
||||
BI_Game_Tweaks_Disassemble=Твики игры: Разборка элементов
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Твики игры: Множители выбросов топлива
|
||||
BI_Game_Tweaks_Player=Твики игры: Игрок
|
||||
BI_Game_Tweaks_Production_Science=Game tweaks: Alternative recipe for __ITEM__production-science-pack__
|
||||
BI_Game_Tweaks_Recipe=Твики игры: Рецепт
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=Твики игры: Маленькая область столкновений у деревьев
|
||||
BI_Game_Tweaks_Stack_Size=Твики игры: Размер стака
|
||||
BI_Game_Tweaks_Tree=Твики игры: Добыча с деревьев
|
||||
# This setting has been inverted for 1.0! While activating this setting would HIDE the overlay before, it will SHOW the overlay now. I'll leave the old translation in for reference (commented out). This line can be removed once the new string has been translated!
|
||||
#~ BI_Hide_musk_floor_in_mapview=Скрыть пол Илона Маска в слое Электросетей
|
||||
BI_Show_musk_floor_in_mapview = Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view\n(Default: on)
|
||||
BI_Solar_Additions = Включить: Био дополнения
|
||||
BI_Show_musk_floor_in_mapview=Enable: Electric grid overlay for __ENTITY__bi-solar-mat__ in map view\n(Default: on)
|
||||
BI_Solar_Additions=Включить: Био дополнения
|
||||
|
||||
|
||||
|
||||
[mod-setting-description]
|
||||
BI_Bio_Cannon = Прототип артиллерии очень мощный, но стреляет только по гнездам
|
||||
BI_Bio_Cannon=Прототип артиллерии очень мощный, но стреляет только по гнездам
|
||||
# Changed BI_Bio_Fuel for 0.18.29
|
||||
#~ BI_Bio_Fuel=Enables the production of oil products on the basis of Algae biomass
|
||||
BI_Bio_Fuel = Включает производство нефтяной продукции используя биотопливо
|
||||
BI_Bio_Fuel=Включает производство нефтяной продукции используя биотопливо
|
||||
# Added for 0.18.32/1.1.2
|
||||
BI_Easy_Bio_Gardens = Bio gardens consume ready-made fluid fertilizer, so just one pipeline is enough to supply all ingredients. However, this requires 50% more fertilizer than combining solid fertilizer and water on site.\nBio gardens will transmit electricity to adjacent Bio gardens. Arrange them on a grid, with no more than 1 tile between 2 Bio gardens, and they will be magically connected. :-)\n(Default: off)
|
||||
BI_Enable_gvv_support = The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off)
|
||||
BI_Game_Tweaks_Bot = Дроны не могут быть подобраны или получать повреждения от горения
|
||||
BI_Game_Tweaks_Disassemble = Добавить некоторые рецепты для разборки. Вы получите около 50% ресурсов обратно
|
||||
BI_Game_Tweaks_Emissions_Multiplier = Боб начинал это. Основная идея заключается в том, что необработанное топливо производит больше загрязнения, чем более продвинутые виды топлива. Таким образом уголь производил 200% загрязнения, в то время как твердое топливо - всего 85%. Пожалуйста, смотрите файл "Fuel Values.xlsx" в папке с модом для большей информации.
|
||||
BI_Game_Tweaks_Player = Дистанция взаимодействия 6 => 20, подбор количества предметов 1 => 4, дистанция добычи ресурсов 2.7 => 4, дистанция подбора предметов 2 => 5, скорость бега 0.15 => 0.25
|
||||
BI_Game_Tweaks_Production_Science = If this is enabled, an alternative recipe for Production science packs will be available.\n(Default: on)
|
||||
BI_Game_Tweaks_Recipe = Изменения в рецептах:\nБетон (Железная руда => Железный прут)\nКаменная стена (+ Железный прут)\nЖелезная дорога (Камень => Измельченный камень)
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox = ЭКСПЕРИМЕНТАЛЬНО: настройка включена по умолчани. Если отключить, вокруг деревья получат большую область столкновений из немодифицированной игры. Такие деревья будут создавать больше препятствий для игроков, транспорта и кусак. Могут возникнуть побочные эффекты!
|
||||
BI_Game_Tweaks_Stack_Size = Влияет на размеры стаков Древесины, Камня, Щебня, Бетона и Шлака
|
||||
BI_Game_Tweaks_Tree = Твики игры - при рубке деревья случайно дают от 1 до 6 древесины. В ваниле = 4
|
||||
BI_Easy_Bio_Gardens=Bio gardens consume ready-made fluid fertilizer, so just one pipeline is enough to supply all ingredients. However, this requires 50% more fertilizer than combining solid fertilizer and water on site.\nBio gardens will transmit electricity to adjacent Bio gardens. Arrange them on a grid, with no more than 1 tile between 2 Bio gardens, and they will be magically connected. :-)\n(Default: off)
|
||||
BI_Enable_gvv_support=The "Lua API global Variable Viewer" (gvv) allows you to inspect the global table of other mods. If you want to help debugging "Bio Industries", enable this and type "\gvv" at the chat console to open the GUI of gvv.\n(Default: off)
|
||||
BI_Game_Tweaks_Bot=Дроны не могут быть подобраны или получать повреждения от горения
|
||||
BI_Game_Tweaks_Disassemble=Добавить некоторые рецепты для разборки. Вы получите около 50% ресурсов обратно
|
||||
BI_Game_Tweaks_Emissions_Multiplier=Боб начинал это. Основная идея заключается в том, что необработанное топливо производит больше загрязнения, чем более продвинутые виды топлива. Таким образом уголь производил 200% загрязнения, в то время как твердое топливо - всего 85%. Пожалуйста, смотрите файл "Fuel Values.xlsx" в папке с модом для большей информации.
|
||||
BI_Game_Tweaks_Player=Дистанция взаимодействия 6 => 20, подбор количества предметов 1 => 4, дистанция добычи ресурсов 2.7 => 4, дистанция подбора предметов 2 => 5, скорость бега 0.15 => 0.25
|
||||
BI_Game_Tweaks_Production_Science=If this is enabled, an alternative recipe for Production science packs will be available.\n(Default: on)
|
||||
BI_Game_Tweaks_Recipe=Изменения в рецептах:\nБетон (Железная руда => Железный прут)\nКаменная стена (+ Железный прут)\nЖелезная дорога (Камень => Измельченный камень)
|
||||
BI_Game_Tweaks_Small_Tree_Collisionbox=ЭКСПЕРИМЕНТАЛЬНО: настройка включена по умолчани. Если отключить, вокруг деревья получат большую область столкновений из немодифицированной игры. Такие деревья будут создавать больше препятствий для игроков, транспорта и кусак. Могут возникнуть побочные эффекты!
|
||||
BI_Game_Tweaks_Stack_Size=Влияет на размеры стаков Древесины, Камня, Щебня, Бетона и Шлака
|
||||
BI_Game_Tweaks_Tree=Твики игры - при рубке деревья случайно дают от 1 до 6 древесины. В ваниле=4
|
||||
# This setting has been inverted for 1.0! While activating this setting would HIDE the overlay before, it will SHOW the overlay now. I'll leave the old translation in for reference (commented out). This line can be removed once the new string has been translated!
|
||||
#~ BI_Hide_musk_floor_in_mapview=В режиме карты пол Илона Маска не будет отображаться в слое Электрических сетей, если эта настройка включена. Не рекомендуется изменять при загруженной игре, поскольку применение настройки к каждой клетке пола Илона Маска может занять длительное время!
|
||||
BI_Show_musk_floor_in_mapview = Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!
|
||||
BI_Solar_Additions = Включает такие предметы как Солнечная ферма, Солнечная электростанция, Биоаккумулятор и Гигантскую подстанцию.
|
||||
BI_Show_musk_floor_in_mapview=Show the electric grid overlay for __ENTITY__bi-solar-mat__ in map view. This shouldn't be changed in a running game as applying the setting to every __ENTITY__bi-solar-mat__ tile may take some time!
|
||||
BI_Solar_Additions=Включает такие предметы как Солнечная ферма, Солнечная электростанция, Биоаккумулятор и Гигантскую подстанцию.
|
||||
|
|
|
@ -1,116 +1,116 @@
|
|||
[recipe-description]
|
||||
## Production
|
||||
bi-adv-fertilizer-1 = Лучше, чем обычное Удобрение
|
||||
bi-adv-fertilizer-2 = Лучше, чем обычное Удобрение
|
||||
bi-fertilizer-1 = Позволяет растениям расти быстрее
|
||||
bi-fertilizer-2 = Позволяет растениям расти быстрее (гидроксид натрия)
|
||||
bi-adv-fertilizer-1=Лучше, чем обычное Удобрение
|
||||
bi-adv-fertilizer-2=Лучше, чем обычное Удобрение
|
||||
bi-fertilizer-1=Позволяет растениям расти быстрее
|
||||
bi-fertilizer-2=Позволяет растениям расти быстрее (гидроксид натрия)
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-adv-fertilizer-fluid = __ITEM__bi-adv-fertilizer__ dissolved in water
|
||||
bi-fertilizer-fluid = __ITEM__fertilizer__ dissolved in water
|
||||
bi-adv-fertilizer-fluid=__ITEM__bi-adv-fertilizer__ dissolved in water
|
||||
bi-fertilizer-fluid=__ITEM__fertilizer__ dissolved in water
|
||||
|
||||
bi-arboretum-r1 = Использование Терраформера - Сажает деревья в радиусе вокруг себя (Посадка никогда не прекращается, деревья перевысаживаются посекторно)
|
||||
bi-arboretum-r2 = Использование Терраформера - Изменяет местность в радиусе вокруг себя - Базовое
|
||||
bi-arboretum-r3 = Использование Терраформера - Изменяет местность в радиусе вокруг себя - Продвинутое
|
||||
bi-arboretum-r4 = Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Базовое
|
||||
bi-arboretum-r5 = Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Продвинутое
|
||||
bi-arboretum-r1=Использование Терраформера - Сажает деревья в радиусе вокруг себя (Посадка никогда не прекращается, деревья перевысаживаются посекторно)
|
||||
bi-arboretum-r2=Использование Терраформера - Изменяет местность в радиусе вокруг себя - Базовое
|
||||
bi-arboretum-r3=Использование Терраформера - Изменяет местность в радиусе вокруг себя - Продвинутое
|
||||
bi-arboretum-r4=Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Базовое
|
||||
bi-arboretum-r5=Использование Терраформера - Изменяет местность и сажает деревья в радиусе вокруг себя - Продвинутое
|
||||
|
||||
bi-basic-gas-processing = Inefficient gas extraction
|
||||
bi-basic-gas-processing=Inefficient gas extraction
|
||||
|
||||
bi-battery = If you really think about it, this __ITEM__battery__ is made from __ITEM__wood__!
|
||||
bi-rail-wood-to-concrete = Улучшить Деревянные рельсы до обычных Рельсов
|
||||
bi-battery=If you really think about it, this __ITEM__battery__ is made from __ITEM__wood__!
|
||||
bi-rail-wood-to-concrete=Улучшить Деревянные рельсы до обычных Рельсов
|
||||
|
||||
bi-biomass-1 = Начните производство Биомассы из водорослей, применив Удобрение!
|
||||
bi-biomass-2 = Верните в производственный цикл часть произведённой Биомассы из водорослей, чтобы получить ещё больше её!\nПримечание: выход продукта будет меньше и дольше, чем даже в базовом рецепте, но вы сэкономите на удобрениях.
|
||||
bi-biomass-3 = Верните в производственный цикл часть произведённой Биомассы из водорослей и добавьте Пепел, чтобы получить ещё больше её!\nПримечание: выход продукта будет существенно больше и быстрее, чем по другим рецептам.
|
||||
bi-biomass-1=Начните производство Биомассы из водорослей, применив Удобрение!
|
||||
bi-biomass-2=Верните в производственный цикл часть произведённой Биомассы из водорослей, чтобы получить ещё больше её!\nПримечание: выход продукта будет меньше и дольше, чем даже в базовом рецепте, но вы сэкономите на удобрениях.
|
||||
bi-biomass-3=Верните в производственный цикл часть произведённой Биомассы из водорослей и добавьте Пепел, чтобы получить ещё больше её!\nПримечание: выход продукта будет существенно больше и быстрее, чем по другим рецептам.
|
||||
|
||||
bi-biomass-conversion-1 = Водоросли-Биомасса в легкую нефть
|
||||
bi-biomass-conversion-2 = Водоросли-Биомасса в нефть
|
||||
bi-biomass-conversion-3 = Водоросли-Биомасса в смазку
|
||||
bi-biomass-conversion-4 = Превращение биотоплива 4
|
||||
bi-biomass-conversion-1=Водоросли-Биомасса в легкую нефть
|
||||
bi-biomass-conversion-2=Водоросли-Биомасса в нефть
|
||||
bi-biomass-conversion-3=Водоросли-Биомасса в смазку
|
||||
bi-biomass-conversion-4=Превращение биотоплива 4
|
||||
|
||||
bi-seed-1 = Семя, которое вырастает в саженец
|
||||
bi-seed-2 = Семя, которое вырастает в саженец
|
||||
bi-seed-3 = Семя, которое вырастает в саженец
|
||||
bi-seed-4 = Семя, которое вырастает в саженец
|
||||
bi-seed-1=Семя, которое вырастает в саженец
|
||||
bi-seed-2=Семя, которое вырастает в саженец
|
||||
bi-seed-3=Семя, которое вырастает в саженец
|
||||
bi-seed-4=Семя, которое вырастает в саженец
|
||||
|
||||
bi-seedling-1 = Производит 40 саженцев
|
||||
bi-seedling-2 = Производит 60 саженцев
|
||||
bi-seedling-3 = Производит 90 саженцев
|
||||
bi-seedling-4 = Производит 160 саженцев
|
||||
bi-seedling-1=Производит 40 саженцев
|
||||
bi-seedling-2=Производит 60 саженцев
|
||||
bi-seedling-3=Производит 90 саженцев
|
||||
bi-seedling-4=Производит 160 саженцев
|
||||
|
||||
bi-seed-bomb-advanced = Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы!
|
||||
bi-seed-bomb-basic = Засаживает деревьями большую территорию с помощью семенной бомбы!
|
||||
bi-seed-bomb-standard = Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы!
|
||||
bi-seed-bomb-advanced=Засаживает деревьями большую территорию, с продвинутым удобрением с помощью семенной бомбы!
|
||||
bi-seed-bomb-basic=Засаживает деревьями большую территорию с помощью семенной бомбы!
|
||||
bi-seed-bomb-standard=Засаживает деревьями большую территорию, с удобрением с помощью семенной бомбы!
|
||||
|
||||
bi-logs-1 = Выращивайте лес по-старинке, поливая Саженцы!
|
||||
bi-logs-2 = Улучшите производство древесины, используя Пепел как дешёвое удобрение!
|
||||
bi-logs-3 = Выращивайте ещё больше леса, используя полноценное Удобрение вместо Пепла!
|
||||
bi-logs-4 = Применение Продвинутого удобрения даст вам бешеное количество Древесины и Древесных опилок!
|
||||
bi-logs-1=Выращивайте лес по-старинке, поливая Саженцы!
|
||||
bi-logs-2=Улучшите производство древесины, используя Пепел как дешёвое удобрение!
|
||||
bi-logs-3=Выращивайте ещё больше леса, используя полноценное Удобрение вместо Пепла!
|
||||
bi-logs-4=Применение Продвинутого удобрения даст вам бешеное количество Древесины и Древесных опилок!
|
||||
|
||||
|
||||
## Resources
|
||||
bi-ash-1 = Сжигайте Древесину, получайте Пепел!
|
||||
bi-ash-2 = Сжигайте много Древесных опилков, получайте много Пепла!
|
||||
bi-ash-1=Сжигайте Древесину, получайте Пепел!
|
||||
bi-ash-2=Сжигайте много Древесных опилков, получайте много Пепла!
|
||||
|
||||
bi-cellulose-1 = Just combine __ITEM__bi-woodpulp__ and Sulfuric acid and you'll get __ITEM__bi-cellulose__.
|
||||
bi-cellulose-2 = Heat things up a bit to quadruple your __ITEM__bi-cellulose__ production!
|
||||
bi-cellulose-1=Just combine __ITEM__bi-woodpulp__ and Sulfuric acid and you'll get __ITEM__bi-cellulose__.
|
||||
bi-cellulose-2=Heat things up a bit to quadruple your __ITEM__bi-cellulose__ production!
|
||||
|
||||
bi-charcoal-1 = Сжигайте Древесные опилки чтобы получать Древесный уголь
|
||||
bi-charcoal-2 = Сжигайте Древесину чтобы получать Древесный уголь
|
||||
bi-coal-1 = Переработайте Древесный уголь на Уголь
|
||||
bi-coal-2 = Продвинутая обработка Древесного угля позволяет получать больше Угля!
|
||||
bi-coke-coal = Переработайте Уголь в Коксовый уголь
|
||||
bi-pellet-coke = Переработайте Твёрдое топливо в Коксовый уголь
|
||||
bi-pellet-coke-2 = Turn carbon into __ITEM__pellet-coke__
|
||||
bi-solid-fuel = Переработка Деревянных топливных брикетов в Твёрдое топливо - отличный способ избавиться от избытка Древесных опилков!
|
||||
bi-wood-fuel-brick = Прессуйте Древесные опилки для удобства в обращении!
|
||||
bi-charcoal-1=Сжигайте Древесные опилки чтобы получать Древесный уголь
|
||||
bi-charcoal-2=Сжигайте Древесину чтобы получать Древесный уголь
|
||||
bi-coal-1=Переработайте Древесный уголь на Уголь
|
||||
bi-coal-2=Продвинутая обработка Древесного угля позволяет получать больше Угля!
|
||||
bi-coke-coal=Переработайте Уголь в Коксовый уголь
|
||||
bi-pellet-coke=Переработайте Твёрдое топливо в Коксовый уголь
|
||||
bi-pellet-coke-2=Turn carbon into __ITEM__pellet-coke__
|
||||
bi-solid-fuel=Переработка Деревянных топливных брикетов в Твёрдое топливо - отличный способ избавиться от избытка Древесных опилков!
|
||||
bi-wood-fuel-brick=Прессуйте Древесные опилки для удобства в обращении!
|
||||
|
||||
bi-crushed-stone-1 = Получайте Измельченный камень путём измельчения камня в Измельчителе камня :-)
|
||||
bi-crushed-stone-1=Получайте Измельченный камень путём измельчения камня в Измельчителе камня :-)
|
||||
#~ bi-crushed-stone-2=Постигнув продвинутую переработку материалов, вы можете получать Измельчённый камень из Бетона!
|
||||
#~ bi-crushed-stone-3=Постигнув продвинутую переработку материалов, вы можете получать Измельчённый камень из Бетона "Опасность"!
|
||||
#~ bi-crushed-stone-4=Вы получите в два раза больше Измельчённого камня из Железобетона, чем из Бетона, но и займёт это в два раза дольше!
|
||||
#~ bi-crushed-stone-5=Вы получите в два раза больше Измельчённого камня из Железобетона "Опасность", чем из Бетона "Опасность", но и займёт это в два раза дольше!
|
||||
bi-crushed-stone = Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__stone-crushed__.
|
||||
bi-stone-brick = Каменный блок из измельченного камня и золы
|
||||
bi-crushed-stone=Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__stone-crushed__.
|
||||
bi-stone-brick=Каменный блок из измельченного камня и золы
|
||||
|
||||
bi-purified-air-1 = If you provide enough water and good, old __ITEM__fertilizer__, your __ENTITY__bi-bio-garden__ will clean the air for a while.
|
||||
bi-purified-air-1=If you provide enough water and good, old __ITEM__fertilizer__, your __ENTITY__bi-bio-garden__ will clean the air for a while.
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-purified-air-1-fluid = Supply your __ENTITY__bi-bio-garden__ with Liquid __ITEM__fertilizer__ and it will clean the air for a while.
|
||||
bi-purified-air-2 = Use __ITEM__bi-adv-fertilizer__ and your __ENTITY__bi-bio-garden__ will clean the air for much longer! This way, you'll save a lot of water.
|
||||
bi-purified-air-1-fluid=Supply your __ENTITY__bi-bio-garden__ with Liquid __ITEM__fertilizer__ and it will clean the air for a while.
|
||||
bi-purified-air-2=Use __ITEM__bi-adv-fertilizer__ and your __ENTITY__bi-bio-garden__ will clean the air for much longer! This way, you'll save a lot of water.
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-purified-air-2-fluid = Just hook up your __ENTITY__bi-bio-garden__ to some Liquid __ITEM__bi-adv-fertilizer__ and it will clean the air for a long time!
|
||||
bi-purified-air-2-fluid=Just hook up your __ENTITY__bi-bio-garden__ to some Liquid __ITEM__bi-adv-fertilizer__ and it will clean the air for a long time!
|
||||
|
||||
bi-resin-pulp = Переработайте Древесные опилки на Смолу
|
||||
bi-resin-wood = Переработайте Древесину на Смолу
|
||||
bi-wood-from-pulp = Получите обратно Древесину, прессуя Древесные опилки со Смолой
|
||||
bi-woodpulp = Переработать Древесину в Древесные опилки
|
||||
bi-resin-pulp=Переработайте Древесные опилки на Смолу
|
||||
bi-resin-wood=Переработайте Древесину на Смолу
|
||||
bi-wood-from-pulp=Получите обратно Древесину, прессуя Древесные опилки со Смолой
|
||||
bi-woodpulp=Переработать Древесину в Древесные опилки
|
||||
|
||||
bi-acid = Используйте Биомассу из водорослей и Целлюлозу, чтобы производить Серную кислоту!
|
||||
bi-liquid-air = Liquid air is needed to make Nitrogen and Algae biomass.
|
||||
bi-nitrogen = Nitrogen is needed to make __ITEM__fertilizer__.
|
||||
bi-acid=Используйте Биомассу из водорослей и Целлюлозу, чтобы производить Серную кислоту!
|
||||
bi-liquid-air=Liquid air is needed to make Nitrogen and Algae biomass.
|
||||
bi-nitrogen=Nitrogen is needed to make __ITEM__fertilizer__.
|
||||
#~ bi-sulfur=Bio-__ITEM__sulfur__ — so natural, so sulfuric!
|
||||
bi-sulfur = Био-сера
|
||||
bi-plastic-1 = __ITEM__plastic-bar__ made from __ITEM__wood__
|
||||
bi-plastic-2 = __ITEM__plastic-bar__ made from __ITEM__bi-cellulose__
|
||||
bi-sulfur=Био-сера
|
||||
bi-plastic-1=__ITEM__plastic-bar__ made from __ITEM__wood__
|
||||
bi-plastic-2=__ITEM__plastic-bar__ made from __ITEM__bi-cellulose__
|
||||
|
||||
|
||||
## Disassemble
|
||||
bi-disassemble-recipes = Some of the raw material can be reused.
|
||||
bi-disassemble-recipes=Some of the raw material can be reused.
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
## angelsrefining
|
||||
bi-mineralized-sulfuric-waste = Получение воды и серных отходов из измельченного камня, древесного угля и чистой воды
|
||||
bi-slag-slurry = Сжиженный шлак из золы, измельченного камня и соленой воды
|
||||
bi-mineralized-sulfuric-waste=Получение воды и серных отходов из измельченного камня, древесного угля и чистой воды
|
||||
bi-slag-slurry=Сжиженный шлак из золы, измельченного камня и соленой воды
|
||||
## angelspetrochem
|
||||
bi-biomass-conversion-2-methane = Use Algae biomass to produce Methane gas!
|
||||
bi-biomass-conversion-4-yellow-waste = Use Algae biomass to produce Crude oil and Sulfuric waste water!
|
||||
bi-sulfur-angels = Bio-__ITEM__sulfur__ — so natural, so sulfuric!
|
||||
bi-biomass-conversion-2-methane=Use Algae biomass to produce Methane gas!
|
||||
bi-biomass-conversion-4-yellow-waste=Use Algae biomass to produce Crude oil and Sulfuric waste water!
|
||||
bi-sulfur-angels=Bio-__ITEM__sulfur__ — so natural, so sulfuric!
|
||||
## angelsrefining, BioTech, Krastorio/Krastorio2
|
||||
bi-sand = __ENTITY__bi-stone-crusher__ can make __ITEM__sand__ from __ITEM__stone-crushed__.
|
||||
bi-sand=__ENTITY__bi-stone-crusher__ can make __ITEM__sand__ from __ITEM__stone-crushed__.
|
||||
## Industrial Revolution
|
||||
bi-crushed-stone-1_IR = Make __ITEM__gravel__ from __ITEM__stone__ you've found or mined.
|
||||
bi-crushed-stone_IR = Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__gravel__.
|
||||
bi-crushed-stone-1_IR=Make __ITEM__gravel__ from __ITEM__stone__ you've found or mined.
|
||||
bi-crushed-stone_IR=Excess __ITEM__concrete__ in all variations can be recycled to __ITEM__gravel__.
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,129 +1,129 @@
|
|||
[recipe-name]
|
||||
## Production
|
||||
bi-adv-fertilizer-1 = Продвинутое удобрение
|
||||
bi-adv-fertilizer-2 = Продвинутое удобрение
|
||||
bi-adv-fertilizer-1=Продвинутое удобрение
|
||||
bi-adv-fertilizer-2=Продвинутое удобрение
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-adv-fertilizer-fluid = Liquid __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-1 = Удобрение
|
||||
bi-fertilizer-2 = Удобрение
|
||||
bi-adv-fertilizer-fluid=Liquid __ITEM__bi-adv-fertilizer__
|
||||
bi-fertilizer-1=Удобрение
|
||||
bi-fertilizer-2=Удобрение
|
||||
# Added for 0.18.32/1.1.2
|
||||
bi-fertilizer-fluid = Liquid __ITEM__fertilizer__
|
||||
bi-fertilizer-fluid=Liquid __ITEM__fertilizer__
|
||||
|
||||
bi-arboretum-r1 = Посаженные деревья
|
||||
bi-arboretum-r2 = Изменение территории - Базовое
|
||||
bi-arboretum-r3 = Изменение территории - Продвинутое
|
||||
bi-arboretum-r4 = Изменение территории и посаженых деревьев - Базовое
|
||||
bi-arboretum-r5 = Изменение территории и посаженых деревьев - Продвинутое
|
||||
bi-arboretum-r1=Посаженные деревья
|
||||
bi-arboretum-r2=Изменение территории - Базовое
|
||||
bi-arboretum-r3=Изменение территории - Продвинутое
|
||||
bi-arboretum-r4=Изменение территории и посаженых деревьев - Базовое
|
||||
bi-arboretum-r5=Изменение территории и посаженых деревьев - Продвинутое
|
||||
|
||||
bi-ash-1 = Зола
|
||||
bi-ash-2 = Зола
|
||||
bi-ash-1=Зола
|
||||
bi-ash-2=Зола
|
||||
|
||||
bi-basic-gas-processing = Basic gas processing
|
||||
bi-basic-gas-processing=Basic gas processing
|
||||
|
||||
bi-battery = Биоаккумулятор
|
||||
bi-rail-wood-to-concrete = Улучшенные деревянные рельсы
|
||||
bi-battery=Биоаккумулятор
|
||||
bi-rail-wood-to-concrete=Улучшенные деревянные рельсы
|
||||
|
||||
#~ bi-biomass-1=Produce Algae biomass using __ITEM__fertilizer__
|
||||
#~ bi-biomass-2=Replicate Algae biomass
|
||||
#~ bi-biomass-3=Replicate Algae biomass using __ITEM__bi-ash__
|
||||
bi-biomass-1 = Водоросли-Биомасса-1
|
||||
bi-biomass-2 = Водоросли-Биомасса-2
|
||||
bi-biomass-3 = Водоросли-Биомасса-3
|
||||
bi-biomass-1=Водоросли-Биомасса-1
|
||||
bi-biomass-2=Водоросли-Биомасса-2
|
||||
bi-biomass-3=Водоросли-Биомасса-3
|
||||
|
||||
bi-biomass-conversion-1 = Превращение биотоплива 1
|
||||
bi-biomass-conversion-2 = Превращение биотоплива 2
|
||||
bi-biomass-conversion-3 = Превращение биотоплива 3
|
||||
bi-biomass-conversion-4 = Превращение биотоплива 4
|
||||
bi-biomass-conversion-1=Превращение биотоплива 1
|
||||
bi-biomass-conversion-2=Превращение биотоплива 2
|
||||
bi-biomass-conversion-3=Превращение биотоплива 3
|
||||
bi-biomass-conversion-4=Превращение биотоплива 4
|
||||
|
||||
|
||||
bi-seed-1 = Базовое семя
|
||||
bi-seed-2 = Производство семян дерева из золы
|
||||
bi-seed-3 = Производство семян дерева из удобрения
|
||||
bi-seed-4 = Производство семян дерева из продвинутого удобрения
|
||||
bi-seed-1=Базовое семя
|
||||
bi-seed-2=Производство семян дерева из золы
|
||||
bi-seed-3=Производство семян дерева из удобрения
|
||||
bi-seed-4=Производство семян дерева из продвинутого удобрения
|
||||
|
||||
bi-seed-bomb-advanced = Продвинутая семенная бомба
|
||||
bi-seed-bomb-basic = Базовая семенная бомба
|
||||
bi-seed-bomb-standard = Стандартная семенная бомба
|
||||
bi-seed-bomb-advanced=Продвинутая семенная бомба
|
||||
bi-seed-bomb-basic=Базовая семенная бомба
|
||||
bi-seed-bomb-standard=Стандартная семенная бомба
|
||||
|
||||
bi-seedling-1 = Базовое производство саженцев
|
||||
bi-seedling-2 = Производство саженцев Mk2
|
||||
bi-seedling-3 = Продвинутое производство саженцев
|
||||
bi-seedling-4 = Супер производство саженцев
|
||||
bi-seedling-1=Базовое производство саженцев
|
||||
bi-seedling-2=Производство саженцев Mk2
|
||||
bi-seedling-3=Продвинутое производство саженцев
|
||||
bi-seedling-4=Супер производство саженцев
|
||||
|
||||
bi-logs-1 = Базовое производство дерева
|
||||
bi-logs-2 = Производство дерева Mk2
|
||||
bi-logs-3 = Продвинутое производство дерева
|
||||
bi-logs-4 = Супер производство дерева
|
||||
bi-logs-1=Базовое производство дерева
|
||||
bi-logs-2=Производство дерева Mk2
|
||||
bi-logs-3=Продвинутое производство дерева
|
||||
bi-logs-4=Супер производство дерева
|
||||
|
||||
|
||||
## Resources
|
||||
bi-cellulose-1 = Целлюлоза
|
||||
bi-cellulose-2 = Целлюлоза
|
||||
bi-cellulose-1=Целлюлоза
|
||||
bi-cellulose-2=Целлюлоза
|
||||
|
||||
bi-charcoal-1 = Древесный уголь
|
||||
bi-charcoal-2 = Древесный уголь
|
||||
bi-coal-1 = Базовое производство угля
|
||||
bi-coal-2 = Продвинутое производство угля
|
||||
bi-coke-coal = Коксовый уголь
|
||||
bi-pellet-coke = Коксовые паллеты из твердого топлива
|
||||
bi-pellet-coke-2 = Угольные паллеты из Углерода
|
||||
bi-solid-fuel = Твердое топливо из деревянных топливных брикетов
|
||||
bi-wood-fuel-brick = Деревянные брикеты
|
||||
bi-charcoal-1=Древесный уголь
|
||||
bi-charcoal-2=Древесный уголь
|
||||
bi-coal-1=Базовое производство угля
|
||||
bi-coal-2=Продвинутое производство угля
|
||||
bi-coke-coal=Коксовый уголь
|
||||
bi-pellet-coke=Коксовые паллеты из твердого топлива
|
||||
bi-pellet-coke-2=Угольные паллеты из Углерода
|
||||
bi-solid-fuel=Твердое топливо из деревянных топливных брикетов
|
||||
bi-wood-fuel-brick=Деревянные брикеты
|
||||
|
||||
#bi-crushed-stone-1=Измельченный камень
|
||||
#bi-crushed-stone-2=Измельченный камень
|
||||
#bi-crushed-stone-3=Измельченный камень
|
||||
#bi-crushed-stone-4=Измельчённый камень из Железобетона
|
||||
#bi-crushed-stone-5=Измельчённый камень из Железобетона "Опасность"
|
||||
bi-crushed-stone-1 = __ITEM__stone-crushed__ из __ITEM__stone__
|
||||
bi-crushed-stone-2 = __ITEM__stone-crushed__ из __ITEM__concrete__
|
||||
bi-crushed-stone-3 = __ITEM__stone-crushed__ из __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4 = __ITEM__stone-crushed__ из __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5 = __ITEM__stone-crushed__ из __ITEM__refined-hazard-concrete__
|
||||
bi-stone-brick = Био-Каменный блок
|
||||
bi-crushed-stone-1=__ITEM__stone-crushed__ из __ITEM__stone__
|
||||
bi-crushed-stone-2=__ITEM__stone-crushed__ из __ITEM__concrete__
|
||||
bi-crushed-stone-3=__ITEM__stone-crushed__ из __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4=__ITEM__stone-crushed__ из __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5=__ITEM__stone-crushed__ из __ITEM__refined-hazard-concrete__
|
||||
bi-stone-brick=Био-Каменный блок
|
||||
|
||||
bi-purified-air-1 = Очистка воздуха
|
||||
bi-purified-air-2 = Очистка воздуха Mk2
|
||||
bi-purified-air-1=Очистка воздуха
|
||||
bi-purified-air-2=Очистка воздуха Mk2
|
||||
|
||||
bi-resin-pulp = Смола
|
||||
bi-resin-wood = Смола
|
||||
bi-woodpulp = Древесные опилки
|
||||
bi-wood-from-pulp = Дерево из Древесных опилок
|
||||
bi-resin-pulp=Смола
|
||||
bi-resin-wood=Смола
|
||||
bi-woodpulp=Древесные опилки
|
||||
bi-wood-from-pulp=Дерево из Древесных опилок
|
||||
|
||||
bi-acid = Био-кислота
|
||||
bi-liquid-air = Сжиженный воздух
|
||||
bi-nitrogen = Азот
|
||||
bi-sulfur = Био-сера
|
||||
bi-plastic-1 = Биопластик 1
|
||||
bi-plastic-2 = Биопластик 2
|
||||
bi-acid=Био-кислота
|
||||
bi-liquid-air=Сжиженный воздух
|
||||
bi-nitrogen=Азот
|
||||
bi-sulfur=Био-сера
|
||||
bi-plastic-1=Биопластик 1
|
||||
bi-plastic-2=Биопластик 2
|
||||
|
||||
|
||||
## Disassemble
|
||||
bi-burner-inserter-disassemble = Разборка твердотопливного манипулятора
|
||||
bi-burner-mining-drill-disassemble = Разборка твердотопливного бура
|
||||
bi-long-handed-inserter-disassemble = Разборка длинного манипулятора
|
||||
bi-steel-furnace-disassemble = Разборка стальной печи
|
||||
bi-stone-furnace-disassemble = Разборка каменной печи
|
||||
bi-burner-inserter-disassemble=Разборка твердотопливного манипулятора
|
||||
bi-burner-mining-drill-disassemble=Разборка твердотопливного бура
|
||||
bi-long-handed-inserter-disassemble=Разборка длинного манипулятора
|
||||
bi-steel-furnace-disassemble=Разборка стальной печи
|
||||
bi-stone-furnace-disassemble=Разборка каменной печи
|
||||
|
||||
|
||||
## Compatibility with other mods
|
||||
## angelsrefining
|
||||
bi-mineralized-sulfuric-waste = Получение воды и серных отходов
|
||||
bi-slag-slurry = Сжиженный шлак
|
||||
bi-mineralized-sulfuric-waste=Получение воды и серных отходов
|
||||
bi-slag-slurry=Сжиженный шлак
|
||||
## angelspetrochem
|
||||
bi-biomass-conversion-2-methane = Bio fuel conversion 2: Methane gas
|
||||
bi-biomass-conversion-4-yellow-waste = Use Algae biomass to produce Crude oil and Sulfuric waste water!
|
||||
bi-sulfur-angels = Био-сера
|
||||
bi-biomass-conversion-2-methane=Bio fuel conversion 2: Methane gas
|
||||
bi-biomass-conversion-4-yellow-waste=Use Algae biomass to produce Crude oil and Sulfuric waste water!
|
||||
bi-sulfur-angels=Био-сера
|
||||
## angelsrefining, BioTech, Krastorio/Krastorio2
|
||||
bi-sand = __ITEM__sand__ from __ITEM__stone-crushed__
|
||||
bi-sand=__ITEM__sand__ from __ITEM__stone-crushed__
|
||||
## bobelectronics
|
||||
bi-press-wood = Прессование древесины
|
||||
bi-press-wood=Прессование древесины
|
||||
## Industrial Revolution
|
||||
bi-crushed-stone-1_IR = __ITEM__gravel__ из __ITEM__stone__
|
||||
bi-crushed-stone-2_IR = __ITEM__gravel__ из __ITEM__concrete__
|
||||
bi-crushed-stone-3_IR = __ITEM__gravel__ из __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4_IR = __ITEM__gravel__ из __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5_IR = __ITEM__gravel__ из __ITEM__refined-hazard-concrete__
|
||||
bi-crushed-stone-1_IR=__ITEM__gravel__ из __ITEM__stone__
|
||||
bi-crushed-stone-2_IR=__ITEM__gravel__ из __ITEM__concrete__
|
||||
bi-crushed-stone-3_IR=__ITEM__gravel__ из __ITEM__hazard-concrete__
|
||||
bi-crushed-stone-4_IR=__ITEM__gravel__ из __ITEM__refined-concrete__
|
||||
bi-crushed-stone-5_IR=__ITEM__gravel__ из __ITEM__refined-hazard-concrete__
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
[technology-name]
|
||||
bi-tech-advanced-biotechnology = Продвинутая биотехнология
|
||||
bi-tech-bio-cannon = Прототип артиллерии
|
||||
bi-tech-bio-farming = Биоферма
|
||||
bi-tech-coal-processing-1 = Переработка угля 1
|
||||
bi-tech-coal-processing-2 = Переработка угля 2
|
||||
bi-tech-coal-processing-3 = Переработка угля 3
|
||||
bi-tech-fertilizer = Удобрение
|
||||
bi-tech-organic-plastic = Органический пластик
|
||||
bi-tech-advanced-biotechnology=Продвинутая биотехнология
|
||||
bi-tech-bio-cannon=Прототип артиллерии
|
||||
bi-tech-bio-farming=Биоферма
|
||||
bi-tech-coal-processing-1=Переработка угля 1
|
||||
bi-tech-coal-processing-2=Переработка угля 2
|
||||
bi-tech-coal-processing-3=Переработка угля 3
|
||||
bi-tech-fertilizer=Удобрение
|
||||
bi-tech-organic-plastic=Органический пластик
|
||||
|
||||
[technology-description]
|
||||
bi-tech-advanced-biotechnology = Открытие более высокоуровневых рецептов
|
||||
bi-tech-bio-cannon = Прототип технологии артиллерийской башни. - Пока что без возможности ручного наведения
|
||||
bi-tech-bio-farming = Изучите как выращивать деревья первый шаг к открытию других производств дерева
|
||||
bi-tech-coal-processing-1 = Переработка дерева в уголь
|
||||
bi-tech-coal-processing-2 = Переработка дерева в уголь
|
||||
bi-tech-coal-processing-3 = Переработка дерева в уголь
|
||||
bi-tech-fertilizer = Используя удобрения, вы сможете получить значительно больше из рецептов
|
||||
bi-tech-organic-plastic = Производство пластика используя органические материалы
|
||||
bi-tech-advanced-biotechnology=Открытие более высокоуровневых рецептов
|
||||
bi-tech-bio-cannon=Прототип технологии артиллерийской башни. - Пока что без возможности ручного наведения
|
||||
bi-tech-bio-farming=Изучите как выращивать деревья первый шаг к открытию других производств дерева
|
||||
bi-tech-coal-processing-1=Переработка дерева в уголь
|
||||
bi-tech-coal-processing-2=Переработка дерева в уголь
|
||||
bi-tech-coal-processing-3=Переработка дерева в уголь
|
||||
bi-tech-fertilizer=Используя удобрения, вы сможете получить значительно больше из рецептов
|
||||
bi-tech-organic-plastic=Производство пластика используя органические материалы
|
||||
|
|
|
@ -201,4 +201,5 @@ end
|
|||
|
||||
require(HIDDENPATH .. "hidden_lamps")
|
||||
require(HIDDENPATH .. "hidden_panels")
|
||||
require(HIDDENPATH .. "hidden_poles")
|
||||
require(HIDDENPATH .. "hidden_radars")
|
201
Bio_Industries_2/prototypes/compound_entities/hidden_poles.lua
Normal file
201
Bio_Industries_2/prototypes/compound_entities/hidden_poles.lua
Normal file
|
@ -0,0 +1,201 @@
|
|||
-- Add functions that are also used in other files (debugging output etc.)
|
||||
local BioInd = require('common')('Bio_Industries')
|
||||
BioInd.writeDebug("Entered prototypes.hidden_poles.lua of \"%s\".", {BioInd.modName})
|
||||
|
||||
local ICONPATH = BioInd.modRoot .. "/graphics/icons/"
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
-- Create the main prototype for hidden poles. All others will be based on this! --
|
||||
------------------------------------------------------------------------------------
|
||||
--~ local h_type = "electric-pole"
|
||||
--~ local h_entity = table.deepcopy(data.raw[h_type]["small-electric-pole"])
|
||||
-- The short name of the hidden entity (e.g. "lamp" or "pole")
|
||||
local h_key = "pole"
|
||||
-- The actual prototype type, identified by h_key
|
||||
local h_type = BioInd.HE_map[h_key]
|
||||
local h_entity = table.deepcopy(data.raw[h_type]["small-electric-pole"])
|
||||
|
||||
BI.set_common_properties(h_entity)
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
-- Pole specific attributes!
|
||||
h_entity.draw_copper_wires = BioInd.is_debug
|
||||
h_entity.draw_circuit_wires = BioInd.is_debug
|
||||
|
||||
h_entity.maximum_wire_distance = 10
|
||||
h_entity.supply_area_distance = 5
|
||||
|
||||
--~ hidden_pole.resistances = {}
|
||||
--~ for damage, d in pairs(data.raw["damage-type"]) do
|
||||
--~ hidden_pole.resistances[#hidden_pole.resistances +1] = {
|
||||
--~ type = damage,
|
||||
--~ percent = 100
|
||||
--~ }
|
||||
--~ end
|
||||
--~ BioInd.show("hidden_pole.resistances", hidden_pole.resistances)
|
||||
|
||||
h_entity.connection_points = BioInd.is_debug and
|
||||
h_entity.connection_points or {
|
||||
{
|
||||
shadow = {},
|
||||
wire = { copper_wire_tweak = {0, 0} }
|
||||
}
|
||||
}
|
||||
--~ h_entity.connection_points = h_entity.connection_points
|
||||
h_entity.radius_visualisation_picture = BioInd.is_debug and
|
||||
h_entity.radius_visualisation_picture or
|
||||
BI.hidden_entities.picture
|
||||
|
||||
|
||||
h_entity.energy_source = {
|
||||
type = "electric",
|
||||
usage_priority = "solar"
|
||||
}
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
-- Make a copy of the hidden-entity prototype for each compound entity! --
|
||||
------------------------------------------------------------------------------------
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
-- Compile a list of the hidden entities we'll need
|
||||
BI.make_hidden_entity_list(h_key)
|
||||
|
||||
-- Musk floor is not an entity, but a tile, so we don't have a compound-entity table
|
||||
-- for it and must add it manually!
|
||||
local Musk_name = "bi-musk-mat-hidden-pole"
|
||||
BI.hidden_entities.types[h_key][Musk_name] = "bi-solar-mat"
|
||||
|
||||
-- We only have one "connector" at the moment. No need to add another file just for that,
|
||||
-- so let's add this connector manually to the list!
|
||||
BI.hidden_entities.types[h_key]["bi-bio-farm-hidden-connector_pole"] = "bi-bio-farm"
|
||||
|
||||
local function shift_picture(pole, offset)
|
||||
if not BioInd.is_debug then
|
||||
pole.pictures.shift = offset or {0, 0}
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
-- Make the copies!
|
||||
local tmp, pole
|
||||
local c_entities = BioInd.compound_entities
|
||||
|
||||
BioInd.writeDebug("BI.hidden_entities.types[%s]: %s", {h_key, BI.hidden_entities.types[h_key]})
|
||||
--~ for pole_name, locale_name in pairs(pole_list) do
|
||||
for pole_name, locale_name in pairs(BI.hidden_entities.types[h_key]) do
|
||||
BioInd.show("pole_name", pole_name)
|
||||
BioInd.show("locale_name", locale_name)
|
||||
--~ pole = table.deepcopy(data.raw["electric-pole"]["bi-hidden-power-pole"])
|
||||
pole = table.deepcopy(h_entity)
|
||||
pole.name = pole_name
|
||||
pole.localised_name = {"entity-name." .. locale_name}
|
||||
pole.localised_description = {"entity-description." .. locale_name}
|
||||
pole.icon_size = BioInd.is_debug and pole.icon_size or 64
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
-- Adjust properties for hidden biofarm poles
|
||||
------------------------------------------------------------------------------------
|
||||
--~ if c_entities["bi-bio-farm"] then
|
||||
--~ -- We have connectors on the roof of Bio farms, so we want to display connections
|
||||
--~ if c_entities["bi-bio-farm"].hidden["connector"] and
|
||||
--~ pole_name == c_entities["bi-bio-farm"].hidden["connector"].name then
|
||||
local biofarm_connector = c_entities["bi-bio-farm"].hidden["connector"] and
|
||||
pole_name == c_entities["bi-bio-farm"].hidden["connector"].name
|
||||
local biofarm_pole = (c_entities["bi-bio-farm"].hidden[h_key] and
|
||||
pole_name == c_entities["bi-bio-farm"].hidden[h_key].name)
|
||||
if c_entities["bi-bio-farm"] and biofarm_connector or biofarm_pole then
|
||||
|
||||
-- We have connectors on the roof of Bio farms, so we want to display connections
|
||||
--~ if (c_entities["bi-bio-farm"].hidden["connector"] and
|
||||
--~ pole_name == c_entities["bi-bio-farm"].hidden["connector"].name) then
|
||||
if biofarm_connector then
|
||||
|
||||
pole.draw_copper_wires = true
|
||||
local vanilla = table.deepcopy(data.raw[h_type]["small-electric-pole"])
|
||||
local cp = vanilla.connection_points[1]
|
||||
local offset_y = 2.7
|
||||
|
||||
for img, img_data in ipairs({"shadow", "wire"}) do
|
||||
cp[img_data].green = nil
|
||||
cp[img_data].red = nil
|
||||
|
||||
cp[img_data].copper[1] = cp[img_data].copper[1] + (offset_x or 0)
|
||||
cp[img_data].copper[2] = cp[img_data].copper[2] + (offset_y or 0)
|
||||
end
|
||||
pole.connection_points = BioInd.is_debug and vanilla.connection_points or {cp}
|
||||
pole.pictures = BioInd.is_debug and vanilla.pictures or pole.pictures
|
||||
--~ pole.supply_area_distance = 1
|
||||
pole.supply_area_distance = 5
|
||||
pole.maximum_wire_distance = 5
|
||||
|
||||
shift_picture(pole)
|
||||
BioInd.show("Adjusted properties of", pole_name)
|
||||
|
||||
-- Hidden center pole for supplying the area around the building
|
||||
--~ elseif pole_name == c_entities["bi-bio-farm"].hidden[h_key].name then
|
||||
|
||||
--~ elseif (c_entities["bi-bio-farm"].hidden[h_key] and
|
||||
--~ pole_name == c_entities["bi-bio-farm"].hidden[h_key].name) then
|
||||
else
|
||||
--~ pole.draw_copper_wires = true
|
||||
pole.maximum_wire_distance = 2
|
||||
pole.supply_area_distance = 5
|
||||
--~ pole.selection_box = {{-.25, -.25}, {.25, .25}}
|
||||
--~ pole.selectable_in_game = true
|
||||
|
||||
shift_picture(pole)
|
||||
BioInd.show("Adjusted properties of", pole_name)
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
-- Adjust properties for hidden power-rail pole
|
||||
------------------------------------------------------------------------------------
|
||||
elseif (c_entities["bi-straight-rail-power"] and
|
||||
c_entities["bi-straight-rail-power"].hidden[h_key] and
|
||||
pole_name == c_entities["bi-straight-rail-power"].hidden[h_key].name) or
|
||||
(c_entities["bi-curved-rail-power"] and
|
||||
c_entities["bi-curved-rail-power"].hidden[h_key] and
|
||||
pole_name == c_entities["bi-curved-rail-power"].hidden[h_key].name) then
|
||||
--~ elseif pole_name == c_entities["bi-straight-rail-power"].hidden[h_key].name then
|
||||
|
||||
--~ pole.localised_name = {"entity-name.bi-rail-power"}
|
||||
--~ pole.localised_description = {"entity-description.bi-rail-power"}
|
||||
pole.maximum_wire_distance = 9
|
||||
pole.supply_area_distance = 2
|
||||
shift_picture(pole)
|
||||
BioInd.show("Adjusted properties of", pole_name)
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
-- Adjust properties for hidden pole of bio gardens
|
||||
------------------------------------------------------------------------------------
|
||||
elseif c_entities["bi-bio-garden"] and
|
||||
-- This pole may have been removed because "Easy Gardens" is disabled!
|
||||
c_entities["bi-bio-garden"].hidden[h_key] and
|
||||
pole_name == c_entities["bi-bio-garden"].hidden[h_key].name then
|
||||
pole.maximum_wire_distance = 4
|
||||
pole.supply_area_distance = 1
|
||||
shift_picture(pole)
|
||||
BioInd.show("Adjusted properties of", pole_name)
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
-- Adjust properties for hidden pole of Musk floor
|
||||
------------------------------------------------------------------------------------
|
||||
elseif pole_name == Musk_name then
|
||||
pole.icon = ICONPATH .. "solar-mat.png"
|
||||
pole.icon_size = 64
|
||||
pole.maximum_wire_distance = 1
|
||||
pole.supply_area_distance = 3
|
||||
BioInd.show("Adjusted properties of", pole_name)
|
||||
end
|
||||
|
||||
data:extend({pole})
|
||||
BioInd.show("Created", pole_name)
|
||||
end
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------
|
||||
--~ -- Testing
|
||||
--~ for k, v in pairs(data.raw[h_entity.type]) do
|
||||
--~ BioInd.writeDebug("%s: %s", {k, v})
|
||||
--~ end
|
|
@ -3,7 +3,7 @@ _________________
|
|||
|
||||
## Bio Industries
|
||||
|
||||
**Disclaimer:** This is a fork of Bio Industries to bring it to Factorio 2.x. The main reason for the fork is the preparation for [ATOM](https://mods.factorio.com/mod/all-the-overhaul-modpack). Space Age is currently not supported. Rails have been removed from the mod because of changed graphics requirements. If you want to contribute, feel free to contact me.
|
||||
**Disclaimer:** This is a fork of [Bio Industries](https://mods.factorio.com/mod/Bio_Industries) to bring it to Factorio 2.x. The main reason for the fork is the preparation for [ATOM](https://mods.factorio.com/mod/all-the-overhaul-modpack). Space Age is currently not supported. Rails have been removed from the mod because of changed graphics requirements. If you want to contribute, feel free to contact me.
|
||||
|
||||
Bio Industries provides you with some very useful buildings and products.
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue